The INDEX Initiative: Not!XCOM Planquest

That's fine through I'm a bit confused because I have involved modern politics since the opening post with the winning character's opposition coming from the Islamophobia of the Republicans and Trump's election campaign.
Mmm, should've just kept the name hidden and called him the 45th POTUS and then the current US President and be done with it.
 
[X] [Blackwing] No outsourcing.
[X] [Sentry] No outsourcing.

I feel like we could handle the deployments of these. (Since it will cost much less resources to do ourselves the main issue is dice, and that competing with the research we just finished)
 
[X] [Blackwing] Outsource the Blackwing. (-15 Resources per turn until Blackwing Rapid Global Transport Deployment is complete, +25 Progress to Blackwing Rapid Global Transport per turn)
[X] [Sentry] Outsource the Sentry-class. (-25 Resources per turn until Sentry-class Frigate Deployment is complete, +25 Progress to Sentry-class Frigate per turn)
 
[X] [Blackwing] Outsource the Blackwing. (-15 Resources per turn until Blackwing Rapid Global Transport Deployment is complete, +25 Progress to Blackwing Rapid Global Transport per turn)
[X] [Sentry] Outsource the Sentry-class. (-25 Resources per turn until Sentry-class Frigate Deployment is complete, +25 Progress to Sentry-class Frigate per turn)
 
[X] [Blackwing] No outsourcing.
[X] [Sentry] Outsource the Sentry-class. (-25 Resources per turn until Sentry-class Frigate Deployment is complete, +25 Progress to Sentry-class Frigate per turn)

Don't want to make it easier for aliens to be moving troops around. If it's not licensed or outsourced then we can be the only folks who have them and their full capabilities are more obscured. If infiltrators want similar capability they'd have to do a ton of work instead of being able to infiltrate governments that aren't as secure as we are.

For the boats I'm fine with outsourcing. Takes a lot of people to run them, pretty stationary target relative to folks in orbit and doesn't really give aliens access to much they couldn't do with a transport ship or their own craft. Still a bit unsure about boats in general, subs that can't be tracked from their wakes seem like the only sort of naval presence that couldn't be sniped by some strategic rods from god.
 
so a quick question to the people worried about aliens getting their hands on blackwings, how would they maintain them? fuel them? what's to stop them from being reported as stolen by aliens and shot down?
 
@Thorgon to me it isn't them making their own it's them borrowing them from a country that can build and maintain them (or stealing them for one time use). Lot of governments out there that could maintain a small amount of them and could also be infiltrated for a few semi-legit flights. Government intelligence services will also want to use the capability. If nobody except us has these then access to rapid global transport for infiltrators is trickier.

I'm picturing infiltrators who can regularly shift around globally in hours instead of days. Right now to have that kind of mobility they'd need to be extracted by a UFO or use slower transport methods.

Edit: so the infiltrators are not constantly moving but when they need to move or set up a plan to move having a bunch of these around would mean the infiltrators would need less people in each location, have easier access, and could do things quicker and we'd have less chance of spotting infiltrator movement (vs traffic) in time to be able to respond.
 
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so a quick question to the people worried about aliens getting their hands on blackwings, how would they maintain them? fuel them? what's to stop them from being reported as stolen by aliens and shot down?
Its not so much aliens stealing stuff, but rather infiltrating the factories and sabotaging shit. As anyone who watched Mayday can tell you, you don't need much to go wrong for an aircraft to suffer a catastrofic malfunction.
 
so a quick question to the people worried about aliens getting their hands on blackwings, how would they maintain them? fuel them? what's to stop them from being reported as stolen by aliens and shot down?

I'm actually opposed to Blackwing outsourcing on cost-management grounds, but also it's a lot easier to secure our own production facilities than it is to get some lowest-bidder contractor to secure theirs.
 
[X] [Blackwing] No outsourcing.
[X] [Sentry] Outsource the Sentry-class. (-25 Resources per turn until Sentry-class Frigate Deployment is complete, +25 Progress to Sentry-class Frigate per turn)
 
Okay there appears to be a problem with the vote counting program. It is registering all of the "[Sentry] No outsourcing" votes as "[Blackwing] No outsourcing" votes. So it is lumping them together.
 
Adhoc vote count started by KarmaA on Mar 18, 2022 at 8:12 PM, finished with 49 posts and 24 votes.

@Voidseer
Swap to divide votes by task and it is cleaner.

