The Dawi in Arda (Hiatus)

For someone who just found the quest, can I ask if we have any idea where we are in the LOTR timeline?
Depending on how savvy you are with the general timeline of middle earth there are some clues as to when you are.

To the west and north-west of you are some shattered black castles, undead and orcs. To the east and north-east are humans including bear-skinshifters. There's a dragon in the north and there was a goblin city to the south.

The most recent more specific clues were a great fire on the eastern horizon two years ago and a human army marching north through the east last year. There were also riders in the west who inspected a ruined black castle before going home to the south.

And welcome to the quest!
 
Welcome fellow dawi! We always welcome the Clanless. In a new hold such as this, there's plenty of opportunity, why we're already working on establishing an engineering clan!

We've just settled a grudge against the foul Hargrobi, and stumbled across some serious bad juju still in the mountain.

Our daughter, Karstah, is healthy and happy. Our wife is kind, wise, competent, and a beauty amongst beauties. Our Hold is nearing initial completion. The Hargrobi are wiped out. What lies to east, west, and north has been quiet for a few years, save for the attempted flank by the Hargrobi, and the slaying of some Uzkular. Speaking of the unquiet dead, one of our beardlings has the Blood of Gazul. Another beardling managed to poison some trolls! And in doing so saved his life and the life of his compatriots, another to watch for sure.

I'd grumble, but it's a time for celebration! Break out the good ale!
 
I'm gonna take a gander at when we are timeline wise. That great fire on the horizon is most definitely Smaug, but is it Dale or Lake-Town being torched? My guess is Lake-Town, because of the mention of a human 'army' marching North. I can't think of any major troop movements of Men around this time, so I'd say we are just around the Battle of the Five Armies.

I wonder how the Old World Dawi would react to learning about Mt. Gundabad, it's meaning to the Dwarves, and how the Snow Orcs have overrun. They'll also probably be quite pleased with themselves once they realize their latest territorial acquisition was the largest concentration of goblins outside of Mordor itself.
 
I'm gonna take a gander at when we are timeline wise. That great fire on the horizon is most definitely Smaug, but is it Dale or Lake-Town being torched? My guess is Lake-Town, because of the mention of a human 'army' marching North. I can't think of any major troop movements of Men around this time, so I'd say we are just around the Battle of the Five Armies.

I wonder how the Old World Dawi would react to learning about Mt. Gundabad, it's meaning to the Dwarves, and how the Snow Orcs have overrun. They'll also probably be quite pleased with themselves once they realize their latest territorial acquisition was the largest concentration of goblins outside of Mordor itself.
It was more likely Dale I think. Didn't Bilbo and company pass through our area and get nabbed by Goblin Town? And in the ensuing escape kill the Great Goblin?

The Great Goblin was still alive here until we killed him.
 
[x] Plan: Last leg

Less poking of enemies, a year monitoring and getting our house in order works for me. Being able to cut an underpass to the new hold is pretty OP. If we can roll a decent metal (and go hard in securing/connecting the two holds) we'll be in great shape except for numbers.
 
l dont now but is it possible for the dwarfs to have mistaken the army that was heading north to be the elven army that arrived after smaug. l knowe the locations all out of place but the army would be that far away and might been faster for say elves from lorien?
 
They crossed towards the mountains.
What did they look like? Did they look like a professional army, heavily armored, marched in formation, etc.? Or Did they look like just a large gathering of hodgepodge warriors?

If they were a professional army I'd say they're from Dale, if they weren't I'd say they were the Woodsmen and/or Beornings. Though I'd question what the hell a Dale army was doing in our neck of the woods.
 
What did they look like? Did they look like a professional army, heavily armored, marched in formation, etc.? Or Did they look like just a large gathering of hodgepodge warriors?

If they were a professional army I'd say they're from Dale, if they weren't I'd say they were the Woodsmen and/or Beornings. Though I'd question what the hell a Dale army was doing in our neck of the woods.
Hodgepodge warriors, mostly leathers and furs. Entirely on foot.
 
So if Erebor has just fallen, we are around the 2770ish. Will we join our local cousins in their righteous war against the orks? I would definitely love to see that, just imagine, out of nowhere a brunch of strange dwarfs no one has ever seen appear and are like "is it here where you sign up to kill grenskings?".
 
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Plan: Securing Gains. Starting Writing now.
Adhoc vote count started by Warkeymon on Jan 29, 2022 at 6:18 PM, finished with 60 posts and 18 votes.

