Voting is open
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes

Warlords that want to join us would be welcome but we shouldn't change our standards just for an extra ISD or two. With Zaarin's defeat we will have bested a Grand Admiral, that ought to earn us enough respect for at least some other Imperials to begin seeing us as a viable faction leader.
 
even Daala would be quite the catch, with 4 ISD 1s and the tech of Maw Installation along with her. (I'd suggest reserving her for ground campaigns, since she was a genuinely talented ground commander but incredibly lackluster as a space tactician.)
While she wasn't the best it also had to do with the fact she was following Tarkin's tactical plans and book. And the people she was facing were mostly all very used to that and knew how to fight those tactics effectively.
Exactly my point. Our ability to grow our fleet with home-grown construction is almost nil for the near future, and will only slowly ramp up as time goes on.
No as in three turns total from the start and we have already gone through 2 of those turns. It is not blocked in any sense of the word.
 
No as in three turns total from the start and we have already gone through 2 of those turns. It is not blocked in any sense of the word.

I never said our warship production capacity was "blocked," what I said was that it is currently almost non-existent, and will continue to be so for a number of turns as we build up to the level of being able to produce our own warships in significant numbers. We don't currently have the ability to mass produce anything bigger than a shuttle.

If we want to build up a galaxy-class battle fleet in any kind of reasonable timeframe, we would either need galaxy-class shipyards (something on the order of Rendili's or Corellia's), or we need to recruit like crazy from the forces that already exist. So my solution is to take the obvious path of recruiting other Imperials to our cause, and in the mean time keep building up our production capacity. Once we have the infrastructure to build homegrown battle fleets, then we could ease off on outside recruitment. Even then we shouldn't stop recruiting other Imperials completely, because no matter how you look at it free Star Destroyers are free Star Destroyers.

Also, assuming that things went down more or less as in canon, we can jumpstart our shipyards by snatching the Black Fifteen Shipyards from N'Zoth (thanks to @TirelessTraveler for the reminder in his Threat Analysis), along with confiscating the Black Fleet for our own use (since I doubt the Yevetha have had time to fully acclimate to or crew the fleet yet, it should be relatively easy if we strike soon).
 
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Even then we shouldn't stop recruiting other Imperials completely, because no matter how you look at it free Star Destroyers are free Star Destroyers.
I think you need to try and look at it from Thrawn's perspective. The dude very much does not like how a lot of Imperial Navy members carry themselves, and also just isn't a fan of the big doomsday weapon projects.
 
I think you need to try and look at it from Thrawn's perspective. The dude very much does not like how a lot of Imperial Navy members carry themselves, and also just isn't a fan of the big doomsday weapon projects.

And? We work with what we've got, and what we've got is a hell of a lot of Imperial fleet and army assets that could be persuaded to join us. It doesn't matter if he likes how they do things, since we're changing that anyway and can do the same for new arrivals over time. And who said anything about doomsday weapons? I'm talking purely conventional warships.

Though frankly, I think Thrawn's main issue with superweapons is their cost inefficiency and the stupid uses the Empire has put them to. It costs far more to produce a Death Star than it's worth when you look at the actual combat capability you get out of the station. But I bet if a pre-constructed Death Star fell into Thrawn's lap, he'd gladly take it and use it (though I doubt he'd blow up too many planets; it works better in the long run as a fleet-killer and siege-breaker anyway). He'd never build such a boondoggle himself, but if one was already available to him, I don't see him having too many qualms about using it in the most efficient manner he can think of.

This is what I think you guys aren't getting: The "perfect" is the mortal enemy of the "good enough." Right now, "good enough" would be a huge step up from where we currently stand, and it is easily obtained and does nothing to prevent transitioning to "perfect" in the future. But you guys are stuck in this "it's gotta be perfect" mindset that would see us pass up some incredibly valuable opportunities for the sake of what looks to me like some kind of OCD tick that just demands fleet symmetry for its own sake.

Look at it this way: every Destroyer we coopt is one less in our rivals' fleets. Every Destroyer we turn our nose up at because we don't like it's design philosophy or its crew's training is one more in our rivals' fleets. On one hand, we gain military might in an imperfect form (which can be perfected later). On the other, we gain nothing, and our enemies are stronger. Which do you prefer?
 
do we have this? or can ours be turned into this?

