The INDEX Initiative: Not!XCOM Planquest

@Oshha With the Signal Interceptor Deployment options, does the overflow for each stage go directly to the next stage (and base)? Or does it just go to waste?
 
Echo and Foxtrot seem like reasonable choices. Echo accelerates our research and Foxtrot trains the rapid response teams that are supposed to go on the Blackwings.
 
I'm going to update the percentages and the change to the defenders progress
requirement later when I get home from work

[X] Plan Ignore The Orangutang In The Corner
Infrastructure (3/3 Dice) Resources Spent: 40
-[X] Bravo Base (Phase 2) 3 dice + 1 free die 40R 99% (31% phase 3)
(51/150, 10 Resources per Die) (+4 Basing)
Industry (4/4 Dice) Resources Spent: 20
-[X] Stockpile Fuel Reserves (Phase 3) 3 dice 15R 99%
(17/100, 5 Resources per Die) (+2 Fuel, -1 Basing)
-[X] Stockpile Raw Materials (Phase 1) 1 die 5R 100%
(85/100, 5 Resources per Die) (+2 Logistics, -1 Basing)
Services (/4 Dice) Resources Spent:
Research (4/4 Dice) Resources Spent: 160

-[X] Functional Laser Weaponry 2 dice 80R 0%
(360/900, 40 Resources per Die) (+1 PS)
-[X] Alien Power Core 2 dice 80R 17%
(288/480, 40 Resources per Die) (-3 Salvage)
Military (6/6 Dice) Resources Spent: 150
-[X] Defender Jet-Interceptor Deployment 2 dice 30R 95%
(Stage 1: Primary Squadrons) (+25 Progress Per Turn) (93/175, 15 Resources per Die) (+2 PS) (-1 Gear, -1 Fuel)
-[X] Alien Detector Development 4 dice 120R 20%
(0/300, 30 Resources per Die)
Administration (3 Dice) Resources Spent: 10
-[X] Finishing Touches (New-Gen APC) 1 die 10R autopass
(Requires one die & 10R) (Completes one non-RnD project with less progress points than the dice bonus remaining)
-[X] Security Review (Research) 1 die 74%
(DC39)
-[X] Security Review (Military) 1 die 74%
(DC39)
Resources Income 376/376 Reserve 4/51

EDIT: Updated the plan with the new percentages and progress
 
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[]Plan: Air power
Infrastructure 30R
-[] Bravo Base (Stage 4) 3D30R - 98% to finish
Industry 50R
-[] Stockpile Raw Materials (Phase 1) 1D5R - 100% to finish
-[] Defender Jet-Interceptor Factories (Stage 2 Charlie Base) 1D15R - 70% to finish
-[] Blackwing Rapid Global Transport Factories (Stage 1 Delta Base) 2D30R - 84% to finish
Research 160R
-[] Functional Laser Weaponry 2D80R - 0% to finish
-[] Alien Power Core 2D80R - 17% to finish
Military (6 Dice + 1FD) 155R
-[] Defender Jet-Interceptor Deployment 2D30R - 83% to finish
-[] Blackwing Rapid Global Transport Deployment 2D50R - 54% to finish
-[] Signal Interceptor Deployment 1D15R - 67% to finish
-[] Alien Detector Development 2d60R - 0% to finish
Administration (3 Dice) 10R
-[] Security Review 1D - 73% to succeed
--[] Industry
-[] Sell Salvage 1D - no rolls
-[] Finishing Touches 1D10R - no rolls
--[] New-Gen APC Development

Threw some % to finishes to see how well balanced things are. This should make good progress on everything I'd personally prioritize. Bravo/Echo/Foxtrox all seem like a tossup right now.

[X]Plan: Air power
 
So, this is going to be a bit risky, but I think it'll be worth it.

[X] Plan: Political Risks

Infrastructure (3 Dice): +17 +1 Free Die

-[X] Delta Base (Stage 4) x 4 Dice 75.66%
Located in the Scottish Highlands, Delta Base will be the centre of INDEX operations in Europe. Located in his home country, the Director has indicated that he intends for Delta Base to be the unofficial primary HQ for INDEX.
(71/300, 10 Resources per Die) (+6 Basing, +2 to Administration Dice, +2 to all Dice, +1 Administration Die)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Administration Dice, +4 to all Dice, +1 Free Die)

Cost: 40, +6 Basing

Looking at the math, it'll take about 9.4 dice to finish stages 4 and 5 of Delta, and going all in this turn will give us just over a 75% chance to finish stage 4, giving us a +2 bonus to all dice and another Admin die. I'm aiming to have Stage 5 complete within the next three turns, because that universal +6 and Free Die will make everything better.

