Green Flame Rising (Exalted vs Dresden Files)

Not really again 99% of wizards of note where trained by the WC themselves. And the WC is a fairly loose organization actually. The only thing that matters to the WC is protection of humans, and enforcing the laws. Stuff they have objective proof is important.

And don't discount how long wizards live, just a hundred years is generally enough time that allegiances to mortals falls away. In pre-modern times even the language could shift radically over a short time. It is a lot harder to maintain loyalty to a nation, that doesn't even speak your native language anymore.
It's explicit they don't involve in politics because if they did they could be divided by politics and war among themselves. this has basically been the standard since the white council itself formed. Of course like people many many have disagreed with how it should exactly be gone about. Also you know there are divided ideas on things in the council also obviously black council exists in it with likely hidden evil agendas and sometimes just incompetence. Throughout the centuries you know white council members have gone rogue though and there are non white council wizards out there of note their just few in number and often doing black magic or serving others. Like involving themselves in governments is kind of a huge no no and while it's not one of the laws that stuff could still get you executed cause the white council can't afford divisions.

The question to involve themselves more with the world has basically been asked again and again among the white council and some obviously go rogue throughout the years. There are so many reasons it's not done though like divided loyalties which cannot be afforded, it taking time away from fighting certain supernatural elements, competing factions which actually are in said governments to a degree.

The white council does more than just protecting humans its just their main thing their old enough they've had a lot of pacts plenty of which dresden doesn't know about.
 
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Don't we have Murphy's phone number? And for that matter, what's Michaels opinion as to what to do/ our options?
 
Through Poisoned Eyes
"Never knew what was in the bag, didn't need to know, I was there for my hands and my eyes not my brain. Only thing I knew was shoot for the man in white because he was a mutant soldier of the Masonic Order."
-Ace admits to being told to shoot Michael.
That makes this very much Molly's PERSONAL business, since she presumably disapproves of people shooting her father.
It also points at an information leak, since very few people had any way of knowing Michael would have been at the Pier.

-Gorefel knew the meet site, and knew Michael would be there. That gives us several options
1)He scried us. Unlikely, since the only people who I remember can do that reliably are angels and maybe Chandler. Dresden cant.
2)He was able to scout the meeting site with that notRaven summon he had flying around, which is possible if they shared senses.
3)Someone called him and told him.

2 and 3 means we have a spy afoot. Or a Denarian.

-Gorefel telling Ace to shoot the man in white as a soldier of the Masonic Order means that he knew who Michael is, and deliberately lied about who he was to his goons.

Most supernaturals avoid attacking the Knights directly for fear of attracting the attention of the White God and his agents.
The Red Court have left them alone even when Bianca was alive in Chicagp, and have avoided them during the War. So have the Black Court, the Black Council and even the modern Kemmlerites.

His going ahead here and making Michael a target?
Thats puts him in a very small, very dark, very exclusive club, along with people like the Denarians.



-The hints of underlying organization could be just Gorefel lying to puff himself up.
Or it could be that there actually is a neoNazi occult league of sorcerers with an interest in necromancy operating in Illnois and the northeastern United States. The fact that the bones were stolen by the Ahnenerbe makes the neonazi sorcery society likely.

-If Gorefel actually dates back to the Nazi WW2 occult programs, he's very much the White Council's problem.

The neoNazi occult programs, and both WW1 and WW2, were very strongly associated with Heinrich Kemmler, Bob's old master and the previous Warden of Demonreach. THE original necromantic threat of the Dresden Files backstory of the last two centuries.
A name that gives Mab herself pause.

Even Michael would have heard of him after the Darkhallow of last Halloween.
Word of Butcher is that he's dead dead dead; the White Council eventually killed him, but it took seven tries over several decades and the White Council's entire combat force(both Wardens and every wizard capable of combat) to finally true death him in 1961.

Kemmler ate ghosts and spirits for power and knowledge.
The Heirs of Kemmler attempted to use the Darkhallow to eat a bunch of ghost and spirits for power.
Gorefel wants the bones of dead powerful demonhunters, which would likely call up powerful ghosts.

There is a very troubling chain of events here.



-People like Gorefel survive decades by keeping go the shadows.
When they start acting openly, its usually a harbinger of Bad Things. Something made him think that staging a midday heist in Chicago with automatic weapons under the nose of a Knight of the Cross was something he could get away with.

