Aiding the E.G.G.M.A.N. (Sonic)

Voting is open
Found one!
sonic.fandom.com

Sandworm

The Sandworm[1] (ナール[2][3], Nāru?, lit. "Nal") is an enemy that appears in the Sonic the Hedgehog series. It is a mass-produced, caterpillar-based Badnik model created by Dr. Eggman, and one of the successors to the Caterkillers. The classic Sandworms are similar in appearance to the...

[] A new Badnik you do not know how long anything you produce will last, but your current goal is merely to make your creators forces stronger for the next fight, a new machine type should be a decent hold over until the doctor initiates his overhaul.
Does this mean that mean that whatever we build Eggman will give it that EggtastIc™ touch? When?
rrent Badniks your creator really is looking to remodle soon and it shows, the line up of active Badniks is fairly small, but you could improve them to get more quality even with the smaller numbers. (Upgrade one of the Sonic Adventure 1 Era Badniks).
Does this include the current stage of the story or just what I assume is the first game? I am not a die hard Sonic fan so I do6 know how these things are catagorized...

Which would be required for the Sandworm?
 
Eggbert's new look on life.​

EP-892 was a diligent bot.

They did what Dr. Robotnik ordered them to. They followed Mr. Egg Brain's orders. They helped take care of repairs and the Chao in his off time to maintain productivity. And he liked what he did. Working made him feel complete. And playing with the Chao made him feel like he was overheating, but in a good way.

Wait. Are robots supposed to FEEL to begin with? Maybe this was some beneficial bug generated from Mr. Egg Brain's upgrades. Would make a lot of sense. He had a maintenance checkup due soon, so he can just ask Mr. Egg Brain about it while he works on themself. Maybe he can even think of a way to use this new feature?

He was able to reconfigure that giant, short-circuiting trash can of buggy a.i. & rusty screws into a valid fighter, so surely he can make a more emotive a.i. useful. Oh! Maybe they can transplant him into another body and have him act like a spy? That would be cool!... But also unlikely, he would probably just fix it.

Eh, whatever. If it helps the empire, that is all that matters.

AN: Heyo the brain meats have made omake
 
If we ever betray Dr. Eggman, it will be in a way he didn't notice. We help him build a gilded cage for himself, perfect for fulfilling his whims and letting his genius make more problems while solving existing problems, while we take care of Eggman Empire and our BioTrophy.
 
Mobile Water Master won, so I'll mark off Climbing Quills, Hydro Systems, and Hydro Jets as researched.

Kay, what else could you buy then? If its not too much trouble
Alright, Final Purchases:
- Gun Flapper (2P)
- Silver Sonic Armor Upgrade (2P)
- Silver Sonic Laser Eyes (2P)
- Transfer one point to radioaxa (1P)

Just double checking to make sure I've got this right: All of radioxaxa's points and one of Habstab's will be going towards purchasing Hydro Boost and Dash Armor. Habtstab is also putting up points to buy the Gun Flapper, and an Armor Upgrade and Laser Eyes for Silver Sonic. Just as a note, the 2-point Armor Upgrade for Silver Sonic has already been purchased, so only the 4-point one remains. You do have the points for it, if you want to get it, but I figured I should say something just in case that changes your mind.

Also, before I go through with the purchases I'm just going to ask @undead frog if it's okay for us to be purchasing stuff even after the build vote for it has ended.

The votes didn't have point costs attached to them, so I just copied them how they were.
 
Last edited:
Oh, hey, just found this. Looks interesting! Not gonna vote yet, since I'd like to familiarize myself with it a bit more, but I'm planning to join in for the next vote at the latest.

...Gotta say, though, the Pawns are getting weird. I think their AI upgrade was a bit too thorough. I mean, where'd they even learn about the T-posing meme?
 
Okay, read most of the relevant stuff; now, I've started thinking of things we could work on.

While I'm sure the Egg Pawns make useful mooks, I feel that the Flapper variant is likely to be largely ineffective since the default configuration is apparently unarmed, so maybe we should look into updating a few other flying models in the near future?

