We set Hunger's effectiveness and such during epilogue through our own actions. We establish a baseline effectiviness during this quest; then he'll stay at that level once quest is finished.

Hunger is not going to suddenly drop from EFB-Every-Week tier Cursebearer to the Literally Nothing-tier Cursebearer once we let go of him. Nameless, for example, was supposed to be pretty wild in the post-game time period, IIRC. Same was applied to the pretty much every single Rihaku protagonist of every single finished Rihaku quest. Hunger likewise will keep the raw talent and dedication that made his gameplay style viable; stuff that gets marked as intristic part of his characteris not going to just fall off.
There are a lot of assumptions. Not saying that you are wrong, but it's unlikely that Hunger will manage to keep EFB-every-week pace during timeskips, if only because of the sheer amount of effort necessary to maintian such(And in both EFB and AST 1 Rihaku implied that beyond point/arete generation is partly based on encountering interesting and wild stuff). He still will be incredibly effective and likely consistently producing EFBs, but definitively not as much as when we are in direct control. But when he is reckless and on his time-scale, especially with apocryphal, it's unlikely to be enough. He has an octiollion years on inendture, and he will take a long, long time to mitigate apocryphal enough for it not to be a major threat.

While i understand where you are coming from, Hunger's situation is very different from the end of other Rihaku quests, with the exception of Sarem. In jounin quest, by the end, the protagonist was basically the most powerful individual on the planet, and it was highly unlikely that he would have to face another peer-level oponnet any time soon, same applie for Terrascape, and in EFB Nameless outscaled the universe.

For Hunger to not eventually die to a reckless atitude it would require him to constantly and consistently quickly outscale the universe he enters in his geas tasks. This is because if, even if we assume that Hunger takes a 1% risk once per geas task due to recklessness, he will eventually die, no amount of escalation can save against taking those sorts of risks.
 
The index has been updated. If I missed a particularly lengthy effortpost of yours, feel free to tag me.

Anyway, let's talk about camaraderie. In theory King and Court has strong thematic roots in Arthurian myth. People want to recreate the Knights of the Round Table, which is understandable. There are few things more compelling than true companions striving together, meeting the world's challenges as five fingers made an indivisible fist. If we had friends like Mountain Hero, who offered to risk his life in a duel in Ulyssian's stead, going against his religion and every tenet of his society? Nilul, who despite being the Dragon's daughter who took a leap of faith? Or Empty Moon, with loyalty and compassion equal to her genius and grace? I would vote for King and Court in a split second, and call the thirty Arete spent on their empowerment a bargain.

But that's not the case here. I don't dislike the A-Team, but they don't kindle that kind of passion. Aeira and Aobaru's life experience pales in comparison to Hunger's. They're teenage mercenaries, in this for profit. We've invested a total of 14 Arete in improving their Surges already, giving them both specialized training. Frankly they should be paying us, because Accursed knows we've been splurging on them. They're following the Reckoner of Rotspawn, but that title's an empty accolade that Hunger's never identified with. It's barely the tip of the iceberg of his existence. They won't remain by his side if the façade of the invincible hero shatters.

Letrizia's neat, but she has obligations to House Artriez and the Empire as Verschlengorge's pilot. We're nominally employed as her bodyguard, she's got academic aspirations. She's not in this for the long haul, devoted to our cause no matter what rains may come. Basically, a retinue of semi-adopted kids and Gisena is not the basis of a brotherhood of legend. The original CotK blurb cautions against raising up a Mordred or Lancelot, a serious consideration when half our prospective Round Table is just here for money and résumé padding. Slots are irrevocable, until death beyond the possibility of recovery do us part. What are we going to do if one of them wants to go their own way, taking the bonuses with them? And we still haven't solved the extraction problem.

Gisena's the only companion loyal enough merit such power, but her personality's exasperating to a degree that investing more in her isn't an appetizing prospect. I understand that's not a universally held opinion, but the banter has lost its luster. That's not a criticism of the writing, merely a matter of taste; eighty percent of her dialogue is just - empty flirtation, void of any semantic content. If the Apocryphal Curse has ruined the word 'interesting', Gisena's well on the way to doing the same to 'genius'. If making her a Knight means more Gisena word count, count me out.

Curiously, the side characters I've been most interested in so far were Vanreir and Aristeia. We killed the first and retconned the second out of existence, but a man devoted to mastering the sword and protecting his family and an incorruptible paladin who planted herself as the proverbial tree beside the river of truth? They would have been worthy Knights. But we can't replicate that counterfactual dream team by pumping Astral Rank into a bunch of teenagers, and we shouldn't try to.
 
[X] King and Court

I...guess I'm Team M O R A L S, at least for this vote. Because while I think the Tower is pretty cool, Decimation just ain't worth it.
 
There are a lot of assumptions.
-Stuff about timeskips-
Oh no, I was speaking only about the epilogue. IDK about quest-duration timeskips; we had timeskips in other quests before, but not particularly often. IIRC, in Most High we had an option that was basically "Conquer the world during the timeskip, Y/N?" which I generally hold as indication that Rihaku is not going to make his protagonists just take a plumetting jump in terms of arete generation in our absence, but other than that sample size is pretty small.
 
Oh no, I was speaking only about the epilogue. IDK about quest-duration timeskips; we had timeskips in other quests before, but not particularly often. IIRC, in Most High we had an option that was basically "Conquer the world during the timeskip, Y/N?" which I generally hold as indication that Rihaku is not going to make his protagonists just take a plumetting jump in terms of arete generation in our absence, but other than that sample size is pretty small.
I think i misspoke/missread a bit, the main point i is that i ultimately disagree, mostly because i don't think any amount of escalation is enough to compensate for recklessness, but i might be wrong! Only one who knows for sure is ultimately Rihaku.
 
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I think i misspoke/missread a bit, the main point i is that i ultimately disagree, mostly because i don't think any amount of escalation is enough to compensate for recklessness, but i might be wrong! Only one who knows for sure is ultimately Rihaku.

Rihaku has pretty consistently kept telling us that if Hunger continues with his current risk taking habits, he will almost definitely die because he's eventually going to roll a 1 on a encounter with a death chance, not that I think most death chances only need a 1 to kill him. Our current predicament of having to pick between dearly departed, runes, and chosen last vote is due to him roll a 90+ on this encounter. We actually did narrowly avert death by dealing during the rotbeast by burning our 1 against Mizuku which failed to kill us due to that encounter not having a death chance.

