Green Flame Rising (Exalted vs Dresden Files)

The thing as I see it is that organized crime does a lot of things that should be the province of a government. And if the government isnt doing it for whatever reason...for example, its easy to say that protection money shouldnt be paid, and that Marcone extorting protection money is bad. But Marcone also offers protection against supernatural threats, which the government does not.

As for Molly, note that a lot of the canon Infernal charms available to her in ExWoD can be interpreted to be sus as shit.
A lot of "I did you a favor and you didnt reciprocate; DIE" in that charmset.

Bones that are in the possession of Bad Guys can be moved. Are probably being moved.
And that tells you nothing about what the defenses around them are, or will be in the future when you can approach them. This really is not as valuable as it seems, and it burns a question we might need later.


Im honestly not surprised.
Molly is seventeen, which is not an age known for temperance, and knows very little of the supernatural and the power balance in the supernatural world. Give her a year or five.
in fairness its a question specifically about the bones you can then ask about the locations said bones are in for different sets of information. Unless you specifically want to know the properties of said bones or something also we can't get bones that are lost for any question aside from question about said bones I think stolen though we can.

By the way I want to ask if we use our power to win a certain lottery do we need to spend exp on certain resources to have that then or does dp just give us exp that can only be placed in specific things like resources money or if we find artifacts of some kind?
 
In five years the power-balance of the supernatural world might be shaken by her mere existance.
Nevermind if more Exalted emerge at some point.
Will be shaken. She's Exalted.
But while Exalted are movers and shakers, the world does push back.
in fairness its a question specifically about the bones you can then ask about the locations said bones are in for different sets of information. Unless you specifically want to know the properties of said bones or something also we can't get bones that are lost for any question aside from question about said bones I think stolen though we can.

By the way I want to ask if we use our power to win a certain lottery do we need to spend exp on certain resources to have that then or does dp just give us exp that can only be placed in specific things like resources money or if we find artifacts of some kind?
Thats best directed to the QM.
In many games you need to actually spend XP to buy Background dots to get plot protection for any money or artifact backgrounds, or it can disappear just as easily as it appears.

But that depends on the QM.
 
Will be shaken. She's Exalted.
But while Exalted are movers and shakers, the world does push back.

Thats best directed to the QM.
In many games you need to actually spend XP to buy Background dots to get plot protection for any money or artifact backgrounds, or it can disappear just as easily as it appears.

But that depends on the QM.
it was directed to the qm or anyone whose asked and been answered the first paragraph is for you.

what else do we even want answered about the bones? If your worried about who wants them, plans for them, or the locations their at thats questions not about the bones ergo still fine.
 
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By the way I want to ask if we use our power to win a certain lottery do we need to spend exp on certain resources to have that then or does dp just give us exp that can only be placed in specific things like resources money or if we find artifacts of some kind?
DP already told us we can use our Crown to win the lottery without investing in the Resource option . We can only do it once, though.
 
Bones that are in the possession of Bad Guys can be moved. Are probably being moved.
And that tells you nothing about what the defenses around them are, or will be in the future when you can approach them. This really is not as valuable as it seems, and it burns a question we might need later.
I don't see why we'd need it? It might be nice to check on the bones later, but hardly necessary to us. This isn't our plot.

But more importantly, I went back to check and we probably can't use the Crown that way anyway.

The basic gist of the crown goeth thusly: While intensely studying an object, situation, or individual that is within her line of sight, the Infernal may spend 1 Essence and ask one question about it, which the Storyteller must answer honestly. The Infernal can only ever use this power a single time on any object, situation, or individual.

Which rules out most kinds of 'where are the other bones' since they're not in line of sight.

Still, here's brainstorming about how we might use it:
{X} "Ask Brother Divsimar for a picture of one of the saints whose bones he is searching for, then use the Crown of Eyes to ask for the location of the bones of such-and-such."

1) The monks probably have pictures (or paintings, or whatever) that we can look at to qualify for the Crown for asking about the fate of the depicted person.
2) My intuition is that asking about the specific person['s bones] is a death-and-secrets matter of the kind the Crown is attuned to, so this probably counts as a question about that individual, rather than about relic bones in general.
3) The monks can use their own judgment in how to go after that set of bones if we get a location.

("saints" is probably not the right word, but you get the idea.)
 
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And yet asking about all the members of the black council while we look at Cowl was listed as an example of what we could do.
Also about the Crown of Eyes, when it says you can ask the Storyteller, it means you can ask the Storyteller. Like if you meet Cowl and ask 'who is on the Black Council' you will get a list of names and no ward, no precaution and no curse they might have used to bar your sight will do anything. Mind you that is a double edged sword once people start to understand you have sporadic flashes of all-encompassing sight
 
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Arc 1 Post 15: Making the Call
Making the Call

9th of July 2006 A.D.

"Uh..." you looks between your dad and the elder monk, a phantom twitch in your palm impelling you to raise it like this is school. "Not that I really care about Marcone getting his money or how he gets it, but should we really make the call on what to do next without giving him the chance to know there's someone new poking their nose into the deal, or someone really old as the case might be? Friz and the Werewolves were willing to shoot up a restaurant in the middle of the day, what else would they be willing to do?"

