Tiberium Storm (A Mass Effect and Command and Conquer AU Xover)

Do you guys want Turn 1 to take place at 2112 or 2152 like in canon?

  • 2112

    Votes: 44 93.6%
  • 2152

    Votes: 3 6.4%

  • Total voters
    47
  • Poll closed .
[X] Valley

voteing still early and people can vote diffrently due to time zones people dont see the discussions all the time and pick whats best in there head
 
[X] Valley

Note that this is where we are going to start, not where we are going to be limited to. Also, link to discussion starts: HERE
 
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Shanxi Assets
Colonel Markus Jackson is your Field Commander on Shanxi. He will be in charge of keeping the GDI Army a well-oiled machine. He came from a long line of Commissioned Officers and even graduated from GDI's new Commando Program. Much less lethal than the 2050 iteration but more varied than the 2070 version, by including vacuum and zero-g training along with naval boarding actions. He also has a fairly confident personality that is stereotypical among Commandos, but he assures you that he knows when to pull out of a bad situation. You have high hopes that he would be an excellent Commander.

Lin Zhong is your Colonial Steward and a graduate of the CO's Colony Resource Management Course. It's a 2 year program that trains applicants how to grow and maintain a colony. Her job will be to manage the civilian population and keep the economy running smoothly. There isn't much to say about her, she rose through the ranks of the Colonization Office and this will be her first major assignment managing a colony. She is polite and professional, if a little nervous, most likely wanting to make a good first impression. You aren't as confident that Ms. Zhong abilities due to her inexperience, but CO did sent a glowing recommendation of her performance so you'll give her the benefit of the doubt.

Dr. Shin Liang is you Colonial Researcher and a former scientist of Otani-Lincoln Laboratory. While Otani-Lincoln's 100-year contract ended decades ago, their pre-fab building designs are still in use today in the form of the MCV used in every GDI colony. Dr. Liang applied to be a Colony Researcher as a form of retirement so that he can settle down with his wife and be there for his kids, as a father yourself you understand his motivation. His job is to make various GDI technologies simple enough to be re-produced with off the shelf parts in a frontier colony. The man himself is calm and relaxed, maybe content would be a more accurate state of mind. You feel that Dr. Liang could be relied upon with what you have planned for Shanxi.

Lieutenant Samatha Strongarm is your Colony Engineer and will handle all of the construction and planning of the colony. She has been extensively trained in operating an MCV and had a degree in Colony City Planning. She is fairly cheerful and optimistic, said that both of her parents were engineers and wanted to follow in their footsteps. Being the head Engineer for a colony is a great honour and would put her in the history books. You can tell that she will give it her all in making sure Shanxi will be a successful colony.

Rachel West is your aide and is an InOps Intelligence Agent she will keep you updated on events in your backyard and behind closed doors. You aren't even sure that is her real name but GDI wouldn't place someone they couldn't trust to help a Frontier Colony so you'll give her the benefit of the doubt. You have to if she will be your eyes and ears.

140th Infantry Regiment: a Regiment of Riflemen armed with Railgun Rifles and accompanying Missile Trooper armed with FGM-150 Missile Launchers to provide Anti-Armor and Air support. The regiment wears the new standard issue exo-skeletal body armor which is much slimmer than the Zone series heavy armor but is still an exo-skeleton it just noticeably weaker yet cheaper to make. They are also trained in deploying Infantry Bunkers, to provide additional protection. (+3 Infantry Battalion)

99th Engineering Corp: A Corp of Engineers, there isn't much to say about them, they can make basic defences like Watchtowers, AA Turrets, Trenches, Bunkers, Minefields, and etc. They can also help with civilian construction if you feel that you are sufficiently protected. (+1 Engineering Corp & +2 Construction Action)

