Run your own Xianxia faction! Offend old monsters! Raise good seeds! Face heavenly tribulations! And remember, always support your Young Masters, no matter who they offend.
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Cultivation is essentially meditating, using your breath to push Qi around your body to purify the body, enhance your Dantian, unlock Acupoints, cleanse Meridians, and help solidify various concepts made into magical internal things - like Dao Pillars and Cores. This is a constant, unpleasant (ranging from annoying to mildly painful) process that takes about 12 hours a day during Qi Condensation, rising to around 23 hours per day at Nascent Soul. While it grants power, you can see why most mortals don't cultivate. Imagine meditation, but in Qi Condensation it's itchy, painful, and unpleasant. In Foundation Building its a neverending questioning of yourself, trying to truly understand who you are at the deepest levels, looking at and accepting all your most unpleasant personal truths all the time. Constantly, for decades. In Core Formation it's a neverending fight against yourself to follow a specific truth, no matter what, always, knowing that failure means death, or reducing to Foundation Building. Perpetual vigilance over your every action. In Nascent Soul it's the process of separating the Soul from the body, a relentless, agonizing spiritual pain that feels like envenomed needles being pushed into all sorts of painful areas while some vital organ is slowly being torn out by a pair of white-hot pliers.
This is also why some truths are only told to higher Realm cultivators. It's really hard to torture a truth out of a Nascent Soul. What can you do to them that they haven't done already?
One learns to condense the energy of heaven and earth inside your body. A Qi Condensation cultivator is the weakest cultivator, and offer little to most clans and sects. Progress is Qi Cultivation is determined by hard work and access to spiritual energy. A cultivator should be cultivating at least twelve hours a day in this realm. Qi Condensation is divided into thirteen stages - one can break through to Foundation Establishment once you reach the ninth. In the Third Sea, one in a hundred Qi Condensation cultivators can rise to the next level. Usually around one in one hundred mortals cultivates - though this has more to do with resources than aptitude.
Qi Condensation is the stage of Purification. For most, this means purifying the body (removing impurities, gaining strength, cycling energy through the meridians to cleanse them and make them usable), and sees cultivators gain strength by doing so.
It is also the stage most susceptible to Bloodline Talent. Basically, some people can naturally do this much more easily. Qi Condensation does not require a Dao, though it doesn't prevent you from having one. Much of the stage can be bypassed through pills and techniques, but to do this weakens your future prospects significantly. To break through to Foundation Building you need to discover a part of your Dao, and set it as the first piece of your Foundation.
In attempting to advance the Heavens send Heavenly Tribulation, designed to test your belief and knowledge in your new-found Dao. This both attempts to kill you to winnow out the weak, and when the lightning hits you, it hits at your belief in your Dao, highlighting your doubts. If you are either killed by the lightning, or it shakes your belief enough, you fail, and either die, or face massive backlash that reduces you to Qi Condensation, unable to grasp even a piece of the Dao.
Updated the cultivation bonuses for Qi Condensation 10-13. A brief explainer follows:
10th Heavenstage - 108 (Benefit: Body Purification Stage - Cultivator's body is cleansed of all impurities, gains considerable strength, speed, and toughness.)
10th Heavenstage is of immense benefit to Foundation Building (offering one small realm worth of strength) and of mild benefit Core Formation cultivators (offering roughly a quarter of a small realm), but falls away during Nascent Soul.
11th Heavenstage - 188 (Benefit: Qi Purification Stage - Cultivator gains pure Qi that flows through a pure body. This pure Qi allows them to fuel more powerful techniques, and makes a cultivator unparalleled in their small realm.)
11th Heavenstage is of mild benefit to Foundation Building (offering half a small realm), and Core Formation (offering half a small realm), but falls away during Nascent Soul.
12th Heavenstage - 208 (Benefit: Soul Purification Stage - Cultivator purifies their soul, allowing them resistance against soul attacks, a boost to soul arts, and a large boost to soul cultivation in the Nascent Soul realm.)