Unsurprisingly Dad winces a little at your flippant description. He'll just have to deal with that one, you got shot by them so as far as you are concerned you have every right to make them sound like a shitty alt rock band. Despite any misgivings he does look thoughtful though. "Marcone would not take any interference with his business... in an even-tempered way."

Now it's your turn to wince and for more serious a reason. "I don't want to see..." you motion to the men lying in the floor among the cardboard boxes, a little away from the improvised shelter than marks a place where someone homeless had found some semblance of a home only to abandon it, you hope for better things. "I don't want to see them all get shot in the head or however that goes, but we can still offer to wire the money, or send someone with the cash or even arranging another meeting."

Dad shakes his head. "He will ask to know what happened and once he finds out he will want to deal with it, for a man like Marcone his power, his authority is far more valuable than money. It is harder to come by once it is spent. If he had been born into another century perhaps he would have made a good king, certainly a strong one."

"Maybe we can get him involved in the Society..." you start to joke, but just then one of the beserkers starts to stir and he is berserk no more, but groaning in pain and muttering.

"You're with the Society? Then why... are you with that bastard Lictor?"

Somehow you don't think he means the Society for Creative Anachronism like you do. Both your mom and dad are members and technically so are you and Daniel, you have the papers for it somewhere, but you haven't been to any of the events since... since you moved to Chicago now that you think about it.

Sadly the man wakes up all the way, and clams up just as fast.

"I think you make a fair point," Brother Divsimar says finally. "While the judgement of the man John Marcone might be a peril so too might his ignorance. One can see to set right poor judgement with counsel, only truth can set right ignorance."

"You callin' the boss dumb?" Jerry asks belligerently.

You are this close to saying 'yeah only a idiot would choose to make his life's work hurting everyone around him,' but don't out of consideration for your dad's nerves.

He walks Jerry out to make his the call on his phone leaving you and the monk in the company of one weak but conscious Nazi werewolf and four more including their boss out cold.

How do you question the prisoners

[] A light touch (Charisma+Empathy)
-[] Write in stunt

[] Threaten them (Charisma+Intimidation or Strength+Intimidation)
-[] Write in stunt

[] Like through your teeth, maybe you can convince them that you are somehow on their side (Manipulation+Subterfuge; very hard roll)
-[] Write in stunt

[] Write in


OOC: I intentionally had Michael echo what Nicodemus would have said later in the series about Marcone because for all their irreconcilable differences of morals their sense of people is very similar, witness how both of them respect Dresden in spite of him coming off as flippant and flaky. Granted in Nic's case that manifests as one serious offer of a coin and then a plan to see him dead, but that is just him. SCA meanwhile is how Charity learned to fix and make armor in this quest, that is not what you would call a common skill and using the Society allows for more fun plot hooks in the future.
 
A side-question, how does Michael support a household with 7 children while his actual job takes time away from the carpentry?

Is the church supporting him, does Charity sell authentic medival armor and weapons on the side, does Uriel just ensure that a roll of cash drops on his way every few weeks through unlikely coincidences?
 
A side-question, how does Michael support a household with 7 children while his actual job takes time away from the carpentry?

Is the church supporting him, does Charity sell authentic medival armor and weapons on the side, does Uriel just ensure that a roll of cash drops on his way every few weeks through unlikely coincidences?

He made some investments when he was younger and they always seem to do well enough to cover any shortfall between his carpentry and maintaining a comfortable life for his family, though never more than that.
 
Damn I forgot to post the winning vote. Here it is so it's on the same page at least
Adhoc vote count started by DragonParadox on Jul 26, 2022 at 1:53 PM, finished with 146 posts and 23 votes.

  • [X] Circumstances have changed since the deal was struck and there is a new player on the board, or perhaps an old one rearing its ugly head. Either way, their actions were overt and bloody, and that is certain to draw attention no one involved in this exchange wishes to garner. Rather than deciding how to proceed in this matter and potentially complicating things even further, we should contact Marcone and learn how exactly he wishes to receive his payment.
    -[X] Give Marcone the option of sending his goons with the money, him meeting us somewhere safe from prying eyes to make the exchange, or doing as the monk suggested and wiring him the funds.
    [x] Send Jerry off with the cash, if he gets jumped that is on him
    [X] Call Marcone to pick up his money, you'll deal with him when he gets here
    [x] [X] Circumstances have changed since the deal was struck and there is a new player on the board, or perhaps an old one rearing its ugly head. Either way, their actions were overt and bloody, and that is certain to draw attention no one involved in this exchange wishes to receive. Rather than deciding how to proceed in this matter and potentially complicating things even further, we should contact Marcone and learn how exactly he wishes to proceed.
    -[X] Give Marcone the option of sending his goons with the money, him meeting us somewhere safe from prying eyes to make the exchange, or doing as the monk suggested and wiring him the funds.
    [X] Crown of Eyes: Ask for all the locations of the bones and give them to the monks, discreetly.
    [X] Crown of Eyes: Who, if anybody, is currently pursuing us?
 