  • [X] Plan: Securing Gains
    -[X] Collapse the Minor Tunnels 0/50 (2 Miner)
    --[X] Collapse the Major Southern, Eastern and Western Tunnels as well
    -[X] Fortify a Major Tunnel 0/150 (1 Stonemason, 1 Warsmith, 2 Beardlings)
    --[X] Northern
    -[X] Fortify the Door onto the Pass 0/150 (1 Stonemason, 3 Beardlings)
    -[X] Carve a Road 0/50 (2 Farmer)
    -[X] Significant Hold Fortifications, 218/300. (1 Warsmith, 1 Brewer)
    -[X] Iron Ore Under-Storehall, 62/100. (1 Brewer)
    -[X] Feast for the Hold - Gartrimm & Daungrumm
    -[X] Range Out From the Valley
    --[X] Southern Throng will secure the new Khazad until the fortifications are complete and send some Rangers to scout the Mountain Pass. They shall also in the future keep a contingent within to make sure it stays in our hands
    --[X] Northern and Eastern Throngs shall send their Rangers to determine the outcome of the passing Umgi war host that crossed the River and moved toward the Umgi to our Northeast. Northern Throng will also cover the South Pass for the Southern Throng until they return
    --[X] Western Throng shall send its Rangers to attempt to find the source of the riders that investigated the corrupted castle that came from the south.
    [x] Plan: Last leg
    -[x] Significant Hold Fortifications, 218/300. - 2 Farmer 1 Beardling Dice
    -[x] Armoury 0/50 - North Peak- 2 Stonemason 1 Beardling Dice
    --[x] +Huge, +50 to target
    --[x] +Fortified, +30 to target
    --[x] +Decorated, +10 to target
    -[x] Smelting Hall. 0/120 - North Peak - 1 Warsmith 2 Beardling
    -[x] Storehall. 0/100 - Ale, Under the valley - 1 Brewer 1 Beardling
    -[x] Iron Ore Under-Storehall, 62/100. - 1 Brewer die
    -[x] Training Underhall. 66/80. - 1 Warsmith Die
    -[x] Establish a Major Coal Mine. 3/50 - 1 Miner Die
    -[x] Send out Sniffers. - 1 Miner Die
    -[x] A Feast for the Hold - Gartrimm & Daungrumm
    -[x] Guard one of the Passes - North and south. South to send out forces to secure Goblin town from anything trying to move in to the newly cleared caves.
    -[x] Range Out From the Valley - East to send rangers to investigate the passing of the army
    -[x] Gather Lumber - West throng
    [X] Kazad Urbaz (~Fortified Trading Post)
    [X] Plan: Securing Gain
 
Turn 11 Results
Beyond the Passes
Collapse the Minor Tunnels, 33/50.
(2 Miner Dice.)
4+35-5-5+4 = 33
Now that the Underhold has been made available, the Stonebeards are not meant to be out in the sun. Sun Madness has taken many of the Miner Clan in its grip and the efforts to seal Kazad Urbaz has been greatly delayed. First they wept over the destruction of so many tunnels, then they insisted on probing the tunnels that were going to be sealed and then they had to rush back to the Underhold to quickly mine a little bit more Coal.


Fortify North Tunnel, 239/150. Completed.
(1 Stonemason Die + 1 Warsmith Die + 2 Beardling Dice.)
18+10+9+97+97+8 = 239

As the other tunnels are slowly collapsed, many Dawi move to cap the North Tunnel with a suitable gatehouse. It is slow work, the rough winding path from Karak Drekfut to Kazad Urbaz is some eight miles and hauling tools and cut stone along it is arduous enough. The Longbeards of both your Clan and the Shatterspears take their time erecting the simple structure of the gatehouse, wary of the Troll Caves that lie further down North Tunnel.

What remains of South Throng has occupied Kazad Urbaz and if any Trolls still hide in those caves then they should be slain easily enough but the South Throng is depleted with more than a half of them still in the Healers Hall. The Beardlings however, who have never seen the carnage a Troll Horde can pass over an outpost, are ever-eager workers. They are the ones who raise up the great stone gates on their hinges. They are the ones who carve the towers and staircases beside the gatehouse and flatten the face of the mountain so that it cannot simply be climbed.

North Tunnel Gatehouse completed.