-That said, Molly's inexperience is showing.
Literally first thing to do here is to frisk the prisoners and relieve them of their wallets and any interesting stuff or potential magical weapons in their pockets.

Wallets have ID, and personally identifying information. So do cellphones, which also have things like call history.
The warlock might or might not have a working cellphone because techbane, but his minions should, and she can check who they spoke to in the last twenty four hours, and see if there are any familiar numbers to look up.





VOTE
[X] Suggest leaving the mooks for Marcone or to run, but take the Warlock with you to Harry
-[X] "Best case this idiot here was lied to and the old sorcerer is in fact the entire organisation. But if that's not the case, I think the White Council or at least Harry personally should really know about the secret, magic Nazi-organisation that acts in Chicago and other places"
-[X] Try to get more information out of the old man once you are in a less time-pressed situation.



Catch and release the minions. Grab their wallets and phones so we can search them for info, but dump them.
They're tools, who arent a significant threat without their puppetmaster, and who might or might not be scared straight by a seriousface encounter with hostile supernaturals.

And Molly just finished talking to Dresden about how crimes have degrees and not everything is worthy of death.
Something both she and her father agree on.
Ask Dresden if they need an exorcism, but I would direct them to a church, probably.

If they run away and keep a low profile, Marcone might be content to just let them run.
Especially if Michael puts in a word.

And Molly can use Tool Constructs to draw a physical description for Dresden or Murphy to check.
If they show up again in the same line of business in the same city, a lot of people will know what they look like, and its a self-resolving problem.

The warlock on the other hand is, if "Ace" is telling the truth, a neonazi spellworker who descends from the Kemmler-aligned occult programs of the Third Reich and has an active interest in necromantic artifacts. Who might belong to an active neonazi magic society with necromantic aspirations.

That one gets interrogated further and we call Harry on his home phone to show up.
Possibly passing him up the chain to the rest of the White Council.
 
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[X] Suggest leaving the mooks for Marcone or to run, but take the Warlock with you to Harry
-[X] "Best case this idiot here was lied to and the old sorcerer is in fact the entire organisation. But if that's not the case, I think the White Council or at least Harry personally should really know about the secret, magic Nazi-organisation that acts in Chicago and other places"
-[X] Try to get more information out of the old man once you are in a less time-pressed situation.
 
Gorefel knew the meet site, and knew Michael would be there. That gives us several options
1)He scried us. Unlikely, since the only people who I remember can do that reliably are angels. Dresden cant.
2)He was able to scout the meeting site with that notRaven summon he had flying around, which is possible if they shared senses.
3)Someone called him and told him.

2 and 3 means we have a spy.
Where does "he's in league with the Denarians and got a hot tip from their spymaster and his shadow-scrying" show up on that list? Because I'm not willing to rule out that the literal Nazi that ordered his minions to shoot the Knight of the Cross that he knew would be there is working with basically the only consistent enemies of the Knights.
 
That would mechanically be Join Battle-ing from the word go most likely, which fits in with how Exalted works.
No. Thats more along the lines of Core Intimacies/Principles that you cant trivially affect.
Unacceptable Orders are a thing in Exalted; you cant command a person to just kill themself, or to violate a core principle.
Not without UMI magics.

Furthermore, you overestimate the ability of non-PCs to spend WP at will.
Those are very useful advantages, but we're still talking about a fairly unusual structure.
Wizards are nearly supernaturally stubborn due to the role willpower plays in magic, and highly individualistic due to how each of them has a slightly different interaction with magic even if the general rules stay the same.

That could make for some heated disagreements, especially since many of them would be capable of leading factions of lesser talents in their own if they decided to go their own way.

Just as an illustration the kind of problems I'm taking about; it's also canon that faith isn't incompatible with magic, and in fact there are a number of wizards for whom it's a core part of how they use it.

So what happens the first few times a group of impossibly stubborn people who can set things on fire with their minds have a religious dispute while sharing notes on magical theory or something?

For that matter, how did they stick together when their home nations were fighting for that or any other reason?

I can't imagine that the Middle Eastern wizards were terribly happy about needing to travel to Rome to participate in meetings held exclusively in Latin a few times a year during the crusades. Especially when white council policy discouraged doing anything major to the mundane world.


On a doylistic level it's because none of that stuff matters to the story being told, and it works better with some of the setting elements to make human mages all answer to one faction.