There are some complaints about the focus on Delta, but I think that as long as we keep completing the next Stage giving a universal boost while also pushing globally with our other dice then we'll at least be able to weather it long enough to begin improving qll of the other bases again.

Industry (4 Dice): +22

-[X] Stockpile Raw Materials (Phase 1) x 1 Die
While INDEX can reply upon being supplied by outside organisations to keep its factories fed with the necessary raw materials, this leaves INDEX vulnerable to being cut-off. By stockpiling various raw materials in its bases, INDEX can maintain a reserve of raw materials for its factories.
(85/100, 5 Resources per Die) (+2 Logistics, -1 Basing)

We're going to be spending Logistics to get a lot of things set up, so I figure we can spend it.

-[X] Sentry-class Frigate Shipyard x 3 Dice 63.31%
With the Sentry-class Frigate ready for service, INDEX can construct a shipyard for them at Charlie Base to produce them in-house.
(0/200, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

Cost: 50, +1 Logistics, +2 Gear, -2 Basing, -1 Manpower

We have one Defender Factory, and after the Defenders our next step for defense will be the Sentry for more persistent global coverage. With that in mind, and my Military plans below, I want to get the Shipyard done quickly.

Research (4 Dice): +25


-[X] Functional Laser Weaponry x 2 Dice
Between power and ranged concerns, functional laser weaponry is something of a pipe dream at the moment. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(360/900, 40 Resources per Die) (+1 PS)

Our obligatory Human Tech investment.

-[X] Alien Power Core x 2 Dice
Between the crashed UFO and those shot down by our interceptors, INDEX has access to several alien power sources that are used to power their UFOs. Operating using unknown materials and methods, studying them would help humanity understand how the aliens power their technology.
(288/480, 40 Resources per Die) (-3 Salvage)

Cost: 160

Our Alien Tech focus of the moment.

Military (6 Dice): +12

-[X] Defender Jet-Interceptor Deployment (Stage 1: Primary Squadrons) (+25 Progress Per Turn) (+5 Progress Per Turn) x 6 Dice 100%, 98.34%, 3.66%
With the Defender Jet-Interceptor entering production, INDEX will need to upgrade its fleet of interceptor aircraft. While doing so will be expensive in both terms of time and money, it is predicted to enhance INDEX's ability to intercept and take down alien UFOs.
(93/175, 15 Resources per Die) (+2 PS) (-1 Gear, -1 Fuel)
(Stage 2 Secondary Squadrons, 0/175, 15 Resources per Die) (+1 PS) (-1 Gear, -1 Fuel)
(Stage 3 Reserves, 0/275, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

Cost: 90, +3 PS, -2 Gear, -2 Fuel

The Defender is our best shield right now, so the sooner these are deployed the sooner our global protection increases. If I have my way, we'll push for Stage 3 next turn to ensure our defense has as much depth as possible.

Politically, this should help offset Delta because we've thrown all of our deployment resources into ensuring full Defender coverage.

For next turn, whatever dice aren't needed for the Reserves would likely end up split between Alien Detection, Sentries, and Signal Interception.

Administration (3 Dice): +12

-[X] Finishing Touches (New-Gen APC) × 1 Die
Sometimes all that is needed is a bit of dedicated administrative capacity and a small infusion of extra budget to bring a project to fruition instead of another full round of funding and attention.
(Requires one die & 10R) (Completes one non-RnD project with equal or less progress points than the dice bonus remaining)

We finally get the APC done.

-[X] Security Review (Military, Research) x 2 Dice
Whether it be from a terrestrial or exterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(DC39)

Cost: 10

We hopefully finish up the reviews from last turn.

Total Costs: 350 R, +4 Basing, +3 PS, +1 Logistics, -2 Fuel, -1 Manpower

Estimated Changes:

+4 Admin Rolls, +2 All Other Rolls, +1 Admin Die

Resources (R): 376 + 62 in reserve. (+10 per turn) (-25 per turn)

Political Support (PS): 55 (-1 per turn) (+4 per turn)
Free Dice: 1

Basing: Massive Surpluses (+26)
Logistics: Moderate Surpluses (+7) (+1 per turn)
Manpower: Massive Reserves (+25) (+1 per turn)
Gear: Major Surpluses (+9)
Fuel: Moderate Surpluses (+6) (+1 per turn)
Medical: Massive Surpluses (+12)
Supplies: Moderate Surpluses (+9)
Salvage: Massive Surpluses (+23)

I feel like this plan will help ensure global protection through Defender saturation, set us up to begin deploying our Frigates within the next three turns, and swiftly finish Delta so we get all the benefits from it while we set up the rest of the bases at a more relaxed pace.
 
