Hmmph... this junior is a good seed [Cultivation Management Quest]

Voting is open
New Good Seed and Omake Rule Updates
Good Seed and Omake Spreadsheet Rules:

Firstly, if you have questions about Good Seeds and the like please read here. If that doesn't answer your question please ping me in thread, or on Discord.

If you write a new Good Seed, or write an omake, please update the spreadsheet if you have access.

If you do not have access, please ping a collaborator (Swordomatic, Alectai, Quest, TehChron, Insane-Not-Crazy, Humbaba, ReaderOfFate, Kaboomatic, no., BungieONI) letting them know what you want and they will update the spreadsheet here. To gain access, you will need a gmail account of some kind. Throwaway emails are fine (I'm using one for the spreadsheet), but to gain access it's as simple as sending me either your email via PM, via DM in Discord, or just in Discord's #spreadsheet-requests channel.

This is mandatory. If a Good Seed does not record their omake by pinging collabs (or just requesting access and editing things themselves - this is the preferred option), I won't give out awards. If a new Good Seed is not recorded here, they won't advance. By doing this it makes the whole thing manageable for me - it's gotten pretty unwieldy!

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Omake Writer Instructions:

There are four fields you need to fill out.

Omake Link, which is just a link to your first omake for the turn. This makes it easier for me to read them as I do the update - without this it's tough to know off the bat which omake were written this turn, and to properly

Requested Bonus, which is your requested bonus for your omake. You can leave it up to me if you like. You can see more info in the Good Seed infopost here.

Cultivation Aims. For those following unorthodox paths - higher than 9th Heavenstage or later than 7th Dao Pillar paths. Please put in what you are aiming for before you break through. I have left it as 'default'. If you do not edit it, I'll go with that.

Turn Notes - Do you want to do something specific? Enter a Secret Realm? Help the Clan out in some way? If you have something specific you want to accomplish on this turn, put it in turn notes so I can adjust your Fate around it.

All other fields are for QM use to record character information to properly run the flow of the game.
 
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[X] Plan: Though The World May Stand Against Us

Difficulty described as a Divine Suicide technique? Chances of failure higher than victory, but if you succeed you'll be the strongest of them all?

That sounds exciting as hell, so sign me up!
 
While voting remains open, I thought I'd introduce a (mostly fun and flavour) mechanic.

Good Seeds

Ordinarily, I'll just generate characters and the like for your Sect or Clan.

However, each poster has the option to generate a Good Seed.

Essentially, you can write up a character who will be one of the top talents in the Sect or Clan. Bear in mind as the Patriarch, Sect Reserve Elder, Clan Elder, or whatever title you take on, you're only going to interact with top talents ever.

Each poster can generate one Good Seed - though you'll need to wait until our final selection is made to write them up. A Good Seed gets one special bonus decided by the poster - Celestial Talent, Resilient Will, Lucky Inheritance, Magical Bloodline, Karmic Luck, whatever (there's no specific list as such, but really just pick one cool thing and I'll run with it. Power-wise I'll treat every bonus as roughly equivalent).

Good Seeds start at Qi Gathering, and can be accelerated in power through (you guessed it!) writing Omake to describe their trials and tribulations. They still might die, though, and are extremely unlikely to advance to Nascent Soul (there's only so much talent to go around!). But if they die, well, you can generate another one! They're not crucial for the operating of this quest, but if you want to write a character and see what happens to them, you'll be able to make a Good Seed once the Sect/Clan is finished.

The reason for the above is simple enough, of course. In a Blood Demon clan Good Seeds will try and murder each other all the time for powerups. In a Righteous Sect of doctors they might compete through sparring and curing patients. The sorts of characters who are reasonable to put in one power or another are pretty different overall.
 
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More information - you'll be picking where to live after the vote closes, and that'll impact how your faction cultivates. They'll use all three Righteous Paths to some degree, but the degree of each depends on where you live.

There are commonly Three Righteous Paths and the Demonic Blood Path when it comes to cultivating.

The Three Righteous Paths are common among all cultivators, but only Blood Demon cultivators cultivate Blood Path.