But if we have to start treating this like more realistic politics then it kind of requires a frightening level of political skill, military power, and ruthless willingness to use both to start and maintain an organization like that.

Without all three of those they'd have fragmented or been weakened by less skilled competitors centered around various ideological lines centuries ago.
Word of Jim:
Our biggest issue: why don't wizards just WIN (in pre-complex tech eras)? I argued for the sliding scale of "born in X, advanced tech shows up in Y" idea… but it's not satisfying.
They kinda /do/ win. It's one reason the White Council thinks of itself as something so ohmygodmighty important. But bear in mind a few things:
1) The White Council /exists/ in order to limit the power of wizards. These days, it's mostly about keeping wizards out of the black magic–but in the past, it was also to keep wizards out of politics. They would show up as advisers, rarely (most "court wizards" were charlatans or underpowered schmucks), but the Council itself was very much against getting involved in things.
That's mainly because if the Council threw its weight in anywhere, it was all but guaranteeing a civil war among its own members.
(Remember, it's very Euro-centric.)

The original Merlin learned a lesson about wizards involving themselves in politics. They already have too much power to use wisely, from his point of view.

2009 Whisper radio interview @1:39:25
Can you tell us about the White Council and where you got that idea.
The Original idea for the White Council came from The Lord of the Rings. The Lord of the Rings there was a White Council, of the wise, and it was Gandalf and Saruman, and several of the other Lord of the Rings characters who were the magic heavy characters. And I really liked that concept, and I thought, well if the wizards are going to exist on this world then they are going to have some kind of organization of one kind or another, and the White Council ends up being kind of the Bar organization for the wizards you know. If you want to be someone who's taken seriously you have to show up, you have to pass their tests, you gota put in your time helping out, and then you are recognized as a full wizard.
EDIT
See subsequent post downthread.
 
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Where does "he's in league with the Denarians and got a hot tip from their spymaster and his shadow-scrying" show up on that list? Because I'm not willing to rule out that the literal Nazi that ordered his minions to shoot the Knight of the Cross that he knew would be there is working with basically the only consistent enemies of the Knights.
3.
Possible but unlikely.
There's a reason why its the Knights who usually hunt the Denarians, and not vice versa.

Denarian fuckery is the sort of thing that Knights get feelings about, and you'd suspect that if Nicky and Andy were outsourcing an ambush for Michael Carpenter, they'd also pass along information about his Demon Queen, magical vortex of doom daughter, who doesnt have the White God looking out for her.

Besides, Denarians know that there's always a new Knight to pick up the blade.
Shiro's death a couple years ago only put Fidelacchius temporarily out of business, and it always seemed to find a temporary wielder at need even in the absence of a new Knight.

This just doesnt feel like a Denarian operation.
 
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Vote closed.
Adhoc vote count started by DragonParadox on Jul 28, 2022 at 2:54 AM, finished with 69 posts and 15 votes.

  • [X] Suggest leaving the mooks for Marcone or to run, but take the Warlock with you to Harry
    -[X] "Best case this idiot here was lied to and the old sorcerer is in fact the entire organisation. But if that's not the case, I think the White Council or at least Harry personally should really know about the secret, magic Nazi-organisation that acts in Chicago and other places"
    -[X] Try to get more information out of the old man once you are in a less time-pressed situation.
    [X] Let them try running, Marcone might get them or not, it doesn't matter to you.
    [x] Just leave them for Marcone, he will want to start a personal war with these guy. No business of ours.
 
-Gorefel telling Ace to shoot the man in white as a soldier of the Masonic Order means that he knew who Michael is, and deliberately lied about who he was to his goons.

Most supernaturals avoid attacking the Knights directly for fear of attracting the attention of the White God and his agents.
The Red Court have left them alone even when Bianca was alive in Chicagp, and have avoided them during the War. So have the Black Court, the Black Council and even the modern Kemmlerites.

His going ahead here and making Michael a target?
Thats puts him in a very small, very dark, very exclusive club, along with people like the Denarians.
He might just be ignorant of how dangerous Michael actually is.

Let's assume he has prepared for a bit, scouted Chicago and noticed Michael at some point during a job, by scrying or scouting through his raven-thing, or on some other way.

What would that tell someone without deep lore and knowledge of the Knights?
Only that Micheal is dangerous, inhumanly good at his work and that he helps people.

