Green Flame Rising (Exalted vs Dresden Files)

[X] uju32

Just now caught up to the quest. Glad to see an ExWOD story being written. God knows there's not much good Exalted stories out there.

On a side note, is the quest using the first version of ExWOD or the Revised version?
 
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I assume most types of thrall would suffer a debuff as most are slow thinkers and generally don't last long. Also can't follow complex orders now I'm sure there are exceptions and very light mind control can probably mitigate that.
I think you are thinking of Renfields, who are a Black Court thing.
Other supernaturals, including wizards, can enthrall people without permanent damage; notice Rosie, where Molly essentially used mind magic on her , and she's expected to recover fine.

If Kattrin used rune magic here, its entirely possible that they even come out with no lingering mental effects.
Thank you for clarification!
Also, there is not any mentions of spending Essence in the last update. I am not familiar with the system... Is this right?
Molly used spent Essence to make the EMP bombs, and to take down the wall.
The contextual cues are there, when she starts magicking up tools she isnt carrying.

So was I, but the update wasn't specific about it, so I was using flowery language to confirm we had. I was picturing the section we were entering as a windowless backroom, thus dark even in early afternoon, save for light streaming in from the hole we just made (which was, itself, in a shadowy allyway, so not that much light)
Fair.
Honest difference of opinion, because I envisioned a pretty open room layout for a tattoo parlor, with lots of light.
Much like a barber shop. And the hole in the backwall lets in even more light.
A trigger can be pulled in substantially less than a second, and if you're jumping over a couch you can only fall at the speed of gravity, which isn't that fast compared to well-trained twitch reflexes. Although it's just occurred to me I'm not sure what you mean by "riding it down", I was picturing Molly hopping on one side of the couch, then sliding down the backrest to the other side lengthwise before falling off (which seems slower than just running around it TBH), but the way you phrased that sentence almost sounds like she knocked the couch over.
1)Gangsters not soldiers. Even soldiers require time to acquire targets and aim before shooting.
Let alone when you have flash bangs ringing in your ears and fucking up your vision.

Plus, these are falling distances significantly less than two metres. Falling distance is fractions of a second.
Dashung across a room is a second or less; Molly can do almost 11 yards a second, and even a large US room is less than 28 feet in its longest dimension.

2)She is supposed to knock the couch over.
Here's a rough tactical diagram of the battlefield as I visualize it:
Rough diagram said:
_______________Font Wall and Door ___________________________
:Alarm:
[Thrall 4 Rifle][Thrall 3 AK]
||
||
[Thrall 2 Pistol]
================
|CouchCouchCouch|
================
||
[Thrall 1(shotgun)]
||
||
《Molly》
《Gard》《Michael》
_____________________Back Wall______________________
Thrall 2 is crouching or kneeling behind the couch's backrest where he ducked for cover, and aiming past Molly at Michael.
Because he's crouching, Thrall 3 who is behind him can shoot over his head at Molly.

Molly is on the other side of the couch.
Gard is behind Molly, and because Molly and Thrall 1 are in the way, noone can get a clear shot at her.
Michael is a little to the side, so Thrall 2 can aim at him.

Molly bypasses Thrall 1, then hits the couch's backrest with her full weight and momentum, tipping it back on Thrall 2.
She's a big girl at roughly five eleven or six feet and with the weight to match, and couches weigh anywhere from fifty to three hundred and fifty pounds. If she hits the backrest near the top, it will tip fast and fall on Thrall 2.

Then she springs off into Thrall 3, then Thrall 4.
I was under the assumption that they hadn't been thrown yet.
My impression was very much that Molly might have no experience with flash grenades, or real ones, but Gard certainly does.
Ditto Michael, if only because its likely to have been used against him by Nicky's cultists.
And no way either would let her charge into a room they are throwing grenades into unless she claims explicit immunity.

As far as I remember that was only for the Exalted themselves.
I think this is PC/Exalted only?
Pg 43
I think its both.
I mean, I wont complain if the GM rules that NPCs can have DC10 or higher.
But I dont think thats the intent of that passage.
 
I think you are thinking of Renfields, who are a Black Court thing.
Other supernaturals, including wizards, can enthrall people without permanent damage; notice Rosie, where Molly essentially used mind magic on her , and she's expected to recover fine.
I think you're being over optimistic on the chances for the thralls to meaningfully recover.

Rosie only got a relatively light dose of mental tampering. Sure, it was done by a complete novice, but Molly had a natural talent for that kind of subtle, delicate work and she had her friend's best interests at heart, but Rosie was still quite damaged by the entire experience.

