Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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I was fascinated by the question of what tail arrangement obstructs the rear seat gunner's visibility the worst.



I make no real claims here, only that I don't know if I got the scale right. I do know that at least anecdotally, SBD Dauntless rear seat gunners mention actually thinking about how they weren't able to shoot Zeros that were exactly behind the aircraft.

The first image is the traditional tail. The second image tries to consider what happens if you put the vertical tail pointing downwards instead of up, split it in half, and then plop each half on the ends of the horizontal tail.

Other things I've just thought of: what if you do three surfaces? One vertical tail on each end of the hoz. tail and then another on the bottom of the tailboom, like a daggerboard. You now split the area of the original single, upright vertical tail into thirds.
 
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[X] A conventional tractor layout: engine, pilot, observer, tail.

Tailgun is required so can't go for either pusher config, speed is required so can't go for pod config. Can't go for wing mounted engines because we're only allowed one and sod the 141 config, Isolated is like Pod but you kill crew... Really only one choice.

Surprising that they mandate a tail gun when the Caspian observer had a pusher fighter config.
 
[X] A conventional tractor layout: engine, pilot, observer, tail.

Tailgun is required so can't go for either pusher config, speed is required so can't go for pod config. Can't go for wing mounted engines because we're only allowed one and sod the 141 config, Isolated is like Pod but you kill crew... Really only one choice.

Surprising that they mandate a tail gun when the Caspian observer had a pusher fighter config.
Actually, yeah, shit. Lemme just change 'tailgun' to 'observer gun', because that's what I meant.
 
[X] A conventional tractor layout: engine, pilot, observer, tail.

Either way, wouldn't a Farman tail be a heck of a lot of drag? I think for the speed, reliability, and stability, conventional is our best choice here.
 
[X] A conventional tractor layout: engine, pilot, observer, tail.

The Navy is primed to dislike us, if we show up with something too weird they'll dismiss us as not taking this seriously.

Of course, we've got our rep for madness; if we show up with something completely boring they'll dismiss us for not taking this seriously, so I will reiterate my suggestion of designing in a V-tail; it'd give a traditionally placed observer better angles of fire and keep us semi-stable even with a Stubby tail. But we'd have to design a V-tail from scratch and in fact invent the concept? We're the greatest aircraft design bureau in the world, we can hack that.
 
[X] A conventional tractor layout: engine, pilot, observer, tail.

The Navy is primed to dislike us, if we show up with something too weird they'll dismiss us as not taking this seriously.

Of course, we've got our rep for madness; if we show up with something completely boring they'll dismiss us for not taking this seriously, so I will reiterate my suggestion of designing in a V-tail; it'd give a traditionally placed observer better angles of fire and keep us semi-stable even with a Stubby tail. But we'd have to design a V-tail from scratch and in fact invent the concept? We're the greatest aircraft design bureau in the world, we can hack that.

So I do want to mention that V-tails will couple together yawing and rolling motions to a larger degree than normal. If you try to kick left rudder, you will also end up rolling right, out of the turn. Kicking right rudder imposes a left hand rolling moment, also rolling you out of the turn.

The reason this matters is because normally, in a traditional aircraft, turning right already causes a left hand yawing motion, which causes your nose to start pointing upwards over time. A steady level turn requires you to put in right rudder to pull the nose down. But with a V-tail, this input would try to push your wings back towards level, and you have to push in with more right aileron to maintain that bank angle.

This isn't to say that it's going to make the airplane uncontrollable: plenty of V-tail aircraft exist and you learn to deal with it as a pilot. It's just also, for this particular design, we would be introducing a novel dynamic that pilots have never encountered before for the sake of... looking cool?

I mean, "looking cool" is an actual implicit design requirement for any military acquisitions program, but are we sure there are no other ways to enhance this airplane's sexiness?

*Edit: Also worth mentioning is that a V-tail controls pitch and yaw with the same surfaces. You don't necessarily end up with a reduction in effectiveness, esp. because you can always just make the tail bigger, but it is a possibility that adds complexity to the design process. I dunno if that gets captured in the rules.

**Edit 2: Also I think there would be pitch-yaw coupling? Yawing left causes you to roll right and pitch nose down, since the left-hand ruddervator gives you more lift and the right hand ruddervator has to decrease lift. Since the left-hand of the V is giving you more lift, it should push your nose down. The same ought to happen if you yaw right -- you'll roll left and pitch nose down again.

***Edit 3: Though now that I'm thinking about it, I think the pitch-yaw coupling is more important than the yaw-roll coupling. You probably just compensate by putting in more aileron and it works out, but the pitch-yaw coupling is going to be more noticeably weird.
 
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[X] A farman pusher configuration: gunner, pilot, engine, and a tail on a support structure.

Gotta get that early aviation aesthetic. Plus, that will give great visibility for the observer.
 
Considering the float planes will have to be serviced out at sea what configurations would be the easiest for maintenance?

They say that podded engines are easier than engines mounted into the structure, but a podded engine in this application will probably be over the fuselage, so you'd have to climb up over the wing to get to it. Maybe it's still easier though? I personally think either a tractor or pusher will be fine since we're doing floats.

(can you tell that I'm bored at work)
 
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Considering the float planes will have to be serviced out at sea what configurations would be the easiest for maintenance?
Probably "anything except pod", so you can conceivably reach the engine while standing on the deck. Pod is (given a crane) really easy for engine swaps, it just unbolts and swings off without taking anything else with it, but getting at the engine for anything less drastic than complete removal requires clambering up/over/on top of the rest of the plane without putting a foot or dropped tool through the doped canvas at any point.
 