It is possible that Gorefel did not know what he was dealing with, besides vaguely knowing Micheal as a local danger and then seeing him together with the monks by scrying/raven.
So he told his goons to shoot the obviously dangerous melee-guy.

Of course, it's much more dangerous if his organisation actually exists and he knows about the Knights and various other powers, so we have to assume that is the truth until we know more. Can't afford to get surprised again.
 
Those are very useful advantages, but we're still talking about a fairly unusual structure.

Wizards are nearly supernaturally stubborn due to the role willpower plays in magic, and highly individualistic due to how each of them has a slightly different interaction with magic even if the general rules stay the same.

That could make for some heated disagreements, especially since many of them would be capable of leading factions of lesser talents in their own if they decided to go their own way.

Just as an illustration the kind of problems I'm taking about; it's also canon that faith isn't incompatible with magic, and in fact there are a number of wizards for whom it's a core part of how they use it.

So what happens the first few times a group of impossibly stubborn people who can set things on fire with their minds have a religious dispute while sharing notes on magical theory or something?

For that matter, how did they stick together when their home nations were fighting for that or any other reason?

I can't imagine that the Middle Eastern wizards were terribly happy about needing to travel to Rome to participate in meetings held exclusively in Latin a few times a year during the crusades. Especially when white council policy discouraged doing anything major to the mundane world.


On a doylistic level it's because none of that stuff matters to the story being told, and it works better with some of the setting elements to make human mages all answer to one faction.

But if we have to start treating this like more realistic politics then it kind of requires a frightening level of political skill, military power, and ruthless willingness to use both to start and maintain an organization like that.

Without all three of those they'd have fragmented or been weakened by less skilled competitors centered around various ideological lines centuries ago.
Found the full Word of Jim quote, where it talks about wizards, wizard power, and how it relates to internal power dynamics and their relationship to human society:
WIZARDS! said:
Quote from: chadu on February 22, 2010, 04:57:13 PM
Our biggest issue: why don't wizards just WIN (in pre-complex tech eras)? I argued for the sliding scale of "born in X, advanced tech shows up in Y" idea… but it's not satisfying.
They kinda /do/ win. It's one reason the White Council thinks of itself as something so ohmygodmighty important. But bear in mind a few things:

1) The White Council /exists/ in order to limit the power of wizards. These days, it's mostly about keeping wizards out of the black magic–but in the past, it was also to keep wizards out of politics. They would show up as advisers, rarely (most "court wizards" were charlatans or underpowered schmucks), but the Council itself was very much against getting involved in things.

That's mainly because if the Council threw its weight in anywhere, it was all but guaranteeing a civil war among its own members. (Remember, it's very Euro-centric.)

The original Merlin learned a lesson about wizards involving themselves in politics. They already have too much power to use wisely, from his point of view.

2) Wizards were a hell of a lot more rare in centuries past. Their numbers have increased along with the world population, but back then a given country was lucky if it had produced a single wizard-level talent more than about one generation in three.

3) Travel in general was a lot harder. Disease, in general, was a lot more rampant and likely to kill you. Yeah, wizards have the capacity to recover from things, but they don't have any particular increased resistance to contracting a disease. They just come back from it in better shape than regular folks. For example, if you get a good case of pneumonia (like I did), you've got a reduced capacity to resist subsequent similar infections. And that's it. In fact, having gotten pneumonia once gives you a pretty darn big mathematical probability that you're going to die of pneumonia in the future. (Pneumonia being one of the main things that actually does the killing when you've got cancer or other serious medical issues.) Wizards don't face that same danger. If they beat it, they beat it, and it isn't of any more consequence than getting over a cold.

But even so, before antibiotics, wizards were as worried about disease as everyone else was. And a great way to not get diseases was to STAY HOME. Which most of them did. That kinda limited how much conflict they would actually get involved in.

4) The Inquisition. Fact of the matter is that the Inquisition, for better or worse, made everyone REALLY aware of practitioners. If a wizard started slinging his power around willy nilly, it would attract attention. Probably /hostile/ attention, at that. Which leads us to…

5) Wizards have to sleep. Yes, an enraged wizard could probably kill just about anyone he wanted to, flatten towns, all the mighty wizard stuff. But… there are about a million humans to every full-blown wizard talent. A strong wizard can kill a mortal with about as much effort as it would take you to pick up a piece of gravel and toss it twenty feet. Now, go out to a gravel pile and do that a MILLION times.

