The Eleventh Primarch (30K Quest)

Character Sheet

Drake Artorius

Skills
Governance (Level 4) = Legendary
Diplomacy (Level 5) = Peerless
Intrigue (Level 1) = Good
Personal Combat (Level 4) = Legendary
Ground Combat (Level 2) = Elite
Naval Combat (Level 5) = Peerless
Biomancy (Level 4) = Legendary
Telepathy (Level 2) = Elite
Divination (Level 2) = Elite
Pyromancy (Level 2) = Elite
Telekinesis (Level 2) = Elite
Anathematic (Level 4) = Legendary
Engineering (Level 4) = Legendary

Traits
Son of Excalibur = Drake Artorius is a true believer in the Federation of Bladus and the ideals that it stands for.
Superhuman Charisma = Drake Artorius has inherited great charisma and persuasive ability from his progenitor.
Little Anathema = Drake Artorius has an echo of his progenitor's antithetical nature to the Ruinous Powers. Immunity to Chaos, Minor Bonus to resisting Chaos for those around you.
-Hated By Khorne = The Lord of Blood holds a special dislike for Drake Artorius and he and his servants will actively seek to claim his skull for the skull throne.
-Hated by Slaanesh = The Prince of Pleasure holds a special dislike for Drake Artorius and they and their servants will actively seek to slay him wherever they can.
Necron Knowledge = Drake Artorius made extensive study of the Necrons, the modern day legacy of the ancient Necrontyr. Major Bonus to fighting Necron forces & Minor Bonus to other interactions with Necron factions.
Asuryani Knowledge = Drake Artorius has made complete study of the Craftworld Aeldari, the Asuryani. Major Bonus to fighting Asuryani forces & Major Bonus to other interactions with Asuryani factions.
Drukhari Knowledge = Drake Artorius made some study of the Drukhari, the vile pirates and raiders of Commorragh. Minor Bonus to fighting Drukhari forces & Minor Bonus to other interactions with Drukhari factions.
Aeldari Knowledge = Drake Artorius has made complete study of the minor Aeldari groups such as the Exodites, the Corsairs and the Harlequins. Major Bonus to fighting Aeldari forces & Major Bonus to other interactions with Aeldari factions
Mechanicus Knowledge = Drake Artorius has made extensive study of the Mechanicus and its successor factions. Major Bonus to fighting Mechanicus forces & Minor Bonus to other interactions with Mechanicus factions.

Preferences
Passionate
Divination
Telepathy
Biomancy

Liked
Personal Combat
Naval Combat
Pyromancy
Telekinesis

Interested
Governance
Engineering

Not Interested
Diplomacy
Intrigue

Disliked
Ground Combat

Hated
None
 
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Personally Before we get found I want to have atleast:
4 - navy combat
4- Governance
2-Divination
2- Telepathy
2- Biomancy
1- Diplo
1- Intrigue

Since I would like to be atleast good at diplo and Intrigue(1). (since Intrigue also can affect Anticapating and doing traps in naval combat I believe the qm Said Previously, And Diplo since being able to talk and understand others would be good combo with Governance) I would like to be elite(2) on the Three skills He's Passionate About. And Navy Combat and Governance I would like him to be as good as he can get with just training. Navy Combat for Ship Fights, Government For Setting up govenments on nearby Planets after either conquest or colonization, and potentially improving his own(going from 1 system polity to multi-system).
I think we could get atleast this skills since we are only 20, and I believe I've seen it said we'll get found when we're around 200 (being the last found)
 
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[X] Gain the Trait Little Anathema.
[X] Focus on repairing the shipyards.
[X] Focus on upgrading the equipment of the Federal Army.
 
[X] Gain the Trait Little Anathema.
[X] Focus on repairing the shipyards.
[X] Focus on rebuilding the defences around the Warp Rift.
 