Katrina had no reason to be subtle nor care for preventing lasting damage, and according to Gard her sister is not a particularly talented sorceress, with most of her real power and the threat she poses having been stolen from sacrificed Valkyries. Experience and power can go a long way, but I doubt whatever quick and dirty magic Katrina used on them was intended for long-lasting minions.
 
Well I would not say you come out fine from being made what Harry calls a fine thrall. I imagine Elaine had to go to a therapist or the fey/wizard thereof after having her mind warped and her autonomy usurped like that, but yeah if the person who is enthralling has a light touch the damage can be mitigated.
 
Update will be tomorrow since it will take a lot of rolling and I don't really feel up to it this late.
That makes sense.

Look on the bright side though; this isn't happening at an actual table, so you don't need to physically roll enough dice to fill a kiddie pool just to get through one round of combat. :V
I think its both.
I mean, I wont complain if the GM rules that NPCs can have DC10 or higher.
But I dont think thats the intent of that passage.
That seems like the sort of thing that deserves a house rule.

Being able to successfully accomplish an arbitrarily hard task just because the difficulty caps seems pretty ludicrous.

I could maybe see exalted getting it as a side benefit the same way they get blanket possession immunity, but even then it's a bit much.

It feels more like the effect of a high power charm with a limited duration than something that belongs in the basic rule set to me.
 
If something should be difficulty 10 by some rule than that thing is just impossible, that is what DC 10 means. As the ExvsWoD book puts it the difficulty gets weird when you have to crit to succeed since on any number of dice the odds of rolling a 1 and a 10 are equal. Now of course exalted with their key abilities are a bit of an exception, but not enough of a one IMO to justify allowing DCs above 9 to exist.
 
I think you are thinking of Renfields, who are a Black Court thing.
Other supernaturals, including wizards, can enthrall people without permanent damage; notice Rosie, where Molly essentially used mind magic on her , and she's expected to recover fine.

If Kattrin used rune magic here, its entirely possible that they even come out with no lingering mental effects.

Molly used spent Essence to make the EMP bombs, and to take down the wall.
The contextual cues are there, when she starts magicking up tools she isnt carrying.


Fair.
Honest difference of opinion, because I envisioned a pretty open room layout for a tattoo parlor, with lots of light.
Much like a barber shop. And the hole in the backwall lets in even more light.

1)Gangsters not soldiers. Even soldiers require time to acquire targets and aim before shooting.
Let alone when you have flash bangs ringing in your ears and fucking up your vision.

Plus, these are falling distances significantly less than two metres. Falling distance is fractions of a second.
Dashung across a room is a second or less; Molly can do almost 11 yards a second, and even a large US room is less than 28 feet in its longest dimension.

2)She is supposed to knock the couch over.
Here's a rough tactical diagram of the battlefield as I visualize it:

Thrall 2 is crouching or kneeling behind the couch's backrest where he ducked for cover, and aiming past Molly at Michael.
Because he's crouching, Thrall 3 who is behind him can shoot over his head at Molly.

Molly is on the other side of the couch.
Gard is behind Molly, and because Molly and Thrall 1 are in the way, noone can get a clear shot at her.
Michael is a little to the side, so Thrall 2 can aim at him.

Molly bypasses Thrall 1, then hits the couch's backrest with her full weight and momentum, tipping it back on Thrall 2.
She's a big girl at roughly five eleven or six feet and with the weight to match, and couches weigh anywhere from fifty to three hundred and fifty pounds. If she hits the backrest near the top, it will tip fast and fall on Thrall 2.

Then she springs off into Thrall 3, then Thrall 4.

My impression was very much that Molly might have no experience with flash grenades, or real ones, but Gard certainly does.
Ditto Michael, if only because its likely to have been used against him by Nicky's cultists.
And no way either would let her charge into a room they are throwing grenades into unless she claims explicit immunity.



I think its both.
I mean, I wont complain if the GM rules that NPCs can have DC10 or higher.
But I dont think thats the intent of that passage.
I'll note that white court thralls are usually somewhat dead inside and low energy corpse people who just go from one task to the next and red court are sorta high and kind of lacking. It can be recovered from of course well as long as they don't do it for too long their higher functioning is somewhat petered off from though. Thralls of pretty much all kinds are never the most high functioning people they can perform highly skilled actions that usually something they do off of long practiced skill and their not very adaptable like very skilled cooks can still cook.
Also I'll note mollys friend wasn't a thrall there's a fairly big difference.
 
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If something should be difficulty 10 by some rule than that thing is just impossible, that is what DC 10 means. As the ExvsWoD book puts it the difficulty gets weird when you have to crit to succeed since on any number of dice the odds of rolling a 1 and a 10 are equal. Now of course exalted with their key abilities are a bit of an exception, but not enough of a one IMO to justify allowing DCs above 9 to exist.
In that way it actually makes sense for Exalts to have DC cap at 9, and others (or at least mortals and beings without access to perfects) to not have a DC cap at all. There are things that a human just can't do, no matter how hard they try. There is no such thing as impossible for an exalt, only degrees of difficulty.
 