Spirit Qi is the energy of heaven and earth, and by simply cultivating one can draw it in and grow stronger. All cultivators do this. Such energy is more abundant on the plans, less so in the mountains, and scarcely exists in the desert. Such energy offers equality to cultivators - even the weakest mortal can embark on the path of cultivation if they so choose. Cultivators who only use Qi are seen in the Green Scale Plains. This is why Sects dominate the Plains, as one cannot hoard the energy of heaven and earth - taking in good seeds from kingdoms, empires, wandering cultivators and minor clans allows Sects to grow rapidly. The abundance of such energy is why the Green Scale Plains contains the greatest powers, and the most powers to boot.

Beast Core Cultivation uses the Iron Belly Technique to consume the flesh, blood, and eventually cores of beasts. Such cultivators grow in fits and starts, hunting down dangerous beasts and using them to grow. Cultivators who primarily use Beast Cores are mainly seen in the Hard Shell Mountains. Both Sects and Clans find these methods equally palatable, and while Sects have a slight edge in the Hard Shell Mountains they are nearly equalled by local Clans. Powerful elders can help their juniors grow rapidly, but the average growth of disciples is lower.

Spirit Stone Cultivation is absorbing the concentrated Qi in Spirit Stones quickly. Spirit Stones are vastly superior to Spirit Qi, but are limited in number. They are mined mostly in the Organ Meat Desert, and clans find the use of Spirit Stones tremendously useful. With mines, you can choose which people to raise, and so you are able to raise up all your clan members without worrying about upstart mortals growing too much. The Organ Meat Desert is the only area of the Virtuous Flipper Region where clans are dominant over Sects.

Demonic Blood Path is an offshoot of Beast Core Cultivation. Beast Core cultivators have a disadvantage - beasts are not humans. Absorbing beast energy leaves you potential backlash and beast poison, and absorbing a Nascent Soul beast is inefficient as well when compared to absorbing a Nascent Soul cultivator. This is because humans can only absorb a moderate portion of beast energy as it does not suit them perfectly, whereas human energy suits humans very well. Demonic Blood Path allows cultivators to absorb the energy of other humans much more efficiently - Blood Path cultivators are only limited by opportunities to slaughter and heavenly tribulation - which tends to punish them more than most. Even so, the growth potential is nearly unbounded compared to other paths.
 
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Lost Ones - Another plan made so far
OKAY I AM BACK

And I may have gone a bit overboard with my fluff here, hrm.

[X] Plan: The Lost Ones
-[X] Clan
-[X] Combat Formations
-[X] Array Carving
-[X] Demonic
In the annals of the Clan's history are tales of glory, soldiers of a long lost empire that extended its grasp upon the world, bringing wealth and civilization to all the realms. Yet calamity befell the people of that heady era, as a change in the heavenly laws found their realm torn asunder, their people scattered and hurled into a realm of gods and monsters, where barbarism reigned supreme and order a lie to appeal to the sensibilities of shallow strongmen. The survivors of this ancient race found one another, banded together as one, and cooperated as they grew to understand the nature of this strange new world. They grew--slowly at first, but with ever increasing speed and vigor--the Clan's Legions became a fearsome sight on many a battlefield, often overturning the common logic of the Cultivation World through their tactics and arrays. It is said at their height, the great Strategoi of the Clan even gave challenge to the Heavenly Daos themselves, to change the world to one that is more fair, that need not exalt the one over the corpses of billions.

They were struck down for their temerity, and a curse placed upon their very blood--for while it is said that to Cultivate is to defy the heavens, it is not permitted to change them. What remains is a mere shadow of those great heights, as feeble embers are snuffed out ruthlessly by the heavens.

And yet, the Clan endures--if a thousand embers are snuffed out by the hypocritical heavens, they may yet be used to ignite ten thousand more flames. Perhaps one day, a new Strategos will rise to challenge the Heavens once more.

Until then, the Clan will abide. There will be no compromise with a realm that denies their very heart. Let the Barbarians declare the Clan to be demons, to treat them as subhuman beasts for their refusal to submit to a broken firmament..