Imperial Remnant Arquitens Cruiser


Depends on how you interpret it. thats the only arquitens fully depicted outside the clone wars (rebels took style over substance with its artstyle) - though it is substantially (and I mean substantially) bigger than the Rebels version (which is shorter than an imperial shuttle).

Otherwise we'd have more than a few in our fleet, and would probably be able to purchase them from Kaine, or loot them from other periphery warlords (they were commonly used, alongside other clone wars era ships in legends/the old EU, for frontier patrols).

Quite frankly they be wonderful, as they can move alongside the Lancers, as larger support/capital ships, allowing for extremely fast encirclement strategies, or envelopments to take out over extended fighter complements.


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In the case of Kaine however I'd recommend a strict non-agression pact with him (exchange of hostages/'wards' may be acceptable if he's paranoid), so that we can get the materials he doesn't want to fill our fleets (he had the largest supply of clone wars era ships outside of the corporate alliance).
 
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And? We work with what we've got, and what we've got is a hell of a lot of Imperial fleet and army assets that could be persuaded to join us. It doesn't matter if he likes how they do things, since we're changing that anyway and can do the same for new arrivals over time. And who said anything about doomsday weapons? I'm talking purely conventional warships.

Though frankly, I think Thrawn's main issue with superweapons is their cost inefficiency and the stupid uses the Empire has put them to. It costs far more to produce a Death Star than it's worth when you look at the actual combat capability you get out of the station. But I bet if a pre-constructed Death Star fell into Thrawn's lap, he'd gladly take it and use it (though I doubt he'd blow up too many planets; it works better in the long run as a fleet-killer and siege-breaker anyway). He'd never build such a boondoggle himself, but if one was already available to him, I don't see him having too many qualms about using it in the most efficient manner he can think of.

This is what I think you guys aren't getting: The "perfect" is the mortal enemy of the "good enough." Right now, "good enough" would be a huge step up from where we currently stand, and it is easily obtained and does nothing to prevent transitioning to "perfect" in the future. But you guys are stuck in this "it's gotta be perfect" mindset that would see us pass up some incredibly valuable opportunities for the sake of what looks to me like some kind of OCD tick that just demands fleet symmetry for its own sake.

Look at it this way: every Destroyer we coopt is one less in our rivals' fleets. Every Destroyer we turn our nose up at because we don't like it's design philosophy or its crew's training is one more in our rivals' fleets. On one hand, we gain military might in an imperfect form (which can be perfected later). On the other, we gain nothing, and our enemies are stronger. Which do you prefer?
Like I said before, I don't think it's an all-or-nothing deal. If we prove ourselves to be powerful then Imperial factions will join us on their own, and if they do then they need to be willing to do things our way. We just fired hundreds of officers in our own navy because they opposed the more practical design and doctrine philosophy that we are trying to implement, what kind of message does that send if we do not have the same qualms with warlords who want to join up? It means that as long as you've got some decent naval power we'll compromise our standards to have you onboard.

What I think is that we should let any prospective subordinates come to us, and apply all existing standards for current personnel onto new members. Will this turn some people away? Yeah, it will. However if they're unwilling to get with the program and we allow them into the fold anyway that's going to undermine our own position, because it isn't simply a matter of liking or disliking what fleets they have, it's a matter of what kind of people and what kind of activities we permit. Someone like Isard for instance who would use bioweapons on Coruscant as a means of disrupting human-alien relations for the New Republic. Or Zsinj and his absurd brainwashing schemes. Kaine had precisely this problem with Jerec, who had his own goals that did not align with the greater government that was set up.
 
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Threat Analysis: Imperial Core and Splinter Factions, Other Threats

My eternal thanks for this, it's a great omake that's well written and very informative. It's going to make my life so much easier and there's a reason I put it in the main threadmarks.

As a side question, has Betl Oxtroe's plot to try reforming the Empire into a constitutional monarchy with Palpatine's 11-year old grand-niece as Empress fallen through yet? If not, would it be possible to leverage that somehow, either by supporting Oxtroe's plan, or by snatching the Princess to use as a figurehead to bolster our own legitimacy?