And if on the low probability he doesn't die during the main quest but behavior carries on to the epilogue, that will almost certainly resulting in him dying well before he meets the hidden masters.

This doesn't bother me anywhere near as much as the actual ethical problems involved in a Hunger that chooses tower over the other options, but I guess it bears repeating.
 
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A question that I'm scared may actually be relevant: what happens if we manage to generate another EFB's worth of arete by the time the consolidation vote ends?
 
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The index has been updated. If I missed a particularly lengthy effortpost of yours, feel free to tag me.

Anyway, let's talk about camaraderie. In theory King and Court has strong thematic roots in Arthurian myth. People want to recreate the Knights of the Round Table, which is understandable. There are few things more compelling than true companions striving together, meeting the world's challenges as five fingers made an indivisible fist. If we had friends like Mountain Hero, who offered to risk his life in a duel in Ulyssian's stead, going against his religion and every tenet of his society? Nilul, who despite being the Dragon's daughter who took a leap of faith? Or Empty Moon, with loyalty and compassion equal to her genius and grace? I would vote for King and Court in a split second, and call the thirty Arete spent on their empowerment a bargain.

But that's not the case here. I don't dislike the A-Team, but they don't kindle that kind of passion. Aeira and Aobaru's life experience pales in comparison to Hunger's. They're teenage mercenaries, in this for profit. We've invested a total of 14 Arete in improving their Surges already, giving them both specialized training. Frankly they should be paying us, because Accursed knows we've been splurging on them. They're following the Reckoner of Rotspawn, but that title's an empty accolade that Hunger's never identified with. It's barely the tip of the iceberg of his existence. They won't remain by his side if the façade of the invincible hero shatters.

Letrizia's neat, but she has obligations to House Artriez and the Empire as Verschlengorge's pilot. We're nominally employed as her bodyguard, she's got academic aspirations. She's not in this for the long haul, devoted to our cause no matter what rains may come. Basically, a retinue of semi-adopted kids and Gisena is not the basis of a brotherhood of legend. The original CotK blurb cautions against raising up a Mordred or Lancelot, a serious consideration when half our prospective Round Table is just here for money and résumé padding. Slots are irrevocable, until death beyond the possibility of recovery do us part. What are we going to do if one of them wants to go their own way, taking the bonuses with them? And we still haven't solved the extraction problem.

Gisena's the only companion loyal enough merit such power, but her personality's exasperating to a degree that investing more in her isn't an appetizing prospect. I understand that's not a universally held opinion, but the banter has lost its luster. That's not a criticism of the writing, merely a matter of taste; eighty percent of her dialogue is just - empty flirtation, void of any semantic content. If the Apocryphal Curse has ruined the word 'interesting', Gisena's well on the way to doing the same to 'genius'. If making her a Knight means more Gisena word count, count me out.

Curiously, the side characters I've been most interested in so far were Vanreir and Aristeia. We killed the first and retconned the second out of existence, but a man devoted to mastering the sword and protecting his family and an incorruptible paladin who planted herself as the proverbial tree beside the river of truth? They would have been worthy Knights. But we can't replicate that counterfactual dream team by pumping Astral Rank into a bunch of teenagers, and we shouldn't try to.
Hmm, an interesting argument that I find myself empathizing with quite a bit! I don't necessarily agree with the evaluation of our companions, but a few points hit closer to home than I'm comfortable with. Aeira has almost no presence in my mind, as befitting of a ninja, but that's still damning for a member of our party. Might be due to insufficient word-count? Yet even Aobaru evokes stronger feelings despite being a recent hire! And Gisena is a pretty complex subject that I don't really want to get into...

Still, allow me to present a counterargument: people aren't born as legendary knights.

Vanreir had been great and I wouldn't have minded him joining our team if an opportunity had presented itself, but even he required training and peculiar circumstances to become the Unerring Blade. While it's tempting to accept experienced and exemplary characters into our group and elevate them to knighthood, one ought to consider that such people are often already set in their ways. They have their own goals and ambitions that won't necessarily align with ours, whereas bonding with the kids and watching them grow into the fullness their potential can be its own kind of pleasure. I don't think even their worst detractors doubt their talents, what they need is time and opportunity.

We likely won't even have to wait that long, people mature at a faster rate under pressure. They had already experienced a taste of what being Hunger's companion means and developed their own beliefs to some extent already. Take Aeira and Letrizia. In the Dearly Departed timeline, they were willing to sacrifice their own lives to ensure the safety of the group. Is that kind of spirit not worthy of admiration? It didn't happen, of course, but they also didn't become entirely different people all of a sudden. To be honest I was quite surprised by Aeira's willingness to do this given the relatively low Relationship status Hunger has managed to foster so far, but then I realized that she did it for Letrizia, her best friend. Hurray for noble brainwashing techniques the power of friendship?

And even in this timeline Aobaru effectively did the same, taking on the onerous role of a Chosen Hero for the sake of them all. I doubt he was fully aware of what he was getting into, but I also don't think he was completely ignorant of the consequences that would follow after tapping into the wellspring of Myth. He had been told that the magics of this land always extract a commensurate price for the power they grant, yet he still threw himself into danger without hesitation to oppose something even Hunger had been helpless against. He's the protagonist for a reason, not just because he has some special powers, those are a dime a dozen in the Voyagin Realm, but because he exhibits the qualities of one, be it his willpower or readiness to protect his friends. I'm really tempted to try teaching him the Praxis after this and see just how good he'll be at it.

As I said, my own feelings on the topic of Gisena are quite complex, mixing both a little remaining resentment from AST0, bewilderment at how quickly she had wormed her way into Hunger's heart (though to be fair it's our own fault), and gratitude for her unwavering support. We have balanced things out somewhat after we gave her the Ring, but it bears remembering that she had decided to accompany Hunger with full knowledge of her Curses and even endured some time getting Decimated while having to navigate the Tyrant's Doom without a single word of complaint and with a smile on her face. I can't say I would be able to do the same in her circumstances. I'm not even that annoyed at her constant emphasis of her genius, since she's actually one and uses it to contribute to the party.

All in all, I think of Knighting our friends as an investment. They might not be legendary figures yet (except Letrizia, cause woah that backstory), but they can be. All it takes is a little support from our corner, and it isn't even like we aren't getting anything back from it, they're already quite powerful and able to help us in various ways. I don't think they're likely to abandon us unless we do commit some really egregious crime, though we'll have to consider the difficulties of Mitigating Geas to take more companions along much more strongly.
 
