Threads Of Destiny(Eastern Fantasy, Sequel to Forge of Destiny)

Voted best in category in the Users' Choice awards.
[ ] Access to a Master Craftsmen in constructing a new instrument (Sets down the path to a new weapon talisman, focused on acquiring resonant materials)
Got some thoughts to share on this option. At its core, there's nothing wrong with embarking on a quest to collect bits and pieces representing exotic locales, grand challenges, her own past, and dreams for the future. It's actually extremely rad.

The trouble is I think there's basically no way to actually manage that questline well.

First off is, well, the start. As an exploration of what the old flute and replacing it means to Ling Qi, this questline doesn't offer anything clear, and there's not much room to actually clearly set our course. Picking the quest doesn't tell us anything about what Ling Qi wants from it. It sounds like we wouldn't be getting a consult with the crafter ahead of time, and it would feel off to delve into this intimate a concern with a stranger anyway. So we have to pick out the meaning of the quest in transit to completing it. Okay, how?

That's a rhetorical question, but it's also a literal one. The logistics of making choices in a questline like this are... dire. Everything from all exploration options to creating FSS+ is potentially a road stop where the course of the rest of the questline is given shape. That's... not great in practice. First, because it's only potential, so we as players can't actually know whether any particular arc is going to be tied to the flute and its meaning, which limits our agency. Second, it'd inject chaos and stress into our other decisions by making everything maybe about the flute. Third, if we're poking around a narrative for the flute and then decide mid-adventure it's not for us, we're basically forced to throw our effort on that adventure, likely at the expense of other opportunities, down the drain in order to salvage a narrative direction for our flute that we do want. Having the flute quest stumble into random arcs looking for identity to borrow risks both narratives. Last, strung out ad hoc questlines are a poor fit for plot threads with importance to characters, which every one of Ling Qi's reactions to the subject suggests is true for her and the flute issue.

The framework of the quest, as presented, will require us to make blind choices, many relying on chance, and then construct a cohesive narrative retroactively. For a subject as heartfelt as the flute, I simply don't think it's workable. It's the same problem that we ran into with the heart demon subplot; a lack of clarity meant the storyline was meandering, occasionally disrupting other plot threads but unable to coalesce its own consistent character. Ling Qi's flute quest needs to launch from firmer ground than this, or it will simply be a vague headache.

Basically, what @Doramas said.

[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)
[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
 
Why can't we. Just pay for the geomancer opition ? i am sure that we can talk to cai renxiang and makes It a investiment for the fief Zhenghi helping in the fief geomance in the future Will be a boom maybe Zhenghi Will want to pay hinself in the future
Because we have a budget, and high level geomancers have plenty of potential customers, assuming they are not busy with a passion project.
And he would be far less likely to give the same amount of service to someone who is just paying them, let alone tutoring people to upkeep the works they help design.
 
Why can't we. Just pay for the geomancer opition ? i am sure that we can talk to cai renxiang and makes It a investiment for the fief Zhenghi helping in the fief geomance in the future Will be a boom maybe Zhenghi Will want to pay hinself in the future
You can't really purchase a grandmaster, an elder really, as a teacher. You might be able to purchase their skills for some work, but they wouldn't be willing to actually teach you. They have their secrets after all.

Personally the teaching aspect of the geomancy option is the strongest point of it and there is no guarantee that we would be able to get a grandmaster willing to teach Zhengui any other way.
 
Yeah, it's basically "Everything we don't reserve for the Main House", which is big. Easily enough up to Sixth Realm or so, with a strong enough foundation to branch out from there.
 
[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)

[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)


If this weren't a collective quest the favour would be huge but I still like that it was included narratively. My votes are for a good fief foundation.

Who will be in Geomancy class with us? 4 spots after Zhengui and LQ, maybe we can trade for favours?
 
Note: it doesn't say grandmaster in geomancy. It just says geomancer. Dispensing techniques cleared for Baron and Viscount vassals could be done by a cultivator anywhere from high Green to Indigo, but my money would be on a Cyan. Not like it's less of a benefit to us, any which way, but worth keeping straight.
 
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[X] Access to a Master Craftsmen in constructing a new instrument (Sets down the path to a new weapon talisman, focused on acquiring resonant materials)
[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
 
Note: it doesn't say grandmaster in geomancy. It just says geomancer. Dispensing techniques cleared for Baron and Viscount vassals could be done by a cultivator anywhere from high Green to Indigo, but my money would be on a Cyan. Not like it's less of a benefit to us, any which way, but worth keeping straight..
The work could be done by high green.
But considering the level of other offers, i would expect the geomancer we get to be more than what is merely needed.
Not a Grandmaster though, 10 years of aid from a grandmaster would be too much.
 
[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)
[X] Access to a Master Craftsmen in constructing a new instrument (Sets down the path to a new weapon talisman, focused on acquiring resonant materials)
 
[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)
[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
 
[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)
 
The derivative works of a great clan are a better starting point then most baron clans ever get, and we need all we can get

[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)

[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
 
Hmmm, ngl among my first choices would've been the trade agreement just cause I'm attracted to the idea of interacting with foreigners more as well as a relationship upgrade with the Meng. That said, looking through the arguments others in the thread have presented, I find myself conceding to the fact that it might conflict with some of our already ongoing projects with other clans. So I will give up on the trade agreement and go with the majorities' option.