It hasn't happened yet, pretty sure that happens later.

I can think of any number of canon commanders, admirals and captains who would be a godsend to our military. Dorja, Brandei, Veers, Lara Notsil, Baron Fel (whom Isard canonically sent Thrawn's way in 5 ABY), Teren Rogriss, Sair Yonka, Ait Convarion, Ivan Cronus...heck, even Daala would be quite the catch, with 4 ISD 1s and the tech of Maw Installation along with her. (I'd suggest reserving her for ground campaigns, since she was a genuinely talented ground commander but incredibly lackluster as a space tactician.)

Long-term victory will come as a result of absorbing as much tech and manpower as we can and integrating them into our own military. The good ones will follow orders; the bad ones may yet find new careers as refresher scrubbers.

I will say that Isaard is going to be sending more than in canon at the advice of her intrigue head.

Imperial Remnant Arquitens Cruiser

You'll have a variant to build as a result of the military reforms but you don't have any at the moment.
 
Like I said before, I don't think it's an all-or-nothing deal. If we prove ourselves to be powerful then Imperial factions will join us on their own, and if they do then they need to be willing to do things our way. We just fired hundreds of officers in our own navy because they opposed the more practical design and doctrine philosophy that we are trying to implement, what kind of message does that send if we do not have the same qualms with warlords who want to join up? It means that as long as you've got some decent naval power we'll compromise our standards to have you onboard.

What I think is that we should let any prospective subordinates come to us, and apply all existing standards for current personnel onto new members. Will this turn some people away? Yeah, it will. However if they're unwilling to get with the program and we allow them into the fold anyway that's going to undermine our own position, because it isn't simply a matter of liking or disliking what fleets they have, it's a matter of what kind of people and what kind of activities we permit. Someone like Isard for instance who would use bioweapons on Coruscant as a means of disrupting human-alien relations for the New Republic. Or Zsinj and his absurd brainwashing schemes. Kaine had precisely this problem with Jerec, who had his own goals that did not align with the greater government that was set up.

Okay, you're basically describing what I was advocating in a different way. I never said we shouldn't vet the defectors, in fact I said quite the opposite. My point is that we should wait to do that until we have the ships and war materiel that they bring to the table already in our custody, and them and their crews already sworn to our service. Then, just like what we did with our own forces, we weed out the bad apples, promote the good ones, and reorganize to our heart's content. It makes no sense to apply our very different standards to them at the door. Instead, we welcome them in, then we make our standards clear and give them a chance to conform.

For the ones who don't conform or who just can't hack it, there are a number of solutions. Even a monster like Derricote could be put to work curing engineered plagues or something. An incompetent captain or admiral can be "kicked upstairs", as in given a nominal promotion that removes them from a situation where their incompetence can cause problems (preferably by sending them to do a job they're actually half-decent at). The real snakes in the grass can be quietly disposed of.

It's like if you're trying to sculpt a vase out of clay, do you reject the lump of clay for not already being in the shape of a vase? Or do you take it, then shape it into what you want it to be?
 
Since we're not opening up relations to the Hutts, this seems like a good time to consider expanding our network into the underworld. This could possibly allow us to start chipping away at Hutt Space until we're powerful enough to take them head on.
It might also give us a lead as to what Tyber Zann is up to. His Consortium is a potential threat, and he actually battled Thrawn in 3 ABY over a Sith holocron. Thrawn escaped with it, but the fleet left behind was destroyed - one of Thrawn's few pyrrhic victories. I don't think Thrawn will have forgotten that anytime soon, nor the fact that Zann stole the holocron from Coruscant later that year. I imagine he's wondering just what was so important about it (it contained coordinates to a Sith army frozen in carbonite).
 
Honestly people don't seem to understand that the best trained army in the world can't do shit if outnumbered 500 to 1. Ideally we integrate as much of the old Empire as we build out our New Way.

[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Slightly favor Galactic Empire factions - Minor relationship boost with Empire factions. Minor relationship drop with the New Republic.
 