-[X] Tempering Trials (+4 pts)
--[X] It is considered an act of great karmic virtue to bring justice on behalf of the heavens, and what greater injustice exists than the continued survival of these invaders? A coalition of so-called Righteous Sects regularly issue the Rite of Karmic Purification, in which the Clan's fortresses and businesses are laid siege, as a tide of murderers seek to slay your people to gain the blessings of Heaven for their future advancement. Preparing for these to limit the damage is a significant portion of the Clan's duties.
-[X] Thin Qi (+4 pts)
--[X] As though all of the other curses are not terrible enough, the very energy of Heaven and Earth is found to recede from areas held by the Clan. While the Array Engineers have labored long and hard to compensate for this with their arts, it is a persistent issue that follows your people throughout time.
-[X] Dangerous Tribulation (+3 pts)
--[X] The Heavens have not forgotten the trespass of your ancestors, and make sure to remind you that you will never be welcome in this realm any time one of your experts seeks to rise to power. It is said that Heavenly Tribulation is two parts killing intent to eight parts vital force. For your kin, it is the other way around.
-[X] Enemy (+2 pts)
--[X] The oldest and greatest foe of the Clan is the Raging Fury Sect--Demonic Cultivators of considerable power and malice. The annals of the Clan state that the Raging Fury Sect once took in a number of refugees of the Clan in the aftermath of the Great Conflict and the onset of the curse, keeping just enough alive to study their strange bloodline and refining the rest for their own sinister deeds. When their perfidy was discovered, the Ancient gathered together a full Legion and set themselves upon the Raging Fury's territory, carving a burning swath through their Sect, salting the herb fields and sacking their Dao Repository, before taking the survivors and what slaves had not already been seized and retreating home. Their foundation ruptured, the Raging Fury Sect fell to infighting and collapsed. The survivors yet plague the Clan's operations.
-[X] Two Enemies (+3 pts)
--[X] Even putting aside the centennial assaults, you have more… Persistent concerns. The Seven Divine Saber Palace is a formidable Sect of the Righteous Path, professing the Dao of self-reliance and overcoming all foes with a single blade. In spite of this, when the Abyssal Demon Sect assaulted the Jin Empire on one fateful year--a realm under the Saber Palace's protection. Weighing the risk of sustaining harm under the Abyssal Demon's fierce onslaught against the value of protecting a minor secular country, they chose instead to simply shrug and let the attack continue, and avenge it later when they could muster greater force. Desperate, the Jin Emperor personally rode for the court of the golden-haired demons and kowtowed before them, begging their aid. Moved by the sovereign's humility, the Clan's elders authorized an expedition, and locked horns with the Abyssal Demon Sect, killing many of them under the weight of their spears and the thunder of their cadence. In the aftermath, the Clan was recognized as the Imperial Protectors--an act that left the Seven Divine Saber Palace's face in tatters, one they never forgave. The Abyssal Demons also suffered terrible losses from the Clan's legion, and they were forced to flee the empire when the Array Engineers were successful at warding the major cities from their blood-hunters. Neither side forgave the Clan for this.
-[X] Elemental Blood (5 pts)
--[X] It is said in the oldest of records that the Empire your people hailed from was founded by a child of the Sun--the battles and tribulations experienced since arriving in this realm seem to have catalyzed this lineage into something mighty indeed. The hair of your people shines a radiant gold, flowing like the corona of a star when fighting a fierce battle. It is the foundational strength of your Clan in many ways, and permits your strength to endure these trials without compromise.
-[X] Obedient (2 pts)
--[X] Your kinsmen are drilled to cooperate from an early age, introduced to cultivation in groups and taught the importance of cooperation and teamwork even in a realm that seeks to deny such humanity from experts.
-[X] Ally (2 pts)
--[X] You are not entirely without friends even in a world like this. The Flood Dragon Gang are widely considered pests throughout most of the other Righteous Sects, but folk heroes to much of the Secular World. They stood for the Jin Empire's people before anybody else, and the arrival of your own Clan's soldiery prevented them from being wiped out in a futile last stand. They subsequently swore friendship with your Clan--and admittedly, having a band of wandering knights-errant to launder your goods through has been helpful for the clan's coffers, and it's just so rare to have loyal friends, you know?
-[X] Ancestral Will (Late Nascent Soul) (3 pts)
--[X] All the world seems to be fit to be your enemies, and it is tradition for the elders of your Clan to leave a fragment of their will behind when they pass on. Combined with the Sect Protection Formation, this is a force fit enough to discourage your many rivals from going to the knife. So long as your foundation endures, so will your legacy.
-[X] Spirit Stone Mine (Medium) (3 pts)
--[X] While the energies of Heaven and Earth fleeing when your people set down roots anywhere is annoying, the crystallized power deep in the earth's heart is… Less able to inconvenience you and yours. Seizing it was a problem--holding it, fortunately--is less so.
-[X] Spiritual Treasure "Contribution Board" (2 pts)
--[X] For all that their methods and nature qualify them as the Demonic Path, the Clan is tightly organized, issuing missions to disciples to ensure that the Clan's obligations remain upheld, while new sources of resources and material are acquired. While an entrenched observer of the Righteous Path may scoff at seeing the beasts pretend to coordinate themselves, it is a point in the Clan's pride that unlike many organizations outside the orthodoxy, virtually none of their disciples ever go mad with power and go on rampages harming the innocent.