Edit: crap, I'm missing a toggle.
Edit2: Under the sentry tab the no outsourcing matches the voters since the last threadmark. Not sure why it isn't showing up as [Sentry] thought since I can't figure out which toggle/modifiers. Sorry I couldn't be more helpful.
 
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Q1 2017 Results Voting Closed
The vote is now closed.
Adhoc vote count started by Oshha on Mar 19, 2022 at 7:38 AM, finished with 51 posts and 24 votes.
 
Q2 2017

Q2 2017

[X] [Blackwing] No outsourcing.
[X] [Sentry] Outsource the Sentry-class. (-25 Resources per turn until Sentry-class Frigate Deployment is complete, +25 Progress to Sentry-class Frigate per turn)

Council Members
Argentina = Strong Support (+15 Resources, +1 to Dice Rolls)
Australia = Mild Support (+24 Resources)
Brazil = Mild Support (+18 Resources)
Canada = Strong Support (+30 Resources, +1 to Dice Rolls)
China = Strong Support (+45 Resources)
Egypt = Full Support (+9 Resources, +2 to Dice Rolls, +1 PS per turn, +5 Progress to Charlie Base per turn)
France = Neutral (+20 Resources)
Germany = Neutral (+20 Resources)
India = Mild Support (+24 Resources)
Japan = Mild Support (+24 Resources)
Mexico = Full Support (+36 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Fuel per turn)
Nigeria = Full Support (+18 Resources, +2 to Dice Rolls, +1 PS per turn, +1 Logistics per turn)
Russia = Neutral (+20 Resources)
South Africa = Strong Support (+7 Resources, +1 to Dice Rolls)
Turkey = Strong Support (+30 Resources, +1 to Dice Rolls)
United Kingdom = Strong Support (+30 Resources, +1 to Dice Rolls)
United States = Strong Opposition (+12 Resources, -1 to Dice Rolls)

Stats
Resources (R): 376 + 51 in reserve. (+10 per turn) (-25 per turn)
Political Support (PS): 49 (-1 per turn) (+4 per turn)
Free Dice: 1

Basing: Massive Surpluses (+22)
Logistics: Moderate Surpluses (+5) (+1 per turn)
Manpower: Massive Reserves (+25) (+1 per turn)
Gear: Major Surpluses (+9)
Fuel: Moderate Surpluses (+7) (+1 per turn)
Medical: Massive Surpluses (+12)
Supplies: Moderate Surpluses (+9)
Salvage: Massive Surpluses (+23)

Infrastructure (3 Dice): +17

[] Alpha Base (Stage 2)
Located in the middle of Kansas in the United States, Alpha Base will be the centre of INDEX operations in North America. Alpha Base is planned to have substantial airpower and air-based logistical facilities to make up for a lack of sea access.
(86/150, 10 Resources per Die) (+4 Basing)
(0/200, 10 Resources per Die) (+5 Basing, +1 to Aerial Division Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to Aerial Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Aerial Division Dice, +1 Military Die)

[] Bravo Base (Phase 2)
Located in the Falkland Islands, Bravo Base will be the centre of INDEX operations in South America. Bravo Base will start off as the British government transferring their military facilities in the Falklands to INDEX so the international organisation can use them to fight alien menace.
(51/150, 10 Resources per Die) (+4 Basing)
(0/200, 10 Resources per Die) (+5 Basing, +1 to Military Dice)
(0/300, 10 Resources per Die) (+6 Basing, +2 to Military Dice)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Military Dice, +1 Military Die)

[] Charlie Base (Stage 2) (+5 Progress Per Turn)
Located in Egypt along the Suez Canal, Charlie Base will be the centre of INDEX operations in Africa and the Middle East. Charlie Base will both provide a naval centre for INDEX and help secure the important trade route against the alien menace and more terrestrial hostiles.
(58/150, 10 Resources per Die) (+4 Basing)
(0/200, 10 Resources per Die) (+5 Basing, +1 to Naval Division Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to Naval Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Naval Division Dice, +1 Military Die)

[] Delta Base (Stage 4)
Located in the Scottish Highlands, Delta Base will be the centre of INDEX operations in Europe. Located in his home country, the Director has indicated that he intends for Delta Base to be the unofficial primary HQ for INDEX.
(71/300, 10 Resources per Die) (+6 Basing, +2 to Administration Dice, +2 to all Dice, +1 Administration Die)
(0/400, 10 Resources per Die) (+8 Basing, +4 to Administration Dice, +4 to all Dice, +1 Free Die)