You aren't going to finish that project today. :D

The appearance of overwhelming power is one of the only things guaranteed to make human beings unify out of sheer fear for their survival. (Example: see Haiti. Overwhelming power of nature drew a response of overwhelming relief efforts from fellow human beings. Now, imagine that someone told those people that the earthquake was someone's fault. Someone real, and dangerous, but someone who you could punch in the nose. Think about that.)

Wizards were certainly a force of nature. One that would frighten people enough to go after them with overwhelming numbers and a vengeance.

Of course, that leaves many, many other things they could do to influence events. The most powerful such was the gathering of information and rapid communications. Their ability to travel rapidly, to gather information and send it elsewhere was something that didn't really get beat until a Mr. Ford, Mr. Marconi, and some guys named Orville and Wilbur came along. And they were basically in the information business, which is an excellent way to guarantee security.

They were also largely responsible for the Renaissance, in the Dresden universe. Not directly, but by going out and finding the best and brightest minds and seeing to it that they got the education and the chances they needed to succeed in life. Some wizards even did direct mentoring of various brilliant figures of European history (DaVinci and Gallileo were two prime examples).


But they stayed out of direct involvement in wars and politics, instead focusing on becoming involved in the intellectual progress of society. Wizards from France and Germany, for example, would treat each other much the same way as opposing lawyers in a big case. Even when their clients were tearing each other to bits, that didn't meant that the two wizards were foes. They were, in fact, professional colleagues, who were likely to go off and get a beer and roll their eyes at their clients' foolishness.

(All of this is mostly focused on the White Council, which was centered in Europe. Wizards in other areas of the world, such as the Americas, eastern Asia, and Australia have far different histories.)


But that factor–the sheer weight of numbers of mortals–dictated the role they had to assume to survive and prosper. They hoped that a more advanced, less warlike culture would provide a better place for wizards to live. In fact, it did. But it also robbed them of the extreme power they'd possessed until that time, relative to vanilla mortals.

6) PEOPLE BELIEVED IN MAGIC AND IT SCARED THEM. I mean, there was none of this "but there's no such thing as magic" nonsense involved. And not all the witch hunters were in it for the money. There was a class of men who knew all about the various forces of the supernatural, out there in the darkness, and who made themselves as able to contend with them as any mortal could be. If a wizard went all kaboomy on mortals, he knew that there was someone who was going to hunt him, striking in a moment of vulnerability.

(I'll leave it to you to deduce who they grew up into, eventually. It isn't complicated or hard to see.)

End of the day, even wizards bleed. And as the wise Governor of California says, if it bleeds, you can kill it.

But they sure as hell enjoyed their centuries on top of the food chain. :)
 
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He might just be ignorant of how dangerous Michael actually is.
Let's assume he has prepared for a bit, scouted Chicago and noticed Michael at some point during a job, by scrying or scouting through his raven-thing, or on some other way.

What would that tell someone without deep lore and knowledge of the Knights?
Only that Micheal is dangerous, inhumanly good at his work and that he helps people.

It is possible that Gorefel did not know what he was dealing with, besides vaguely knowing Micheal as a local danger and then seeing him together with the monks by scrying/raven.
So he told his goons to shoot the obviously dangerous melee-guy.

Of course, it's much more dangerous if his organisation actually exists and he knows about the Knights and various other powers, so we have to assume that is the truth until we know more. Can't afford to get surprised again.
I dont think thats likely.

The Knights of the Cross have been active for more than a thousand years. You CANT be a sorcerer of multiple years standing and experience without hearing of them. Especially if you work black magic, and have to consider the nonzero possibility that success or bad luck might result in you running into a Sword bearer in a dark alley. Just ask poor Leonid Kravos.

I mean, Michael killed a capital D Dragon roughly two decades ago before Molly was born. To quote Butcher:
Ferrovax feels absolutely no need to boast. It's because he /is/ a Dragon, large D, an elemental force of the cosmos. He isn't some kind of Smaug hanging around a nice apartment. He's a Dragon in a more Asian sense of the concept, a semi-divine being who was once given authority over various portions of the mortal universe, and who was responsible for their orderly procession. There /are/ Smauglike dragons (though not nearly as many now as there have been in the past, thanks George!) but they are essentially nothing but emissaries and servitors created in the image of the real thing.
Regardless of big D or little d, dragons almost universally resent humanity for usurping the balance of power in the world.
A: How many dragons do you guys want? [audience: "All of them!"] Actually, we're darn close. There's only like three or four of them left in the world. Which is why killing one is kind of a big deal. Also, its going to totally upset all kinds of things if that happens. So: of course. You can't just go 'I slew a dragon!' 'Greaaaaat. You did what? You did what?' That's the kind of reaction you garner, especially from people who are defenders of the status quo, which is pretty much everyone.