Yes, but I can not see system message.
I dont understand.
I think you're being over optimistic on the chances for the thralls to meaningfully recover.

Rosie only got a relatively light dose of mental tampering. Sure, it was done by a complete novice, but Molly had a natural talent for that kind of subtle, delicate work and she had her friend's best interests at heart, but Rosie was still quite damaged by the entire experience.

Katrina had no reason to be subtle nor care for preventing lasting damage, and according to Gard her sister is not a particularly talented sorceress, with most of her real power and the threat she poses having been stolen from sacrificed Valkyries. Experience and power can go a long way, but I doubt whatever quick and dirty magic Katrina used on them was intended for long-lasting minions.
Point of order: Gard didnt say anything about Kattrina's skill at sorcery, just that her inborn talent was for prophecy/sight, which imposed limits she was unhappy with.
And Gards standards for rune sorceress do not necessarily bear any realistic resemblance from our PoV.

True. But Kattrina is notably only parthuman now, having gone from Old Norse woman to Old Norse demigoddess. Nonhuman magic is generally less disruptive to people's brainstuff than human magic, unless its explicitly designed to fuck you up, like when Blacl Court vamps mindcrush people to make Renfields.

Of course, I doubt this is Kattrina's work. She only got here a couple days ago, so someone else did the setup work.And she doesnt seem the type of person to do scutwork anyway. These guys were likely thralled up by one of her subordinates; either Gorfels, or whoever the mysterious Lictor was supposed to be. And those guys have motive for making their minions reusable.

That makes sense.
Look on the bright side though; this isn't happening at an actual table, so you don't need to physically roll enough dice to fill a kiddie pool just to get through one round of combat. :V
:evil smile at 13x ghouls in the sewer:
On the bright side, the QM could probably model the ghouls as a single entity.

That seems like the sort of thing that deserves a house rule.

Being able to successfully accomplish an arbitrarily hard task just because the difficulty caps seems pretty ludicrous.
I could maybe see exalted getting it as a side benefit the same way they get blanket possession immunity, but even then it's a bit much.

It feels more like the effect of a high power charm with a limited duration than something that belongs in the basic rule set to me.
I think thats already accounted for in the rules.

Normal tasks only require 1 net success.
Big tasks require multiple successes and you only get it done after extended rolls.
And special tasks require an applicable skillset, or you cant even roll for it. Unless you're an Exalt.
 
long term how do people feel about if we find a way to prevent the biggest hungers of ghouls in return for servitude? Not like we'd ask for much just generally to have our back and to stop eating humans. Well that and putting up some level of front can't appear weak after all.
 
long term how do people feel about if we find a way to prevent the biggest hungers of ghouls in return for servitude? Not like we'd ask for much just generally to have our back and to stop eating humans. Well that and putting up some level of front can't appear weak after all.
Not sure if it's worth it exp wise just for ghouls, but this seems like a situation maggot mana plague is perfect for.

maggot mana plague (••)
With a casual gesture, the Infernal conjures forth fat,
wriggling maggots from the Hell of Burrowing Maggots, grown fat on the souls of sinners. They writhe forth from the dust and then expire. Those who eat these highly-nu- tritious grubs find them delicious and nourishing, but also find their destiny bound to that of the Infernal.
System: The Infernal can only use this Charm in a place of desolation (defined as a place where Surviv- al rolls are at least difficulty 8, or where most of the inhabitants feel despair at the state of their lives). She spends a moment concentrating and then spends 3 Es- sence to conjure her grotesque repast. One use of this Charm summons enough maggots to feed (Essence x 100) people, and the maggots remain edible without preservation for a week. One meal of maggots is suffi- cient to feed and water a person for a day in even the harshest environment, but it also makes them vaguely loyal toward their Infernal benefactor; all of the Infer- nal's social actions against the maggot-fed reduce their difficulty by one. Those who exist on a primarily mag- got diet become creatures of darkness after (Stamina rating) weeks, and may display subtle changes such as growing pale or soft-skinned over time; or may man- ifest features befitting the Infernal's personal Hell, if she has one. The Infernal's social actions against such beings reduce their difficulty by three.
Signature Effect: When the Infernal emerges from her anima cocoon, she emits an Essence-shock- wave which transforms and corrupts all foodstuffs within half a mile. Maggots of the same sort conjured by Maggot Mana Plague eat their way out of all pre- pared and stored food within the affected range, and then promptly die.
The ones that've gone crazy enough to live like animals and fight over half a dog are probably crazy enough to eat magically filling maggots.

