I believe that there is a benefit to taking Frenzy over Rending; that being the 2x multiplier from Frenzy for further Astrology progress. Admittedly, I'm a bit iffy on whether on whether 'All subsequent progression in that field is made faster and easier' bit would apply to unravel the mysteries of the Impossible Perfection, or if that just applies to grinding up skill level, but if it does help with Impossible Perfection then throwing another multiplier on there would be quite huge.if you're going to go for this, you'd be much better off not burning 25 Gnosis. With an extra EFB in our pocket and substantially better skills, we'd be able to much better exploit whatever Impossible Perfection ends up being. the other benefits of frenzy aren't nearly as relevant to your plan so there's minimal point in picking them up
The second best option is taking Supernova + Hermetic for an instant 7.5 in Magic Power, equivalent to Dumbledore.Kind of sad we can't get Supernova+Singularity for the ultimate raw power explosion. Not dying takes precedence, but imagine.
Well, kind of.Having the same Magic Power as Dumbledore is not the same as being as strong as Dumbledore.
You know if we had piked star writing we could actually use it after this
This part of Supernova would probably serve as an extremely good way to exploit the power for short term advantage as well.On the other hand, his all-encompassing Greatness in the illegal Dark Arts may permit for the manifestation of any effect which is, or at least, appears to be, sufficiently illegal, dubious, immoral, or forbidden, including the summoning of any demon that he can even remotely imagine; and his Greatness in Ancient Runes might be used to enforce arbitrary effects of arbitrary complexity upon arbitrary systems of writing, coding, or pictographic imagery; imbue a 'stickman' rune drawn on parchment with the property of 'true life and possession of a soul,' for example.
Select a House Fealty Perk. Maybe unimpressive, yet rare; you're unlikely to get any more, so choose carefully.
[ ] A Hundred Avenging Wands
*Any battle where you have at least indirect support from a fellow Hufflepuff is 10% more likely to result in victory. Doesn't stack, moderately inflexible, and ineffective in battles with ludicrously overwhelming odds.
*An instinct for group combat, equivalent to a few months of practice in coordination with fellow combatants.
[ ] Dream of the Founders
*A moderate improvement to your innate talent at bestowing knowledge onto others; makes you a better teacher in most respects.
*Allows you slightly better insight into the emotions of other people, gauging their mood, possible reactions, and finding ways to motivate them more easily.
[ ] From You, Six Thousand Years Ago
*If you had nightmares, no longer have nightmares. However, you still cannot remember your dreams, for your own safety.
[ ] Magicka Primeval
*All lessons and topics you learn from your Head of House are more easily retained, remembered, and internalized.
*A minor streamlining to your casting process; all wand motions are easier, incantations can be muttered and still work at a hundred percent efficiency, etc.
*Increases your magical power by a tenth, once.