Fortify the Door Onto the Pass, 229/150. Completed.
(1 Stonemason Die + 3 Beardling Dice.)
34+35+55+97+8 = 229
The Shatterspears have taken Beardlings from many Clans into Kazad Urbaz and down through the bloody and burnt ruins to the southern face of the mountain. Where the Peak high above has been lost in the cloud layer, the Pass has revealed itself. The Door Onto the Pass is significantly lower in the mountain than the North Tunnel and is the only known passage between Kazad Urbaz and the world beyond besides North Tunnel.

To fortify the Door is to lay claim to the Pass which looks to have a future as a prosperous trading outpost. The Elders have counselled that the Kazad could also be used to shroud the Karak from travellers and act as a great gatehouse. Fortunately, the Door is already set into the back of a natural cave and so allows a degree of secrecy and security for the workers.

The Shatterspears start with taking apart the Door and having Beardlings burn the bodies that has previously encased it. Work is delayed from time to time as strength is exerted onto the Pass by Rangers but continues all the same throughout the year. The natural cave between the Door and the Pass has been entirely renovated with the rough walls replaced with heavy stone blocks. The Hargrobi wall housing the Door has been demolished and rebuilt with Dawi craftwork and the face of the cave out onto the Pass has been replaced with the traditional stylised gatehouse of the Dawi.

A heavy stone gate with a very thin steel plate inscribed with the helmeted face of a Dawi Warrior stands just out from the skin of the mountain and the gatehouse allows for defenders to fire down the pass to the east and the west.

Door Onto the Pass completed.


Carve a Road, 11/50.
(2 Farmer Dice.)
18-5-5-5+9-5+4 = 11
Karak Drekfut's South Pass and the North Tunnel of Kazad Urbaz are some eight miles of winding rocky mountain passes apart. The Ironploughs have been greatly distracted from their work by feeding the Hold and little of the road between the Karak and the Kazad has been completed.

Elder Garin reports that the ground has been levelled between South Pass and the first of the five peaks the road must wind past to reach North Tunnel but the Farmers haven't yet manage to replace the smoothed out ground with the reinforced slabs needed to allow laden wagons to travel smoothly at speed.



North Peak
Significant Hold Fortifications, 314/300. Completed.
(1 Warsmith Die + 1 Brewer Die.)

23-5+84-5-5+4 = 96
Your Clan and Daungrumm's have worked together with seamless efficiency to raise up the rear gatehouses and replace the temporary support struts with solid and reinforce pillars. From within the Entrance Hall the Dawi of the Hold have the means to collapse the Hold Fortifications upon any invader although a foe that can breach the triple gates of Karak Drekfut is a true danger.

Those heavy stone gates are not easily opened even by teams of Dawi and the slope of North Peak directly over the gates are rife with embankments, towers and low walls from which defenders can fire upon the enemy in the Valley without concern for being fired back upon.

Significant Hold Fortification completed.



The Underhold
Iron Ore Under-Storehall, 93/100.
(1 Brewer Die)
29+2 = 31
The Bronzeplaits have not fared well in the Underhold and continue to make slow progress to see the Iron Ore Under-Storehall completed. Elder Korin has sworn that should you will it, the Clan shall see the Under-Storehall completed in the coming year. But there are grumbles among the Stonebeards that the other Clans have not been respecting the Underhold in their absence.



Runelord Challenge
Master Rune of Balance on North Peak, 4/4 turns completed.
Challenge Level: 20
81
You are out in the Valley when the Rhunrikki strikes the Master Rune of Balance. The whole Valley goes silent and there's a stillness within Valley and Hold. You can see the workers at the gates stop and look up and the Ironploughs in their fields stay their work. The great shape of the Master Rune of Balance glows silver with a brilliant light on the North Peak.

A weight that had stood on your shoulders diminishes and there's a strength to you that you had forgotten. Other Dawi seem to stand a little bit sturdier as well around you. The great glow of the Master Rune might imply that it was more active in its birth than the Rune of Slowness had been and as the Rhunrikki descends from the mountain you move to question him on the state of magic in the surrounding world.

But the Rhunrikki simply shakes his head and mutters. 'I heard a scream.' And then he goes on into the Hold.

Master Rune of Balance completed in North Peak.



Personal Challenge

Feast for the Hold, Success.
Challenge Level: 30.
(Lady Daungrumm + Lord Gartrim)
43+34 = 77
A Grudge has been struck out, a Great Grudge has gained satisfaction and the Hold must celebrate. You and Daungrumm host a great feast to celebrate the victory that has been won over the Hargrobi. The Hold Book of Grudges is placed on a pedestal where the bards usually stand in the Tavern and the Grudge of the Rock Lobbers and the Grudge of Kazad Hargrobi and the Great Grudge of the Time of Woes are spoken aloud in most ancient Khazalid.

