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[X] Contact the major powers and Hutts only - Very minor diplomatic issues with the New Republic. Prevents negotiations with slaver bands
[X] Slightly favor New Republic - Minor relationship boost with the New Republic. Minor relationship drop with Empire factions.
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
Neutral while we build ourselves up. That's literally why we chose the advisors we did. And I can see Thrawn having a disdain for the Hutts and slavers that makes the rep impact that may shake that look of neutrality to not be worth it. And as for the "slavers for intrigue plan" we're already doing amazing as far as our spy network goes. Like, that idea was explicitly proposed without knowledge of how well we're already doing. It's unnecessary, the character that came up with it just didn't realise.
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Slightly favor Galactic Empire factions - Minor relationship boost with Empire factions. Minor relationship drop with the New Republic.
 
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[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands

A huge part of our ability to grow in military power in this era will come from our ability to attract defectors from other Imperial factions. To that end, image is everything. If we want to draw soldiers of quality, we need to make it clear that we will not give criminals and slaver scum the time of day. Ultimately both the Hutts and the various other slaver factions should be on our list to destroy when we're powerful enough down the line. They have no place in the galaxy we're building, and I say we shouldn't invite their corruption in by dealing with them in any fashion that doesn't involve a turbolaser battery.

[X] Slightly favor Galactic Empire factions - Minor relationship boost with Empire factions. Minor relationship drop with the New Republic.

Again, we desperately need to appeal to the Imperial factions if we want to start attracting defectors. We can afford a minor hit to our relationship with the New Republic, so long as we compensate elsewhere. But ultimately favoring the New Republic too openly is not a recipe for success since they offer no valid path for acquiring more power in the timeframe we need. The Imperial factions on the other hand are critical to our plans. We need to be seen as the New, Improved Empire if we're going to attract more Imperial forces and warlords to our banner. Tying ourselves too closely to the Rebels (or even just appearing too neutral) can make us look like traitors, which would have a chilling effect on recruitment.

Speaking of recruitment, can we get an option to start a propaganda campaign targeted at convincing Imperial assets (particularly Naval Assets) to join us? It could be very helpful if even a handful of Star Destroyer captains decide we have the right idea and ditch Teradoc or Isard or Zsinj and come over to our side. Oh, and maybe an intrigue option to approach specific individuals (like Soontir Fel) with offers to come work for us?

As a side question, has Betl Oxtroe's plot to try reforming the Empire into a constitutional monarchy with Palpatine's 11-year old grand-niece as Empress fallen through yet? If not, would it be possible to leverage that somehow, either by supporting Oxtroe's plan, or by snatching the Princess to use as a figurehead to bolster our own legitimacy?
 
As a side question, has Betl Oxtroe's plot to try reforming the Empire into a constitutional monarchy with Palpatine's 11-year old grand-niece as Empress fallen through yet? If not, would it be possible to leverage that somehow, either by supporting Oxtroe's plan, or by snatching the Princess to use as a figurehead to bolster our own legitimacy?
She is only 8-9 right now the negotiations happened when she was 11 that is still 2 years away.

A huge part of our ability to grow in military power in this era will come from our ability to attract defectors from other Imperial factions. To that end, image is everything. If we want to draw soldiers of quality, we need to make it clear that we will not give criminals and slaver scum the time of day. Ultimately both the Hutts and the various other slaver factions should be on our list to destroy when we're powerful enough down the line. They have no place in the galaxy we're building, and I say we shouldn't invite their corruption in by dealing with them in any fashion that doesn't involve a turbolaser battery.
No not really our growth comes from the military reforms not from defectors that would slow it down more. Also the Imperial Factions don't really care about the Hutts or the slavers seeing as they worked with and even helped those factions out a lot. We don't want to talk to them because we don't want to give them any more power.

Again, we desperately need to appeal to the Imperial factions if we want to start attracting defectors. We can afford a minor hit to our relationship with the New Republic, so long as we compensate elsewhere. But ultimately favoring the New Republic too openly is not a recipe for success since they offer no valid path for acquiring more power in the timeframe we need. The Imperial factions on the other hand are critical to our plans. We need to be seen as the New, Improved Empire if we're going to attract more Imperial forces and warlords to our banner. Tying ourselves too closely to the Rebels (or even just appearing too neutral) can make us look like traitors, which would have a chilling effect on recruitment.
We don't really need to appeal. We aren't backing the NR at all and our entire diplomatic stance is that we are neutral, safe, and will work with anyone fairly. We already are traitors as far as anyone that cares is concerned because we never submitted to the Imperial ruling council and broke off.

Speaking of recruitment, can we get an option to start a propaganda campaign targeted at convincing Imperial assets (particularly Naval Assets) to join us? It could be very helpful if even a handful of Star Destroyer captains decide we have the right idea and ditch Teradoc or Isard or Zsinj and come over to our side. Oh, and maybe an intrigue option to approach specific individuals (like Soontir Fel) with offers to come work for us?
That is what the code cylinders would do but until this turn the result would have painted a big target on our back for the Imperial Factions because it would be us taking hostile actions against them to steal stuff that was in no way hideable.
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
She is only 8-9 right now the negotiations happened when she was 11 that is still 2 years away.

Huh, Wookieepedia lists 5 ABY as the year that plot fell through, which would put it somewhere around this turn, right? If we're following the timeline that closely, that is.

No not really our growth comes from the military reforms not from defectors that would slow it down more.

