Green Flame Rising (Exalted vs Dresden Files)

I have to disagree, healing would be on brand for infernals, provided it corrupts people into creatures of darkness or influcts unnatural mental influence while doing so.

Not that we would be okay with it, but it is a theoretical option.
If it is agonizingly painful, produces horrific scars or otherwise has unpleasant side-effects is fine, too.
Yeah, which means mastering the Healing Sorcerous Path is still better for us than anything in our native toolkit, so I stand by my statement that that's our best option to fill that need.

[X] uju32
 
Ok, so getting a taxi is going to delay us. Therefore I suggest we carjack the evil people's car. We should be able to order it to come to us. We can go to the tag office and put a demon into the office computer, then command it to change the tag to be under our name later.We deserve a swanky ride damn it!
If we vanish Kattrin Holt and save Old Man Mathews, there's a good chance that car gets sold by him.
He has a newly awakened wizard in the family, possibly two; he'll need the money.

Uh… the Beige Wagon is already outside of Harry's place. We left it behind when we teamed up with Gard in the BK across the street from Harry's. Not sure how that affects the plan, but…
Good catch.
Doesnt really change anything though.

Unfortunately, healing other people doesn't seem like something that exists in the Infernal toolkit, so the best we have on that front is abusing the "all mortal magics are trivial for the Exalted" clause to pick up the Healing Sorcerous Path, at least as far as I can see.
And Harry doesn't do healing magic, so he's useless as a teacher on that front. Maybe Bob knows some stuff he can teach us about healing?
The normal Infernal healing strat was demons, IIRC.
Summon a stomach bottle bug/sesseljae, stuff it inside the patient and it fixes him. Several options I can see:
-The Healing Sorcery Path or the Healing Psychic Path
-Alchemy to craft Healing potions
-Enchantment to make healing talismans
-Grab the CCP charm and make a healing artifact/several healing artifacts, or a healing golem; a cybernetic sesseljae might be in theme.

Added trying to get magical links to Arawn and Matthews for Harry to use, and removing unnecessary moving people around.
1)Molly is not a wizard, is not intimately familiar with Dresden's personal paradigm, and has no reason to undercut him.
If Harry wants hairs he'll ask for them.

2)Moving people around is not unnecessary.
Doing our best to consolidate our squishies in one place where the bulk of our staybehind forces can watch over them prevents unpleasant suprises like Kattrin trying to take a hostage. Again.

Unless you think we should take Cindy and an injured Michael into combat.
For future reference, we need to make an inflatable "pop up driver" or some sort of animatronic that can be quickly deployed, to avoid attracting attention (even right now it's an issue, and a big o
Just tint your windows a little.
Straightforward, cheap and legal.
I am fairly sure that we'll need to bring Lydia along anyway, to track Ankou if nothing else.

Also, we need to start considering the possbility that Matthews broke the Laws while working under duress for Kattrin already - for example made the zombie / undead / whatever Kattrin's passenger was. Somehow I don't think "allow him to be executed" is going to be an acceptable option.
Dunno if we will need her onsite. There's an argument to be made that she would be more vulnerable, not less, to a ritual aimed at a member of her bloodline. We'll see what Dresden thinks.

Kattrin's entirely capable of making her own undead; she's a necromancer after all.
And she's not likely to delegate elements of her personal security to someone working under duress; thats as dumb as attempting to get a Tinker to work for you under duress in Worm.

Lets not borrow trouble yet.
We dont know how events have progressed so far, and as Dresden demonstrated, your can ruleslawyer the necromancy law.
 
There's also word of Jim there are levels of corruption and stuff people can come back from. The white council is just a lot less lenient for good reason and measuring that stuff isn't easy.
 
The normal Infernal healing strat was demons, IIRC.
Summon a stomach bottle bug/sesseljae, stuff it inside the patient and it fixes him. Several options I can see:
-The Healing Sorcery Path or the Healing Psychic Path
-Alchemy to craft Healing potions
-Enchantment to make healing talismans
-Grab the CCP charm and make a healing artifact/several healing artifacts, or a healing golem; a cybernetic sesseljae might be in theme.
The wish Charm can also grant combat-relevant regeneration, right?
 
