Still voting for Dirty fighter, but I could roll with this.I think Survival Vs Infiltration comes down to "where do we want to fight the Phantom Point?"
Survival: Kumi, our more skilled senior, had problems tracking it's lair. While SEG is somewhat a cheat code, I think a survival charm suits tracking the point to it's lair and fighting it there- this makes it less likely to flee and means we can use its wonder faster after killing it.
Inflitration: this suits stealth and sneaking up on the Point after it's feeding or laying traps in its path. We take this if we want the slightly easier fight with a greater risk of it fleeing from a loosing fight.
Now after that write-up I think I favour survival - But I want some combat charms, because we could at least use the aman version of a standard bulletproof vest - Zhi is squishy.
[X] Plan Hunt It Down
-[X] 2 Survival
-[X] 1 Combat
It's not this week. So I suppose we'll do it next week and we might as well tell them what the next mission is.Are we planing a letter home this or next week? We could probably add a question to Aunt Bi about deception artists.
[x] Plan: Dirty Fighter
I really doubt that it'd run away from someone that is a step below in cultivation, even if it's tanky. We have not yet seen a Defender technique that is only capable of defending. It will definitely pack a punch.
[x] Plan: Dirty Fighter
-[] 2 Combat
-[] 1 Infiltration
Wouldn't it make more sense to nudge the healing medicines into Survival?Survival: points spent on Survival requisitions allow Kong Zhi to function better outside of civilization. Travel rations, charms that create potable water, guides to local flora and fauna, and various items to assist in tracking creatures through the wilderness all fall under Survival.
Cultivation: points spent on Cultivation requisitions give Kong Zhi access to all sorts of pills and elixirs to assist in his missions. Be it healing medicines, emergency anam restoratives, local Natural Wonders when you are beyond the sect's borders, or tokens that grant temporary knowledge of powerful techniques, it is all at Kong Zhi's fingertips. (NOTE: Cultivation Requisitions are highly monitored for obvious reasons. Abuse of said requisitions is subject to harsh oversight, and any caught abusing them will be appropriately punished.)
I think senses anything amiss was with regards to warning PF or doing something that affects the Phantom Point's cultivation of PF. It's not going to immediately run away, if it senses a junior Artist walking around in the tunnels.Do recall that the primary concern of our superiors is "we need to stop this thing from running away, which it will do if it senses anything amiss".
"Perhaps you wish to hunt down the Phantom Point and lay a trap in its den," he states, gesturing at one shelf. "We can certainly assist with that. Or perhaps you want to weaken it for a direct confrontation. We have no shortage of small charms that can aid you in that pursuit- or even some poisons if you discover it's food source. Maybe you…"
Just as a note, Ves and Ct have told us we're not going to be able to ask Nokai for help here. This is kind of a "the baby bird needs to spread it's wings and fly on it's own" moment.[X] Plan 3C
-Combat
-Contact
-Cultivation
Being a being of deception infiltration will probably be less effective on it so let's skip that for something more reliable. It's lair will probably be near civilization meaning survival won't be essential, expert help will be critical, Zi has little idea what he's doing after all, and cultivation and combat are both generally good ideas, we want Kong Zi to survive and it not to after all. We should ask Nokai for help too, this seems right up her alley.