The INDEX Initiative: Not!XCOM Planquest

[X] Giving Ground support Some Good Equipment
 
Honwsly my biggest (and only real problem) with plan lazers is the one dice on security review. Especially with what happened the last 5 times we tried (only 1 of 5 reviews was successful) only using one dice on those reviews.
 
I am thinking of switching out the lone security review dice for a Contact External Manufacturers (Huntress) since we dont start paying it until next turn. The lone dice does make it iffy for success, but I want the Finishing Touches action more to help get Alpha and Spartan done.
 
It eats resources, which have been a "limiting reagent" for us in the past more than dice; and I don't think our income has grown that much. So I'm not sure about it, but it probably won't be a disaster to do that.
 
Well to present the opposing view, we do need to kick the fleet out relatively quickly and boats have a long build time after the block is finished which can be trouble when you need boats now rather then months or years down the line (just ask the GDI plan questers about that particular brand of pain.) so having a boost to the progress for the Huntress could be a good thing in spite of the loss of resources.
 
Security Review-wise, are we good for a turn to not do it while we get more equipment out? We definitely need to keep doing it next turn, but one turn seems like we could roll the dice.

In terms of expanding our Resource income, we only have expanding the council and making our member nations happier. I wish we could sell some of our excess vehicle production once we reach the higher stages of the factory actions.
 
Security Review-wise, are we good for a turn to not do it while we get more equipment out? We definitely need to keep doing it next turn, but one turn seems like we could roll the dice.
The oldest security review was infrastructure in Q1 2017 so I think we can go a turn without any major explosions.

In terms of expanding our Resource income, we only have expanding the council and making our member nations happier. I wish we could sell some of our excess vehicle production once we reach the higher stages of the factory actions.
There is INDEX Initiative Negotiations as well.
 
Q2 2018 Voting Closed
The vote is now closed.
Adhoc vote count started by Oshha on May 16, 2022 at 6:42 AM, finished with 35 posts and 18 votes.