[X] Gain the Trait Little Anathema.
[X] Focus on repairing the shipyards.
[X] [X] Focus on upgrading the equipment of the Federal Army
 
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[X] Gain the Trait Little Anathema.
[X] Focus on repairing the shipyards.
[X] Focus on upgrading the equipment of the Federal Army.

going with this since were going with over specialization
 
Personally Before we get found I want to have atleast:
4 - navy combat
4- Governance
2-Divination
2- Telepathy
2- Biomancy
1- Diplo
1- Intrigue

Since I would like to be atleast good at diplo and Intrigue(1). (since Intrigue also can affect Anticapating and doing traps in naval combat I believe the qm Said Previously, And Diplo since being able to talk and understand others would be good combo with Governance) I would like to be elite(2) on the Three skills He's Passionate About. And Navy Combat and Governance I would like him to be as good as he can get with just training. Navy Combat for Ship Fights, Government For Setting up govenments on nearby Planets after either conquest or colonization, and potentially improving his own(going from 1 system polity to multi-system).
I think we could get atleast this skills since we are only 20, and I believe I've seen it said we'll get found when we're around 200 (being the last found)
We will need personal combat to at least a 3 or more as well especially when fighting a primarch.
 
@Oshha Does the Federation have some sort of machine worshipping morons like the Mechanicus or do we have actual engineers that know what they are doing?
The Federation of Bladus not include the AdMech and the AdMech does include actual engineers who know what they are doing otherwise they wouldn't be able to invent new things.
Sadly our character doesn't like diplo and intrigue.
Disliking things doesn't mean incapable or unwilling to do them. Drake will try to do things his preferred ways if he can, but he will use less preferable methods if the situation requires it.
 
The Federation of Bladus not include the AdMech and the AdMech does include actual engineers who know what they are doing otherwise they wouldn't be able to invent new things.
As far as I understand inventing is heretek to the Admech. They just copy stuff from STC fragments then mix in religious mumbo jumbo to make an archaic 50 foot long manual.

Like the Imperium loses access to phophorus weaponry because a techpriest destroys the only copy for the STC fragment to make phophorus.

That doesn't sound remotely like a competent engineering society.

Cawl only gets away with it because he has Guillman's protection.
 
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As far as I understand inventing is heretek to the Admech. They just copy stuff from STC fragments then mix in religious mumbo jumbo to make an archaic 50 foot long manual.

Cawl only gets away with it because he has Guillman's protection.

The sad thing is, they kind of need to do it as a lot of know-how has been lost. That and almost everything made by the DAOH is using AIs, so they do not have much of a choice. If they could give the AIs souls, or do what the Necrons did with Gloom Prisons, they may avoid another AI rebleion.
 
The sad thing is, they kind of need to do it as a lot of know-how has been lost. That and almost everything made by the DAOH is using AIs, so they do not have much of a choice. If they could give the AIs souls, or do what the Necrons did with Gloom Prisons, they may avoid another AI rebleion.
Not really. They could have just started relearning.

They have had over 30,000 years to relearn what was lost. Instead they chose the easy way of hoarding technology and banning research to maintain their positions of power.

I mean they don't even know why the machines rebelled or even if that was how things went down. Just here say and twisted lore.
 
Not really. They could have just started relearning.

They have had over 30,000 years to relearn what was lost. Instead they chose the easy way of hoarding technology and banning research to maintain their positions of power.

I mean they don't even know why the machines rebelled or even if that was how things went down. Just here say and twisted lore.

Fair enough, I mean they are a dominant power so they can write history the way they want it to be.
 
We will need personal combat to at least a 3 or more as well especially when fighting a primarch.
I honestly Figured Personal Combat Would either increase by itself like how it got to two this turn. Or It would be something we raise after the other skills I listed, Along with Either increasing the Listed skills levels or grabbing other skills (Grabbing a level or two of tech and engineering) with any remaining time.
 
As far as I understand inventing is heretek to the Admech. They just copy stuff from STC fragments then mix in religious mumbo jumbo to make an archaic 50 foot long manual.

Like the Imperium loses access to phophorus weaponry because a techpriest destroys the only copy for the STC fragment to make phophorus.

That doesn't sound remotely like a competent engineering society.
There is rediscovering technology and there is 'rediscovering' technology. Also the AdMech is a big, widespread organisation that is far from united. Some Forgeworlds are more radical/conservative than others and what is considered to make a heretek varies depending on which member of the AdMech you ask. Now, I'm not saying that the AdMech is fully of proper engineers, but treating it as a single entity and judging it by its worst members is a poor decision. Things like the Imperium, AdMech, Ecclesiarchy, Imperial Guard and Inquistion are too large and vast to be judged as a singular entity and you need to deal with their individual components if you are going to interact with them.
 