My point is that we should wait to do that until we have the ships and war materiel that they bring to the table already in our custody, and them and their crews already sworn to our service. Then, just like what we did with our own forces, we weed out the bad apples, promote the good ones, and reorganize to our heart's content. It makes no sense to apply our very different standards to them at the door. Instead, we welcome them in, then we make our standards clear and give them a chance to conform.
I think this is where the finer points of our views diverge. I think we should let them know what we will expect from them to begin with. We won't require them to change before we accept them but they will have to show a willingness to do so first. Maybe this is what you meant anyway but from how I'm reading this you want them to join first and then we deal with getting them up to speed and removing and changing the fleets and personnel as needed while I want to make our terms and conditions clear from the very start, even if it may cost us some would-be subordinates. I believe that if we used your method we may create too many dissatisfied or disloyal officials within our own empire who may be able to cause problems for us down the line.
Honestly people don't seem to understand that the best trained army in the world can't do shit if outnumbered 500 to 1. Ideally we integrate as much of the old Empire as we build out our New Way.

[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Slightly favor Galactic Empire factions - Minor relationship boost with Empire factions. Minor relationship drop with the New Republic.
I think it's understood, it's just that this is turn 2, so we will have plenty of time to integrate before hitting Thrawn's EU campaigning schedule. Plus it'll help sell our position as being different from the old if we stick to True Neutral.
 
Recognitions of service (+10 Used)
Omake: Recognitions of service

Gilad Pellaeon did his best not to fidget as he placed the 12 bars on his breast. While the uniform remained the same, those bars of six blue, and six red made his fingers shake as he finished clasping it to the cloth.

When the Grand Admiral had promoted him to the Admiralty, the old war dog had thought he'd been dreaming. Worse had happened when he was instructed to leave his beloved Chimera behind (Thrawn having taken a liking to the ship for its blued chassis), only to find an executor class SSD given to his command. 'Still', he thought as he pulled his cap into place. 'this is you chance, prove your worthy of this, Gilad, or Emperor damn it, next you know you'll be working for the Teradoc's.'

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1 week earlier...
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Standing to attention, alongside the lieutenant's of his fellow ships, Gilad stood before the blue skinned man in a white Admiral uniform, as he gazed down from his throne.

Their report was short and simple, but even now he was astounded to how they had reached this corner of the galaxy. With the Death Star destroyed and the rebellion fleet carving through Star Destroyers like Alderaanian butter he'd commanded whatever survived of the Imperial fleet to make a random emergency jump, following the Chimera. While most had ignored him, or ran off on their own, near 10 ships followed him into retreat. While it was rare for such jumps to stretch more than a few parsecs from the inital jump point. Instead it had led them to land hundreds of sectors northward directly within realm of the Unknown Regions colonisation effort, though the actual entrance was not that regal, with the ramshakle fleet nearly slamming into the world of Nirauan, before the worlds gravity finally forced their hyperdrives to shut down.


Of course after the immediate shock of finding themselves in the unknown regions, and under the command of a 'human descendant' had worn off rather slowly as the crews were commanded to relay to the blue skinned 'chiss' of the events at Endor. Many of the higher officers were still recovering from the loss of the Executor, and more likely than not the death of the Emperor and what that would entail with Lord Vader presumed dead along with him.

Their report finished, the Grand Admiral indicated for them to leave; though not before a cool command called for him to remain. With him still in the room the Grand Admiral called for a recon ship to infiltrate some local warlord's territory that had cut off the colonies from the greater Empire, so that communication could be reestablished. "Rise Captain, you have done well in your report thus far, please take some refreshment while I plot our new course forward." He waved to a young ensign who stood forward with a platter an decanter.

Gilad had paused for a moment, before the dryness of his throat had him reach for an already filled glass of water, the freezing cold liquid doing well to ease his nerves.

Meanwhile the Grand Admiral sat still in his throne, his glowing eyes shut, hands out before him in contemplation.

"Remind me again Captain, how many ships do you wield?"

He coughed. "9 in fighting condition Grand Admiral, another one was highly damaged during the battle, while the Tector and Nebulon's we had with us appears to have run afoul of hyperspace hazards."