Some of the bakemono charms would probably more permanently fix it, but they're much more unpleasant (and therefore difficult to get people to agree to) and have the issue of adding adding a difficult-to-impossible to predict nasty side effect.

At 3 motes to feed esssence X 100 people we could presumably build up enough of a supply to keep decent population happy even if we assume they need to eat a lot more than a human does to avoid getting driven crazy by hunger.

It doesn't offer us as much control, but the social difficulty reduction stacked with other social charms for dealing with creatures of darkness would work pretty well, and having control of their food supply would do the rest.
 
long term how do people feel about if we find a way to prevent the biggest hungers of ghouls in return for servitude? Not like we'd ask for much just generally to have our back and to stop eating humans. Well that and putting up some level of front can't appear weak after all.
Not even slightly interested.

First of all, we don't need the hit to our reputation that would come with openly associating with and employing Ghouls. They're basically the bottom feeders of the supernatural world, and rightly so. It would be hard to wash the figurative stink of them off, not to mention the literal stink.

Secondly, just because they're always ravenously hungry doesn't mean they don't enjoy their food, too. Even if they aren't required to eat 50+ pounds of meat per day, with a marked preference for Human, they're still probably going to eat a significant portion of that simply due to preference and habit. Eating good food is an almost universal pleasure, after all, and long pig doesn't stop tasting delicious just because you're no longer cursed with an insane appetite.

If I somehow found a Ring of Sustenance and no longer needed to eat or drink, I would still probably partake on a daily basis simply because food tastes good, despite the benefit to my budget if I could cut out consumables.
 
Not even slightly interested.

First of all, we don't need the hit to our reputation that would come with openly associating with and employing Ghouls. They're basically the bottom feeders of the supernatural world, and rightly so. It would be hard to wash the figurative stink of them off, not to mention the literal stink.

Secondly, just because they're always ravenously hungry doesn't mean they don't enjoy their food, too. Even if they aren't required to eat 50+ pounds of meat per day, with a marked preference for Human, they're still probably going to eat a significant portion of that simply due to preference and habit. Eating good food is an almost universal pleasure, after all, and long pig doesn't stop tasting delicious just because you're no longer cursed with an insane appetite.

If I somehow found a Ring of Sustenance and no longer needed to eat or drink, I would still probably partake on a daily basis simply because food tastes good, despite the benefit to my budget if I could cut out consumables.
Well yeah its not like we're capable of genociding the species though this is a lets mitigate this shit from spreading as much as it does. Also you know we can curb them from doing this with promises and shit we have stuff that automatically sends someone to hell if they break a promise for instance or we can. I mean this isn't even mentioning not everyone can remove a need for something like we can and aren't we going to subordinate creatures of darkness eventually how is this any worse?

Edit: Another note is our rep ever gonna not be shit we radiate hellish energies?
 
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Well yeah its not like we're capable of genociding the species though this is a lets mitigate this shit from spreading as much as it does. Also you know we can curb them from doing this with promises and shit we have stuff that automatically sends someone to hell if they break a promise for instance or we can. I mean this isn't even mentioning not everyone can remove a need for something like we can and aren't we going to subordinate creatures of darkness eventually how is this any worse?

Edit: Another note is our rep ever gonna not be shit we radiate hellish energies?
We don't need to make decisions like that. Just interact with the entities in front of us on a case by case basis. Just deal fairly with the ones we meet on a case by case basis.

It just happens to be the cast that fair treatment for a feral ghoul who jumps you looking to have pulled pork for dinner is a stabbing laced with nuclear hellfire.

Ghouls are also not some terrible pathogen; they only spread as fast as normal human reproduction can support. You're just looking for a problem to solve that matches the solution that you want.

As to the rep stuff; there is a difference. Being hellish is scary, but associating with ghouls associates us with their specific crimes. We don't need even more nonsense to work through on that front unless the return is really good.
 
Edit: Another note is our rep ever gonna not be shit we radiate hellish energies?
There are different flavors of bad reputations.

For example, Marcone has a bad reputation as a criminal kingpin, but that rep also carries a lot of weight in some circles because he is extremely competent and sets rules which those operating in his territory know not to break on pain of death.

Harry has a reputation among some segments of the supernatural community as a magical thug, because he has a tendency to blow shit up or burn it down, but that's not necessarily always a bad thing because most beings don't want their shit blown up or burnt down.

We can have a reputation as the sword-wielding Nuclear Devil Princess, or whatever people end up associating us with once we become more well known in the community, while still being seen as having standards and a code of conduct we adhere to. Keeping Ghouls on the payroll, even "reformed" Ghouls who only eat an unfortunate homeless dude once a month instead of every week, makes it extremely difficult to cultivate a reputation with any positive aspects.
 
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