Crucial for Nascent Soul cultivators. Offers 1.5x cultivation speed, but costs no more resources.
13th Heavenstage - 288 (Benefit: Dao Purification Stage - Cultivator purifies their Dao in the same way breaking into the Core Formation Realm requires. They are able to cultivate the One-Pillar Foundation Establishment path, yielding many benefits.)
Offers considerable benefits in the Foundation Building realm as only one pillar is required. The cultivator will consume 7x the usual resources to advance through Foundation Building, but builds a pillar of immense strength. In Early they will be able to challenge Late, in Mid they can challenge the Great Circle, in Late they are unrivalled in Foundation Building, and on reaching the Great Circle they will be able to stand against Early Core Formation experts.
Each realm increases the chances you die during tribulation, though, and as a Golden Devil Clan member your Good Seed is already at significant risk here.
Foundation Establishment differs from technique to technique, and is generally organised in terms of combat strength - early, middle, late, and great circle - the latter meaning you are ready to make a breakthrough. In the Third Sea, one in a hundred Foundation Establishment cultivators can rise to the next level.
Foundation Establishment is the stage of Discovery. Your Dao Foundation is made up of Dao Pillars, each representing a part of your Dao. To advance in Foundation Building you don't only need resources and effort, you need to continually explore and understand your truth, the Dao that you yourself are aiming for. Here you might have many minor Dao, each seeming to be part of the full truth. To break through, you need to synergise all your minor Dao into one Core Dao. Of course, doing such a thing requires immense resources, as well as steadfast belief that you have fused all your beliefs into one core concept. Losing beliefs or changing Dao can set you back some time, as if you stop believing or following a part of your Dao, you lose the associated Dao Pillar. Bad or incompatible Dao Pillars may ruin your chance to progress, though.
It is the stage most susceptible to Philosophy. Intelligent characters, good at thinking and resolving contradictions will do much better in Foundation Building than others.
In attempting to advance the Heavens send Heavenly Tribulation, designed to test the contradictions in your new-found Dao. This both attempts to kill you, and when the lightning hits you, it highlights possible contradictions between the parts of your Dao, trying to separate your Dao Pillars even as you try and fuse them into one new Core. If you are either killed by the lightning, or it shakes your belief enough, you fail and either die, or are permanently reduced to Foundation Building, unable to fuse your Dao together.
Core Formation is the stage of Steadfastness. You are condensing and shaping your beliefs, perfecting them and bringing them into the heart of everything you do. Once you are in Core Formation acting against your Dao can have severe consequences and offer major backlash. You can no longer remove Dao Pillars or parts of your belief - when you enter Core Formation, you're stuck with that Dao unless you voluntarily shatter your Core and return to Qi Condensation to try again. This is extraordinarily rare. The condensation requires your beliefs become firmer and firmer, and your actions more and more in line with your Dao. An Early Core Formation cultivator has a little bit of slack in not being in perfect alignment with their Dao. A Great Circle Core Formation cultivator does not.
Each Core is different, and is generally organised in terms of combat strength - early, middle, late, and great circle - the latter meaning you are ready to make a breakthrough. In the Third Sea, one in a a hundred Core Formation cultivators can rise to the next level.
You are trying to make a perfect, invincible Core, immune to doubt.
It is the stage most susceptible to Stubbornness. Characters with high willpower will do well in Core Formation (bear in mind this is relative to other cultivators, who are already in possession of immense willpower relative to the average), being able to follow their Dao more easily.
In attempting to advance you shatter your Core, using the power to try and separate your soul and body, thereby forming a new Nascent Soul. This Nascent Soul serves as an Immortal Aperture, a place where you can hide goods and items - storage rings are made from dead Nascent Souls. This process of separation is incredibly painful, and requires you to be able to let go of all the truths you have previously held onto, admitting that all Dao are imperfect, and being willing to relinquish your Dao you have so painstakingly built in order to begin again, and find a new truth with a new Soul.