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[X] Plan Air and Sea Buildup
-[X] Infrastructure (3/3 Dice, +17) [30 Resources]
--[X] Charlie Base (Stage 2) (+5 Progress Per Turn) (58/150)
---[X] 1 Dice (10 Resources)
-[X] Delta Base (Stage 4) (71/300)
--[X] 1 Dice (10 Resources)
-[X] Enigma Site (Stage 4) (27/400)
--[X] 1 Dice (10 Resources)
-[X]Industry (4/4 Dice, +22) [60 Resources]
--[X] Defender Jet-Interceptor Factories (Stage 2 Charlie Base) (68/120)
---[X]1 Dice (15 Resources)
-[X] Blackwing Rapid Global Transport Factories (Stage 1 Delta Base) (0/100)
--[X] 1 Dice (15 Resources)
-[X] Sentry-class Frigate Shipyard (0/200)
--[X]2 Dice (30 Resources)
-[X] Services (0/4 Dice, +15) [0 Resources]
-[X] Research (4/4 Dice, +17) [160 Resources]
-[X]Functional Laser Weaponry (360/900)
--[X]2 Dice (80 Resources)
-[X] Alien Power Core (288/480)
--[X] 2 Dice (80 Resources)
-[X] Military (6/6 Dice, +12) [100 Resources]
--[X] Sentry-class Frigate Deployment (Stage 1 Block I) (+25 Progress Per Turn) (0/200)
---[X]3 Dice (45 Resources)
-[X] Defender Jet-Interceptor Deployment (Stage 1: Primary Squadrons) (+25 Progress Per Turn) (+5 Progress Per Turn) (93/175)
--[X]1 Dice (15 Resources)
-[X] Blackwing Rapid Global Transport Deployment (0/120)
--[X]1 Dice (25 Resources)
-[X] Signal Interceptor Deployment (Stage 2 Bravo Base) (6/50)
--[X] 1 Dice (15 Resources)

-[X] Administration ( 3/3 Dice, +12) [20 Resources]
--[X] Security Review (Military)
---[X] 1 Dice
--[X] Finishing Touches (Stockpile Basic Supplies)
---[]1 Dice (10 Resources)
--[X] Finishing Touches (Stockpile Raw Materials)
---[X] 1 Dice (10 Resources)

Resources Available: 427 (376 + 51 in reserve)
Expenditure: 370 (30 + 60 + 0 + 160+ 100+20)
Remaining:57




* Putting 1 dice each into Delta and Enigma bases, to keep building towards gathering bonuses for all our dice and improving our Research and PS. Also put 1 Dice into Charlie Base to help increase defences for our Defender factory and Sentry shipyard
* 1 Dice each into Defender and Blackwing Factories (possibly finishing current phase of Defender factory this turn) while putting 2 Dice onto the Sentry shipyard because ships need a lot more lead time to construct that aircraft, so the sooner we get it done the better)
* 2 Dice in Laser Weaponry research to keep from losing PS, and more research into Alien Power Core to bring down the progress requirements for other research options.
* Defender Phase 1 deployment is at 93/175, with +30 that means a single dice should have a pretty good shot at getting the first phase complete. Also a single Dice into Singnal Interceptors should be enough to cover one or two more bases.
* 3 Dice into Sentry frigate deployment to get at least one stage deployed as soon as possible
 
[X] Plan Air and Sea Buildup

I like this one as it keeps going on the good base building stuff while throwing a bone to other regions.
 
Q2 2017 Voting Closed.
The vote is now closed.
Adhoc vote count started by Oshha on Mar 21, 2022 at 7:24 PM, finished with 23 posts and 18 votes.