A question that I'm scared may actually be relevant: what happens if we manage to generate another EFB's worth of arete by the time the consolidation vote ends?
We only have two picks, so nothing. That being said, if we generate 12 Arete we'll have enough for ADS on top, which is pickless.

However, for Eye of the Storm, we'd probably prefer getting OaF for our next EFB so we get the Title: [King of Winter] (Tears+Tower+OaF). At this rate of generation it will probably be done in two updates. This would be a Trinity level thing, which is a big deal.

EDIT: Wow, this is the first time I've ever used a marker, so I'm excited. @SpectatingRaven, please vote for Eye of the Storm.
 
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But that's not the case here. I don't dislike the A-Team, but they don't kindle that kind of passion. Aeira and Aobaru's life experience pales in comparison to Hunger's. They're teenage mercenaries, in this for profit. We've invested a total of 14 Arete in improving their Surges already, giving them both specialized training. Frankly they should be paying us, because Accursed knows we've been splurging on them. They're following the Reckoner of Rotspawn, but that title's an empty accolade that Hunger's never identified with. It's barely the tip of the iceberg of his existence. They won't remain by his side if the façade of the invincible hero shatters.
A couple of things here.
The first is that honestly I agree that Aobaru hasn't done much to endear me yet as a boon companion, given the nature of things and how he joined. And Aeria's ability to slip away in details is now getting sorta memetic, though that may change with her upgrade.

However, we picked Chains.
I did not want to pick Chains, wanted Runes, but it is what it is. IIRC even you ended up picking Chains!

And picking Chains means that we need Aobaru to not die even if he decides to quit tomorrow. He's not going to, I disagree even with the idea that they'll leave if Hunger loses a fight because even in a purely mercenary transaction that makes no sense let alone the additional ties we have as their literal King/transportation.
But if we don't want to get roughly shanked again and again and again by Apocryphal, he needs to not die. And Companions is the way to go and do that, giving him, what, +5.5 Rank? A qualitative increase to all of the intangible stats that his Surgecraft can't enhance like Wisdom and Luck and Wits?
The enemy we face can rival us in scaling no matter what we possibly do this universe, which puts them so far past everything else in setting it's comical. As a result the more straightforward way to keep him alive is to peg his rank to our scaling even if it lags behind a bit. Thanks to taking into account OaF's modifier Aobaru walks in to the Realm of Myth as a powerful teenage Surgecrafter and walks out of the Realm of Myth with the Rank Hunger had walking in, complete with complimentary durability due to Vanguard.

Aeira is a funny question, but I'm going to decide to peg her as a pretty good source of insurance. Namely, she's going to be a Rank 7.12 Stealth specialist with her own darkness magic system who can resurrect Hunger if he ever actually dies.
A friend who can bring you back to life is good.
A friend who can bring you back to life while being supernaturally stealthly with the ability to just leave an engagement without anyone being able to notice thanks to attention baffles to bring you back later is great.
 
Fanwork#2717 Words of reaction, and remember turris delenda est.
The winner was [X] Chains of Fate. You have 51.4 Arete.
Holy guacamole, that's a lot of Arete. And since Chains of Fate won, we'll need every last drop of it. I'm happy with the complication we have, it sure is nice to not face any immediate consequences! As a former compulsive procrastinator who has only mostly recovered, I'm well aware of how that impulse can fuck us over. So we'd better take anti-assassination prep seriously. Most importantly, though, I was voting for Runes at the end despite my distaste for it, so none of the (delayed) consequences are my fault! Ahh, sweet relief.
Given the leading options in the previous vote, Hunger's attitude towards his royal position has been solidified.

Hunger's philosophy of Rule: Who Dares, Wins
Unlike the complication, my first reaction to this is AAAAAAAAAHHHHHHHH. It's not that bad after looking on (still aaaahhh worthy, but not the caps), but I was filled with dread because sometimes he who dares, dies. And we've been playing Hunger like that, but it's a bit more discomforting to risk nations like this. But onto the details, which make it less terrifying.
Hunger does not see kingship or official station as imparting any especial duties towards the ruled; rather, he continues to be propelled by his existing values, without any additional loyalty to his subjects beyond those dignities he would extend to any populace. This is not to say he is a demanding taskmaster, or that he sees people themselves as only means to an end; merely that he sees the position of King as no different to his powers derived from Blade or Mantle - tools of purpose that exist to enact his designs.
This paragraph, to the contrary, I absolutely adore. It's a dogshit attitude for a king, and that's the point. Borders are bullshit anyway, am I right? It's particularly meaningful as a counterpoint to the Protector's predations; it's not simple to argue that rampant imperialism isn't materially benefiting his subjects. And if the citizens of Nilfel are where his loyalty truly lies, are his actions not admirable? Nope, this says, because other people matter, too.

It's interesting, because although I've said "borders are bullshit" which I mostly believe (oversimplified, admittedly) in real life, I don't personally agree that a leader has no special responsibility to the ruled. Kinda meaningless otherwise. But Hunger is in the fairly unique position of being an actual fucking superhero! The Elixir Kingdom would be getting shafted if their King wasn't willing to put in extra effort to save them, but since Hunger is such a tryhard they aren't losing out.

This perspective gets points for being a cool outgrowth of the Tyrant, as well. Customarily, the king should give a fuck about being the king, the social pressure of entire nations backs that up! But nope, the Tyrant does what he wants with his position of rule- only in Hunger's case, what he wants is almost the opposite of actual tyranny. God, I love this so much.

It's much better than I expected to come out of choosing Towers, but it makes sense. He extends his regard to everyone who lives under the same sky, regardless of the political fictions of those who consider themselves powerful. Why would the man wreathed in Myth privilege those stories above others? But there are downsides as well.
He is opportunistic and may frequently do what is best for the world or for those he cares about (including himself) rather than what is best for the nation. He has a (perhaps justifiably) high opinion of his ability to navigate dangers, even in the face of changing circumstances. His greatest strengths as a ruler are his adaptability and cool under fire; his greatest weaknesses are his recklessness and greed. The bold and capricious temperament of a King who, with two days left on the clock, risks the well-being of billions to seize an opportunity - confident in his ability to neutralize the threat in the time he has remaining.
First, the downside of Tyrannically throwing aside the special duties of Kingship is that Hunger can have a little tyranny, as a treat. Favoring the world over your nation is admirable, putting yourself and your posse over billions of others (to this degree) is blameworthy. It's not that bad, honestly, especially if he manages to get good enough for ¿Por qué no los dos? to be the answer to any conflicts. "Just grind 50 Arete to get 2 EFBs lol."