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I honestly Figured Personal Combat Would either increase by itself like how it got to two this turn. Or It would be something we raise after the other skills I listed, Along with Either increasing the Listed skills levels or grabbing other skills (Grabbing a level or two of tech and engineering) with any remaining time.
You gotta ask the QM but I think that was due to how well the roles went for the situation.
 
Now, I'm not saying that the AdMech is fully of proper engineers, but treating it as a single entity and judging it by its worst members is a poor decision. Things like the Imperium, AdMech, Ecclesiarchy, Imperial Guard and Inquistion are too large and vast to be judged as a singular entity and you need to deal with their individual components if you are going to interact with them.
True. Hard to remember that given the vile things each one has done.
 
There is rediscovering technology and there is 'rediscovering' technology. Also the AdMech is a big, widespread organisation that is far from united. Some Forgeworlds are more radical/conservative than others and what is considered to make a heretek varies depending on which member of the AdMech you ask. Now, I'm not saying that the AdMech is fully of proper engineers, but treating it as a single entity and judging it by its worst members is a poor decision. Things like the Imperium, AdMech, Ecclesiarchy, Imperial Guard and Inquistion are too large and vast to be judged as a singular entity and you need to deal with their individual components if you are going to interact with them.
What is situation about religion among them? Is knowledge of Chaos common Knowledge to them?

Ate there any sigilite or information about Terra and historical or cultural data survived?
 
We will need personal combat to at least a 3 or more as well especially when fighting a primarch.
I don't really see the reason for raising personal combat any further. We are at level 2 already and as we have seen with the other mediocre Primarchs you can be extremely successful just with mediocre combat skills and ours is at elite thanks to the recent incursion.

Think it would be a lot better to just focus on our empire building skills to improve our domain.
 
I don't really see the reason for raising personal combat any further. We are at level 2 already and as we have seen with the other mediocre Primarchs you can be extremely successful just with mediocre combat skills and ours is at elite thanks to the recent incursion.

Think it would be a lot better to just focus on our empire building skills to improve our domain.
What other primarchs you are referring to?

Aside from Lorgar the rest are deadly melee combatants.
 
What is situation about religion among them? Is knowledge of Chaos common Knowledge to them?

Ate there any sigilite or information about Terra and historical or cultural data survived?
Excalibur is generally atheist/agnostic, but there are several religions on the planet though they are all minorities. Warp and Chaos are covered as core subjects in public schooling and the education system.

Since you took a whole bunch of advanced technology, I have decided that the Federation of Bladus has also retained a whole load of cultural and artistic knowledge.
 
What other primarchs you are referring to?

Aside from Lorgar the rest are deadly melee combatants.
I'm referring to not just Lorgar but the ones like Guilliman, who specialized in administration, and Alpharius who specialized in stealth. Point is that personal combat isn't everything for Primarchs and their demi-god like physiques already gives them a colossal advantage in combat compared to most everything else.
 
@Oshha

I have a request and question.

Would you be willing to make an informational threadmark about the various abilities that Drake can do along with their descriptions and what each skill level generally does?

With Biomancy is Drake able to permanently or temporarily buff their physical abilities?

Like say go Super Primarch xD
 
@Oshha

I have a request and question.

Would you be willing to make an informational threadmark about the various abilities that Drake can do along with their descriptions and what each skill level generally does?

With Biomancy is Drake able to permanently or temporarily buff their physical abilities?

Like say go Super Primarch xD
Uh, there is a wiki that already explains how psyker powers work. Besides that don't think it's fair to have the QM write up a ton of stuff that may not be relevant for ages.
 
Uh, there is a wiki that already explains how psyker powers work. Besides that don't think it's fair to have the QM write up a ton of stuff that may not be relevant for ages.
The wiki is for the general 40k verse we have no idea if the QM will implement it like that or not.

The QM can say yes, no, or something in between. I only asked if they could make a thing, they don't have to.

Tis why it is a request not a demand.
 
[X] Gain the Trait Little Anathema.
[X] Focus on repairing the shipyards.
[X] Focus on upgrading the equipment of the Federal Army.
 
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