My first thought on this list is the Buzz Bomber for aerial fire support, especially since (according to the wiki I'm looking at) they're about due for a reappearance (we are between Adventure and Adventure 2 right now, right?). Any second opinions on the viability of those things, or suggestions for a better base design?
 
I haven't brought it up in awhile, but I do want to eventually build lifelike bird robots that just fly around pretending to be real birds and spy on people (you know, illuminati style). my current vote is to get Hey Ho upgraded so we have a flying member of our team. and I also want to upgrade the turtloids into real threats, because they are hillarious.
 
Last edited:
I haven't brought it up in awhile, but I do want to eventually build lifelike bird robots that just fly around pretending to be real birds and spy on people (you know, illuminati style). my current vote is to get Hey Ho upgraded so we have a flying member of our team. and I also want to upgrade the turtloids into real threats, because they are hillarious.
Well, the Hey Ho could be handy too (it's a miniboss, after all), and the Turtloids could actually become a legitimate threat if we program them to target enemy vehicles over, say, Sonic himself. Still want Buzz Bombers to cover them, but both have their uses.

Honestly, though, right now it looks like we're going for the E-1000 model. Which, yeah, nothing wrong with that, they're basically MP E-102's, and Gamma's proven himself to be a badass. Hope we can keep him.
 
Okay, read most of the relevant stuff; now, I've started thinking of things we could work on.

While I'm sure the Egg Pawns make useful mooks, I feel that the Flapper variant is likely to be largely ineffective since the default configuration is apparently unarmed, so maybe we should look into updating a few other flying models in the near future?

My first thought on this list is the Buzz Bomber for aerial fire support, especially since (according to the wiki I'm looking at) they're about due for a reappearance (we are between Adventure and Adventure 2 right now, right?). Any second opinions on the viability of those things, or suggestions for a better base design?

I like this variant Fan Design as it has More Dakka!

Pin by Rogue Guru on Robots: Mods in 2022 | Skeletor, Character, Fictional characters
 
Yeah, that looks like a good one. I mean, just having weapons besides the slow-to-fire main gun would make it so much better!

On a side note, assuming our boss still wants us to design the enemies for an ice/arctic stage, I've thought of a nasty surprise for any annoying hedgehogs: Pengrenades- suicide bomber drones that happen to be modeled after penguins. Durability would be actively detrimental to that design, no need for more weapons than would be needed to provoke intruders into attacking them, the only investment they'd need would be enough speed that they can't just outrun them; overall they actually sound pretty cheap to produce- sort of a low-risk-high-reward design. Potential variants include Pengpedoes (basically Pengrenades fired as torpedoes). Bonus points for launching them from turrets camouflaged as igloos.

edit: Just checked the Optional Objectives threadmark, and the ice stage robots thing isn't there. There is the Team Egg whim, though, which only needs a Flight-focused design to complete since Alpha and Silver Sonic respectively fulfill Power and Speed...
 
Last edited:
On a side note, assuming our boss still wants us to design the enemies for an ice/arctic stage, I've thought of a nasty surprise for any annoying hedgehogs: Pengrenades- suicide bomber drones that happen to be modeled after penguins. Durability would be actively detrimental to that design, no need for more weapons than would be needed to provoke intruders into attacking them, the only investment they'd need would be enough speed that they can't just outrun them; overall they actually sound pretty cheap to produce- sort of a low-risk-high-reward design. Potential variants include Pengpedoes (basically Pengrenades fired as torpedoes). Bonus points for launching them from turrets camouflaged as igloos.

edit: Just checked the Optional Objectives threadmark, and the ice stage robots thing isn't there. There is the Team Egg whim, though, which only needs a Flight-focused design to complete since Alpha and Silver Sonic respectively fulfill Power and Speed...
I'm honestly kinda disappointed that the ice army never happened, I really wanted to use modified fire breath's to bring ice levels to our opponents as bomberfett put it
 
I'm honestly kinda disappointed that the ice army never happened, I really wanted to use modified fire breath's to bring ice levels to our opponents as bomberfett put it

Such is the issue of so much to do and only so little time to do it in, We had more pressing concerns when we got free time our heroes sliver sonic and alpha's upgrades took a higher precedent both to maximise alpha's role as a tank and to remove Sliver sonic's key weakness of how fragile he was considering his run in with amy and just 1 good hit from her just barely didn't kill him.

