True. Will do.Can we squeeze a feast into a plan? Clan Leadbeard should be celebrated for their work and sufferings. And the Hold has made major strides. Totally worth a feast, imo.
True. Will do.Can we squeeze a feast into a plan? Clan Leadbeard should be celebrated for their work and sufferings. And the Hold has made major strides. Totally worth a feast, imo.
Good name. Also added a line about the Southern Throng scouting the High Pass.[X] Plan: Securing Gains
I like both plans, but I think securing...
[X] Kazad Urbaz (~Fortified Trading Post)
is a good call. It had what looked like a nice pass, and if we can keep our proper hold secret while doing diplomacy and trade from the former Hargrobi stronghold we can conserve our strength.
The rangers that range out to investigate should know about it, and if feasible make their return routes through Kazad Urbaz to help throw off anybody following them.
Sure, I don't mind editing my plan.@Jreengus I like both plan but having stuff to trade first is foundamental, even before having a trade place, can you edit your plan by sending the sothern trongh to stand guard in the town, keeping in numerous group to avoid the spider, if the Noldor come up and see dwarf patrolling the place they will probably get the message anyway.
I will note that I'm not planning on making it a trade post anytime soon. Certainly not before the Hold is finished and filled out. I just feels that the sooner we fortify it the better if for no other reason than to prevent other factions or nasties from moving in.I would say it did go quite well given the rolls, but the spawn of Ungoliant worries me, it probably was the tingh giving the dark will buff, it should be either killed or confirmed gone before we consider opening the place as a trade stop.
The gigant fish monster really sounded like an oversized evil Muskipper, @Warkeymon was it?
(of course in-universe was a nameless thing).
@Jreengus I like both plan but having stuff to trade first is foundamental, even before having a trade place, can you edit your plan by sending the sothern trongh to stand guard in the town, keeping in numerous group to avoid the spider, if the Noldor come up and see dwarf patrolling the place they will probably get the message anyway.
It's not like they have stuff to do, the south pass leads there so as long as we can keep the town we should be fine.
The town description sounds more like the film one not the book, so this makes the gigant goat more likely.
[X] Kazad Urbaz (~Fortified Trading Post)
Skitzy I really did not think about the benefit of hiding our hold and still getting trade and diplomacy done here, good catch.
Kill count for South Pass is about 3600, for West Pass its about 5400, in the two battles in the Tunnels its about 6900, the Deadeye and his Rangers reckon they got about 2900 and then the final crush was about 7000.@Warkeymon, about how many goblins from Goblin Town have we killed total between when they attacked us and us attacking them?
I don't feel like it could be more than 20,000. When Deadeye first scouted out Goblin Town he said there were probably tens if not hundreds of thousands based on his experience. Is anyone in the Hold finding it odd just how few there actually were? By Warhammer standards anyway.
I was watching a video on Nameless Things and the origin of the Watcher in the Water when I was designing it. But now that I've seen a photo of a mudskipper I have to admit it is a lot like a big evil mudskipper.The gigant fish monster really sounded like an oversized evil Muskipper, @Warkeymon was it?
(of course in-universe was a nameless thing).
if the magic goes from the world as it eventually will i think our dawi will stay as they were made by the old ones and i doubt they would let such a flaw be there
also, rune-craft takes the magic of the world, so even if the planet loses the magic the runes will use the energy of the world itself to fuel their power. Let's also not mention that they are defined by the sea of souls...which is kind of different than what LOTR magic uses most of the time.
*whistle* so, at max, around 30,000 Goblins in the Town before we showed up. With 25,800 dead on their side and 71 total on ours that's a K/D of 363.3 to 1. Hot damn.Kill count for South Pass is about 3600, for West Pass its about 5400, in the two battles in the Tunnels its about 6900, the Deadeye and his Rangers reckon they got about 2900 and then the final crush was about 7000.
That comes to total casualties of 25800 ish for the Hargrobi in the whole war.
The discovery of the Door onto the Pass and the fact that you know the city had some warning before you could get in; leads the Hold to imagine that at least a few thousand escaped while you were being held back in the Tunnels. Its not unheard of for Greenskins to choose the option of A Better Fight Anotha Day. But it is odd that they would choose that strategy when you're in their home territory and should have been even more massively outnumbered.
I was watching a video on Nameless Things and the origin of the Watcher in the Water when I was designing it. But now that I've seen a photo of a mudskipper I have to admit it is a lot like a big evil mudskipper.
Yes, I've amended that task to be a Hallway between any two areas of the Karak.Can we connect to the other peaks through the central Valley? It seems neater that way.
I'm hoping the realization that they're in a new world will have the birthrate pick up.The movie version of the goblin town would be an awesome place for a Dawi hold comparable to the great holds of the golden age. Not that we can make much use of it right now. Depending on how far we are in the past, that might change. Otherwise our population won't grow large enough to colonize it properly. Then again, our population might experience a boom not seen since the golden age due to a lack of chaos gods and other enemies on that scale for a few decades (hopefully centuries).
An outpost might be the only thing we will be capable of placing there. Unless we take in those refugees from Erebor (depends on the timeline). That might result in Khazad-Dum 2.0.
I'm surprised the Dawi haven't discovered that they are no
longer in their original world after all the time that has passed.
I'd have presumed a Dawi with some skill in astronomy (presumably a ranger for navigation)
would have noticed that the stars & other celestial objects are misaligned from where they should be if this world was Mallus.