Dice pools:
Charisma 3 + Empathy 3 = 6 dice
Charisma 3 + Intimidation 4 = 7 dice
Strength 4 + Intimidation 4 = 8 dice
Manipulation 3 + Subterfuge 3 = 6 dice

DCs are unknown.
Do the rules allow for situational modifiers, @DragonParadox? For example, if we loom over a prisoner and pull a demonic sword out of our heart, that really sets the scene for a proper interrogation.

Also, we've got our armor on beneath our ruined dress. Tearing the remains of the dress off should fully expose the armor, which would give us a +1 dice bonus on Intimidation rolls, right?
 
Do the rules allow for situational modifiers, @DragonParadox? For example, if we loom over a prisoner and pull a demonic sword out of our heart, that really sets the scene for a proper interrogation.

Also, we've got our armor on beneath our ruined dress. Tearing the remains of the dress off should fully expose the armor, which would give us a +1 dice bonus on Intimidation rolls, right?

That is what stunts are, the players describing a cool thing you would like to do to get extra dice
You can use the armor sure, there isn't much left of the poor dress anyway.
 
Also, we've got our armor on beneath our ruined dress. Tearing the remains of the dress off should fully expose the armor, which would give us a +1 dice bonus on Intimidation rolls, right?
Hey, thats Molly's sunday best!
And Charity will be sad. You dont want to make Charity sad, do you?
:V

More seriously, its got some holes, but its hardly ruined. Not while we have Tool Constructs.
And Molly probably doesnt want to walk around in only mail over underwear.
Not in front of her dad and a bunch of monks.
 
[X] A light touch (Charisma+Empathy)
- [X] Your friendly expression is made unnerving by the bloody dress decorated with bullet holes. You crouch down to bring yourself eye-level with the tied up man and give him a smile. "Well, that was a good effort. Now why don't you tell us who sent you and maybe one day you'll get to try again."


There's enough people here who will play bad-cop. I think the role of "good-cop" must then fall to Molly. It strikes me that she must look more then a little like a fey of some kind, given how she tanked a volly of lead and is still walking around basically fine, and that she is wearing a pretty dress to a gang deal.
 
Hey, thats Molly's sunday best!
And Charity will be sad. You dont want to make Charity sad, do you?
:V

More seriously, its got some holes, but its hardly ruined. Not while we have Tool Constructs.
And Molly probably doesnt want to walk around in only mail over underwear.
Not in front of her dad and a bunch of monks.

If you guys voted for it she would leave enough of the dress intact to serve as a ad hoc skirt. At that point you would need Tool Constructs to fix it.
 
[X] A light touch (Charisma+Empathy)
- [X] Your friendly expression is made unnerving by the bloody dress decorated with bullet holes. You crouch down to bring yourself eye-level with the tied up man and give him a smile. "Well, that was a good effort. Now why don't you tell us who sent you and maybe one day you'll get to try again."


There's enough people here who will play bad-cop. I think the role of "good-cop" must then fall to Molly. It strikes me that she must look more then a little like a fey of some kind, given how she tanked a volly of lead and is still walking around basically fine, and that she is wearing a pretty dress to a gang deal.
The boss monk would propably make for a fine good cop.
 
[X] Threaten them (Strength + Intimidation)
-[X] Molly calmly slips out of her bullet-riddled, bloodstained dress. "It's going to be bad enough getting my own blood out of it, no need to add more," she says with a grin, never taking her eyes from the conscious prisoner. Rather than pale flesh, however, removing the dress reveals her armor in all its glory. The bloody bullet holes punched through the armor only serve to illustrate just how little she seems to care about what should have been deadly wounds several times over.
--[X] "You lot heal pretty quick, from what I understand. Speaking from personal experience, I know that can be really helpful." Molly places her hand over her heart and draws Usum in his sword form. "But how are you at regrowing limbs?"
 
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You're with the Society? Then why... are you with that bastard Lictor?"
The Society here is probably referring to the Thule Society, who were a bunch of Nazi occultists.
No idea who Lictor is supposed to be. Or why he thinks we're with him.
Are we SURE the monks here are on the up and up?

If you guys voted for it she would leave enough of the dress intact to serve as a ad hoc skirt. At that point you would need Tool Constructs to fix it.
Maybe we can get away with just ripping off a sleeve to show the armor underneath....

VOTE
[X] Threaten them (Strength+Intimidation)
-[X] Stunt: You stretch as you begin to rise, and that proves too much for the seams of your abused dress, which split, exposing the gleam of mail underneath. Shrugging mentally you move your chair towards the waking lycanthrope and sit down. "You know, my mother is going to be really unhappy that you ruined my dress. Which makes me unhappy." He begins to sneer at you, then blanches as you begin to carve patterns into the surface of your chair. Barehanded. "I have questions about that. You really, really want to make me happy by answering them." You give him your second best smile. He does not appear to be reassured.
 
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