(1 Point Shiny Debt)

The overall logic here being a bunch of supreme soldiers from a 'More advanced' realm that initially did pretty well for themselves due to the power of friendship and field engineering, adapting to the environment and snowballing up to being an enormously powerful, final-boss level force.

And then getting shit on by the universe itself because "No, actually, the whole pyramid scheme bullshit and philosophical stasis is the point, if you're going to try and change things for any reason then all of a sudden literally everyone gangs up on you from out of nowhere despite previously being a bunch of every-man-for-themselves goons, and then the survivors find themselves literally cursed by the heavens to never rise to their former heights again." And just... Bunkering up and keeping on going, not letting the shitty universal laws win.

They're 'Politically' Demonic path despite not indulging in the same mass murder bullshit or supertorture affairs (Though they do have a tendency to re-purpose the cores of attackers and enemies because energy is energy and there's no sense just wasting it you know), because the universe has declared them all to be inherently sinners and thus murdering them makes you luckier.

A hell of a lot of active enemies even putting aside the centennial "Everyone gangs up and kicks them in the ribs" party, but with an absolutely disgusting defensive base that gives them the right to turn all battles into mass combat battles and then beat the shit out of you from experience. With enough reserves lying around to discourage anyone else going for the knife. And one friend in a bunch of rowdy folk heroes who they bailed out of a jam once.

Another word for this I suppose could be called the "Long Chen Scenario"
 
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A hell of a lot of active enemies even putting aside the centennial "Everyone gangs up and kicks them in the ribs" party, but with an absolutely disgusting defensive base that gives them the right to turn all battles into mass combat battles and then beat the shit out of you from experience. With enough reserves lying around to discourage anyone else going for the knife. And one friend in a bunch of rowdy folk heroes who they bailed out of a jam once.

Another word for this I suppose could be called the "Long Chen Scenario"

I see Long Chen, I... well, I can't vote. But I can repurpose one of my favorite Long Chen quotes.

"If you want to resolve this problem, you'll have to listen to me. If you don't want to listen to me, then it's also very simple. There are two options. One: fuck off, two: fight. You can choose for yourself." the Lost Ones Clan Elder smiled coldly.
 
I see Long Chen, I... well, I can't vote. But I can repurpose one of my favorite Long Chen quotes.

"If you want to resolve this problem, you'll have to listen to me. If you don't want to listen to me, then it's also very simple. There are two options. One: fuck off, two: fight. You can choose for yourself." the Lost Ones Clan Elder smiled coldly.

I'm glad you approve! I worked very hard on creating a cohesive narrative for an 18 point build!

A little shiny debt is just the icing on the cake of the whole "If the literal universe wasn't insistent on kicking us for being filthy foreigners who don't mindlessly do the same thing over and over again, we would be kings by now" thing. Just enough of a thumb on the scales of history that 50/50 chances tend to not fall their way.

Super eager to see what your take on this build is in the big list--but that'll have to wait until I'm done sleeping :D
 
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[X] Plan: The Lost Ones

A Scion of Sun raging against universal laws? Sounds familiar.

Well, the premise been cool before, and it is still cool now. Works perfectly for this setting, too. Besides, it looks like a whole lot more effort went into this than into any other plan; it would be a shame not to support it.
 
[X] Plan: The Lost Ones

So much effort went into this plan. I feel that the narrative almost perfectly captures the idea of going against the heavens but never changing them that so many cultivation novels stories have, and then almost managing to overturn that before heaven just says no u.

I think this plan (and others) will lead to a complex and well developed story and look forward to whatever comes.
 