  • [x] Go for Global reach and Laser
    - [X] Infrastructure (3 dice - 30R)
    --[X] Foxtrot Base (Stage 2) - 3 Dice - S2:97%, S3:1%
    - [X] Industry (4 dice - 60R)
    --[X] Chariot IFV Factories (Stage 1 Delta Base) - 2 Dice - 76%
    --[X] Hawk Attack Helicopter Factories (Stage 1 Delta Base) - 2 Dice - 76%
    - [X] Services (1/4 dice - 20R)
    --[X] Warsaw Reconstruction (Stage 3) - 1 Die - 0%
    - [X] Research (4 dice + Free- 200R)
    --[X] Vehicular Laser Weaponry - 3 Dice - 66%
    --[X] Alien Computers - 2 Dice - 84%
    - [X] Military (6/6 dice - 110R)
    --[X] Chariot IFV Deployment (Stage 1 Frontline Units) 1 Dice- 0%
    --[X] Spartan MBT Deployment (Stage 1 Frontline Units) - 1 Dice - 15%
    --[X] Huntress-class Light Carrier Deployment (Stage 1 Block I) (+25PPT)- 2 Dice - 100%
    --[X] Signal Interceptor Deployment (Stage 6 Alpha Base) - 1 Dice - 84%
    --[X] Hawk Attack Helicopter Deployment (Stage 1 Frontline Units) 1 Dice- - 15%
    - [X] Admin (3/3 Dice - 10R)
    --[X] Security Review (Infrastructure) - 1 Dice
    --[X] Finishing Touches (Alpha Base) - 1 Dice
    --[X] Finishing Touches Spartan MBT Factories (Stage 1 Delta Base) - 1 Dice
    [X] Giving Ground support Some Good Equipment
    -[X] Foxtrot Base (Stage 2) 2 D 20 R
    -[X] Enigma Site (Stage 4) 1 D 10 R
    -[X] Stockpile Raw Materials (Phase 2) 1 D 5 R
    -[X] Spartan MBT Factories (Stage 1 Delta Base) 1 D 15 R
    -[X] Chariot IFV Factories (Stage 1 Delta Base) 2 D 30 R
    -[X] Boost Recruitment Efforts (Phase 1) 3 D 30 R
    -[X] Warsaw Reconstruction (Stage 3) 1 D 20 R
    -[X] Vehicular Laser Weaponry 2+1 Free D 120 R
    -[X] Alien Computers 2 D 80 R
    -[X] Chariot IFV Deployment (Stage 1 Frontline Units) 2D 30R
    -[X] Spartan MBT Deployment (Stage 1 Frontline Units) 1D 20 R
    -[X] Sentry-class Frigate Deployment (Stage 4 Block IV) (+50 Progress Per Turn) 1 D 20 R
    -[X] Huntress-class Light Carrier Deployment (Stage 1 Block I) (+25 Progress Per Turn) 1 D 30 R
    -[X] Signal Interceptor Deployment (Stage 6 Alpha Base) 1 D 15 R
    -[X] Security Review (Military) (Cannot choose Research until Q3 2018) 2 D
    -[X] Finishing Touches
    --[X] Alpha Base (Stage 3) 1 D 5 R
    [X]Plan Heavy Metal Outsourcing
    -[X] Infrastructure (3/3 Dice) [30 Resources]
    --[X]Alpha Base (Stage 3) (194/200)
    ---[X] 1 Dice [10 Resources]
    --[X] Delta Base (Stage 4) (71/300)
    ---[X] 2 Dice (20 Resources)
    -[X] Industry (3/4 Dice) [45 Resources]
    --[X]Spartan MBT Factories (Stage 1 Delta Base) (101/120)
    ---[X] 1 Dice (15 Resources)
    --[X] Chariot IFV Factories (Stage 1 Delta Base) (0/120)
    --[X]Hawk Attack Helicopter Factories (Stage 1 Delta Base) (0/120)
    -[X] Services (2/4 Dice) [40 Resources]
    --[X] Warsaw Reconstruction (Stage 3) (35/275)
    ---[X] 2 Dice (40 Resources)
    -[X]Research (4/4 Dice+1 Free Dice) [200 Resources]
    --[X]Vehicular Laser Weaponry (284/500)
    ---[X] 2 Dice + 1 Free Dice (120 Resources)
    --[X]Alien Computers (336/450)
    ---[X] 2 Dice (80 Resources)
    -[X] Military (6/6 Dice) [ 110 Resources]
    -[X] Administration (3/3 Dice)
    --[X] Contact External Manufacturers
    ---[X] Spartan MBT
    ----[X] 1 Dice
    ---[X] Chariot IFV
    ---[X] Hawk Attack Helicopter
Oshha threw 3 100-faced dice. Reason: Foxtrot Base Total: 133
26 26 34 34 73 73
Oshha threw 2 100-faced dice. Reason: Chariot Factories Total: 82
5 5 77 77
Oshha threw 2 100-faced dice. Reason: Hawk Factories Total: 65
15 15 50 50
Oshha threw 1 100-faced dice. Reason: Warsaw Reconstruction Total: 37
37 37
Oshha threw 3 100-faced dice. Reason: Vehicle Lasers Total: 174
15 15 89 89 70 70
Oshha threw 2 100-faced dice. Reason: Alien Computers Total: 78
37 37 41 41
Oshha threw 1 100-faced dice. Reason: Chariot Deployment Total: 19
19 19
Oshha threw 1 100-faced dice. Reason: Spartan Deployment Total: 57
57 57
Oshha threw 2 100-faced dice. Reason: Huntress Deployment Total: 52
11 11 41 41
Oshha threw 1 100-faced dice. Reason: Hawk Deployment Total: 98
98 98
Oshha threw 1 100-faced dice. Reason: Signal Interceptor Total: 56
56 56
Oshha threw 1 100-faced dice. Reason: Security Review (Infra) Total: 93
93 93
 
Math Post
Foxtrot Base (Stage 2) = 226/150 76/200
Chariot IFV Factories (Stage 1 Delta Base) = 132/120 12/120
Hawk Attack Helicopter Factories (Stage 1 Delta Base) = 115/120
Warsaw Reconstruction (Stage 3) = 92/275

Vehicular Laser Weaponry = 545/500
Alien Computers = 472/450

Chariot IFV Deployment (Stage 1 Frontline Units) = 34/120
Spartan MBT Deployment (Stage 1 Frontline Units) = 72/100

Huntress-class Light Carrier Deployment (Stage 1 Block I) = 253/200 53/200
Hawk Attack Helicopter Deployment (Stage 1 Frontline Units) = 113/100 13/100
Signal Interceptor Deployment (Stage 6 Alpha Base) = 90/50
Security Review (Infrastructure) = 108 (DC???)
Finishing Touches (Alpha Base) = Autopass
Finishing Touches Spartan MBT Factories (Stage 1 Delta Base) = Autopass
 
Now that we completed conputers and vehicle mounted lasers I'd say we go into power armor and batteries. One major resaons why exo skeletons have been infeasible is lack a sufficent battery system to power a human sized frame. The alien batteries should help help greatly and getting it down towards somthing more viable. Also the batteries should be good for railguns as well, due to better compactors and all that.
 