52nd Sniper Platoon: A Platoon of Snipers, armed with an Ionized Railgun Rifle, the same technology used in the Main cannon of the Hunter AFV allowing it to have extremely high penetration. Sniper teams are also equipped with a stealth cloak to hide in plain sight. (+16 Sniper Teams)
MCV: The Mobile Construction Vehicle has been in the GDI arsenal since it's very founding and while it has gone through many iterations, its core purpose stays the same. The MCV supplied by GDI are based on the old MCVs of the 3rd Tib War but has been modified for Colony use. You are only allowed 1 MCV for now as they are in high demand with other colonies too. (+1 MCV & +4 Construction Action)

Ore Mine(1x): While everyone agreed that Tiberium is a poison and caused the most deaths in history, they do also admit that it made extracting minerals from the earth incredibly easy. Now that Tiberium is contained on Earth with GDI Navy feeding asteroids to be processed by the TCN, the colonist will have to mine resources the old fashion way. With drills, explosives, a mining truck. (+1 RA1 style Ore Mine)

Refinery(1x): Once you have a supply of ore, you'll need a location to smelt it so that it can be useable in many different applications. Using lessons learnt from Tiberium refining, a single refinery can process multiple different types of ores and separate them into their component elements and transformed into ingots for easy storage. (+1 RA2 style Refinery)

Conventional Farm(1x): While the colony have a store of rations that can last for a year, getting locally produced food will be essential to long term survival. Creating conventional farms can is a fairly cheap source of food, however it may be vulnerable to pests or weather that will damage the yield. The advantage is that it is fairly easy to make and expand. (+1 Conventional Farm & +500 tons of Excess Food/Year)

Tech Lab: While Battles are won in the field, Wars are won in the Lab. Without R&D, GDI would not have the Sonic technology needed to beat the Scrin, the Ion Cannon, the Mammoth Tank, Walkers, and etc. Having your own would allow you to analyse and study the technology that GDI has available as well as make prototypes to see if they are viable to be produced. (+1 Tech Lab & Unlocks Tech Tree Research)
Sonic Tech: Through the use of sonic crystals, GDI is able to project a wave of sonic energy that can vibrate any target to piece. This is instrumental in abating the spread of Tiberium on Earth and while Tiberium isn't a threat to Earth anymore, with the Tiberium Control Network up and running; Sonic technology still has a place in GDIs arsenal. (Unlocks Shockwave/Shatterer, Sonic Grenades, Sonic Cannons)

Zone Armor: While it doesn't hold a candle to the stuff currently in use by the military, GDI does supply a variety of upgrade packages to make Colonial Militia Zone Troopers a combat effective fighting force. (Unlocks Basic Zone Trooper Armor, Zone Upgrade Packs, Zone Heavy Weapons, and Jump Jets)

Robotic Drone Tech: GDI have rarely used Robots in their arsenal, mainly due to the dangers of an enemy taking control of your own robots, the control signal being jammed due to interference, and study done decades ago that proves Humans supported by AI is superior than AI controlled armies. However, robots have found a niche for themselves as patrol and scout units. A recent robotic addition to GDI's arsenal is the War Dog which is a scaled down Mastadon frame with a machine gun head. Advanced sensors and pack intelligence makes it an ideal scouting unit while being very cheap to produce. (Unlocks War Dogs, Drone Swarm, Repair Drones, Custom Drones Designs)

Subterranean Tech: During the 2nd Tib War, GDI ruled the heavens but Nod ruled the underworld and they do that through subterranean technology. Nod used this network to great effect as it is the only place where they are protected from GDI Air superiority and our Ion Cannons. By the 3rd Tib War, Tiberium has grown deep within the Earth's crust and tunnelling through Tiberium is too difficult and dangerous, thus the tunnels were abandoned until the TCN has been established and managed to clear most of the Tiberium, allowing Nod's global tunnel network to return to service. This technology is relatively simple and GDI saw potential in having a Tunnel Network in their colonies in the event the Scrin achieved orbital supremacy. It should be made aware however that unscrupulous individuals may make use of these tunnels if they are not properly supervised. (Unlocks Subterranean APC, Drill Pod, and Tunnel Network System)
 
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