But then there's the big oof, as if we didn't have enough recklessness and greed already! Then again, at least it's only strengthening and solidifying his already-existing weaknesses than making us confront new ones? Same with the strengths, Hunger could already face what rains may come stoically, ready to pull off some sweet improv even without a solid plan. Appropriately for the "Kingship is eh" philosophy, though, these seem to be the qualities of a heroic adventurer more than a wise king. Or, at least, a personality more suited for wartime leadership than peaceful and steady growth. I don't hate it, after some thought. With Apocryhpal procs a never ending threat, "Adaptability" is far more important for Hunger than it'd be for any average leader. So these strengths are actually amazing for the situation.

But reckless greed... at this point, it would be hard to imagine a Hunger that wasn't, and it isn't like it isn't fun to watch. But the real weakness is the degree to which he extends his recklessness beyond himself. Gambling with billions of lives isn't cool, at all. Even if you are badass enough to pull it off, which for me is still in doubt. Dammit, just destroy the tower and take the win already. I am 100% committed to this.

The silver lining to the cloud of Tower is that Hunger shines brightest when he's desperate, and that applies to any future corners his recklessness gets him into. The incentive may be perverse, but it is still an incentive!
Select your Advancements. The first option will de-emphasize this characterization, the middle option will keep it as-is, and the last option will emphasize it.
Since on the whole, I'm mostly on board with Who Dares, Wins, the long-term implications of these choices aren't a huge deal for me. I'm anti-Tower regardless. Less recklessness would be a nice bonus... and actually, feeling a little obligation to his subjects might be cool? Yeah, that's a nice thing to have understated. Shame to downgrade "adaptability," though.

And I'm not entirely opposed to emphasizing all these things, either, if we're stuck with them in the first place. Isn't it appropriate for the daring king to go all in? Rather than a mere flaw in his rulership, his recklessness would be defining- and making it that blatant might facilitate designing countermeasures for the fallout. Hunger is going to be reckless, that's not in question, so he needs robustness in his designs to weather the consequences. Capable subordinates, as well, who are ideally quite adaptable but without any recklessness. This applies to Hunger's build votes as well as governance, come to think of it. If recklessness if inescapable, we should get fallbacks like Bloodwraith/Final Form/Dead but Dreaming/Companions. "Lose less" should be the thread's focus to contrast Hunger's "win more" drive. Since he inherited that flaw from us, it'll be hard work, but maybe the Not Dying gang can make a stand?
[ ] King and Court

Once and Future I
+ Companions of the King [53 Arete].

If Aobaru is the chosen of myth, then let it be as he said. Who can challenge the King in the strength of his court? The Forebear's mantle looms in the eyes of his foes as a portent of doom inescapable, but to his allies it is the aegis under which all their peoples shelter. Manifold are his glories, and their slightest refraction sufficient to raise up champions among men.

Raises your Rank and immediately grants elevated Rank scaling with your own to your trusted allies... a powerful combination that allows for far greater scope of action across the cosmic chessboard of the Voyaging Realm. As this option fully intends to mitigate the Decimator's Affliction by destroying the Tower, both the strengths and weaknesses of the chosen characterization will be diminished. Good synergy with Once and Future; an additional +40% All Stats works well with +++++All Stats.

*Greatly improves the durability and effectiveness of all your party members
*Once and Future offers immense power, but your Rank will overshoot your stats, meaning that enemies your peer in Rank will tend to have higher stats - an Armament all full power has not only tremendous Rank but also incredible stats backed by the greatest bio-engineering that the Foremost could achieve at scale. They are also armed to the teeth with strategic-level weaponry appropriate to a star-faring civilization of ten thousand systems.
*Having +40% All Stats would help greatly with that.
*An additional +80% Rank gain would augment your future Progression. Rank will continue to be an uphill climb and Hunger needs all the multipliers he can get to maintain some semblance of rapid advance into the High Ranks.
At the risk of sounding one-note, no Decimation, therefore vote. But I'll set that aside (after just one more point) and look at everything else about the option.

0. This destroys the Tower, satisfying Huntress's Moon. Not only does this immediately deal with the moral hazard of harming billions of people, it also leaves Hunger free to deal with the Protector. With such a threatening enemy, I'd like the freedom to focus our full attention on him. And the same with Chains, to a lesser degree because that's a long-term threat. Going back to LP, it would also be convenient not to hand him the moral high ground of "this guy is doing damage to your life force right now," which as casus belli goes is ironclad, frankly. Could poison the well for us even after we beat him.

Okay, shutting up about that now, I promise. :V

As I say in the half-written reaction to the last update that I haven't posted, I'm coming to the conclusion that Aobaru is, in fact, a shit. Talking up the blatantly evil Lord Protector, unnecessarily throwing Hunger's status in the fish vendor's face- it's not just one thing anymore, he seems to have a thing about might equals right. Not strange, but I hope we can raise him better as a hero before he goes full Anakin. Where was I going with that? Ah, yes, in light of the above it's a bit grating to follow his advice. It was just jokes, though, so I'm not tweaked by it.

In the blurb, the Forebear drum is pounding the same beats as always. It might be trying to tell us something! "Doom inescapable" is what ADS's Holy Shit accomplishes, I'm sure of that. But Companions doesn't spread his mantle enough to shelter more than five people, so that bit probably refers to something else. Sword in the Stone, maybe? "Refraction" is along the lines of "Cloud," "Echo," and "Shadow." It might be a bit closer to the real thing with that word choice! Geeze, this guy was ridiculous. I do think all these meme powers feel like a heavily sideways-mitigated Plenary Brand, still. Holy Shit is just making it work for you rather than revealing all your weaknesses uselessly, and he had to make his allies strong enough to bear his glory so they didn't go catatonic. It would be an elegant solution, I think. Curse-derived strength would mesh with the Foremost Lore, as well, thought the Accursed might facepalm at Hunger grabbing Plenary-mitigation superpowers without the curse itself.

If we drop 53 Arete here, everyone in the party will be as Rankily impressive as Hunger is now! Well, less .2, but it's close. The fish-vendor, no slouch himself, was ogling Hunger's Rank, and we could have a whole squad with that power. And commensurate defenses from the prerequisite Undying Vanguard, we basically don't have to worry about them getting picked off trivially anymore. We saw a problem with the reveal of Dearly Departed, then we solved it, how's that for adaptability? None of our current friends/elite minions will ever be irrelevant again (up to blah blah infinity whatever, at least, but with the Rank scaling maybe not even then), which is immensely valuable in turbo escalating Rihakuverse. Especially narratively, so people with wordcount can keep getting wordcount and I don't end up feeling like caring about characters is a waste. Friendship is magic motherfuckers.