This turn's rolls went well. Really glad on the security review and Hawk deployment 1 for rolling so well.

Research-wise I am split on alien batteries and alien engines, batteries would potentially help along our human research trees and engines would help us in the air fight hopefully. Human tech- we should do Handheld Lasers first as they are easier to do and our foot infantry could use the boost.

I do want to try and get Index Initiative negotiations started this year, so we have to bump up our PS for that. 3-4 more dice for Warsaw 3 for +2 PS, 6-7 dice Engima 4 for 2 PS, 7-8 dice for Handheld lasers for +1 PS are what we can shoot for by end of 2018 on top of our current +4 net PS income.
 
Maybe batteries and handheld lasers at the same time and hope the batteries give us a discount on exoskeletons which we do right after? We could also have unlocked something else too that'll seem more urgent.
 
This turn's rolls went well. Really glad on the security review and Hawk deployment 1 for rolling so well.

Research-wise I am split on alien batteries and alien engines, batteries would potentially help along our human research trees and engines would help us in the air fight hopefully. Human tech- we should do Handheld Lasers first as they are easier to do and our foot infantry could use the boost.

I do want to try and get Index Initiative negotiations started this year, so we have to bump up our PS for that. 3-4 more dice for Warsaw 3 for +2 PS, 6-7 dice Engima 4 for 2 PS, 7-8 dice for Handheld lasers for +1 PS are what we can shoot for by end of 2018 on top of our current +4 net PS income.

Would those engines even work without the batteries? They proabably need a lot more juice than the ones we have right now
 
Q2 2018 Results

Q2 2018 Results

Compared to the last few months, this quarter has been a hotspot for alien activity with no less than five UFOs being sighted over the past three months.

The first is a D-Class over the sea with the closest country being Argentina, but far enough off-shore that it is more ocean than coastline. A pair of Defender Jet-Interceptors engage the alien spacecraft in a bloody battle. One of the Defenders is lost along with its pilot, but the second is able to bring down the UFO before returning to Bravo Base.

The second and third UFOs are spotted at the same time, in May near Lake Baikal in Russia. Both of them are A-Class UFOs and accordingly, a squadron of interceptors engages and shoots down both without any major difficulty.

The fourth UFO arrives in late May, on the outskirts of Shiraz in Iran. Another A-Class, interceptors from Charlie Base swiftly bring it down before any damage can be done to the city.

Unfortunately, the fifth UFO of the quarter causes significantly more trouble. A massive alien spaceship, easily three times the size of one of the alien battleships, decloaks over Moscow. To the surprise, horror and anger of the INDEX Initiative, the Russian Prime Minister renounces his country's membership in the INDEX Initiative and declares friendship with the alien invaders. He claimed the conflict was caused by misunderstandings and only continues because of unprovoked hostilities committed by INDEX.

Director Ambrosius attempted to have fighters equipped with nuclear warheads engage the alien supership, but was overruled by the INDEX Council, who while incensed over the betrayal of Russia, had little desire to escalate to such levels right now.

In response to Russia defecting from INDEX to the aliens, both Finland and Ukraine have declared their desire to join the INDEX Initiative.

[] Support Finland's application. (-8 PS)
[] Do not support Finland's application.

[] Support Ukraine's application. (-8 PS)
[] Do not support Ukraine's application.

Council Members
Argentina = Strong Support (+15 Resources, +1 to Dice Rolls)
Australia = Mild Support (+24 Resources)
Brazil = Strong Support (+23 Resources, +1 to Dice Rolls)
Canada = Strong Support (+30 Resources, +1 to Dice Rolls)
China = Strong Support (+45 Resources)
Egypt = Full Support (+9 Resources, +2 to Dice Rolls, +1 PS per turn, +5 Progress to Charlie Base per turn)
France = Neutral (+20 Resources)
Germany = Neutral (+20 Resources)
India = Mild Support (+24 Resources)
Japan = Mild Support (+24 Resources)
Mexico = Full Support (+36 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Fuel per turn)
Nigeria = Full Support (+18 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Logistics per turn)
Poland = Full Support (+27 Resources, +2 to Dice Rolls, +1 PS per turn, +10 Progress to Defender Jet-Interceptor Factories per turn)
South Africa = Strong Support (+7 Resources, +1 to Dice Rolls)
South Korea = Mild Support (+24 Resources)
Turkey = Strong Support (+30 Resources, +1 to Dice Rolls)
United Kingdom = Strong Support (+30 Resources, +1 to Dice Rolls)
United States = Strong Opposition (+12 Resources, -1 to Dice Rolls)