[] Echo Base (Stage 2)
Located in Hong Kong, Echo Base will be the centre of INDEX operations in Asia. While heavily urban civilian areas around it will limit military potential, Echo Base is intended to be a major R&D location for INDEX.
(42/150, 10 Resources per Die) (+4 Basing)
(0/200, 10 Resources per Die) (+5 Basing, +1 to Research Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to Research Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to Research Dice, +1 Research Die)

[] Foxtrot Base (Stage 2)
Located in the Australian Outback, Foxtrot Base will be the centre of INDEX operations in Oceania. Relatively isolated, Foxtrot Base is intended to be a training site and unofficial HQ of the rapid response teams.
(33/150, 10 Resources per Die) (+4 Basing)
(0/200, 10 Resources per Die) (+5 Basing, +1 to SpecOps Division Dice)
(0/300, 10 Resources per Die) (+6 Basing, +3 to SpecOps Division Dice)
(0/400, 10 Resources per Die) (+8 Basing, +6 to SpecOps Division Dice, +1 Military Die)

[] Enigma Site (Stage 4)
While INDEX has laid claim to the crashed UFO in the Antarctic, it still needs to make use of it. With the lack of local facilities, INDEX will need to build some of its own and given the potential treasure trove of the ship, Director Ambrosius wants his organisation to get started on it sooner rather than later.
(27/400, 10 Resources per Die) (+2 PS) (+2 to Research Dice) (High Priority)
(0/500, 10 Resources per Die) (+2 PS) (+3 to Research Dice) (High Priority)

Industry (4 Dice): +22

[] Stockpile Mechanical Parts (Phase 3)
Purchase or otherwise acquire additional spare parts for the mechanical equipment used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(14/100, 5 Resources per Die) (+2 Gear, -1 Basing)

[] Stockpile Fuel Reserves (Phase 3)
Purchase or otherwise acquire additional fuel reserves for the vehicles used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(17/100, 5 Resources per Die) (+2 Fuel, -1 Basing)

[] Stockpile Medical Supplies (Phase 4)
Purchase or otherwise acquire additional medical supplies to be used by INDEX. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(29/100, 5 Resources per Die) (+2 Medical, -1 Basing)

[] Stockpile Basic Supplies (Phase 3)
Purchase or otherwise acquire additional basic necessaries to be used by INDEX on a day to day basis. While INDEX is not currently suffering a shortage, the relatively calm may be a good point to stockpile for future emergencies.
(95/100, 5 Resources per Die) (+2 Supplies, -1 Basing)

[] Stockpile Raw Materials (Phase 1)
While INDEX can reply upon being supplied by outside organisations to keep its factories fed with the necessary raw materials, this leaves INDEX vulnerable to being cut-off. By stockpiling various raw materials in its bases, INDEX can maintain a reserve of raw materials for its factories.
(85/100, 5 Resources per Die) (+2 Logistics, -1 Basing)

[] Defender Jet-Interceptor Factories (Stage 2 Charlie Base)
The new standard interceptor aircraft of INDEX, the Defender Jet-Interceptor is something that INDEX will need plenty of. While they can rely upon external organisations to produce more Defenders for them, INDEX can also set up its own in-house production by building a factory in its bases.
(68/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/120, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/120, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Blackwing Rapid Global Transport Factories (Stage 1 Delta Base)
While INDEX doesn't currently need too many Blackwing Rapid Global Transports, it does need some and by setting up an internal factory, it gains access to a secure, in-house source of them.
(0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 2 Charlie Base, 0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 3 Bravo Base, 0/100, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)
(Stage 4 Echo Base, 0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 5 Foxtrot Base, 0/100, 15 Resources per Die) (+2 Gear, -1 Basing, -1 Logistics)
(Stage 6 Alpha Base, 0/100, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

[] Sentry-class Frigate Shipyard
With the Sentry-class Frigate ready for service, INDEX can construct a shipyard for them at Charlie Base to produce them in-house.
(0/200, 15 Resources per Die) (-1 Manpower, +2 Gear, -1 Basing, -1 Logistics)

Services (4 Dice): +17

[] Boost Recruitment Efforts (Phase 1)
While INDEX currently has no shortage of manpower, there may be a time when it does require additional recruits. Preparing a reserved of manpower before such a time is needed
(0/120, 10 Resources per Die) (+1 Manpower)