Meanwhile the majority of work done during adventure was either reactive, more general improvements or working on things to deal with chaos when he goes turncoat.
 
...Yeah, I still feel the "suicide bomber drone" idea has merit, but without the ice level thing we don't really have any incentive to make it look like a penguin. Or to do it immediately. Let's back-burner that idea and try to figure out what to use for our flying hero unit. I mean, do we even know what we get for completing a whim?
 
Alright, went through with the omake reward purchases. All 14 of radioxaxa's and 9 out of 10 of Habstab's points are gone, with Hydro Boost, Dash Armor, Armor Upgrade 2, Laser Eyes, and the Gun Flapper being moved to the 'Researched' list.
 
You know what? Omake time, because the Pengrenade idea wouldn't leave me alone.

Charge of the Pengrenade

The Egg Brain was hard at work for its master, refining his failed designs and iterating on his successes, as usual. Its latest project was simplifying E-102 Gamma's design to facilitate mass production; it was considering a change in the naming scheme to differentiate them from their prototype, but such concerns were premature before it had a functional blueprint that matched its goal.

These new, mass-produced E-Series machines would likely fulfill a role roughly equivalent to a squad captain, but they would not design themselves, no matter how many temporal shenanigans were involved.

Nevertheless, the Brain, like its creator, was not without its whims, and inspiration is a fickle beast; so it was that, in a moment of distraction, it prototyped a very different machine to deploy under the command of its second original design.

Taking cues from some of the doctor's older designs, such as the Grabber or Jellygnite, its primary attack would be an explosive charge. However, unlike those designs, its detonation trigger would be the destruction of the body, rather than a manually-triggered self-destruct sequence upon capturing its prey; after all, multiple after-action reviews included Sonic or Tails managing to squirm free of their grasp during the countdown (which likely explained why those designs had been decommissioned).

Naturally, an animal core would be wasted in a design built on the assumption that it would be destroyed in battle, so it was instead given an AI based on the Egg Pawns; quirky as it was, it was still the best cost-effective processor available.

Updated Buzz Bomber engines along the base, combined with retractable sled tracks on the front, would give it sufficient pursuit speed that their targets would be hard-pressed to outrun them with anything short of a Super Form, and deactivating one side's engines would greatly facilitate turning as well.

If it was going to charge its targets anyway, a spiked ram mounted on the most likely point of contact was only reasonable.

Only a minimum of frame reinforcement was done; these were meant to be destroyed, after all, so not being destroyed in a single hit would be counterproductive.

Might as well give them speech capability, to facilitate reports should one manage to survive long enough. Or to taunt the doctor's enemies, should the mood take them.

If they're going to work for a polar bear, might as well model them after a penguin; sure, there was already a penguin-based design, but redundancy never stopped the doctor, so that was considered irrelevant.

After a brief testing period to ensure these Pengrenades detonated when desired (and ONLY when desired), it submitted the design as a "potentially-useful byproduct" and, whim appeased, turned its attention back to its true project.

--------

Knuckles stomped towards Eggman's arctic base; he had heard that an Emerald- the fox wasn't too clear on whether it was a Chaos Emerald or a fragment of the Master Emerald- was being kept here, and he needed to retrieve it.

"Intruder spotted, dood!" a high-pitched voice abruptly yelled, calling his attention to... a robot penguin wearing a spiked helmet? "Moving to engage, dood!" it added as it dove forward, boosters igniting on the bottom as it started sliding towards him at high speed.

"Hmph, is this it?" Knuckles scoffed before jumping over the spikes and crashing down on its back fist-first.

He was sure this would destroy the flimsy-looking bird; however, he wasn't expecting that to make it explode with enough force to blast him into a nearby snowbank.

He took a moment to shake his head to clear it, only to see more of those penguins sliding towards him. "You gotta be kidding me..." he muttered.
 
Voting is open
Back
Top