Stats
Resources (R): 412 + 23 in reserve. (+10 per turn) (-10 per turn)
Political Support (PS): 49 (-1 per turn) (+5 per turn)
Free Dice: 1

Basing: Overwhelming Surpluses (+53)
Logistics: Moderate Surpluses (+6) (+1 per turn)
Manpower: Massive Reserves (+22) (+1 per turn)
Gear: Major Surpluses (+12)
Fuel: Major Surpluses (+7) (+1 per turn)
Medical: Massive Surpluses (+12)
Supplies: Moderate Surpluses (+9)
Salvage: Overwhelming Surpluses (+50)

Infrastructure (3 Dice): +20

[-] Foxtrot Base (Stage 2)
Located in the Australian Outback, Foxtrot Base will be the centre of INDEX operations in Oceania. Relatively isolated, Foxtrot Base is intended to be a training site and unofficial HQ of the rapid response teams.
(226/150, 10 Resources per Die) (+4 Basing)
(76/200, 10 Resources per Die) (+5 Basing, +1 to SpecOps Division Dice)

Work on Foxtrot Base begins once more, with no additional construction having taken place since the INDEX base was originally built back in late 2015. The basic base facilities are expanded to allow for a full-sized base and as June comes to an end, the work for a second expansion has already begun.

Industry (4 Dice): +25

[-] Chariot IFV Factories (Stage 1 Delta Base)
A series of Chariot IFV factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(132/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 12/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)

While work on the Spartan MBT factory concludes at Delta Base this quarter, construction on a Chariot IFV factory begins at the same INDEX site. Using part of work put into place for the tank factory, the Chariot production line is up and running by the end of the quarter, increasing the rate of deployment for the Chariot IFV.

[-] Hawk Attack Helicopter Factories (Stage 1 Delta Base)
A series of Hawk Attack Helicopter factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(115/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)

Just as happened with its ground-based compatriots, a factory for the Hawk Attack Helicopter begins construction at Delta Base to provide INDEX with an internal supply of Hawks and spare parts for it. Unfortunately, the factory isn't quite ready for service as the year hits the halfway point with a small bit of work still left to finish before it can be brought online.

Services (4 Dice): +20

[-] Warsaw Reconstruction (Stage 3)
Though the attack was ultimately defeated, the aliens did do substantial damage to the Polish capital. While others such as the Polish government will be involved in the reconstruction efforts, INDEX can do its part to help Warsaw recover from the alien attack.
(92/275, 20 Resources per Die) (+2 PS)

INDEX continues to help with the reconstruction of Warsaw and by this point, the majority of the damage done by the alien attack has been repaired, enough that the Polish capital is effectively back to normal.

Research (4 Dice): +29

[-] Vehicular Laser Weaponry
With the breakthrough with functional laser weapons, INDEX can now design laser weapons to put on its vehicles. While more weapons may be invented in the future, for now, INDEX merely desires a laser cannon to put on its interceptors, warships and ground vehicles.
(545/500, 40 Resources per Die) (+1 PS)

After several months of research, the scientists of INDEX have finally come up with a laser weapon to be mounted on the vehicles used by INDEX. While not overly impressive, it has acceptable damage output between its rate of fire and destruction caused by each shot. While it is still ammo limited, the battery of the laser can hold enough power for a substantial number of shots, ranging from eighty to a hundred.

Unfortunately, it isn't a simple matter of slapping these lasers onto existing vehicles and calling it a day. INDEX will need to do refit deployments to roll out the new laser weapons and before it can do that, INDEX will need to develop those refits.

[-] Alien Computers
The alien computers aboard the crashed UFO at Enigma Site are completely intact. While INDEX doesn't currently know how to access or operate them, it can study them to learn such knowledge and possibly figure out ways to upgrade their own computers.
(472/450, 40 Resources per Die) (-3 Salvage)

In addition to designing a laser weapon, the researchers of INDEX have finished figuring out how to use the captured alien computers. While still far from having mastery of them, INDEX has the knowledge to unlock them and operate them with a limited set of basic commands. Unfortunately, more advanced usage of the alien computers or figuring out the data aboard them would require an understanding of the alien language.