Research (4 Dice): +25

Human Technology (-5 PS each turn when less than two dice are assigned to this subcategory)
[] Functional Laser Weaponry
Between power and ranged concerns, functional laser weaponry is something of a pipe dream at the moment. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(360/900, 40 Resources per Die) (+1 PS)

[] Functional Railgun Weaponry
Between material and power concerns, functional railguns are a fantasy for the time being. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/1,000, 40 Resources per Die) (+1 PS)

[] Functional Exoskeletons
For a variety of reasons, functional exoskeletons remain in the lab and the dream of having one fit for field use belongs in the realm of science-fiction for the foreseeable future. While INDEX can investigate the possibility and fund development, your researchers warn you that it will be years before you see any return.
(11/1,200, 40 Resources per Die) (+1 PS)

Alien Technology
[] Alien Power Core
Between the crashed UFO and those shot down by our interceptors, INDEX has access to several alien power sources that are used to power their UFOs. Operating using unknown materials and methods, studying them would help humanity understand how the aliens power their technology.
(288/480, 40 Resources per Die) (-3 Salvage)

[] Alien Computers
The alien computers aboard the crashed UFO at Enigma Site are completely intact. While INDEX doesn't currently know how to access or operate them, it can study them to learn such knowledge and possibly figure out ways to upgrade their own computers.
(18/480, 40 Resources per Die) (-3 Salvage)

[] Alien Engines
Between the crashed UFO and those shot down by our interceptors, INDEX has acquired multiple alien engines. Studying them could reveal how the aliens are able to fly their UFOs in both vacuum and atmospheric conditions in addition to gaining insights into how to improve INDEX's own engines.
(18/480, 40 Resources per Die) (-3 Salvage)

Military (6 Dice): +12

Ground Division
[] New-Gen APC Development
INDEX's Ground Division wants a new Armoured Personnel Carrier to transport its infantry about in a timely manner. While they have been provided with plenty by the Council, the Ground Division desires one more specifically designed for their purposes.
(89/100, 20 Resources per Die)

Naval Division
[] Sentry-class Frigate Deployment (Stage 1 Block I) (+25 Progress Per Turn)
Due to the Sentry-class Frigate beginning production, INDEX can take its first steps towards securing the seas. By producing four sets of Sentry-class Frigates, INDEX will have enough warships to cover the world's oceans.
(0/200, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 2 Block II, 0/200, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 3 Block III, 0/200, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)
(Stage 4 Block IV, 0/200, 20 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)


Aerial Division
[] Defender Jet-Interceptor Deployment (Stage 1: Primary Squadrons) (+25 Progress Per Turn) (+5 Progress Per Turn)
With the Defender Jet-Interceptor entering production, INDEX will need to upgrade its fleet of interceptor aircraft. While doing so will be expensive in both terms of time and money, it is predicted to enhance INDEX's ability to intercept and take down alien UFOs.
(93/175, 15 Resources per Die) (+2 PS) (-1 Gear, -1 Fuel)
(Stage 2 Secondary Squadrons, 0/175, 15 Resources per Die) (+1 PS) (-1 Gear, -1 Fuel)
(Stage 3 Reserves, 0/275, 15 Resources per Die) (-1 Manpower, -1 Gear, -1 Fuel)

SpecOps Division
[] Blackwing Rapid Global Transport Deployment
Now that the Blackwing Rapid Global Transport is ready for production, SpecOps Division intends to outfit its Rapid Response Teams with it to expand its capabilities and improve INDEX's coverage of the globe. While only a few of these machines will be required, they will be relatively expensive to produce.
(0/120, 25 Resources per Die) (-1 Gear, -1 Fuel)

Security Division
[] Signal Interceptor Deployment (Stage 2 Bravo Base)
With the signal interceptor having finished development, it is just a matter of deploying it to each INDEX base.
(6/50, 15 Resources per Die)
(Stage 3 Charlie Base, 0/50, 15 Resources per Die)
(Stage 4 Echo Base, 0/50, 15 Resources per Die)
(Stage 5 Foxtrot Base, 0/50, 15 Resources per Die)
(Stage 6 Alpha Base, 0/50, 15 Resources per Die)