I mean, when on official duty Mike wears a white cloak with a cross specifically so you cant mistake him for some other swordbearing person. I am fairly sure that if neonazi sorcerer guy is telling his minions to shoot the dude in the white cloak instead of the magical Darkhallow vortex beside him, he knows damn well who Michael Carpenter is.
 
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Winning Vote
Adhoc vote count started by DragonParadox on Jul 28, 2022 at 2:54 AM, finished with 69 posts and 15 votes.

  • [X] Suggest leaving the mooks for Marcone or to run, but take the Warlock with you to Harry
    -[X] "Best case this idiot here was lied to and the old sorcerer is in fact the entire organisation. But if that's not the case, I think the White Council or at least Harry personally should really know about the secret, magic Nazi-organisation that acts in Chicago and other places"
    -[X] Try to get more information out of the old man once you are in a less time-pressed situation.
    [X] Let them try running, Marcone might get them or not, it doesn't matter to you.
    [x] Just leave them for Marcone, he will want to start a personal war with these guy. No business of ours.
 
Arc 1 Post 17: Black Carriage, Bloody Steps
Black Carriage, Bloody Steps

9th of July 2006 A.D.

It would be nice to have some kind of knock out power right about now, you think looking about the dusty warehouse filled with the faint smell of mildew and the waking groans of waking goons. "I think Ace and the others are safe enough to let loose, the cops can deal with them..." or Marcone can, you think, but don't say aloud.

Unfortunately dad seems to hear it anyway and from his frown you guess that he doesn't agree. "Best case scenario he," you nod towards the talkative goon. "Was lied to and the old man is all there is to this 'Society' of theirs. But if it's not, if he's not alone than the... White Council needs to know about it." You had almost said Harry then and blown what cover he might have as the White Council's agent.

Ace takes the moment to regain enough of his courage to start raving about Masons again, but it's Brother Divsimar who cuts him off. "We do not seek vengeance on those who stole from us for we know too well how bitter a drink it is, but he might well know where more of the stolen bones can be found and I would very much wish to hear it."

"I am sorry for your loss," dad sighs. "But Molly is already hurt and I don't think..." Maybe he hadn't been frowning about you being callous after all. As easy as it is for you to ignore the pain you don't think it is as easy for him to ignore what you look like.

"Molly is here dad," you snipe, annoyed to hear him talk about you like you are a helpless little girl he has to get home by dinner. "She also does not want to share a city with a Nazi sorcerer who already shot her once."

He looks torn for a moment before coming to a decision. "Alright then, we get Marcone his money, then we see Harry together and we go at it from there, but... just be more careful alright, just because you don't feel the pain as hard doesn't mean you aren't hurt. A man with a gun, even a man with a rock can kill you if he is determined enough."

Privately you think that it would take a lot of rocks, but you nod since that's the only way dad is going to budge on this.

Where Brother Divsimar learned how to tie up someone just so they would be able to break out in ten minutes you're not sure, it might be a standard skill of his order for all you know, but you take the time he is arranging that you call forth tools from the dark beyond to clean up Gorfel enough that you won't draw attention carrying him around town. The only other alternative would have been to wrap him in dad's cloak and that felt vaguely blasphemous

Lost 1 Essence

You mentally add 'clean up kit' to the list of things you should bring on a mission alongside 'tweezers'. Getting bullets out of your sternum with your bare hands earlier had not been fun.

***​

Whether it is because Marcone has a sense of irony or sheer coincidence you do the hand-off of the money on a street-corner not twenty yards from the entrance of a small bank office. You had half expected to see the man himself waiting for you there, but instead the five of you are greeted by a woman, blond, blue eyed and attractive enough that they would probably put her on the cover of Vogue even in the suit she is wearing... maybe especially in that suit now that you think of it.