Kattrin's entirely capable of making her own undead; she's a necromancer after all.
And she's not likely to delegate elements of her personal security to someone working under duress; thats as dumb as attempting to get a Tinker to work for you under duress in Worm.
She's not a real Wizard though.
She's a minor goddess/psychopomp who pulled some rituals to gain additional powers.

That does not mean she has the flexible toolset of a mortal Wizard.
If she can make Zombies at all, then propably only by ritual, not as a quick spell.
 
1)Molly is not a wizard, is not intimately familiar with Dresden's personal paradigm, and has no reason to undercut him.
If Harry wants hairs he'll ask for them.

2)Moving people around is not unnecessary.
Doing our best to consolidate our squishies in one place where the bulk of our staybehind forces can watch over them prevents unpleasant suprises like Kattrin trying to take a hostage. Again.

Unless you think we should take Cindy and an injured Michael into combat.

1) Molly did very basic research into magic when her talent developed and has Occult 5. She will know about arcane links. You are trying to plan tightly enough to remove the chances

2) They're probably safer with Mouse in Harry's basement rather than driving across town. You're the one who want to move people around.

The normal Infernal healing strat was demons, IIRC.
Summon a stomach bottle bug/sesseljae, stuff it inside the patient and it fixes him. Several options I can see:

Pattern Reassertion Touch was the way to go.
 
The wish Charm can also grant combat-relevant regeneration, right?
I don't think so.
There's no backround or for humans available Merit that grants combat-speed regeneration. This is an example for a very powerful health-related Merit that still doesn't do that:
Spark of Life (5 pt. Merit)
Blessed with great vitality, you heal injuries with heroic speed and ease. Your own injuries from lethal damage heal as if they were bashing damage (see the Healing Damage chart in Mage 20, p. 406), and aggravated damage heals as if it were one level higher than it is. (Wounded-level damage, for instance, would heal at the Injured-level rate.) Bashing damage, regardless of its extent, heals within an hour. If you're trying to heal someone else, you subtract -2 from the difficulty of the roll, even if that roll involves casting a Life Sphere healing Effect. (The usual +3 maximum modifier and minimum difficulty of 3 still apply – see Mage 20, p.503.) As long as you remain in physical touch with the injured party, that character uses your healing rate as her own. Your touch also soothes minor pains – muscle spasms, headaches, and so forth – within a minute or two. Beyond its healing powers, this rush of life-energy simply feels good, too. Your aura shines with bright vitality, and your Resonance reflects your strong connection to the primal life-force. On the inevitable downside, vampires find your blood delicious – twice as potent as normal human vitae (worth double the usual blood points, for players of Vampire: The Masquerade) – and unspeakably refreshing
 
I don't think so.
There's no backround or for humans available Merit that grants combat-speed regeneration. This is an example for a very powerful health-related Merit that still doesn't do that:

The only merit I know of that does something similar is the merit that makes you a Dhampyr.

Exalted lose most of the Dhampyr abilities, including spending Chi to heal damage, but a non-Exalted would still have them (and Dhampyrs can learn sorcery).

The Nephilim merit also allows you to buy regeneration enhancements, I think. VEE doesn't stretch that far here though.
 
Last edited:
I don't think so.
There's no backround or for humans available Merit that grants combat-speed regeneration. This is an example for a very powerful health-related Merit that still doesn't do that:
I could have sworn that someone pasted a Merit the Charm could grant which bestowed rapid regeneration on the recipient. It's been a while, though, so maybe I'm remembering it incorrectly.
 
The only merit I know of that does something similar is the merit that makes you a Dhampyr.

Exalted lose most of the Dhampyr abilities, including spending Chi to heal damage, but a non-Exalted would still have them (and Dhampyrs can learn sorcery).

