First three done,
@Aabcehmu :
[ ] Conspiracyworm: Consider the knife, the worming doubt. All plans have flaws, all organizations have moles. In finding this your element excels, a stream of semi-autonomous worms that burrow and spread. In direct combat they are easily extinguished with both blade and spell. Instead, the optimal usage of your element involves scattering and dispersing, intuitively tunneling their way towards plans and plots that seek to harm or otherwise hinder your designs. Here, they wreak havoc, hounding sleeping targets with their teeth like flint specks and determination mechanical.
*Weak in direct combat. You can try throwing worms at your opponent, but they'll probably get set on fire. Exceptionally weak in combat against other Elementalists.
*Your worms operate without constant input, working to fulfill the spirit of your orders, and cleaving closely to your original vision as possible. Care not to throw them around carelessly, lest you change your mind and find yourself working against your own creations.
*Your worms also operate without fuel, effectively acting as perpetual machines. Not that that's particularly unique in the Voyaging Realm, but it's neat.
*+++ Intelligence, as your sensorium grows over time to accomodate the experiences of your element.
*Gain access to Advancements for your element. Some examples include: invisibility cloaking for your worms, central command systems and high-fidelity information relays, a Dragon-Worms form, and fourth-dimensional tunnelling.
*As the amount of worms in the world increase, circumstance bends in your favor. Worms will knock a pebble down a road-- and from chaos theory arises a marginally more beneficial life outcome. Scaled to millions of worms, acting every moment of every day, a trend emerges. Starts at + Luck, and scales with the intelligence and quantity of worms.
[ ] Noiseheart: In your Elementalist awakening, the truth of the world comes to you. There are no rules, no underlying rhythm by which the world beats. The heart of the world is noise, plain and simple. Nothing guarantees continuity from this moment to the next-- a radical existence that stutters from uncertainty to uncertainty. From the hand unclenched spills television static, sharp and jagged. This element casts no aspersions of structure, and as such is remarkably conducive to your will. Arbitrarily resistant, arbitrarily powerful, all consuming.
*A remarkably strong element. Operates by drawing matter from the
Space Between Moments, casting the carefully constructed reality into sharp relief. Blocks up to transfinite strength, moves at transfinite speeds, attacks with transfinite force, so long as they are within your comprehension. Unfortunately, comprehension is likely to be a major limiter to your power until you acquire more potent forms of visualization or internal abstraction.
*Leaves deep imprints in the corpus of reality, converting it into base noise. What point is there returning to the scaffolding when true form has been unveiled? Works like strange matter, constantly spreading and infecting its surroundings. Luckily, you can control that too. Just be careful of collateral. Realistically speaking, even using this once will have catastrophic consequences unless you devise a way of containing your Noise.
*Weak to magics that come with fundamental assertions of their own internal existence.
*No other utility effects.
[ ] Burnquota: The nature of fire is simply to consume, gorging itself on fuel and food, and spitting out ash and smoke. Initially, your element comes out as a tide of flame, red-hot and aggressive. To use your true potential, a compact is made:
Give me fuel, and I will fight. You wield my power. I do not wield yours. From this, a Spirit of harsh hunger looms from the bottom of your gullet, vociferous and voracious at the same time. Acquire experience, the richness of the world, whether it be through your eyes or the blaze. In exchange, power to shatter the sky.
*Become a Conjoiner, and create a compact with
The Voyager. Beyond its desire to experience novel qualia, it is taciturn, speaking only when necessary and clipped even then. When prompted, it will vaguely direct you towards places with a high-probability of novel experience. It is important to note that it cares very little for intellectual exercise, only revelling in surface considerations of the sights and other senses. The farther it is from your catalogue of experience, the more power is returned. [Passive Depth Gain: Minimum. Event Depth Gain: High]
*You start with an
Effect Potential of
7. Very rarely, you will receive opportunities to raise this coveted stat. Be sure to take them.
*Your flame directly scales with your invested Depth. At low levels, the fire is hot enough to reduce metal to slag and carbonize flesh. At higher levels, flash sear continents into deserts.
*Gain the ability to invest Depth into more esoteric effects related to your element, such as the Purifying Flame, a formulation of fire with a +30% effectiveness modifier against the undead! Notably, your Spirit heavily synergizes with the accumulation of new magic systems, both providing an intuitive understanding of the advancements with most potential and rewarding you heavily for the acquisition of said magic systems.
*++ Will.
*
The Unifier and its inhabitant become aware of your precise location.