As she measures you up you return the favor. Between the sword callouses on her hands and the dagger-sharpness of her gaze you guess she is a lot more than what she seems. Her first words to you confirm it. "You walk outside fate Margret Katherine, beware where you step."

"You have the advantage of me my lady," you answer formally. Usun does not know for sure what she is, though he guesses that she must be older than she looks.

"Gard, Sigrun Gard," she answers after a moment, leaving you unsure of what to say next.

'Why does someone supernaturally old with fate powers work for Marcone?' is probably a bit too blunt and it is probably too soon to ask 'Do you do your own makeup?' even though it looks really amazing and you have practically the same complexion.

Thankfully Dad rescues you by asking if she can get you a car ride to Harry's place. She takes one look at the prisoner and her cool professional smile twists into a looks of revulsion. "Maðkar ganga erlendis og kalla sig úlfa," she mutters under her breath.

Grad flips open a silvery phone and gives a few curt commands. Not ten minutes later a big black sedan, you think it might be a Mercedes rolls on in and the doors pop over with a singular click. The inside smells of leather and cigarettes though not unpleasantly strong. You wonder how much money you would have to make to get something like this. Like yeah it's ostentatious and you would not have where to put it, but that's just details. Hm... maybe I could divine the winning lottery numbers, that's a lot of money isn't it?

The driver is thankfully more competent than Jerry and his ilk at least insofar as he stays quiet in spite of how strange you must all look, from the monks in red and orange robes, your dad in white and bearing the cross and you in your shimmering black armor and 'improvised' blue skirt and an old man in a suit with his hands still zip-tied together. Actually thinking about it maybe this isn't all that odd to him.

The car pulls up not far from Harry's building though not quite at his door so as not to be too suspicious about it and the five of you get out, the sixth carried between the younger monks. You don't make it that far...

Something bright and much too fast even for your speed flashes out of the corner of your eye... only to hit the pavement right in front of Gorfel. A bullet, you realize as the sound of the shot catches up with it. Your eyes snap to the roof of Harry's building to see a figure in grey and the glint of a long barrel, a sniper.

What do you do?

[] Run up the fire escape to deal with the sniper
-[] Write in stunt (optional)

[] Run for cover with the others, you did promise your dad not to take as many risks
-[] Write in stunt (optional)

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OOC: Show's not quite over yet.
 
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Of course there's a sniper, because it's just turning out to be that kind of day.

We can parry bullets, so it should be fine if we use our Excellency and split our dice pool, assuming the guy doesn't have any buddies, but we're also hurt badly enough that we can't afford to take another hit.

What I wouldn't give for a healing charm right now…
 
We can very likely parry single attacks, so we should defintly try to parry the next shot while taking the old Nazi into cover.
 
How quicky to Shih regain their Chi?

They regain one point per hour spent resting and twice that through meditation. It has been a little over an hour since the fight at Naxy Pier.

Demon Hunter X also has them being able to get more when they live up to their nature, but while that makes sense if you are playing around the table with a bunch of Shih characters it feels a bit too exalted-like for mortals to get more out of their life-force just because they are being cool and in character.
 
So, we can now definitely say that there is a society of some kind, and it's interested in staying hidden from the White Council, and that it has considerable resources. And that we are upsetting their plans, probably thanks to being Outside of Fate, and thus upsetting whatever divination they might be doing (I mean, Uriel pretty much confirmed that we can upset White God's plans, there's no way these guys can predict us).

Also, Valkyrie adopted elder sister get! She can teach us makeup, and about the boys and how to collect the souls of the dead. It's a perfect older female figure to latch onto.
 
They regain one point per hour spent resting and twice that through meditation. It has been a little over an hour since the fight at Naxy Pier.

Demon Hunter X also has them being able to get more when they live up to their nature, but while that makes sense if you are playing around the table with a bunch of Shih characters it feels a bit too exalted-like for mortals to get more out of their life-force just because they are being cool and in character.
Still more than Exalted get in Essence.
 
Still more than Exalted get in Essence.

True, that is still a bit strong. I was kind of on the fence on this, but eh... we can halve the rate. They get one every two hours of rest and can double it to one every hour with meditation, it says roll Stamina+Meditation, but since that does not exist in this system call it Stamina+Occult DC 8 for the meditation.

[X] Parkour on the facade of the building will save the day!(Strength\Dexterity)?

That's Dex+Athletics so 5 dice, no excellency
 
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