The Nephilim merit also allows you to buy regeneration enhancements, I think. VEE doesn't stretch that far here though.
I could have sworn that someone pasted a Merit the Charm could grant which bestowed rapid regeneration on the recipient. It's been a while, though, so maybe I'm remembering it incorrectly.
The Nephilim trait was mentioned before and DP ruled that one as too much for VEE.
Maybe that's what you were remembering?
 
The Nephilim trait was mentioned before and DP ruled that one as too much for VEE.
Maybe that's what you were remembering?
That's probably it.

The Spark of Life Merit you shared is still pretty good, even if it's not quite combat regen. Would make for a great ability to bestow upon an ally who could serve as a healer.
 
The wish Charm can also grant combat-relevant regeneration, right?
I would expect so.
She's not a real Wizard though.
She's a minor goddess/psychopomp who pulled some rituals to gain additional powers.

That does not mean she has the flexible toolset of a mortal Wizard.
If she can make Zombies at all, then propably only by ritual, not as a quick spell.
She's not a wizard, she's a necromancer.
Wizards are multidisciplinary experts. All wizards can do necromancy if they want, but not necessarily all necromancers can be wizards. Kravos was a necromancer just fine with lower levels of power.

Necromancers can eat spirits for power.
Thats how the Corpsetaker powered herself back up in Ghost Story.

Holt has been kicking around for a thousand years. More than twice the lifespan of most elder wizards.
Thats a longass time to pick up a lot of tricks.
I would put money on her being able to raise ghosts and zombies at least as fast as any of the Heirs of Kemmler.
1) Molly did very basic research into magic when her talent developed and has Occult 5. She will know about arcane links. You are trying to plan tightly enough to remove the chances

2) They're probably safer with Mouse in Harry's basement rather than driving across town. You're the one who want to move people around.

Pattern Reassertion Touch was the way to go.
1)She hasnt even read Elementary Magic yet. She knows most of the theory because Occult 5, which is not the same thing as how individual wizards do their thing. You cant convince me that someone who didnt even know the Laws of Magic were a thing, and rewarded mind magic with decapitation, had done any sort of serious research.

2)And meantime we leave Charity and the Carpenter family in the wind.
When Kattrin has already demonstrated a willingness to take hostages.
Thats a hard no.

Not to mention the sketchiness of leaving a kidnapped teenager in a bachelor's apartment thats almost certainly under occasional surveillance by law enforcement. A lot more legal cover in a large household with plenty of kids.

3)I dont remember that Charm.
I don't think so.
There's no backround or for humans available Merit that grants combat-speed regeneration. This is an example for a very powerful health-related Merit that still doesn't do that:
That is a very broadbased Merit that does several different things.Personal healing AND healing others.
If fovused down to personal healing only, you're going to expect it to be a lot more powerful.
I dont have a comprehensive list of V20/M20/W20 merits though.
 
Just tint your windows a little.
Straightforward, cheap and legal.
Are tinted forward windows also legal? I know that they are illegal in Russia - you can tint side and back windows, but not the forward ones.
Kattrin's entirely capable of making her own undead; she's a necromancer after all.
Actually, wait, and this is probably me just forgetting due to tiredness, but do we know that she's a necromancer? A seer, a valkyrie, and a time manipulator, yes. But is a she a necromancer?
 
Are tinted forward windows also legal? I know that they are illegal in Russia - you can tint side and back windows, but not the forward ones.
Yes. 35% tint, whatever that means.
Almost as important is getting her car a color-shifting paintjob, so that the Beige Wagon can change its look if necessary.
Actually, wait, and this is probably me just forgetting due to tiredness, but do we know that she's a necromancer? A seer, a valkyrie, and a time manipulator, yes. But is a she a necromancer?
She sacrificed three of her sisters for power.
I think its safe to assume she is a necromancer, under the whole "exploitation of the unwilling dead" clause.
Plus, someone had to have bound that ghost in Cindy's cell, and we havent seen any minor necromancers about yet.
 