  • [X] Plan Ignore The Orangutang In The Corner
    -[X] Bravo Base (Phase 2) 3 dice + 1 free die 40R 99% (31% phase 3)
    -[X] Stockpile Fuel Reserves (Phase 3) 3 dice 15R 99%
    -[X] Stockpile Raw Materials (Phase 1) 1 die 5R 100%
    -[X] Functional Laser Weaponry 2 dice 80R 0%
    -[X] Alien Power Core 2 dice 80R 17%
    -[X] Defender Jet-Interceptor Deployment 2 dice 30R 95%
    -[X] Alien Detector Development 4 dice 120R 20%
    -[X] Finishing Touches (New-Gen APC) 1 die 10R autopass
    -[X] Security Review (Research) 1 die 74%
    -[X] Security Review (Military) 1 die 74%
    [X] Plan Air and Sea Buildup
    -[X] Infrastructure (3/3 Dice, +17) [30 Resources]
    --[X] Charlie Base (Stage 2) (+5 Progress Per Turn) (58/150)
    ---[X] 1 Dice (10 Resources)
    -[X] Delta Base (Stage 4) (71/300)
    --[X] 1 Dice (10 Resources)
    -[X] Enigma Site (Stage 4) (27/400)
    -[X]Industry (4/4 Dice, +22) [60 Resources]
    --[X] Defender Jet-Interceptor Factories (Stage 2 Charlie Base) (68/120)
    ---[X]1 Dice (15 Resources)
    -[X] Blackwing Rapid Global Transport Factories (Stage 1 Delta Base) (0/100)
    --[X] 1 Dice (15 Resources)
    -[X] Sentry-class Frigate Shipyard (0/200)
    --[X]2 Dice (30 Resources)
    -[X] Services (0/4 Dice, +15) [0 Resources]
    -[X] Research (4/4 Dice, +17) [160 Resources]
    -[X]Functional Laser Weaponry (360/900)
    --[X]2 Dice (80 Resources)
    -[X] Alien Power Core (288/480)
    -[X] Military (6/6 Dice, +12) [100 Resources]
    --[X] Sentry-class Frigate Deployment (Stage 1 Block I) (+25 Progress Per Turn) (0/200)
    ---[X]3 Dice (45 Resources)
    -[X] Defender Jet-Interceptor Deployment (Stage 1: Primary Squadrons) (+25 Progress Per Turn) (+5 Progress Per Turn) (93/175)
    -[X] Blackwing Rapid Global Transport Deployment (0/120)
    --[X]1 Dice (25 Resources)
    -[X] Signal Interceptor Deployment (Stage 2 Bravo Base) (6/50)
    -[X] Administration ( 3/3 Dice, +12) [20 Resources]
    --[X] Security Review (Military)
    ---[X] 1 Dice
    --[X] Finishing Touches (Stockpile Basic Supplies)
    --[X] Finishing Touches (Stockpile Raw Materials)
    [X]Plan: Air power
    -[X] Bravo Base (Stage 4) 3D30R
    -[X] Stockpile Raw Materials (Phase 1) 1D5R
    -[X] Defender Jet-Interceptor Factories (Stage 2 Charlie Base) 1D15R
    -[X] Blackwing Rapid Global Transport Factories (Stage 1 Delta Base) 2D30R
    -[X] Functional Laser Weaponry 2D80R
    -[X] Alien Power Core 2D80R
    -[X] Defender Jet-Interceptor Deployment 2D30R
    -[X] Blackwing Rapid Global Transport Deployment 2D50R
    -[X] Signal Interceptor Deployment 1D15R
    -[X] Alien Detector Development 2d60R
    -[X] Security Review 1D
    --[X] Industry
    -[X] Sell Salvage 1D
    -[X] Finishing Touches 1D10R
    --[X] New-Gen APC Development
    [X] Plan: Political Risks
    -[X] Delta Base (Stage 4) x 4 Dice 75.66%
    -[X] Stockpile Raw Materials (Phase 1) x 1 Die
    -[X] Sentry-class Frigate Shipyard x 3 Dice 63.31%
    -[X] Functional Laser Weaponry x 2 Dice
    -[X] Alien Power Core x 2 Dice
    -[X] Defender Jet-Interceptor Deployment (Stage 1: Primary Squadrons) (+25 Progress Per Turn) (+5 Progress Per Turn) x 6 Dice 100%, 98.34%, 3.66%
    -[X] Finishing Touches (New-Gen APC) × 1 Die
    -[X] Security Review (Military, Research) x 2 Dice
Oshha threw 4 100-faced dice. Reason: Bravo Base Total: 274
48 48 82 82 82 82 62 62
Oshha threw 3 100-faced dice. Reason: Stockpile Fuel Reserves Total: 165
41 41 31 31 93 93
Oshha threw 1 100-faced dice. Reason: Stockpile Raw Materials Total: 82
82 82
Oshha threw 2 100-faced dice. Reason: Laser Weapons Total: 139
47 47 92 92
Oshha threw 2 100-faced dice. Reason: Alien Power Core Total: 88
14 14 74 74
Oshha threw 2 100-faced dice. Reason: Defender Deployment Total: 140
49 49 91 91
Oshha threw 4 100-faced dice. Reason: Alien Detector Total: 348
59 59 99 99 96 96 94 94
Oshha threw 1 100-faced dice. Reason: Security Review (Research) Total: 16
16 16
Oshha threw 1 100-faced dice. Reason: Security Review (Military) Total: 51
51 51
 
Math Post
Bravo Base (Phase 2) = 393/150 243/200 43/300
Stockpile Fuel Reserves (Phase 3) = 248/100 148/100 48/100
Stockpile Raw Materials (Phase 1) = 189/100 89/100
Functional Laser Weaponry = 549/900
Alien Power Core = 426/480

Defender Jet-Interceptor Deployment = 257/175 82/175
Alien Detector Development = 396/300
Security Review (Research) = 28 (DC39)
Security Review (Military) = 63 (DC39)
 
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