Green Flame Rising (Exalted vs Dresden Files)

I disagree, so thank you for sharing. But I think your still wrong.
Fair enough, but what part do you disagree with?

The knights of the cross win fights, but they don't murder blend. Because the point is to save the people they're point their weapons at.

The only similarity between Micheal and the proposed build is the melee weaponry.
*Is* there approval voting? If so, I'll add that new plan, I like it.

[X] So Speaks Demon Empress
You have to put both votes in one post to get both counted.
 
I wanted Demonic Guide alongside Mentor mainly to see the amusing interaction between our father and the Demon finding a sense of equilibrium with each other.

That or each other's throats. Either which will be interesting.
 
*Is* there approval voting? If so, I'll add that new plan, I like it.

[X] So Speaks Demon Empress
Yes, you need to put both of them in one post however. The tally overwrites the older votes with the newest one.

Edit:
Yes approval voting is allowed. Look at the crown vote.

Fair enough, but what part do you disagree with?

The knights of the cross win fights, but they don't murder blend. Because the point is to save the people they're point their weapons at.

The only similarity between Micheal and the proposed build is the melee weaponry.
The social difficulties the drawbacks create being crippling or insurmountable.

I think you guys are being silly, but I know theres no way of convincing people they are overreacting.

No no, I know, but has DP said he allows approval voting?
Yes.

I wanted Demonic Guide alongside Mentor mainly to see the amusing interaction between our father and the Demon finding a sense of equilibrium with each other.

That or each other's throats. Either which will be interesting.
Demonic guide would also be rather nice for guiding us through all the demonic shit we just got dropped into and know nothing about.

Especially given how hard it is to find trustworthy demonic sources.
 
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The social difficulties the drawbacks create being crippling or insurmountable.

I think you guys are being silly, but I know theres no way of convincing people they are overreacting.
It's a cumulative +3 to the base DC of 6 on a each d10 of a dice pool right? She doesn't exactly have a wealth of social die to throw at this, so I'd expect that failure rate to be pretty relevant.

The eerie presence one in particular says it raises the difficulty of all rolls related to social interaction with mortals, and some of the comments in the thread have implied that applies to rolls from the mortal end as well.

With their tiny dice pools trying to successfully do anything at DC 8 would be hard.

I'm still hazy on the details of this part of the system, so it's possible I've misunderstood something.
 
It's a cumulative +3 to the base DC of 6 on a each d10 of a dice pool right? She doesn't exactly have a wealth of social die to throw at this, so I'd expect that failure rate to be pretty relevant.

The eerie presence one in particular says it raises the difficulty of all rolls related to social interaction with mortals, and some of the comments in the thread have implied that applies to rolls from the mortal end as well.

With their tiny dice pools trying to successfully do anything at DC 8 would be hard.

I'm still hazy on the details of this part of the system, so it's possible I've misunderstood something.

No, no. You are completely accurate. It is a Diff 9 (+2 Eerie Presence +1 Cold Breeze) on a D10.

My new build is basically the max amount of Points from Flaws we can have whilst choosing the least debilitating ones.
 
It's a cumulative +3 to the base DC of 6 on a each d10 of a dice pool right? She doesn't exactly have a wealth of social die to throw at this, so I'd expect that failure rate to be pretty relevant.

The eerie presence one in particular says it raises the difficulty of all rolls related to social interaction with mortals, and some of the comments in the thread have implied that applies to rolls from the mortal end as well.

With their tiny dice pools trying to successfully do anything at DC 8 would be hard.

I'm still hazy on the details of this part of the system, so it's possible I've misunderstood something.
That is correct yes.

No, no. You are completely accurate. It is a Diff 9 (+2 Eerie Presence +1 Cold Breeze) on a D10.

My new build is basically the max amount of Points from Flaws we can have whilst choosing the least debilitating ones.
Honestly that encapsulates what I DON'T like about your new flaw selection.

Its too... safe. Most of those drawbacks are easily ignored or something we were going to have to deal with anyway.

Molly was kidnapped, tortured, and only broke out by essentially selling her soul to a demon to gain the wicked power she needed to save herself, Dresden, and her mother.

That should have consequences. Consequences she can face head on as she wrestles to understand and control her new condition.

Bad dreams? Having the vague and distant disapproval of the winter court? Denarians being our enemies? Disliking Fetches? Not being able to garden without heavy gloves? Oh no!

On top of just kind of being... tepid? Dealing with them also doesn't really make for a very good story. Its mostly just stuff that is completely superfluous to the character.

We are going to be shaken by the experience even without the flaw, were going to be enemies with the winter court even without the flaw, were going to be enemies with the coin collectors club even without the flaw, and were going to hate fetches even without the flaw. I don't think Molly Gardened that much?

And none of these are problematic enough to make us actively want to engage with them. We can and will ignore all of these because they are just petty annoyances.
 
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Votes as they stand
Adhoc vote count started by Yzarc on Jun 30, 2022 at 12:07 AM, finished with 242 posts and 16 votes.