Last edited:
Yes. 35% tint, whatever that means.
That's not much. That means that 65% of light has to pass through the window. Basically, if you put a light source on one side, then it can't be more than 35% darker on the other side of the window. That is something that won't hide the lack of the driver.
She sacrificed three of her sisters for power.
I think its safe to assume she is a necromancer, under the whole "exploitation of the unwilling dead" clause.
Plus, someone had to have bound that ghost in Cindy's cell, and we havent seen any minor necromancers about yet.
The first part is not directly necromancy at all - sacrifice for power could be a lot of things, including summoning and bargaining with outsiders. The second part is indirect evidence, though, yes.
 
1)She hasnt even read Elementary Magic yet. She knows most of the theory because Occult 5, which is not the same thing as how individual wizards do their thing. You cant convince me that someone who didnt even know the Laws of Magic were a thing, and rewarded mind magic with decapitation, had done any sort of serious research.

2)And meantime we leave Charity and the Carpenter family in the wind.
When Kattrin has already demonstrated a willingness to take hostages.
Thats a hard no.

Not to mention the sketchiness of leaving a kidnapped teenager in a bachelor's apartment thats almost certainly under occasional surveillance by law enforcement. A lot more legal cover in a large household with plenty of kids.

3)I dont remember that Charm.

1) Elementary Magic isn't necessary here. Arcane Links are something that exists in Exalted, they're part of sorcery. Molly's ancient Occult 5 should cover the subject.

2) They're less in the wind than they would be travelling across the city.

3) That shouldn't be a problem. Dresden is a licensed PI.

That is a very broadbased Merit that does several different things.Personal healing AND healing others.
If fovused down to personal healing only, you're going to expect it to be a lot more powerful.
I dont have a comprehensive list of V20/M20/W20 merits though.

The only regeneration merit I can find is a seven dot one that only Changelings can take that allows them to heal one level of damage per hour of rest, or per half hour in a freehold.
 
1)She hasnt even read Elementary Magic yet. She knows most of the theory because Occult 5, which is not the same thing as how individual wizards do their thing. You cant convince me that someone who didnt even know the Laws of Magic were a thing, and rewarded mind magic with decapitation, had done any sort of serious research.
Arcane links were used in a lot of fiction back in the day, even on Gilligan's Island, so it's possible Molly knows about it, even if she has the details wrong.

And before you ask, it was an episode involving a witch doctor and dolls used to curse people.
 
I have looked and not found a merit that grants combat regen, under 7 dot. Their is a merit to let a person soak lethal, and another that grants accelerated healing, IE heal lethal in days not week, but not combat regen.

Inauspicious Benediction of Endeavor, would honestly be a better buff for Michael. Your a lot harder if your running around with +2 success added to every roll, from soak to true faith uses.
 
I have looked and not found a merit that grants combat regen, under 7 dot. Their is a merit to let a person soak lethal, and another that grants accelerated healing, IE heal lethal in days not week, but not combat regen.

Inauspicious Benediction of Endeavor, would honestly be a better buff for Michael. Your a lot harder if your running around with +2 success added to every roll, from soak to true faith uses.

If we want to buff Michael, Enchantment is the way to go.
 
That's not much. That means that 65% of light has to pass through the window. Basically, if you put a light source on one side, then it can't be more than 35% darker on the other side of the window. That is something that won't hide the lack of the driver.

View: https://youtu.be/YtN33mvNrqc

Looks like it is. Both from the tinting itself and the mirror effect.
Enough to introduce enough strategic ambiguity to pass unnoticed in a moving car.
If you dont see anyone, you're going to assume you missed them, or they bent to pick up something.

The first part is not directly necromancy at all - sacrifice for power could be a lot of things, including summoning and bargaining with outsiders. The second part is indirect evidence, though, yes.
Those all fall under the exploitation of the unwilling (human)dead clause.
At a minimum.