Your voice is the voice of the mountain. You are grinding stone, flowing gravel and thundering avalanche. Your audience is an enraptured as the audience of the greatest bards. The White Dwarf himself could tell tales of his endeavours and the Dawi would hear only you. When at last your reciting of Grudges is done the Hold is shook by cheers and then the celebration.

Karstah, now six years old, enjoys the feast greatly. She runs about between the tables, pilfering Ale from watchless Beardlings and climbing over and around Rangers. Those who suffered for this victory are not left out, the celebrations roll across into the Healers Hall and the Matrons brow beat many a drunken Dawi who is fool enough to try and lift the injured from their beds.

The Throng gains Enthusiatic.



The Lorekeepers

Engineers, 2/5 turns completed.
The simplest workings of the Engineers have now been taught to the Beardlings. The Crossbows of the Quarrellers and Rangers are the first of Morgrim's gifts to the Dawi and so they are the first complete design that the Beardlings are trained to create. With the basic skills of working wood, metal and rope the Beardlings have the right fundamentals to make steady progress and soon complete their course on Crossbow making.



The Throng
Guard Kazad Urbaz

The Southerly Throng has been tasked with guarding Kazad Urbaz. There are creatures of dark nature in that mountain and servants of the enemy as well. With work crews working through the edges of the Kazad the Throng is spread thin, especially with so many of their number in the Healers Hall after the conquest.

They split into three groups, the North Tunnel is watched by one and the other keeps the Door Onto the Pass while the Deadeye and his Rangers venture between the two and a short way beyond. The Rangers were most healthy of any party for they had enjoyed the Deadeye's great skill at ambushing Grobi during the battle.

There comes upon Kazad Urbaz no danger and the Rangers patrol some of the Pass. The Hargrobi leave tracks into the mountains on the far side but disappear quickly into the rocks, no travellers make use of the pass in either direction, but the Rangers bring tell of Giants. One week a thunderstorm rolled over the pass and amongst the peaks to the south there strode towers more Titan perhaps than Giant.


Range Beyond North and East Pass

The Rangers of the Northerly Throng journey north through the mountains. They weave through rocky ground and past the Urk Mountains that descend into the west. The roaring of a distant Dragon sounds from the far north when they stop in the high mountains and look down on the Umgi to the east.

Their stone castle is broken open, the shell has cracked, and the masonry has been cast a great distance down their hill. Blackened ruins run through the city and a line of scorched ground continues south and east towards the horizon. On the ground beneath the broken castle is a warhost of the Umgi. Banners count in the hundreds and the tents in the thousands.

The horsemen who dwelt here are most numerous and fly dark green banners marked with golden threads or red. But the warhost that came from the East is camped with them. They look perhaps something taller than the first sort of Umgi and they wield mostly Az. Their banners are a paler green and threaded with browns both light and dark.

Meanwhile the Easterly Throng has descended the East Pass and worked slowly through the foothills to the north. In some places they cross the worn wooden bridges of the Umgi and in others they ford the mountain streams that feed the Great River. Eventually the siring rivers of the Great River must be crossed. For a land that has been recently traversed by a warhost, this crucial crossing is entirely unwatched, and the Rangers make the crossing unseen.

Their journey has been alongside a terrible shadow, however. Across the Great River they can see a burn scar in the woods that has woven back and forth. Some of the land is blackened and in other places the forest has grown back with saplings feeding on the ash of their fathers.

The Rangers soon come to lay upon the long grasses of the horsemen having bypassed their fortified wooden towns and rounded the last hill before the Umgi castle. The warhost stretches on for a great distance and the Rangers can watch as a funeral procession seems to travel through the Umgi. There is a silence amongst the Umgi although birds yet sing. Overhead a Great Eagle swoops down over the castle and an Umgi descends from its back. He is clad in steel armour that rests comfortably over a leather underlayer and the Umgi horsemen kneel to him. The Great Eagle flies away with great haste.

The Umgi King ascends into the castle and the camp returns to its wait. The Rangers watch for a few days, but the Dragon is growing slowly closer, and their rations are growing slowly thinner. They return their own ways to Karak Drekfut.