And Hunger isn't getting nothing out of this, either. OaF is entirely self-focused, at least before Companions hitches all the wagons to his star, and the Rank boost and +%Stats are useful, too. But those are so straightforward there's not much to analyze tbh. Rank gud, rank gain gud, stat gud. I could say thatt while we do have lots of room for growth with Edeldross, scaling in the future will get harder. So it's a bit redundant now when we could just get that +40% from Lunar Coronet, I'll think of it like tacking more potential on at the end. And All Stat multipliers are ridiculously good, so you can never have too much.

On the flip side, the stat and rank gain bonuses only apply when everyone's together. We'll probably keep huddled in the near future, so it won't be a loss in that sense, but that does mean that it's competing with the "spread out to accomplish multiple objectives" benefit. But it's still good. I'd mention that it also requires us to have our friends in harm's way for serious fights, but they're buffed so much it's not an issue. And the way we're already going, they'd be much safer overall.

Amusingly, the imbalance between Rank and Stats that Hunger faces (dunno if I'm projecting, but I love how Rihaku's desperately begging "please do not charge directly at an Armament, you will die in a nanosecond.") is far greater for the minions. Except for durability, due to UV, which actually makes them far tankier than their Rank suggests. Aobaru especially, now that Aeira has Mastery, through no fault of his own. It's just that lots of his physical buffs apply to everyone else. So that's one lesson for the syllabus! It's not nearly as big a deal as it could be, since we have so many buffs to go around. Ennoblement, Edeldross, Vigorflame, Companions' own +%All- man, it's beautiful. One of the great things about Companions is that it ties our spending habits together- Arete given to Aobaru and Aeira wasn't dumped on mercenaries who might die or leave, they're tied to us for good and they'll pull their weight.

Well, speaking of being tied to us, we're chained to Aobaru no matter what we pick here, so his survival has shot up in our list of priorities. Companions does more for his growth and survival than any other option- he might actually have the power to confront his destiny with this purchase. And, it'd be a grand gesture on Hunger's part, it'd be nice to have the Hero remember what was entrusted to him as a squire for when he realizes his potential, hm?

The heavy Arete cost does bring us farther from ADS, but it's not like buying UV is a waste. And unlike the other options, with this one we need ADS less immediately. (Not that any of them really need it for survival unless we yolo, we're spending so much here).

Finally, this doesn't decimate anyone. I lied about not bringing that up again.
[ ] All Under Heaven

Once and Future I
+ The Opalescent Tower [48 Arete]

With the Forebear's might comes the Forebear's dominion, and this callow universe shall kneel like any other. The Opalescent Tower shall be seized, its numinous fire grasped and embedded into the Cloak of Sky until all the Empyrean sits the King's shoulders, and why should it be otherwise? With power such as this, Hunger shall stride forth and put his Curse to the sword, for the King at hunt is swifter than all the winds, and inescapable as the sky shining down.

*Great immediate power and potential. Spends the least Arete of the options, potentially leaving room for All-Defeating Stance in the near or medium future.
*A powerful hybrid build that combines Rank with social and defensive stats.
*Grants access to Empyreal Signs which offer potent magical effects.
*Though he only has two days to find a solution, Hunger has immense power with which to pursue the task. Still, he will need to find a solution quickly, Rank alone is unlikely to suffice. The Empyreal Signs can overcome the tyranny of distance in the Voyaging Realm, but are unlikely to offer a direct solution to the requirements of the Huntress' Moon.
*Overwhelming power and majesty will allow Hunger a realistic chance to deal with the Lord Protector directly, if he so chooses.
*You should really get Iridescence to take advantage of those Evening Sky Protection +s.
Should first say that our Arete generation hasn't fallen half as much as I expected (here's to you @Prospalz), so "near future" nothing, ADS might be available to us next update. But this option is behind, and I don't think it'll make a comeback.

The blurb is dripping with arrogance (and awesomeness), but I'm not sure Hunger can back it up. At least it implies that Hunger takes the Curse seriously and is keen on chasing it, even if it's overconfident. It also hypes up the myth of the Tower, which I'd be thrilled by if not for the Decimation problem.

This combination does swipe aside the other issue I had with Tower, the lack of immediate combat power in the face of the Protector. With OaF, we shouldn't have to be limited to social maneuvering which would take serious time at this juncture. Slamming the LP directly would be fantabulous, but since I'd like more than a realistic shot grabbing ADS first would make me far more comfortable. Which, coincidentally, this option also facilitates, so that's nice. If we can slam him quickly, we'd might actually not Decimate people.

Depending on the Signs we pick, that is. We'd need... fast travel, above all else. With the Decimation Lens Gisena kindly build for us, we might not actually need a divination Sign to pull it off. But since that was just pointed out as a glaring hole in our build, a general purpose information gathering spell could both deal with that and possibly give hints for Decimation so we'll know where it'd be best to activate the Lens for more precise scrying. Leaving the last spell for @ImperatorV to play with.

And most of the gushing about OaF applies here as well, of course. And while Decimation consumed most of the Signs, they'll be useful forever and we can presumably get more with Tower. And the boost to Sky EFBs, which is awesome. But I maintain that Protection is eh and the most boring stat, no matter how many +'s you give me! But, on the other hand, Iridescence could actually fix that. Hm.
[ ] Eye of the Storm

The Tears of Winter: Adorie
+ The Opalescent Tower [50 Arete]

Why settle for the Princess' abode alone? Claim the crown jewels as well; for while she lacks the power to enliven them, Hunger has no such limitation. Being a gracious ally he will encourage her to use them directly, as mere ownership suffices to confer considerable benefits. With the treasures of this land forthrightly plundered, sky and storm both will yield to the Winter King, who darkens their door like a looming thunderhead, the force of his strike like a star fallen to earth, and the fury of his ire like a blizzard fit to drown the sun at noon! Now is the time to lay claim to all this land can offer in preparation for opposing the Tyrant that stands at its helm. Leave no stone unscoured in the ceaseless quest for advantage, so that in time you may visit devastation upon your enemies and see them laid broken before you.