In attempting to advance the Heavens send Heavenly Tribulation, designed to kill your newborn Nascent Soul. If you cannot protect it, you and it die. If it is only badly injured, you might become a False Nascent Soul, or Half-Step Nascent Soul cultivator - weaker than an early Nascent Soul, much stronger than a great circle Core Formation cultivator, with a Nascent Soul never able to grow or advance.
A Nascent Soul allows a cultivator to develop a Soul Aperture, a small world that can contain items, plants, and the like. It can contain living beings in a pinch, but they will drain cultivation energy from the Nascent Soul cultivator. The core that was once Qi mist becomes a misty Nascent Soul, and is slowly forged into a true Soul as one advances through the Nascent Soul realm. Storage rings are forged out of Nascent Soul corpses, and Nascent Soul cultivators are not merely stronger - they can fly to a limited degree unaided, and can shatter the weak souls of lesser cultivators and mortals en masse. While many Foundation Establishment cultivators can fight Core Formation cultivators, only a Nascent Soul cultivator is an answer to another Nascent Soul cultivator. Nascent Souls are similar to Foundation Establishment cultivators in the sense they must choose a new cultivation technique and Dao suited for them to advance. For those with incomplete techniques or incompatible ones, advancing is impossible.
Spirit Severing: You do not know how to advance to Spirit Severing, but a single Spirit Severing cultivator is a power unrivalled in the Third Sea. There are only a few, and none above that realm.
(Yes, in terms of numbers, it takes about 100 million mortals for 1 Nascent Soul cultivator to arise. Your average sect or clan is huge, though the core sect or clan will be much, much smaller. Usually most of that is mortal kingdoms that are lightly ruled over, with the exception of taking their cultivation resources. A sect or clan might rule over - most will be smaller subsidiary clans and sects rather than direct members - a million Qi Condensation cultivators, ten thousand Foundation Establishment cultivators, and a hundred Core Formation cultivators for a single Nascent Soul elder. )
A mortal might live a hundred years at their absolute most. A Qi Condensation cultivator at the peak of Qi Condensation can live to 200. A Foundation Establishment cultivator can live to around 500. A Core Formation cultivator can live to around 1,000, and a Nascent Soul cultivator can live to around 5,000 years of age
There are ways to stretch that out, as well - sleeping a lot, stealing lifespan from other cultivators, using heavenly treasures and pills, and so on. These all combined cannot give you immortality, but the rule of Five sets a hard limit. Spirit Severing cultivators can live for 25,000 years, but no matter what heavenly treasures or opportunities they find, the absolute limit of the lifespan of a Nascent Soul cultivator is 25,000 years.
Heaven is fair, but will not allow you to exceed the limits of those above you.
This is very generic and obviously there is massive variance.
But for an average Nascent Soul cultivator, their progress is roughly as follows:
Bottlenecks:
Cultivators are often stuck at Bottlenecks - the below progression assumes Bottlenecks proceed smoothly. However, various advancements make this unlikely - most cultivators will not advance at this speed. This is for the average cultivator who reaches Nascent Soul.
