Is there any actual point in getting shen? Does it help improve the base stats more? We rolled perfectly average. Adding more dice adds flaws and benefits equally, so it doesn't actually get better by adding more rolls, right?
The double bonus application is the real benefit here.
In the end, you scrapped the first draft and began fresh. Luckily, Shen found some old performance data about corvettes from the New Sith wars somewhere. The performance data pointed out how much stress the corvettes' frames had to endure, as captains seemed to often use them like really fat and slow starfighters. This information helped enormously with the structure's development, as it finally gave you a point where you had to watch out. Thanks to understanding how corvettes had been used historically during combat gave you a deeper understanding of what would be needed.
Your team came up with a light yet durable frame, built in an elastic way thanks to its honeycomb design. That had been Pinagg's idea, you had been skeptical at first but soon came to love the hexagon shape. It made the frame surprisingly resilient against damage without losing its integrity or adding extra weight to it. So simple and yet so revolutionary! You asked your father to inquire, discreetly of course, if anyone in the industry did it this way, and he told you after a week that no one had come up with this idea. That means you already had something that separated you from the usual designs, that could only be good.
This result was worth the sleepless nights and the countless hours spent with the simulator to squeeze out almost all design flaws. Some still remained, but they were mostly minor and could be overlooked, especially if one considered the time you had until the delivery. Time was ticking, and you were still missing an engine to complete the first showcase for the potential customers. On the other hand, you could try and make the frame even better than it already was.
Choose one, time is ticking!
[ ] The Frame is excellent as it is.
[ ] It's good, but … (+2 Stress)
-[ ] we could remove even most minor flaws! (Remove all Flaws! Cost: 2 Advantage)
-[ ] we could make it basically buy at cost with some modern materials! (Remove all Cost! Cost: 3 Advantage)
-[ ] we could add some more compartment space! (# of Advantage converted to Compartment Space at 2=1)
Vulkan Frame
Name: Mk. 1 Vulkan Corvette Frame
Size: Normal
Compartment Space: starting at 15
Advantage: 6
Flaw: 2
Cost: starting at 3
What is the advantage of taking this option from what I understood the flaws and advantages cancels each other out at the end of the design process and taking this option we also take stress, is their a difference between a ship with no flaws and no advantages to a ship with one flaw and one advantage?
What is the advantage of taking this option from what I understood the flaws and advantages cancels each other out at the end of the design process and taking this option we also take stress, is their a difference between a ship with no flaws and no advantages to a ship with one flaw and one advantage?
The way I've looked at it is advantages and flaws are more like beneficial and detrimental quirks. WIthout either of them, the component does exactly what it was designed to do. Beneficial quirks such as in this case, the frame being built to better endure the stresses of high power maneuvers and a structure that is both sturdy and more weight-efficient for armouring, while... well, there hasn't been mention of what the detrimental effects are. They could be something to the effect of it being unseen in other ship designs, so repairs might be made more complicated because of the tech's unfamiliarity.
The way I've looked at it is advantages and flaws are more like beneficial and detrimental quirks. WIthout either of them, the component does exactly what it was designed to do. Beneficial quirks such as in this case, the frame being built to better endure the stresses of high power maneuvers and a structure that is both sturdy and more weight-efficient for armouring, while... well, there hasn't been mention of what the detrimental effects are. They could be something to the effect of it being unseen in other ship designs, so repairs might be made more complicated because of the tech's unfamiliarity.
What is the advantage of taking this option from what I understood the flaws and advantages cancels each other out at the end of the design process and taking this option we also take stress, is their a difference between a ship with no flaws and no advantages to a ship with one flaw and one advantage?
The way I've looked at it is advantages and flaws are more like beneficial and detrimental quirks. WIthout either of them, the component does exactly what it was designed to do. Beneficial quirks such as in this case, the frame being built to better endure the stresses of high power maneuvers and a structure that is both sturdy and more weight-efficient for armouring, while... well, there hasn't been mention of what the detrimental effects are. They could be something to the effect of it being unseen in other ship designs, so repairs might be made more complicated because of the tech's unfamiliarity.
Flaws and Advantages are something that gives you a feeling for how good parts are. They cancel each other out like a good salesman would do: "Yeah, it isn't that fast BUT you can get your the whole family in this bitch!". Ultimate they are a device that help me see how good or how bad certain parts are when I write how people like it. So, they chancel each other out but it is better if there aren't any flaws.