1) Elementary Magic isn't necessary here.
Arcane Links are something that exists in Exalted, they're part of sorcery. Molly's ancient Occult 5 should cover the subject.

2) They're less in the wind than they would be travelling across the city.

3) That shouldn't be a problem. Dresden is a licensed PI.
1)Again, leave it to the actual expert in this area.

2)No that is not true.
We would literally be following them back to the Carpenter home. Which we'd have to do anyway if we're taking Lydia with us, because the only source of armor she can borrow is in the Carpenter home.

3)A PI license does not give you any privileges about suspicion.
Dresden is/was a suspect in a murder case with the FBI looking to blackmail him, and a malicious ghost setting him up.
He literally just got out of central holding. It behooves us not to make things easy for them.

We havent secured Grandfather Mathews, and there's a nonzero chance the dude dies with Dresden in the area, at which point his life could get significantly more complicated.
Not to mention she's young enough to be tricked or intimidated into opening Dresden's wards.

There are a lot of ways leaving the mans grandkid in Dresden's home turns out really bad.

The only regeneration merit I can find is a seven dot one that only Changelings can take that allows them to heal one level of damage per hour of rest, or per half hour in a freehold
You sure?
I remember Panopticon Quest, and I think Life effects for combat healing were a thing.

Arcane links were used in a lot of fiction back in the day, even on Gilligan's Island, so it's possible Molly knows about it, even if she has the details wrong. And before you ask, it was an episode involving a witch doctor and dolls used to curse people.
Possible? Yes.
Sure enough that she would be importuning people for samples of hair and blood without first checking with Dresden?
I dont think so.

If we want to buff Michael, Enchantment is the way to go.
This. Gear not blessings. Gear he can drop if necessary.
I'd rather not risk conflict with whatever blessings and magic effects the White God's agents have running on him.
 
Last edited:
Enchantment should be left to Dresden and/or Molly personal Cabal.

Inauspicious Benediction of Endeavor, is added successes to every roll a person does. And importantly we can use it buff Molly, and all her family.

Molly can be an incredibly capable Enchanter vastly, vastly better at it than any non-Exalted, between Tool Transcending Constructs and her
Excellency.

It's a big force multiplier for her and her allies. It's something she should invest in.

Power armor, and magical amulets are the way to go. And possibly also tiny mechanical demonic robot spiders to stich wounds and do field medicine.

Both are Enchantment in ExWoD.

QUOTE="uju32, post: 25369597, member: 2845"]
Those all fall under the exploitation of the unwilling (human)dead clause.
At a minimum.
[/QUOTE]

Necromancy isn't just exploiting the unwilling dead. It's a specific alternative source and type of supernatural power that people can use that's different to the energy of life that wizards and minor talents generally use.

Again, leave it to the actual expert in this area.

2)No that is not true.
We would literally be following them back to the Carpenter home. Which we'd have to do anyway if we're taking Lydia with us, because the only source of armor she can borrow is in the Carpenter home.

3)A PI license does not give you any privileges about suspicion.
Dresden is/was a suspect in a murder case with the FBI looking to blackmail him, and a malicious ghost setting him up.
He literally just got out of central holding.

We havent secured Grandfather Mathews, and there's a nonzero chance the dude dies with Dresden in the area, at which point his life could get significantly more complicated.
Not to mention she's young enough to be tricked or intimidated into opening Dresden's wards.

1) With Occult 5 Molly is enough of an expert to suggest it, as Arcane Links we're standard occult practice in the 1st Age

2) That would take an enormous amount of time, possibly hours, that we almost certainly don't have.

3) Mouse can supervise Cindy, and the same risks apply to the Carpenter house, given Molly is on the Feds' radar as well.

You sure?
I remember Panopticon Quest, and I think Life effects for combat healing were a thing.

Life effects are the result of rotes (spells), Wonders, and special advantages that constructed creatures and non-human entities could come with. Humans couldn't get them.

They're not merits.
 
Last edited:
Back
Top