Qi Condensation - Age
Starting as a 16-year old mortal
1st Heavenstage - 21
2nd Heavenstage - 25
3rd Heavenstage - 30 (Semi-bottleneck, though not major. The Acupoint Awareness stage. Advancing too fast through the 3rd Heavenstage will negatively impact future development)
4th Heavenstage - 35
5th Heavenstage - 40 (1st Bottleneck from 5th to 6th. The Meridian Opening Stage. Advancing without sufficient meridians opened will drastically impact future development)
6th Heavenstage - 45
7th Heavenstage - 50
8th Heavenstage - 55 (2nd Bottleneck from 8th to 9th. Dantian Expansion Stage. Advancing without properly shaping and expanding the Dantian will make it difficult to contain more Dao Pillars, negatively impacting future development)
9th Heavenstage - 60 (Required to reach Foundation Building. Usually establishing the first Dao Pillar takes decades of thought and effort. It can be done quickly, but an incomplete or poorly thought-out Dao Pillar can be the ruination of a cultivator's future prospects, so usually cultivators choose to wait and develop the steadiest Dao Pillar possible)
(Each Heavenstage above the 9th offers considerable benefits for the cultivator in the long-run in terms of body and soul strength, but also makes tribulation much more difficult. Reaching the 13th is incredibly rare)
10th Heavenstage - 108 (Benefit: Body Purification Stage - Cultivator's body is cleansed of all impurities, gains considerable strength, speed, and toughness.)
11th Heavenstage - 188 (Benefit: Qi Purification Stage - Cultivator gains pure Qi that flows through a pure body. This pure Qi allows them to fuel more powerful techniques, and makes a cultivator unparalleled in their small realm.)
12th Heavenstage - 208 (Benefit: Soul Purification Stage - Cultivator purifies their soul, allowing them resistance against soul attacks, a boost to soul arts, and a large boost to soul cultivation in the Nascent Soul realm.)
13th Heavenstage - 288 (Benefit: Dao Purification Stage - Cultivator purifies their Dao in the same way breaking into the Core Formation Realm requires. They are able to cultivate the One-Pillar Foundation Establishment path, yielding many secret benefits.)
Foundation Establishment: (NB: Number of pillars varies. This is merely an average number of Dao Pillars for worldbuilding purposes. Usually speaking, though, more than 7 is incredibly rare. Some truly focused cultivators manage to form one immutable Pillar into a Core, but the certainty in one's Dao-Heart this requires is heaven-defying)
Early (1st Pillar) - 100
Mid (3rd Pillar) - 160 (Bottleneck - aligning three pillars is difficult, and misalignment will prevent further advancement).
Late (5th Pillar) - 220
Great Circle (7th Pillar) - 340 (Required to break through. Bottleneck - the seven pillars must be aligned perfectly in order to be able to fuse into a core. Reaching Great Circle is much easier than aligning one's pillars in preparation to break through. You cannot realign your pillars once you reach Great Circle, so the Bottleneck is spending more time and effort smoothing your way to a Core)
True Dao Pillars (8th pillar) - 588 (Offers tremendous benefits in future realms. Creating 8 Pillars allows one to break through with relative ease, the Heavens easing your path. Incredibly difficult. 8 Dao pillars offer a substantial and permanent boost to one's luck.)
Emperor's Pillar (9th Pillar) - ??? (Benefits not known by Golden Devil Clan. Theoretical maximum number of Dao Pillars.)
Core Formation:
Early (Misty Core) - 400
Mid (Liquid Core) - 500
Late (Solid Core) - 660 (Required to try and enter False Nascent Soul.)
Great Circle (Dao Core) - 888 (Required to break through to Nascent Soul. Most cultivators break through here)
Twin-Souled (Twin Cores) - 1,200 (A Cultivator can go through False Tribulation, and split their Core in two. When it comes time to ascend to Nascent Soul, they will have two Nascent Souls, requiring twice the resources to retain and twice the tribulation withstood. However, the benefits in terms of combat are immense)
Nascent Soul:
Early - 1,000
Mid - 1,250 (Bottlenecked, primarily by resources. Early Nascent Souls can advance quickly, but upon breaking through to mid consume far, far more resources)
Late - 3,000
Great Circle - 6,000 (NB - only truly superior talents or those who manage to extend their lifespans tend to reach the Great Circle small realm)
More information - you'll be picking where to live after the vote closes, and that'll impact how your faction cultivates. They'll use all three Righteous Paths to some degree, but the degree of each depends on where you live.