*The weakest of the options in immediate strength, being .2 Rank weaker in general matters and 1.2 Ranks weaker in matters military.
*Still a very respectable power increase, and manifold opportunities for future advance.
*Grants increased INT, Apocryphal mitigation, and reduced Praxis exertion alongside the benefits to general capability.
*Wielding both the Jewels and the Fortress of House Mirellyian, the snows of winter clasped to the endless sky, Hunger will gain the Title [King of Winter] upon completing Once and Future I.
*Naturally he must be accompanied by its final scion as well. It would be rather unkind to take possession of her Artifacts without looking out for her well-being.
*Recruits Adorie Mirellyian as a companion. She is an exceptionally capable administrator, orator, lore-master and vocalist, and would be happy to run your territories for you or help you research further Empyreal Signs.
*She's somewhat of a liability in combat, so will need bodyguards or some other means of defense.
*Exceptionally greedy, the only option that has worse than even odds of against a Nilfelian Legion in a straight fight. However, the Lord Protector himself is considerably weaker than a full Nilfelian Legion as well. There are plenty of more circuitous routes to the victory you seek.
*Very potent in the long term, but you'll need to both deal with the Lord Protector and figure out some means of Decimator mitigation quickly. Enhances both Hunger's recklessness as well as his nerve under pressure.
If Tower was locked in after the last vote, it'd be Tears that I jumped on immediately afterward. But seeing it called out as "exceptionally greedy" scares me a bit. On the other hand, we are getting 2 EFBs here, and neither of them seemed to doom us alone, so perhaps we have room for greed. And the depiction of Hunger's greed in the blurb is more badass than it is off-putting, he wants the tower and the jewels! Fuck, if not for Decimation, I'd worry about the blurb convincing me.

And with immediate danger comes potential. King of Winter might cool my ire after taking Tower, but for the fact that Eye of the Storm has the lowest chance of mitigation. I'd push for ADS before OaF in the hopes of dealing with that quickly if this wins, I think. But maybe the insane pressure this combination causes would inspire the Ring to cough up some other means of dealing with the mess we've made?

Adorie is a huge part of the benefits of this choice, and I think I wouldn't mind seeing her eat some word count. Not that we know much about her, but her benefits are amazing. Especially for the King who decided that being a king was lame, we could use that administrative talent.

All the gushing I did about Tears from the last vote still applies. I'd love the ++++INT, and getting APP on the board, and grabbing even more Rank potential. Tears is good. The potential of this option is enormous, King of Winter is tempting and we'd be most of the way there! Unfortunately, it has the critical flaw of taking Tower, which I cannot abide. Furthermore, I consider that the tower must be destroyed

Satisfy the Affliction already, you greedy geezer.
 
0. This destroys the Tower, satisfying Huntress's Moon. Not only does this immediately deal with the moral hazard of harming billions of people, it also leaves Hunger free to deal with the Protector. With such a threatening enemy, I'd like the freedom to focus our full attention on him. And the same with Chains, to a lesser degree because that's a long-term threat. Going back to LP, it would also be convenient not to hand him the moral high ground of "this guy is doing damage to your life force right now," which as casus belli goes is ironclad, frankly. Could poison the well for us even after we beat him.
Sure, but have you considered the issue with not taking Tears and thus not having Adorie to shield our nations from the dread Apocryphal Curse?

Like, when you compare a month of life compared to being perpetually battered by a Curse of such intensity that the Accursed priced it as two curses, the worse outcome is clear. Especially since unlike Decimator, Apocryphal scales in power as Hunger grows, not just range. There will reach a point where a single proc will wipe a kingdom from the world, and even prior to that point each will be a severe complication. There's a reason why Rihaku described one of the bonuses of having a kingdom would be ablative armor against the Apocryphal, but actually being that ablative armor is generally terrible.

If you actively desire the kingdoms to act as ablative armor to protect Hunger, (which I don't think you do) then I can understand your sentiment, but in such case, arguing against Tower+Tears due to Decimator for a few days is iffy, to say the least.

Now, if there was an option that had Tears without Tower, I wouldn't be making this argument, but there isn't, so I must.
 
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I do not think that Nilfel would survive an Apocryphal Onslaught, for example.
 
Sure, but have you considered the issue with not taking Tears and thus not having Adorie to shield our nations from the dread Apocryphal Curse?

Like, when you compare a month of life compared to being perpetually battered by a Curse of such intensity that the Accursed priced it as two curses, the worse outcome is clear. Especially since unlike Decimator, Apocryphal scales in power as Hunger grows, not just range. There will reach a point where a single proc will wipe a kingdom from the world, and even prior to that point each will be a severe complication. There's a reason why Rihaku described one of the bonuses of having a kingdom would be ablative armor against the Apocryphal, but actually being that ablative armor is generally terrible.

Now, if there was an option that had Tears without Tower, I wouldn't be making this argument, but there isn't, so I must.
I should clarify my position. The real issue with the Decimation is that Hunger is choosing to risk the lives of all these people. Above all else, I'd prefer to read about a protagonist that doesn't do that. The Adorie thing is out of his hands, by contrast.
 
#2222 words of argumentation, and then ~800 words of uncurated notes on the arguments proposed for each option. (I'm including them in an attempt to show good-faith reading of everybody's input.)


Alright, I read the arguments from the thread, twice. I tried to collect each positive argument for each option, but there are also some negative arguments in each list. Apologies if you think that I haven't addressed an argument for your side that you think is more persuasive than the ones included in this post. My raw notes are in a spoiler at the bottom, but it's possible that I missed some facet of the debate.

...​

So. The latest update asks the thread to choose between uniting the Opalescent Tower with the Evening Sky or destroying the tower, grinding into earth and rendering it into ash and dust. There are some important considerations weighing into this decision!

In the very short term, Hunger faces the end of his Huntress' Moon mitigation for the Decimator's Affliction. In the short term, the Lord Protector has retaliated against Hunger for siding with the opposition party. In the less short term, we know that Ber is going to reach "level cap" soon, launching an Apocryphal Curse encounter in our direction.

In the medium term, the Chains of Fate complication has painted a target on Aobaru's back, bringing us into conflict with a threat that may be as dire as a rival progression type curse bearer. The contract to return Letrizia to the Human Sphere might be complicated by this development. Aobaru and Aeira's development as magi may also complicate the contract.

In the long term, Hunger's Geas task involves a move into the Human Sphere as a military presence, and Aobaru's quest involves the salvation and restoration of the Voyaging Realm. Meanwhile, Hunger's ethos of rule is an extremely long term issue that has become a hot topic of debate during this update cycle.