[] Alien Detector Development
The previously undetected presence of multiple alien infiltrators has the Security Division deeply concerned. In an attempt to prevent this from happening again, the Security Division desires research into some sort of security system to detect any future alien infiltrators. Thankfully, the new insight into the biology of the aliens should make it easier to catch any infiltrators.
(0/300, 30 Resources per Die)

Administration (3 Dice): +12

[] Security Review (Select Department)
Whether it be from a terrestrial or exterrestrial source, INDEX can expect external organisations to try and infiltrate it. Review one of its departments to see if INDEX can sniff out any spies or corruption within its ranks.
(DC39)

[] Request Additional Funding
While INDEX receives substantial quarterly funding from the Council, it is possible for the organisation to request additional budget for its operations. While politically unpopular, it is well within INDEX's means to successfully convince the Council to cough up a one-time influx of funding.
(DC40/80/120/160/200) (-1 PS per die) (+10 Resources/+20 Resources/+30 Resources/+40 Resources/+50 Resources)

[] Support New Council Member
While the INDEX Initiative was originally made up of sixteen countries, the success that INDEX has seen combined with the increased threat posed by the aliens means that more countries want in. INDEX can attempt to sponsor one of them, throwing their political weight behind the country's attempt to get into INDEX.
-[] Belgium (DC120) (-10 PS per die)
-[] Colombia (DC150) (-10 PS per die)
-[] Denmark (DC120) (-10 PS per die)
-[] Greece (DC125) (-10 PS per die)
-[] Indonesia (DC130) (-10 PS per die)
-[] Iran (DC140) (-10 PS per die)
-[] Ireland (DC120) (-10 PS per die)
-[] Israel (DC130) (-10 PS per die)
-[] Italy (DC120) (-10 PS per die)
-[] Netherlands (DC120) (-10 PS per die)
-[] New Zealand (DC120) (-10 PS per die)
-[] Norway (DC120) (-10 PS per die)
-[] Pakistan (DC150) (-10 PS per die)
-[] Portugal (DC120) (-10 PS per die)
-[] Saudi Arabia (DC125) (-10 PS per die)
-[] South Korea (DC125) (-10 PS per die)
-[] Spain (DC120) (-10 PS per die)
-[] Sweden (DC120) (-10 PS per die)

[] Sell Salvage
While INDEX gets all alien salvage by default as per the terms of the INDEX Initiative, it isn't required to keep all of that salvage. The organisation is entirely within its rights to sell some alien salvage if it requires an influx of extra budget.
(Requires one die) (-1 Salvage, +25 Resources)

[] Finishing Touches
Sometimes all that is needed is a bit of dedicated administrative capacity and a small infusion of extra budget to bring a project to fruition instead of another full round of funding and attention.
(Requires one die & 10R) (Completes one non-RnD project with equal or less progress points than the dice bonus remaining)

[] INDEX Initiative Negotiations
Having seen some substantial success against the alien invaders, INDEX has garnered enough credibility to its name that it could expand its scope. By entering negotiations with the countries that make up the INDEX Council, INDEX can gather additional resources and assets to its banner though doing so almost certainly means acquiring new responsibilities and commitments at the same time.
(Requires one die) (Cooldown period of at least two years)

***​

This is the last set of deployments for a couple of turns, when you will get four new deployments at the start of 2018. Anyway, you got new projects for factories and deployments for both the Sentry-class and the Blackwing. Nothing too new beyond that and nothing of importance that wasn't covered in the previous update.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel free to ask questions for more details and information.
 
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[X]Plan: Air power
Infrastructure 30R
-[X] Bravo Base (Stage 4) 3D30R
Industry 50R
-[X] Stockpile Raw Materials (Phase 1) 1D5R
-[X] Defender Jet-Interceptor Factories (Stage 2 Charlie Base) 1D15R
-[X] Blackwing Rapid Global Transport Factories (Stage 1 Delta Base) 2D30R
Research 160R
-[X] Functional Laser Weaponry 2D80R
-[X] Alien Power Core 2D80R
Military (6 Dice + 1FD) 155R
-[X] Defender Jet-Interceptor Deployment 2D30R
-[X] Blackwing Rapid Global Transport Deployment 2D50R
-[X] Signal Interceptor Deployment 1D15R
-[X] Alien Detector Development 2d60R
Administration (3 Dice) 10R
-[X] Security Review 1D
--[X] Industry
-[X] Sell Salvage 1D
-[X] Finishing Touches 1D10R
--[X] New-Gen APC Development

Total: 427-405=22
 
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