Gotta disagree with this. Our reorganization and redesign program isn't netting us new ships or new shipyards. At our current rate, by the end of it, we will have a vastly superior fleet... of exactly the same pitiful size. There are 25,000+ Star Destroyers out there along with literally millions of lesser warships, and huge swathes of those numbers are up for grabs to whomever appeals to their crews and captains the most. Throughout the Warlord era, Imperial factions rose or fell based on their ability to accrue significant portions of the old Imperial Navy, and we are no different in that regard. Right now, we badly need the numbers boost. Yes it will be a pain to integrate into our new system, but it is a much, much faster and more effective a way of building raw strength right now, than waiting on shipyards and their attendant infrastructure to be built.
 
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[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes

Fuck the Hutts, all my homies hate the Hutts.
 
Huh, Wookieepedia lists 5 ABY as the year that plot fell through, which would put it somewhere around this turn, right? If we're following the timeline that closely, that is.



Gotta disagree with this. Our reorganization and redesign program isn't netting us new ships or new shipyards. At our current rate, by the end of it, we will have a vastly superior fleet... of exactly the same pitiful size. There are 25,000+ Star Destroyers out there along with literally millions of lesser warships, and huge swathes of those numbers are up for grabs to whomever appeals to their crews and captains the most. Throughout the Warlord era, Imperial factions rose or fell based on their ability to accrue significant portions of the old Imperial Navy, and we are no different in that regard. Right now, we badly need the numbers boost. Yes it will be a pain to integrate into our new system, but it is a much, much faster and more effective a way of building raw strength right now, than waiting on shipyards and their attendant infrastructure to be built.
We aren't building any ships or shipyards because the ships aren't built until after the first part of the reforms are done. Which is 3 turns in total. And shipyards need to be built up to. That is why the first upgrade to infrastructure has shuttle production being increased first from TIE fighter production. We also do not want the old Imperial Navy as that is a horribly ineffective organization and their captains and crew are mostly filled with bad kind of Imperial officers the ones we don't want. We also wouldn't want to take them because if they already betrayed one or two factions that makes them unreliable. And again the taking things is what the code cylinders are for.
 
We aren't building any ships or shipyards because the ships aren't built until after the first part of the reforms are done. Which is 3 turns in total. And shipyards need to be built up to.

Exactly my point. Our ability to grow our fleet with home-grown construction is almost nil for the near future, and will only slowly ramp up as time goes on.

We also do not want the old Imperial Navy as that is a horribly ineffective organization

"Less effective" =/= "useless." We need numbers. There are a ton of numbers out there that can be brought into the fold. Seems simple enough. We don't even need to upgrade them right away, just set them to second-line duties while we re-educate their crews in our new fleet doctrine, which would free up our improved main fleet for potential offensive operations. Then when our shipyard capacity is up to snuff, we can refit the old-line stuff we get through defection up to our current spec. No one doubts these ships and crews would be inferior to what we're building. But inferior force is still force, inferior firepower is still firepower, and inferior soldiers are still soldiers.

This purist attitude you seem to have is extremely wasteful, and would see us relegated to being a third-tier power at best, considering that literally every major opponent we're up against has vastly superior fleet strength, population, and logistical infrastructure. If we're going to do anything, we need to grow. And the absolute fastest, most efficient and effective way of doing that is to co-opt what's already been built by the Empire, not thumbing our noses at it when we won't have the ability to grow significantly on our own for some time to come.

and their captains and crew are mostly filled with bad kind of Imperial officers the ones we don't want. We also wouldn't want to take them because if they already betrayed one or two factions that makes them unreliable.

None of these are as serious an obstacle as you're making them out to be. First of all, they aren't "filled" with the bad kind of Imperial officers. Like with any organization, most are just unimaginative plodders who do what they were trained to do. Those are easy enough to handle, as they will either accept the new training and become our unimaginative plodders who do what we train them to do, or they will be too inflexible, and we can fire them and promote a more talented underling.

If you're worried about the crews' loyalties, bring their dependents to our space and set them up with good housing and good schools/opportunities for their kids. Then you have both the carrot and the stick working for you, since there would always be the implicit threat that any betrayal could blow back on their families (we don't have to actually follow through on this, just the appearance that it's a possibility would be enough for most). With the officers who defect, we can have our intelligence service (and later our Force Order) investigate them to determine who's truly unreliable versus who actually believes in what we're trying to do.

This is all completely workable. All of the downsides of taking in large numbers of defectors can be compensated for in the short term, and eliminated in the long term. Right now, the Imperial military is facing a crisis of leadership. When every major warlord (with the possible exception of Kaine) is clearly driven by personal ambition and greed more than any ideology or patriotism, and when the "legitimate" Imperial authorities on Coruscant are busy purging each other and playing politics, doing their level best to weaken the Empire further, it should come as no surprise that ships and crews change sides so readily. But give them something they can believe in again (since most were believers to one degree or another in the Empire's stated ideals) and we will reap the benefits.
 
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[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
[X] Contact the major galactic powers only - No diplomatic issues, prevents negotiations with the Hutts or slaver bands
[X] Be true neutral - No diplomatic changes
 
I can think of any number of canon commanders, admirals and captains who would be a godsend to our military. Dorja, Brandei, Veers, Lara Notsil, Baron Fel (whom Isard canonically sent Thrawn's way in 5 ABY), Teren Rogriss, Sair Yonka, Ait Convarion, Ivan Cronus...heck, even Daala would be quite the catch, with 4 ISD 1s and the tech of Maw Installation along with her. (I'd suggest reserving her for ground campaigns, since she was a genuinely talented ground commander but incredibly lackluster as a space tactician.)

Long-term victory will come as a result of absorbing as much tech and manpower as we can and integrating them into our own military. The good ones will follow orders; the bad ones may yet find new careers as refresher scrubbers.
 
Since we're not opening up relations to the Hutts, this seems like a good time to consider expanding our network into the underworld. This could possibly allow us to start chipping away at Hutt Space until we're powerful enough to take them head on.
 
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