Range Beyond West Pass
Elder Urtain and the Rangers of the Westerly Throng travel through South Pass and Kazad Urbaz to make use of the Door Onto the Pass. They walk it into the west and follow as it gently slopes and turns southwards. The Pass turns to road and tightens as it begins to twist carefully along the wall of a great gorge. The Rangers descend the wall of the gorge, and the Elder looks down upon the river that carves through the rock of the low mountains and rushes away to the west.

And also looks down on a marvellous city of great grace and beauty that sits on the far side of the river, connected to the road by a narrow white bridge. The city rises up the far wall of the gorge and is rife with orchards and elegant towers. The Elder calls his Rangers to halt and curses Elgak Magics. Was he so young that he could not see that which stood so clearly before him! Woe upon the Elgi, had they not struck low his kin and shattered their might in the War of Vengeance then he might have had a Runesmith in his host. He might have had a nose that could know the presence of such magics as distracted the eye and shrouded the city.

The Elgi have seen the Rangers, how could they not have for the Rangers are all stood clear against a wall opposite the watchers that guard the city. The Elgi are many things, but they are not watchless. The Rangers retreat back up the gorge and away from the Elgi. Elder Urtain watches as a small band of riders cross the bridge and the Rangers form up behind rocks and level crossbows. The Elgi clearly change their mind about charging up the narrow road against you. Faithless creatures and cowards.

The Elder and his Rangers work back up the Pass and into Kazad Urbaz through the newly built Door Onto the Pass. You hear counsel from the Elders who discuss where there could possibly be Hargrobi and Elgi at once. But the signs grow ever clearer as time marches on. You are not in any known place. The Lord of Change who cast you here has cast you further than you dare mourn. The questions that stand swirl through your mind.

Have you been cast through great space to a land beyond the world your Ancestors walked, or have you been cast through the treacheries of Time to a land ancient or perhaps distantly young? And are these Elgi native to this land or were they cast here too by some plot of the Plotter?
 
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Structures of Kazad Urbaz
Structures of Kazad Urbaz
Decorated Road to Karak Drekfut
A carven road was cut through the mountain heights between South Pass and North Tunnel and then stone slabs was lain over the marked out ground. Now a perfectly smooth road capable of bearing heavily laden wagons runs between Karak Drekfut and Kazad Urbaz. There are plinths on either side of the road where it moves through paths that carry statues of Dawi Warriors facing towards Kazad Urbaz and where the road cuts close to mountains the slope has been smoothed and a great image of the Old Holds has been cut.

North Tunnel Gatehouse
The North Tunnel faces Karak Drekfut and is the only route from the surface of the Peak down into the mountain of Kazad Urbaz. A heavy stone gate has been set between two towers and a ring of stonework around the base of the Peak has been flattened to prevent the Peak from being climbed from the outside.

Door Onto the Pass
The other entryway to Kazad Urbaz has been sealed. Once a Hargrobi means of harassing the Pass, the Door Onto the Pass has been replaced with a traditional stylised Dawi gatehouse from which the Throng can project strength.

Ironbeard Station
It looks like just the wall of the great cavern, but there amongst the lowest ruins of the city is a hidden door. Behind it are the beds and weapon lockers of a group of Ironbeards who patrol the deepest tunnels and ways of Kazad Urbaz and strike low any creature as dares to try and ascend.

Decorated Market Hall
The ways to the Market Hall from both the North Tunnel and the Door Onto the Pass have been smoothed out. The basic shape of the Market Hall has been built, with great columns and arches supporting it within the cavern city of Kazad Urbaz. An embankment around the edge will allow watchers to keep an eye out for thieves and disturbances and a dais at the rear will host the Reckoners. Cellars and stalls have been built in the Market Hall so that merchants will have the space to store and sell and the Noldor have worked the wall of the Hall to make it seem that rather than under the mountain you are instead amongst rolling hills and scattered trees.

Fortified and Decorated Guest Residences
A network of halls and rooms behind the Door, the Guest Residences have plenty of space to hold foreigners when they come and are being used by South Throng while deployed to Kazad Urbaz in the meantime. There's a gateway that can be sealed in either direction and every suite of rooms has its own intricately carven lock, the seventeen key rings of which are hidden about the Deadeye's person. Statues of local Umgi and Quendi figures of history and legend have been set into place by the Noldor, who also spent some considerable time softening the stone beds that apparently non-Dawi find uncomfortable.

Uncompleted Fortified and Decorated Barracks
Across the way from the Guest Residences work has begun on the Barracks. A set of heavy gates hosts a Guardhall to watch over the entry into the Guest Residences and the tunnel behind the Door.
 
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