  • [X] Plan: When did my life become a YA Action-Horror story?
    -[X] Key Charm Categories: Lanka, the Demon City of the Rakshasas, The Wicked City
    -[X] CHARMS
    --[X] Key to the Kingdom (*)
    --[X] Cracked Cell Circumvention (*)
    --[X] Without Honor, Without Hope (*)
    --[X] Ephemeral Abrasion Curse (*)
    --[X] Green Sun Nimbus Flare (***)
    --[X] Impervious Primacy Mantle (***) (9 Freebies)
    --[X] Tool Transcending Constructs (*) (3 Freebies)
    ---[X] A comprehensive set of tools for a baby Infernal with ambitions towards both violence and sussing out of secrets. Cracked Cell Circumvention to help escape bothersome scenarios, Without Honor, Without Hope to resist the environment, and Ephemeral Abrasion Curse to give an exit strategy no matter where we should be. Green Sun Nimbus Flare allows for a fearsome stick to wave in the face of Unpleasantries, and Impervious Primacy Mantle ensures that no force in existence can violate Molly's Free Will, and this is very, very important a thing to have given everything else on the table here and our Urge--Nemesis for instance can go fuck itself despite otherwise being a nearly limitless force of corruption, Tool Transcending Constructs is also included, to aid us in taking advantage of our Crafts score. This is expensive at 12 Freebies to get the whole package, but is an excellent foundation to grow on further--and we will grow on this further, given time
    -[X] BACKGROUNDS
    --[X] Mentor (*****)
    -[X] MERITS/FLAWS
    --[X] Brigid's Heir (***) (Infernals are quite literally the heirs of Sorcery, their power alone interfaces with the shit going on, this gives us a way to access Ancient Sorcery--over time without jumping through a few billion hoops first)
    --[X] Enemy 1 (*) (You will inevitably give a small but noticeable insult to the Winter Court by way of accidentally plundering one of its treasures and getting out alive, that treasure being the Exaltation you now hold. While so much time has passed that perhaps only Crone Winter might remember the truth behind what was claimed, it does mean you have to deal with cocky Fae who want to try and balance the books until you can make amends--or escalate the conflict)
    --[X] Enemy 2 (**) (Of all of the powers in the world, the Denarians are the ones most likely to understand the true gravity of what was unleashed here, and it falling into the hands of the child of a Knight of the Cross is... Troubling. While the Fallen themselves might prefer to prioritize the Exaltation bearer's corruption or destruction at all costs, actually convincing their hosts without getting them interested in why, exactly, they're so Concerned about this and gaining certain inconvenient thoughts in their heads is a trial, leading to the reduced rating in this background compared to what it would be if the Denarians did, in fact, completely puppetmaster their hosts)
    -[X] REMAINING FREEBIES
    --[X] +3 Willpower (3 Freebies)
    [X] Emerald Angel Unfurling V 1.3
    [X] So Speaks Demon Empress
 
Ah good. The worst of both worlds.

Though I will say the charm selection is excellent.
 
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So hey, how does the hell stuff work? Does Molly literally have her own personal dimension/hell that she can physically travel to, where dead people can go?
 
Honestly that encapsulates what I DON'T like about your new flaw selection.

Its too... safe. Most of those drawbacks are easily ignored or something we were going to have to deal with anyway.
Exalted we could just make a charm to functionally remove any flaw eventually. One of the reason I don't like them in Exalted, it is not a setting where flaws stick around and stay a problem. So really why take them in the first place, all they really do is force you to buy a charm to get rid of them.
Good Question. It would be very unfortunate if we did not have a demon advisor to get that kind of information from.
Exalted know exactly what every charm they have does.
 
Exalted we could just make a charm to functionally remove any flaw eventually. One of the reason I don't like them in Exalted, it is not a setting where flaws stick around and stay a problem. So really why take them in the first place, all they really do is force you to buy a charm to get rid of them.
Because they add flavor and depth of character, as well as providing rewards challenges for the players.

I think your probably just trolling me though?

Exalted know exactly what every charm they have does.
No they dont? They know how to activate them. Not necessarily what they do.
 
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[X] Plan: When did my life become a YA Action-Horror story?

Being able to go to school is somewhat important. This is an urban fantasy story first and foremost, and not being able to attend a black tie dinner event with Santa Claus and Hades locks you out of most plots that aren't tossing a Molotov through the bad guys' living rooms.

Molotov cocktails are fun, but even Dragons manage to settle for the real cocktails, with the little tiny plastic sword umbrellas in them and stuff.
 
[X] Plan: When did my life become a YA Action-Horror story?

Being able to go to school is somewhat important. This is an urban fantasy story first and foremost, and not being able to attend a black tie dinner event with Santa Claus and Hades locks you out of most plots that aren't tossing a Molotov through the bad guys' living rooms.

Molotov cocktails are fun, but even Dragons manage to settle for the real cocktails, with the little tiny plastic sword umbrellas in them and stuff.
Jacks new plan allows for that as well. But Alas.

Poor Usum. Killed by callous plan before we even got to know him.
 
[X] Plan: When did my life become a YA Action-Horror story?

Being able to go to school is somewhat important. This is an urban fantasy story first and foremost, and not being able to attend a black tie dinner event with Santa Claus and Hades locks you out of most plots that aren't tossing a Molotov through the bad guys' living rooms.

Molotov cocktails are fun, but even Dragons manage to settle for the real cocktails, with the little tiny plastic sword umbrellas in them and stuff.
I don't see even the Emerald Angel plan making it impossible to talk civilly with the power players of the supernatural world.

It will hurt concerning regular people and most wizards, but Santa, Hades and Dragons are pretty far beyond being bothered by someone with a spooky aura.

Edit: Besides Jack's newer plan has less debilating flaws.
 
Poor Usum. Killed by callous plan before we even got to know him.
It doesn't exist unless the vote passes. Imagining a hypothetical being and calling not taking the path to instantiate it murder is logically dubious.
I don't see even the Emerald Angel plan making it impossible to talk civilly with the power players of the supernatural world.

It will hurt concerning regular people and most wizards, but Santa, Hades and Dragons are pretty far beyond being bothered by someone with a spooky aura.

Edit: Besides Jack's newer plan has less debilating flaws.
The issue is that they're at the parties where the normal people hang out, because even gods and dragons and Santa can keep it on the down low well enough to enjoy such things. You can't go to those parties with your demon god aura showing because then it stops being a party.
 
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