There are commonly Three Righteous Paths and the Demonic Blood Path when it comes to cultivating.
The Three Righteous Paths are common among all cultivators, but only Blood Demon cultivators cultivate Blood Path.
Spirit Qi is the energy of heaven and earth, and by simply cultivating one can draw it in and grow stronger. All cultivators do this. Such energy is more abundant on the plans, less so in the mountains, and scarcely exists in the desert. Such energy offers equality to cultivators - even the weakest mortal can embark on the path of cultivation if they so choose. Cultivators who only use Qi are seen in the Green Scale Plains. This is why Sects dominate the Plains, as one cannot hoard the energy of heaven and earth - taking in good seeds from kingdoms, empires, wandering cultivators and minor clans allows Sects to grow rapidly. The abundance of such energy is why the Green Scale Plains contains the greatest powers, and the most powers to boot.
Beast Core Cultivation uses the Iron Belly Technique to consume the flesh, blood, and eventually cores of beasts. Such cultivators grow in fits and starts, hunting down dangerous beasts and using them to grow. Cultivators who primarily use Beast Cores are mainly seen in the Hard Shell Mountains. Both Sects and Clans find these methods equally palatable, and while Sects have a slight edge in the Hard Shell Mountains they are nearly equalled by local Clans. Powerful elders can help their juniors grow rapidly, but the average growth of disciples is lower.
Spirit Stone Cultivation is absorbing the concentrated Qi in Spirit Stones quickly. Spirit Stones are vastly superior to Spirit Qi, but are limited in number. They are mined mostly in the Organ Meat Desert, and clans find the use of Spirit Stones tremendously useful. With mines, you can choose which people to raise, and so you are able to raise up all your clan members without worrying about upstart mortals growing too much. The Organ Meat Desert is the only area of the Virtuous Flipper Region where clans are dominant over Sects.
Demonic Blood Path is an offshoot of Beast Core Cultivation. Beast Core cultivators have a disadvantage - beasts are not humans. Absorbing beast energy leaves you potential backlash and beast poison, and absorbing a Nascent Soul beast is inefficient as well when compared to absorbing a Nascent Soul cultivator. This is because humans can only absorb a moderate portion of beast energy as it does not suit them perfectly, whereas human energy suits humans very well. Demonic Blood Path allows cultivators to absorb the energy of other humans much more efficiently - Blood Path cultivators are only limited by opportunities to slaughter and heavenly tribulation - which tends to punish them more than most. Even so, the growth potential is nearly unbounded compared to other paths.
A note. I've done a first draft of cultivator strength/speeds and a more generic spreadsheet of info here.
It is only a first draft, and as such is open to discussion, questions, and 'does this make sense, maybe x strength or y speed would be better', but I thought getting it done as a worldbuilding resource might be handy for omake writers.
edit: Into my second draft, adding stamina/Qi storage. Use this as a very rough guide at best. Nothing here is final, and I'm likely to play around with the numbers significantly and for weeks before I'm close to happy with this.
Figured. One of the trickier bits with management quests is starting with hard to define aims since its a new character with no predefined personality to guide actions by.If you pick Sect and no Shinies of any kind, they are exactly as strong as you.
Plan Pokemon has been updated above in the threadmark as well.
I would note that Spirit Severing Enemy is one of the most dangerous starts. It's as bad as losing your best cultivators (meaning you can barely raise your students into the next realm and it costs far more to do so), or coming close to dying. It's not as bad long-term if you can overcome it, but you are only a middle stage Nascent Soul cultivator. It's a very real possibility of a Game Over in two hundred years - everything you do for the first 10 turns of the quest will need to be aimed at overcoming such a foe if you want even a hope of surviving.
Figured. One of the trickier bits with management quests is starting with hard to define aims since its a new character with no predefined personality to guide actions by.
Having a do or die deadline seemed a handy way to channel the initial turns into an approach that the following game can ride on.