Man, a Chihuahua demon warrior would make for an amazing berserker if you buffed the size.
Not that I don't like high numbers, but where does this come from?
Not that I don't like high numbers, but where does this come from?
Charisma + Intimidate would be 7 dice, or Strenght + Intimidate 8.
Even adding a good stunt can't possibly land us at 13 dice without Excellency.
Well, only one of the last two dice was a success, so if you take the dice off of the end, it would bring our successes down from 10 to 9. Which is still scary considering we didn't even use our excellency. And is still probably enough to get whatever information we want.Oh right it should have been 11 not 13. Str+intimidate+Armor+Stunt (2). That would make your success 'only' 8. What happened is I accidentally added the stunt twice
Well, only one of the last two dice was a success, so if you take the dice off of the end, it would bring our successes down from 10 to 9. Which is still scary considering we didn't even use our excellency. And is still probably enough to get whatever information we want.
Yeah but ExWoD uses WoD base not Exalted.Is there some rule that you can spend Willpower to ignore people if you are loosing social combat?
There were Exalted memes about spending 1 WP and joining combat, so I assume there's a mechanical base for that?
Is there some rule that you can spend Willpower to ignore people if you are loosing social combat?
There were Exalted memes about spending 1 WP and joining combat, so I assume there's a mechanical base for that?
In Exalted you can just pay a WP to reject a social attack (as its mental influence). In conversation this just means you'd have to grind down an opponent's stubbornness.As far as I know spending one willpower gives you one success,but only so long as you also get at least one natural success so it can't turn a fail into a success or a botch into a fail.
In Exalted you can just pay a WP to reject a social attack (as its mental influence). In conversation this just means you'd have to grind down an opponent's stubbornness.
If you try to social bomb someone with mega dice and Charms though, the answer is pay WP and then Join Battle. You can't social while in combat, in general and because its a long tick action iirc.
Even most social Charms can be WPd, they just take more WP.
Just to explain, I don't think this extends to WoD.
That would mechanically be Join Battle-ing from the word go most likely, which fits in with how Exalted works.I do get the gist of it and in general there should be some enemies who just will not listen in the lead-up to battle, but personally I think that is better handled in fluff as a case by case situation. 'No the Uber-Ghoul is not going to sit there and listen to your carefully crafted argument about why eating humans is wrong even though it is smart enough to do so, because you smell delicious', that kind of thing.
I kind of doubt that this is the original society, or that the white council is unaware of them.Good point. The likelihood that the existence of the Thule Society as a modern magical group has entirely escaped White Council attention is fairly slim, but it's not completely out of the question. If the Society mages have been especially careful or lucky, and if their talents have been minor enough not to make too many waves, the Council might not know they're still around.
Bringing them to Harry's attention, and him passing that up the chain to the Council, could get him and us wizard brownie points.
Is the leader a fat fucking cyborg who wants to start WW3.
That not really strange that they have a monopoly on true magical talents, they are super rare. All it would really take is 2-4 wizards gathering together, to be a major % of the wizard population, a few thousand years ago. Premodern times population was low, and wizards could travel the entire world thou the NeverNever, to scout for magical talent. Given the advantages of that brings, the first magical organization that establish itself, just by existing prevents any others from forming. Not because they need to suppress others, but because anybody relevant was trained by them, if they weren't they where not powerful enough to really be relevant anyway.The white council was around at least as early as the days of the Roman Empire, and at some point between then and now came to all but monopolize mortal wizardry.
It feels weird that it worked out that way, but it's still canon that there isn't even the whisper of an idea of serious competition that doesn't ultimately trace back to their own active membership screwing around.
No one else has any significant number of pure mortal wizard tier talents, and for all intents and purposes the major nonhuman powers treat them as the definitive word in major mortal magic use.
That doesn't strike me as something that just happens; the white council ending up in that position implies they're really good at managing new factions of mortal magic users, one way or the other.
Those are very useful advantages, but we're still talking about a fairly unusual structure.That not really strange that they have a monopoly on true magical talents, they are super rare. All it would really take is 2-4 wizards gathering together, to be a major % of the wizard population, a few thousand years ago. Premodern times population was low, and wizards could travel the entire world thou the NeverNever, to scout for magical talent. Given the advantages of that brings, the first magical organization that establish itself, just by existing prevents any others from forming. Not because they need to suppress others, but because anybody relevant was trained by them, if they weren't they where not powerful enough to really be relevant anyway.
Not really again 99% of wizards of note where trained by the WC themselves. And the WC is a fairly loose organization actually. The only thing that matters to the WC is protection of humans, and enforcing the laws. Stuff they have objective proof is important.But if we have to start treating this like more realistic politics then it kind of requires a frightening level of political skill, military power, and ruthless willingness to use both to start and maintain an organization like that.