Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
The Citadel has actual laws that cover Tiberium.

It's for all intents and purposes Grey Goo.

And when not flanderizing them, the Citadel will happily accept that Sol is fucking off-limits to everyone and even the STG will be leery of trying to go there and risking spreading that shit.

Specific agreements will probably hammered out later. Probably letting Citadel scientists study Tiberium. But only remotely with no chance to get into contact with it.
Earth is not going to be off-limits because the TCN makes Tiberium a none issue. There is only certain areas where the Forgotten live that has free Tiberium around. What the Citadel will ban is trying to take the stuff off planet for anything but the most secured studies. Also no they would not be doing research remotely if they join GDI's efforts they will do it the same way GDI does it.
 
Knowing life certain individuals and organisations will try to get their hands on Tiberium not caring about costs or consequences.

I'm mostly talking about Cerberus and Shadow Broker.
 
Knowing life certain individuals and organisations will try to get their hands on Tiberium not caring about costs or consequences.

I'm mostly talking about Cerberus and Shadow Broker.
The more it's guarded the more valuable it is. And the more satisfaction knowing you could take it.

Question Warmach1ne32 if we have a super roll can we get EZ. Also if let's say we have a super super roll can we get tiberium? For mining rolls
 
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The Citadel has actual laws that cover Tiberium.

It's for all intents and purposes Grey Goo.

And when not flanderizing them, the Citadel will happily accept that Sol is fucking off-limits to everyone and even the STG will be leery of trying to go there and risking spreading that shit.

Specific agreements will probably hammered out later. Probably letting Citadel scientists study Tiberium. But only remotely with no chance to get into contact with it.

I think it will be more than likely that the TCN nodes will be off limit everywhere else will be fine though the TCN will have a very clearly marked kill zone patrolled by everything including the kitchen sink.
 
Question Warmach1ne32 if we have a super roll can we get EZ. Also if let's say we have a super super roll can we get tiberium? For mining rolls
We are fucked if Tiberium is on plant and we do not have the gear to mine it, so we are fucked if it is here.


I think it will be more than likely that the TCN nodes will be off limit everywhere else will be fine though the TCN will have a very clearly marked kill zone patrolled by everything including the kitchen sink.
Yeah, I can even see Ex-NOD activin doing that given what the TCN is, and well there is no way that place is not cover with black ops.
 
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Yes?
Also, I don't think red zones are around anymore...
 
There's one thing I want to know what happened to the Forgotten who could live in tiberium red zones.
Yes?
Also, I don't think red zones are around anymore...
That bring up a Question Warmach1ne32 are we getting Cut content for the Forgotten given they had some fun stuff from what the is know.
The Forgotten were already answered and no they could not live in Red Zones no one could live in Red Zones except the Scrin. The Forgotten could live with less issues in the yellow zones where most of the people still lived even up to C&C 3. The forgotten have areas where Tebrium is still free on the surface and they are not allowed to leave Earth and live in what amounts to reservations.
 
The Forgotten were already answered and no they could not live in Red Zones no one could live in Red Zones except the Scrin. The Forgotten could live with less issues in the yellow zones where most of the people still lived even up to C&C 3. The forgotten have areas where Tebrium is still free on the surface and they are not allowed to leave Earth and live in what amounts to reservations.
Really, I have looked through the thread not seen that so link if you don't mind.
 
Really, I have looked through the thread not seen that so link if you don't mind.
Give me a minute it was in one of the big info/answer dumps of the QM.

Edit: Here is the quote on the Forgotten.

They are sort of like what is happening with the Native Americans. GDI give them land with a signed agreement to keep a source of Tiberium there, since I remember that they need Tiberium radiation to survive. They are happy to be left alone and GDI does not want a Mutant dying and their Tiberium to spread to other worlds so they are kinda under planet arrest. They exist in communities and some even travel in trade caravans between settlements. GDI non-profits donate resources to those communities too and Mutants are allowed to work in GDI cities. It's just that the good old human "us vs them" causing something akin to racism still happen now and then.
 
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If Tiberium is gone at lest I do not recall that begin said give we are all scarred if it leaves Earth.
Tiberium is gone as the TCN removed it and kept it in the area around the nodes only to be harvested and the only other deposits are the those in the Forgotten enclaves left for them to survive. Tiberium no longer is spread around the world but the Earth was scarred and changed by it majorly already. Most of the Earth was left barren and needed to be rebuilt and reseeded.
 
Also, MCV tech combined with access to Citadel economy, more advances, time and an innate paranoia combined with the additional tech base that GDI has access to makes a stiffer resistance.