The chiss's eyes flickered for a moment but remained locked onto him. "A... Pity, they could have helped compensate for many, many things..." The red glare intensified. "Captain, I appear to presently have a rampant problem with an enemy of mine, you could say are equally balanced in our current conflict..." His eyes flickered to his left where sat a holographic display of a battle recording. "You however are a unknown quandary. Tell me captain how are you at war games..."


---

edit -

Hello, thought I'd make an omake. While I love the idea of Pellaeon being with Thrawn this early on, it is a little wierd how he'd reach him at this point without something driving him Thrawns way. and also how better to explain how Pellaeon won so easily against Esza, who had become used to fighting Thrawn (forcing them into a war of attrition).

Pellaeon's early arrival, also helping Thrawn prepare himself before the rest of the galaxy for the effects of Palps 'death'. Though that could just be me fanficing. The 10 ships Pellaeon brought being half of Thrawns (if im using current numbers) fleet of Imp II's. if this ever gets thought of as canonical.

Anyways I hope you enjoyed.
 
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An excellent summary here of the breakdown in order following the death of the Emperor, from an equally excellent fanfic:

'The Empire had begun to crumble the day Palpatine died. For twenty-five years it had staffed its upper echelons with the most ruthless, power-hungry generals and admirals and moffs, all loyal to nothing but their own ambition. Grant knew that better than anyone; he was one of them and had been for as long as there'd been an Empire. Without Palpatine to hold them together they were falling on them-selves like rabid gundarks. Even now, his fellow Grand Admirals Pitta and Grunger, the famous white-uniformed elite of the Imperial Navy, were desperately trying to murder each other over Tralus.'
- Star Wars: Hour of Judgment
 
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An excellent summary here of the breakdown in order following the death of the Emperor, from an equally excellent fanfic:

'The Empire had begun to crumble the day Palpatine died. For twenty-five years it had staffed its upper echelons with the most ruthless, power-hungry generals and admirals and moffs, all loyal to nothing but their own ambition. Grant knew that better than anyone; he was one of them and had been for as long as there'd been an Empire. Without Palpatine to hold them together they were falling on them-selves like rabid gundarks. Even now, his fellow Grand Admirals Pitta and Grunger, the famous white-uniformed elite of the Imperial Navy, were desperately trying to murder each other over Tralus.'
- Star Wars: Hour of Judgment
The funny thing is, had the surviving Grand Admirals worked together, they might've been able to turn the tide back against the Rebellion even after Endor.

But of course, considering what kind of People most of them were, that was NEVER gonna happen.
 
The funny thing is, had the surviving Grand Admirals worked together, they might've been able to turn the tide back against the Rebellion even after Endor.

But of course, considering what kind of People most of them were, that was NEVER gonna happen.
Funnily enough the imps did… after Thrawns death and successfully managed to retake most of the galaxy before Palps shattered their unity (caused infighting from loyalists) in the lead up to operation shadow hand

The fact it was Thrawns death, not palps, and likely held together by tentative support for Pellaeon, should not be lost on anyone.

Still I'm surprised with the imps as they were that Gilad was able to get 300 other captains to follow him under Crimson Command after all this, before joining up with the Teradoc's. I know a lot were trying to save their skins (Gilad being the only person in the navy with Thrawns death being remotely competent as a commander, despite staying a captain), but still
 
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[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Slightly favor New Republic - Minor relationship boost with the New Republic. Minor relationship drop with Empire factions.
 
Still I'm surprised with the imps as they were that Gilad was able to get 300 other captains to follow him under Crimson Command after all this, before joining up with the Teradoc's. I know a lot were trying to save their skins (Gilad being the only person in the navy with Thrawns death being remotely competent as a commander, despite staying a captain), but still
Gilad Pellaeon is just plain awesome, not just for his talent in naval warfare but also for his good political sense. If I remember correctly, he was the one that wanted the remaining Imperial factions and the New Republic to broker a peace deal as he knew further fighting would be purely attritional and not in a good way for his side.
 
[X] Contact the major powers and Hutts only - Very minor diplomatic issues with the New Republic. Prevents negotiations with slaver bands
[X] Be true neutral - No diplomatic changes
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
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