[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)
[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)


Though compared to how a lot of you treat Geomancy, I don't really see it as highly valuable as some of the other option, as much as I do acknowledge its utility in our future fief.

As for the choice between the flute and notes, I find myself in the same mind as @Doramas and @AbeoLogos even before I read their posts. To me, the flute option, while useful, feels slightly....narratively limiting, if that's the right word for it. Not to say mats from a Sixth realm wouldn't be excellent, but I want our flute construction to have a bit more of Ling Qi's 'self' in it, which I see the notes and writings of master musicians as the route for it.
 
[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)
 
[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)

[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
 
Finally caught up!

[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)

The benefits are both personal and for our clan's future (Edit: which includes Yu Nuan in the short term). Unlikely to ever come again.

[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)

The benefits are both fief and individual. While not strictly necessary, it is certainly a unique boost.

[ ] One hundred year trade agreement for duty free imports from your fief (More options if trade begins with the foreigners, closer ties with the Meng)

The benefits are for the fief only, slow, and uncertain.

[ ] Access to a Master Craftsmen in constructing a new instrument (Sets down the path to a new weapon talisman, focused on acquiring resonant materials)

The benefits are personal only.

To borrow a sysadmin analogy: our instruments should be cattle, not pets. While certainly this would be the best individual instrument we could have, there are all sorts of potential sources for instruments (of various qualities), and even this specific source seems likely to come again if we provide enough value. Besides, it will be better for our future clan if we end up with a 3rd-realm instrument, a 4th-realm instrument, a 5th-realm instrument, and a 6th-realm instrument ... hopefully we don't lose too many more instruments before outgrowing them.

[ ] One open ended favor from the Meng clan (Gain alternate option in future events which will bypass or greatly decrease costs or difficulty. Once.)

Too vague, and not immediately useful (thus we can't immediately reinvest and gain compound interest); strictly worse than the trade deal.



@yrsillar You mixed up Yinhui (Meng beau's spirit) and Yinshi (Bao beau's spirit) in the past. On a quick recheck, I only noticed one place.

Yinhui -> Yinshi: both here and on RR.
 
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[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)
[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
 
[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)

I'm broadly in agreement with many others here. Geomancer = hell yes. That's really valuable assistance and development for our fief and the Ling, and also helps us along the kind of path we're into, while if we got geomancy support from someone more imperial we wouldn't be as happy. Favour, I agree, is just a bad idea from a quest/inventory management perspective. Would just be unfun.

Trade... honestly would be good I'm sure, but I also feel we just haven't done enough work and engagement on that subject yet? It feels like it's sort of jumping over any arcs there... which could potentially be good if we're not wanting to focus on it, but given our long term interests I feel we should actually be engaging with the subject properly at some point. I am, however, baffled as to why some seem to think that the black lotus pass quest has been shown to have any merit yet though. Because it really hasn't. We've been given no good reason to see it as worth our time yet, and, indeed, we can readily infer that the pass isn't that important to southern trade because if it was then people would actually care about it and the Wang would have done something already. We're not going to have high volume southern trade any time soon, and there's no evidence that existing routes would be insufficient for our purposes at that point anyway.

And last the music. Honestly, I'm not that interested in the art bonuses - I feel like the biggest limiting factor on art modification is really OOU systems design - we haven't worked out a good way to handle those votes yet. What I am really interested in though is just the fluff. I've been wanting LQ to actually think more about music and broaden her perspective for ages now! We need music engagement! We need our music skill upgrade!

Flute, I'm sure, would be really good. At the same time, I do understand those concerns people have brought up about it feeling a bit awkward to start the quest like this, and that it could get awkward trying to manage our development when we've got flute votes and FSS+ votes and all our other stuff happening at the same time. It would be nice if our Way was a bit more refined before we tried to put together our ultimate flute. Otoh, flute quest is happening anyway so... 🤷
 
Why can't we. Just pay for the geomancer opition ? i am sure that we can talk to cai renxiang and makes It a investiment for the fief Zhenghi helping in the fief geomance in the future Will be a boom maybe Zhenghi Will want to pay hinself in the future
By that logic we should only be voting for trade and the favor because they're the only two that we can't just buy. The answer is that the services would likely be prohibitively expensive since Shenhua is likely limiting Renxiang's funding to something reasonable for a new viscount and is expecting her to raise most of the funds she needs for personal projects herself.
 
[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)
[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
 
Finally something for Zhengui!
As for the notes or flute.... I thought we can get those with moon adventures?

[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
[X] One open ended favor from the Meng clan (Gain alternate option in future events which will bypass or greatly decrease costs or difficulty. Once.)
 
[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)
[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
 
[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)
[X] Access to a Master Craftsmen in constructing a new instrument (Sets down the path to a new weapon talisman, focused on acquiring resonant materials)
 
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[X] Notes and Writings from Master musicians of the Meng (New options and projects for creating and modifying arts)

[X] Ten years of service from a Meng Geomancer, for construction and tutoring (Opens special options in fief construction. Zhengui gets ideas)
 
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