RE Citadel: The Citadel looks to me like the US (in respect to it's general strategic disposition). GDI is likely to be like China IRL in it's plans (read: relentless and very patient). Already at this level, GDI will be able to inflict enough damage to the Citadel races as to force them to consider whether or not they really want to enter the fight (First contact war does not count due to it's limited nature). With the innate paranoia that GDI will still have, I can very much see GDI building up it's forces for a defensive fight with a small amount of expeditionary capability (enough to cooperate with the Citadel races on some patrols as a confidence building exercise(and spying but that goes without saying)).
At the same time, once GDI lets the council know about tiberium, the Citadel races will definitely think twice (if at all) about dismantling GDI (even with mitigation efforts, TCN is difficult to rapidly roll out on every planet) due to the possibility that if they do dismantle GDI, GDI may make one last retaliatory strike with liquid tiberium (NOTE: there only needs to be sufficient uncertainty on this question to buy GDI breathing room. Just the appearance that this contingency is present(even if it is not in actuality) is enough(even as something that can be used like the Russian perimeter system(eg in a crisis as a warning measure)))
 
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Also, MCV tech combined with access to Citadel economy, more advances, time and an innate paranoia combined with the additional tech base that GDI has access to makes a stiffer resistance.
Yep, I mean come on the Protheans was a galactic empire and they took 100 years-ish to slowly get crushed by Reapers. We only gotten started leaving our home planet 40 years ago. You can't expect them to be able to stand up to the Reapers immediately when we aren't a galactic superpower yet.
 
[X] Plan quick set-up

-[X] Military Actions
--[X] Infantry Units
---[X] [IR] Patrol Perimeter: Have your infantry patrol the perimeter of the colony to prevent any of the local wildlife from getting someone injured. (Negate Wildlife Attack Roll on Colony)
---[X] [IR] Explore Surroundings: The initial surveyors only did a flyby of the area, have your infantry explore the area around the colony to get a better lay of the land (Reveal surrounding environment)
---[X] [IR] Protect Prospecting Team: Have your infantry guard the people prospecting the mountains from getting attacked by the wildlife. (Negate Wildlife Attack Roll on Prospectors)

--[X] Engineers
---[X] [EC] Prospect Valley Mountains: Before you can mine the earth, you'll need to find an ore vein so you won't be wasting your time. (4/4 Tries Remaining, Rolls 10 D100 to see if you find any metals to harvest)
---[X] [EC] Prospect Valley Mountains: Before you can mine the earth, you'll need to find an ore vein so you won't be wasting your time. (4/4 Tries Remaining, Rolls 10 D100 to see if you find any metals to harvest)

--[X] Snipers
---[X] [SP] Hunt Local Wildlife: Using Ionized Railguns on local wildlife might be overkill but you never know if they encounter something the only a Railgun can penetrate. (Gain information on local wildlife & receive bonus food income)

-[X] Construction Actions
--[X] Build Barracks Complex: Your soldiers will also need a place to sleep, they could sleep outside but they wouldn't be happy about it. (+1 Barracks for your soldier, -1 Power, -1 Space, Cost: 500 M)
--[X] Build Sawmill: When Tiberium covered most of the Earth, trees either becomes Blossom Trees that help spread Tiberium growth or heavily mutated into something alien. By the time of the 3rd Tib War, Tiberium becomes so toxic that it kills faster than it can mutate, trees become a rare luxury as large swathes of them died out. GDI have managed to document and preserve many different species of trees, both mutated and non-mutated and are currently in the middle of a tree replanting program on Earth. For the colonists trees provide a wood supply for cheap construction and furniture that could be sold to other colonies too. (+1 Sawmill, Requires 2 Population, -2 Power, +200 tons of Wood/Turn, -1 Space, Costs: 600 M)
--[X] Build Wind Turbine Farm: Wind Turbines is a cheap and hassle free form of power, the drawback is that it isn't as consistent as other power plants and during an invasion, very obvious targets. (+1 Wind Turbine Farm, +10 Power, Costs: 1000)
--[X] Build Surveyor: It is essentially a miniature MCV, the Surveyor can construct buildings from materials like the MCV a Surveyor can unpack into an outpost once it finds a suitable location. (+1 Surveyor, +2 Construction Action, Costs: 1500 M)

-[X] Research Actions
--[X] Subterranean Tech: (Unlocks Tunnel Excavator, Subterranean APC, Drill Pod, and Tunnel Network System) (1 Turn Required)


Right again here is my plan I swapped out the Defenses for a second Prospecting action as it was pointed out that at least in this turn it is unlikely that we will need them.

For the rest of the military, they are building up our knowledge of what is on this planet with their actions and protecting the engineers on their prospecting missions.

For buildings, the Barracks and windmills are needed both to power our base but also to complete an objective that we are given. To have the Barracks done. It also improves the morale of our troops.

The Sawmill and the moment we find metals the mine and refinery deployment means we have a source of materials for use and a source of export.

And the Surveyor because with it we can set up that farming outpost for the secondary objective and the primary objective of farms and food production.

The research is obvious since the area we are in will need them.
 
I hope that Sawmill produces Construction Materials, as we need to spend 2000 next turn to build 3 Conventional Farms and one Mine.
If the 200 Wood can be used as CMs, then we'll have 2100 available. In which case, we may as well just drive the MCV into another valley to build the Farms, as we won't be building anything with it. (Engineers can setup the Mines.)
 
I hope that Sawmill produces Construction Materials, as we need to spend 2000 next turn to build 3 Conventional Farms and one Mine.
If the 200 Wood can be used as CMs, then we'll have 2100 available. In which case, we may as well just drive the MCV into another valley to build the Farms, as we won't be building anything with it. (Engineers can setup the Mines.)
No we don't dude. They are packed and will deploy without the need to spend on them that was the entire point of them being choosen.
 
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