...​

The objections to taking the Tower can mostly be divided into character considerations and build-vote considerations. The arguments against the Tower based on character considerations mostly point at the moral consequences of rolling the dice on scrambling for an alternative Huntress' Moon mitigation source and the unflattering characterization of Hunger's ethos of Rule. The arguments against the Tower based on build-vote considerations focus on the immediate risk of continued hostilities with Tyrant, or long term possibilities unlocked by the immediate boost to our companions' Rank.

Of these objections, I am most sympathetic to the build-vote considerations. Those will be addressed in regular discussion posts (tomorrow?), because any comments I make will basically be recycling my arguments from the previous knife-fight about Tower vs. OaF. The morality question is where the new action is. All that I will say about the build options is that it is too bad that we didn't generate just a little more Arete! A mere 51.4 Arete just isn't really enough.

By far the most charged objections to taking the Tower have come from objections to allowing mitigation on the Decimator's Affliction to lapse while we are in a densely populated area. The consequentialist calculus is very clear: a daily reduction of something like 0.027% of the locals' remaining life force amounts to many thousands of statistical lives lost in a nation as populous as the Realm of Myth. There has been a strong push from multiple posters to emphasize the moral weight of this possibility, so I don't want to undersell their concern. Decimation targets the life force of everything in a large area, so people who are at the end of their life may be ushered across death's door. Even the healthy are affected, although the effects of a few days of Decimation may be less obvious for younger targets. The analogy of second-hand smoke is a good one here, I think: a small irritant that affects the elderly or the asthmatic much more dramatically than otherwise able bodied people.

The morality of Hunger's choice to take the Opalescent Tower could be an important concern. Opponents argue that taking an action that risks these harms from lapsed mitigation places responsibility for "mass sickening" for billions of people, and the deaths of thousands or millions, squarely at Hunger's feet. Simon_Jester argues that they want to play a character who avoids unleashing Decimation at all costs, and that they don't want to play a character who is responsible for such a catastrophe.

In addition to the moral toll associated with risking Decimation of the Realm of Myth, those who disapprove of voting to take the Tower also point at the enforcement of Hunger's default ethic of Rulership. Hunger's characterization is established by the recent update as demonstrating no "additional loyalty to his subjects beyond those dignities he would extend to any populace." The bolded phrases used by Rihaku are "adaptability," "cool under fire," "recklessness," and "greed." Argumentation has already polarized this characterization, to the point that I saw claims that Hunger has "become the Tyrant that he sacrificed everything to destroy." Less extreme versions of this concern point out that risking lives is not heroic, particularly in pursuit of personal power. One argument in this category asserts that accepting (or seeking) the power of rulership comes with additional responsibilities to those who you have power over.

Dislike for the default characterization therefore leads to dislike of the Tower option. Taking the Tower without an alternative plan for mitigation is portrayed as evidence of recklessness. After seeing the consequences of Hunger's actions in the Sovereignty and the Temple remnant, this is one too many risk to take with a big population.

...​

This was a genuine attempt at an accurate and honest account of the moral arguments opposing the Tower vote. I think that there is merit in some of these more idealistic considerations, but not enough to convince me to change my mind about the Tower.

The primary moralistic objection, that the protagonist of A Simple Transaction should not allow himself to be the direct cause of mass sickening and subsequent loss of thousands of lives? It simply doesn't land for me. We are already playing a character for whom the Decimator's Affliction was a tolerable price to acquire power. Hunger has agreed to cause continent- or solar system- scale draining of life-force in exchange for power once already. That characterization beat is already established. The thread strolled past that line in the sand several weeks ago. Oh, Decimator mitigation is still very important and meritorious. It was one of Hunger's first priorities upon arrival in the Voyaging Realm. But the remaining issue is negotiation about price.

If we consider the damage done by even a few days of unmitigated Decimation, we might end up at a loss of weeks to a few months of shortened life-span per person. We don't know how the Affliction works in-universe, so this might amount to a slight draining of energy right now while they are alive, or a slightly earlier time of death for everyone exposed. A justification to vote for the Tower must find a tolerable exchange for such a cost...

There are two features in the Blurb for Tears of Winter that justify this price, and they both come in the form of Apocryphal Mitigation. First, taking Tears alongside the Chains of Fate complication gives 2.5% Direct Apocryphal Curse mitigation. This is a sizable fraction of our current mitigation level. Consider the lives saved by reducing Apocryphal Curse activity by 2.5% everywhere via the Direct Apocryphal mitigation.

Second, recruiting and protecting Adorie takes full advantage of the bonus for appointing Adorie as a regent via "Spare the Innocent." Deflecting the Apocryphal curse from the holdings that Hunger is accumulating in the Voyaging Realm saves easily as many lives as mitigating a few days worth of Decimation. The blurb for "The Princess Herself" in Cloud-Shadow's Key indicates that Adorie is trustworthy and will fall into corruption or usurp Hunger. However, there is no guarantee that Adorie can not be deposed. Giving her additional Rank will improve her ability to defend herself in both the political sphere and the martial arena. Preserving our Regent's rule becomes just as important as mitigating Decimation if you take the threat of Apocryphal procs seriously. Just look at what happens to territory undefended by Hunger's aegis: Typhonmiele leveled the entire Realm of Towers!

I think there is also in-universe justification for taking the Tower here: It is the thread's entire history of votes that establishes Hunger's default ethos and characterization. Hunger conquered the King fish in a daring feat of athleticism. Hunger recklessly charged into the Temple, and Cut Through until he stood atop the smoldering ruins of their society. His handling of the survivors amounted to picking them up, brushing the rubble off their shoulders, and patting them on the back before leaving.

When he rushed to the Sovereignty, the thread's choices did not prioritize minimizing civilian casualties, they focused on maximizing Rank gain for Hunger's personal benefit. Although we voted to reform the government structures of the Sovereignty, the thread activity was low, interest was low, and Hunger's results in-universe were merely adequate.

Upon reaching the Realm of Myth, Hunger did not carefully scope out the political or economic situation. We did not detour to the Walls of Myth. Instead we recklessly cut through and headed straight for the Tower. We pursued a martial approach to making allies instead of a less fraught political or esoteric approach. We sided with the entrenched opposition party instead of the ascendent demagogue because the Royalists would be willing to pay a desperate price.

Our traits of reckless daring ambition far predate the choice of reaching for the Tower today. If anything, taking the Tower is the action most consistent with our characterization so far!