I'm glad you approve! I worked very hard on creating a cohesive narrative for an 18 point build!

A little shiny debt is just the icing on the cake of the whole "If the literal universe wasn't insistent on kicking us for being filthy foreigners who don't mindlessly do the same thing over and over again, we would be kings by now" thing. Just enough of a thumb on the scales of history that 50/50 chances tend to not fall their way.

Super eager to see what your take on this build is in the big list--but that'll have to wait until I'm done sleeping :D

I'd honestly feel bad about writing up a different take. I might edit a few things at the margin if it wins the vote (faction names, votes on bloodline types, perhaps) but I'm just going to threadmark your post directly.
 
Plan Descriptions & Difficulties Pt 2
More difficulty analysis on more plans! Somehow I posted this before writing it! Whoops! I'll edit this in.

Tempered Blade: Obedience, contribution points, and filial piety. Your chosen disciples receive great techniques, and obey like none other. Truly, you have tempered the wild will of the sword cultivator. Of course, this has earned you the ire of the Thousand Saber Palace, who use your disciples to refine theirs once every hundred years - the obedience and piety of the sword is to blaspheme all noble weapons, or so they claim. Moreover, you have long been a mainstay of the Righteous Path against your Demonic foes - while other Righteous Sects cower in their cities, you take the fight to your enemies time and time again. If they can destroy you, they can cow the Righteous Path back into an uneasy peace, and so they will not hesitate to do so.

Difficulty - High. Three enemies is a lot. Losing good seeds every century is bad. But in terms of co-ordination, you're very, very good, so it's possible to destroy your enemies.

The Lost Ones - Heaven is fair to all her children. Yet you are not the children of this Heaven, not descended from this Earth. Your history is noble, but you are hated beyond belief. Your people are beautiful and their bloodlines pure, yet human beings see you as mere caches to be broken open to gain the approval of Heaven. Yet you are feared. Other clans seek your destruction, but not due to any particular hatred - the benefits to be gained by cracking your defensive arrays and slaughtering your armies is too tempting. Of course, the price to be paid is not small. Your clansmen find it difficult to break through great realms, they cultivate slowly, and greater Sects hunt you every century - apparently some ancient Secret Realm yields benefits if the corpses of your clansmen are presented there. Demonic cultivators slaughter the innocent, and Righteous sects pretend to care, but move only when they see a benefit.

You are resolute, though. The universe should not be like this.

Before he died defending the clan defensive array against three Nascent Soul enemies, Tagmatarchis Komnenos said this.

"If the nature of earth should fight against justice, it should be yoked to the plow like an unruly ox. If heaven's will hates righteousness, it should be bound to the plow alongside the the earth. The heavens do not dictate justice, it comes from the hearts of men."

Saying this, he thrust his sword into his heart, spilling his lifesblood onto the array, slaying one of his enemies and crippling two even as he died.

Difficulty - Very High. Three enemies, bad. Dangerous tribulations, bad. Thin Qi? Very bad. This build is only viable specifically because it deals with arrays and formations - being able to put your Qi Condensation cultivators together to fight against Foundation Establishment cultivators is the only reason you're not completely overrun. This same build as a, say, body cultivation sect of merchants would be much worse off. The short-term dangers are lower than many, but your real problem isn't 'huge imminent threat', it's 'constant degradation of capability'. Even maintaining your current power is tough. Building it up will be very difficult.
 
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[X] Plan Perfected Body

Taking shinies will make the quest harder so im voting for the basic plan instead.
 
[X] Plan Perfected Body

The chill, calm option. Partly because everyone likes the neutral doctors, and partly because if people try to fuck with us we can explode their reputations by letting slip how often we had to treat them for chlamydia or their hearts by demonstrating our anatomical knowledge in the form of the Five-Point Palm Exploding Heart Technique.
 
[X] Plan: The Lost Ones

I'm liking the European vocabulary/titles getting thrown in here, but I can't quite decide what culture it's predominately sourced from. Rome has the discipline and teamwork thing going on in the Legions, but also I get the feeling that the tradition of Roman Ambition in its leadership would embrace the Xianxia pyramid.

Maybe Byzantine, because of the title Strategos? Though the empire wasn't exactly famous for its military prowess at that point...

Also lol, their super secret powerful bloodline is the fact that some of them are blond.
 
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