[X] A conventional tractor layout: engine, pilot, observer, tail.

'traditional' configuration it is than no point in going fancy in the layout when the over all mood in the office does not believe we will win the navy contract.
 
I like the idea of a ventral tail fin on an otherwise conventional pusher. A floatplane's going to be tail high out of the air, leveraging that is a fantastic idea.

With the revision of the observer gun, I'd like to note just how obnoxiously good the visibility can get for an observer in a farman type, or a pusher in general.

Annoyingly, I just spent time and effort fiddling with a tandem wing, but a tandem pusher has some real advantages. It's stable, it has huge visibility, and with a good amount of lift forward, you can get the observer waaaay out front with an amazing view. The downside is I have no idea how to get the observer's fire arcs free of wire bracing for the wing. Perhaps if the front wing is low and all the bracing from above is integrated into the body? Perch the observer way out front, and the end result is a gunner's position like the LFG Roland C.II as far as having a beautiful top sky arc goes, but hopefully forward enough that the view forward and down is good for search duties? Naturally this chews into the tandem's stability advantage.
 
[X] A conventional tractor layout: engine, pilot, observer, tail.
-[X] But put the vertical stabilizer under the tail, not on top of it, to keep the observer's field of view/fire clear.
 
Probably "anything except pod", so you can conceivably reach the engine while standing on the deck. Pod is (given a crane) really easy for engine swaps, it just unbolts and swings off without taking anything else with it, but getting at the engine for anything less drastic than complete removal requires clambering up/over/on top of the rest of the plane without putting a foot or dropped tool through the doped canvas at any point.

Do you think that having the engine in a pod still will be easier, since you can kind of just fuck around in the entire engine housing rather than having one (or multiple) sides constrained by the mounting structure?

---

I made doodles:



My personal opinion is that the canard configuration came out surprisingly cool looking. Not super sure about packing people into either of these though. The red thing is the engine, and the prop spinner (white dome thing) denotes where the prop would be mounted.
 
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I feel like we should take a moment and look at the requirements and decide of there are any requirements that will actively hold back the design and that we can ditch to make a better plane. We also need to keep in mind that we will need to find a buyer for this plane if it doesn't win the competition, so we should take into account whether we want to hobble ourselves too much by the navy's requirements when they won't be worth anything on the larger market.

With that in mind, let's break it down line by line.

Seaplane Hunter-Observer

That's not a lot of budget to build a long range plane.

- Must be powered by 1 F-Series 6-Cylinder Inline.

We've been spoiled by the American Boxer engines that can put out the same power for half the cooling and mass for nearly the same cost.

- Must use a radiator which can operate on seawater.

Are salt water radiators a technology we have to research or is it just a freebie? Either way, it's a increase in cost and reliability of 1. Not a huge deal.

- Must have a crew of two, a pilot and an observer with an effective gun.

A defensive LMG in a turret mount for the observer should do the trick. Can easily be removed to free up mass for a commercial civilian version.


Seems legit. Easy enough to turn to landing gear for ground based versions, they do give us drag based on the palne's weight, but keeping the plane light was always going to be a priority anyway.

- Must have a wingspan of no more than 8 meters.
- Must be a biplane or triplane configuration.

I have a feeling that this is based on the internal storage space they have on ships, which is a hard requirements. The biplane/triplane requirement flows from the wingspan limits so I'm treating them as one. I'm wondering if we could design a wing that folds back for storage through to get around the requirement?

- Must have a fuel endurance of at least 9 uses.

A straightforward requirement, but I wonder whether we could reduce this by upping the plane's speed to maintain the same operational area?

Priorities:
- Range
- Speed
- Stability

Range means high speed, low fuel consumption. This is where the F-Series really falls down compared to a foreign made Boxer. The F-series has half again as much fuel consumption, so it needs 8 Masses of fuel for 9 uses, while the Boxer can get the same from just over 5 Masses of fuel.

Are retractable floats a thing? They would save a lot of drag as well, and thus increase our speed and range.

Stability can be optimized by tweaking control surfaces and wing stagger, so I'm not terribly worried about it.

Do we also need to include a signalling lamp in this design so the plane can more easilly communicate with ships?
 
Range means high speed, low fuel consumption. This is where the F-Series really falls down compared to a foreign made Boxer. The F-series has half again as much fuel consumption, so it needs 8 Masses of fuel for 9 uses, while the Boxer can get the same from just over 5 Masses of fuel.

Are retractable floats a thing? They would save a lot of drag as well, and thus increase our speed and range.

Stability can be optimized by tweaking control surfaces and wing stagger, so I'm not terribly worried about it.

Do we also need to include a signalling lamp in this design so the plane can more easilly communicate with ships?


www.seaplaneinternational.com

Retractable floats after retractable gears - Seaplane International

The retractable landing gear is completely ordinary in aviation, and now the retractable float is coming too, by the innovation of an Australian company, Tigerfish Aviation. The hydroplanes’ floats increase the air resistance during cruise, thats the reason why floatplanes…

Apparently in WWII there was a retractable float, but I also don't know what about it would necessarily be beyond us with clever designing.

So maybe that could be the big invention of the plane?
 
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