[X] Plan Blahblahblah PLASMA RIFLE
-[X] Echo Base - 2D, 20R
-[X] Enigma Site - 1D, 1 FreeD, 40R
-[X] Acquiring Factories - 2D, 20R
-[X] PR Campaigns
--[X] North America - 3D, 30R
--[X] Europe - 1D, 10R
-[X] Alien Weapons - 4D, 160R
-[X] Next-Gen IFV Development - 3D, 60R
-[X] Anti-UFO Interceptor Development - 1D, 25R
-[X] Rapid Global Transport Development - 2D, 40R
-[X] Strategic Planning - 3D, 15R
Total 420 resources; Each investment is calibrated to have enough dice to go slightly over 50% success rate on average.
Echo Base because the Chinese asked for it nicely.
Enigma Site to keep the alien tech salvage train rolling and because the aliens are going to keep hitting it, likely.
Acquiring factories because we don't have anything else to do with industrial dice right now; to conserve resources a little, I limit it to two dice.
PR Campaigns: both North America and Europe need a little "messaging" so they give us more money.
Alien Weapons: because we want better guns, and human tech is ridiculously expensive. I know, I know, it's not actually going to lead to plasma guns.
Anti-UFO interceptor and rapid global transport because the director said so. Anti-UFO interceptor basically guaranteed to finish with one die, rapid global transport is a little overkill but I'd rather finish it up sooner rather than later.
Strategic Planning to increase dice effectiveness.
Bonus points if you can name the game where the plan title comes from; it's a little obscure but on topic.
[] New-Gen MTB Development
Pretty sure that should be "MBT".