Military (6 Dice): +15

[-] Chariot IFV Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the Chariot IFV will help provide its infantry forces with some armoured firepower to support any engagements fought on foot.
(34/120, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

Unfortunately, part of the initial shipment includes key parts from Russia and their recent withdrawal from the INDEX Initiative has disrupted the initial effort to deploy the new Chariot Infantry Fighting Vehicle amongst INDEX's ranks. While things have been changed to avoid further disruptions, little progress has been made this quarter in the Chariot deployment.

[-] Spartan MBT Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the Spartan MBT will help provide its infantry forces with heavy armoured firepower to support any engagements fought on foot and to engage any vehicles that the aliens may deploy.
(72/100, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

The rollout of the Spartan Main Battle Tank goes more smoothly with the shipments going on schedule and the various active formations of INDEX have been receiving their new tanks without issue. By the end of the quarter, the Spartan has been deployed to the majority of frontline units.

[-] Huntress-class Light Carrier Deployment (Stage 1 Block I) (+25 Progress Per Turn)
The Huntress-class Light Carrier won't be engaging enemy forces directly, but by acting as a mobile base for some of INDEX's aircraft, warships of this type will allow INDEX to react quicker to alien incursions.
(253/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Block II 53/200, 30 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

With the majority of the planned Sentry-class Frigates under construction, focus shifts to the Huntress-class Light Carrier. A substantial amount of progress takes place this quarter with the first block of Huntresses being expected to finish in 2020 while work begins on the second planned block of light carriers.

[-] Hawk Attack Helicopter Deployment (Stage 1 Frontline Units)
While there hasn't been much ground combat so far, equipping INDEX with the Hawk Attack Helicopter will help provide its ground forces with sufficient air support that its current interceptors will struggle to provide.
(113/100, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Reserve Units, 13/100, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

The deployment of the Hawk Attack Helicopter goes extremely well and by the end of the quarter, it is well ahead of initial expectations. As July begins to roll around, all of the combat units have been assigned Hawk Attack Helicopters and INDEX is beginning to stockpile its reserves.

[-] Signal Interceptor Deployment (Stage 6 Alpha Base)
With the signal interceptor having finished development, it is just a matter of deploying it to each INDEX base.
(90/50, 15 Resources per Die)

The last signal interceptor is installed at Alpha Base, giving INDEX full coverage across all of its bases.

Administration (3 Dice): +15

[-] Security Review (Infrastructure) (Cannot choose Research until Q3 2018)
Whether it be from a terrestrial or extraterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(108) (DC???)

The security sweep of the Infrastructure Division sees the Security Division uncovering an uncomfortable amount of infiltrators amongst the construction workers. None of them remain as June comes to an end.

[-] Finishing Touches
Sometimes all that is needed is a bit of dedicated administrative capacity and a small infusion of extra budget to bring a project to fruition instead of another full round of funding and attention.
(Requires one die & 5R) (Completes one non-RnD project with equal or less progress points than the dice bonus remaining)
-[-] Alpha Base (Stage 3)
Located in the middle of Kansas in the United States, Alpha Base will be the centre of INDEX operations in North America. Alpha Base is planned to have substantial airpower and air-based logistical facilities to make up for a lack of sea access.
(200/200, 10 Resources per Die) (+5 Basing, +1 to Aerial Division Dice)

With a small infusion of funding, the third stage of Alpha Base is completed, enhancing the overall aerial capabilities of INDEX.

[-] Finishing Touches
Sometimes all that is needed is a bit of dedicated administrative capacity and a small infusion of extra budget to bring a project to fruition instead of another full round of funding and attention.
(Requires one die & 5R) (Completes one non-RnD project with equal or less progress points than the dice bonus remaining)
-[-] Spartan MBT Factories (Stage 1 Delta Base)
A series of Spartan MBT factories located at various INDEX bases will let INDEX produce more of the vehicle in-house in addition to providing a supply of internally sourced spare parts for maintenance and repair work.
(120/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)

The construction of the Spartan MBT factory that started during the first months of the year concludes by the halfway point in the year.

***​

For those wondering, Russia leaving was due to a mixture of things, including some beyond your control such as a random event roll. Beyond that, I don't have too much to say here except congratulations on getting your first laser weapon.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel free to ask questions for more details and information.
 
Even in another universe they're still a pain in our ass.

I would suggest supporting Finland, that place has a metric shit ton of bunkers, lots of soldiers and other helpful things.
 
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