They are almost certainly magical wonders. We'd need Constructive Convergence of Principles for that.
Yes? I mentioned that on the previous oage.
One of the Whites in White Night had a pair of bracelets that did much the same thing to hostile magic, so its not limited to sword form. Ramirez had to stab it with a Warden sword to destroy it.
Molly has not seen a Warden Sword in her life so she could not say whether or not she could make one or what it might do. That said when she asks Usum what enchantments she can make the answer is 'given enough time and enough focus learning it you can match any mortal sorcery my princess'. How much of that is literally true and how much of that is his usual manner Molly also cannot say.
......Huh, you're right.
I was thinking she'd heard of the Wardens with their grey cloaks and swords, and forgot she hadnt actually met one officially.
And while Ebenezar was apparently Warden-Commander in the 19th century, Im not sure if he still carries a Warden sword now.
At least Bob's previous holder was a Warden, with a Warden sword.
If we need a detailed description, he can probably make a decent standin.
And she's seen both Gard's axe and all three Swords; Fidelacchius should still be in Harry's apartment somewhere.
would he consider demonreach mortal craft?
Molly has not seen it yet IC, can't judge.
Demonreach is basically an Exalted manse.
Mortal craft IMO.
Very impressive mortal craft, but still mortal craft.
We could probably pull it off with the Sorcery Path of Enchantment as well, which is arguably more versatile. Harry might be able to teach it as well, given he can make some kinds of enchanted items.
The example we have from the Qiao suggests there might be some quite attractive discounts available.
Sorcery Path Enchantment costs 23XP for 4 dots: 4XP for Enchantment 1, 3XP for Enc 2, 6XP for Enc 3, and 9XP for Enc 4.
And its not maxed yet; Paths go up to 5 or 6 dots.
CCP costs 20XP flat.
And I dont think there's any indication that Enchantment is more versatile.
The main benefit of Enchantment is that it has lower upfront costs if you just want to dabble a little; every wizard/sorcerer has a couple focus items they have to make, even if they arent all-in on Crafting.
However, CCP is a vastly superior investment for a serious artificer. It just costs more up front.
It's one of the reasons I'd think... pffft.
Demonic primacy of essence and viridian legend exoskeleton for next vote? Maybe some more skills.
Mix in some combat and utility. Just nice to have.
Demonic Primacy of Essence: 3XP
Viridian Legend Exoskeleton: 6XP
Boiling Sea Mastery: 3XP
Rage Recast: Flight: 6XP
Allies 1-2: 3-6XP
We definitely want VLE. We can negotiate over the rest.
In exalted if you start learning a MA you have to learn the whole thing before learning another.
I dont think thats true by RAW.
Certainly wasnt true in practice for most players tables I heard of.