Now, in addition to the pragmatic benefits to Tears of Winter when considering the quest as a pure simulation game, or the issue of roleplaying Hunger's character in a consistent way, there are some meta-narrative justifications for why I support taking the Tower option. I think it is interesting to follow a daring and ambitious character. Hunger's impulses are sometimes rooted in empathy but always decided by pragmatism. If Hunger takes the Tower, we will get to see a highly determined character racing against time to address the consequences of his pursuit for vengeance.

Beyond the appeal of an exciting twist in the story, think about the character development that will come out of Hunger's race against time. Hunger is a progression type curse bearer who has been told that almost anything is possible, in time. He took on some horrible curses in pursuit of his vengeance, committing to murder billions upon billions of people, by his own hand, during the course of his Indenture, brought "interesting times" on everyone around him, and risks Decimation wherever he goes. And so far he has avoided consequences entirely.

It was absolutely monstrous for Hunger to trade the lives lost to decimation in exchange for his vengeance. It is a monstrous choice to be forced to decide to unleash that decimation in exchange for shelter from the Apocryphal Curse. How exciting it will be when Rihaku centers that monstrous dilemma in the narrative! A lot of people seem to have misunderstood Chains of Fate as a "get out of Jail" card where we mortgaged our future to avoid consequences now. Now we have seen more, I disagree: Chains is what happens when our previous actions propagate through the game simulation. Chains means that Questers (rather than Letrizia or Hunger) shoulder the consequences for the thread's relentless recklessness daring.

One last point of engagement with the immediate debate: Maybe people who don't like Towers have been fighting against the Thread's recklessness the entire time. It would be totally rational to object to a reinforcement of characterization that you don't like. I can definitely sympathize. I'd like for the Not Dying Gang to get bigger. However, I think that the established characterization is not necessarily a failure of heroism at all!

Hunger had no obligation of Rulership to the Sovereignty when he fought either the Prime Rotspawn or the Apocryphal Rotbeast. He had no (formal) obligation of Rulership to the Temple Remnant when he gave Sten a pep talk and Ennobled their surviving Outriders as a provisional defensive force. He had no obligation to the Royalist faction beyond disapproval for the Lord Protector's desecration of a library, expansionist foreign policy, and operation of "reaving squads." Even when he's being an ambitious and daring murderhobo, Hunger is still fundamentally a good guy. That isn't going to change just because Rihaku points out that the voters' behavior is reckless and greedy.

The idea of rulership in the Voyaging Realm is a bit curious, anyway. Political unions are difficult because the geography keeps changing. The Voyaging Realm seems to be in a decline, because Aobaru hasn't gotten around to fixing it yet. There are ruins and abandoned Foremost technology everywhere you look. Maybe it makes more sense for a hero of legend, like Aobaru's mentor, to be more concerned with the global welfare than the fortunes of one petty kingdom or another. I personally like the idea that Hunger's treatment of others is grounded in affording and safeguarding basic dignities while leaving aside any deeper hierarchical involvement.


There have been some really strong arguments deployed since the drop of the Blurbs the double-EFB bundles. While there were some great moral arguments yesterday, I'm going to restrict myself to discussion posts made since the thread mark "Who Dares Wins"

King and Court:
+ No Moral Conundrum
+ Enough Power to murder the Lord Protector
+ Continually and independently Useful companions
+++ Undermines stated ethos for rule
+ Avoids time-pressure about Decimator mitigation
+ Accepting rulership responsibilities carries special obligations to prioritize constituents
+ Decimation is major concern
+ Doesn't risk lives of others
+ Finally gets OaF
+/- Most "cut through" option
+ Most powerful
- Low potential for growth
+ We invested in the companions (Aobaru and Aeira) bringing their rank up is good
+ Gisena is a Rank-based ring caster and has Artifice and Time
+ Don't like Recklessness + Greed
+ Undying Vanguard is good
+ Conquest of HS: Artifice boost for Gisena
+ Delegation is needed to handle geographic size of Human Sphere
+ Abandoning Huntress' Moon target is stumble in the Narrative
+ Risk-insensitivity to large populations has consequences
+ Decimation of people outside realm of myth is just as bad, even if we run
S: Tyrant is going to retaliate quickly, and Hunger might be out of the area
+ Hunger might fail in attempt to quickly mitigate Decimator
+ Recklessness has similar effects to Heartless
S: taking risk with Decimation without a plan to secure mitigation is recklessness & bad
+ Letrizia bonuses through Sharpbright as well as Rank R&D
+ Tired of hunting for Decimator procs
+ Adorie can administrate without being a companion


All Under Heaven:
+ Cheapest option allows faster ADS
+ Additional build vote for Empyrean
+ Can get more Empyrean Signs over time
+ Maintains stated ethos for rule
+ Prepared for Ber
++ Aobaru Survivability avoids assassins
+ Less of a risk than Eye
+ Mix of Power now and Potential Later
+ Hunger intentionally took Tower (Not sure I agree with this one)
+ Empyreal Signs offer fast travel
+ Narratively fitting OaF
+ Cheapest option allows ADS (More mitigation)
+ Voyaging Realm Extraction
+ Scaling for Pillars and Eclipse
+ Lord protector is not our problem, we can just leave





Eye of the Storm:
+ Apocryphal Mitigation
+ Establishes Hunger's dominance over Nilfel government (if Royalists win)
- Continued opposition by Lord Protector
+ Praxis
+ Rank Bonus from Adorie (+0.6) combines with OaF
+ King of Winter is a free improvement on top of the already- slated OaF
+ Delegates actual business of governance to the more tender- hearted administrator Adorie
++ Kingship is nothing special, inherently
+ Nations and borders are nothing special
+ Especially for a hero who wants to save everybody
+ Pragmatism is necessary virtue for the weak
(!) + Recklessness and Greed are reflections of the
+ Hunger's instincts without Noblesse Oblige rushed to save Elixir Sovereignty, Ennobled the Temple Remnant, and chose Royalists over Tyrant
+ Greed is necessary in order to continue
+ We already declared war on the Tyrant: Tower helps to rally Royalists
+ Decimation is a moderate concern
+ Recruits companion
+ Progression for enemy curse bearer
+ Better Ruler when we leave
- Short timeline
(!)+ King of Winter has Arete cost equal to Trinity
+ Empyrean signs unlock more esoteric powers, maybe including rez for allies
+ Winter/OaF is very close given the current Arete generation
+ ADS is also very available
+ VR is big enough that distance can mitigate decimator
+ Ring of Blood + Ring of Time can restore short-term decimation on our allies (personal buffs rather than nation-scale buffs)
+ Voyaging Realm Extraction
+ Conquest of Human sphere via memetic hazard
+ Tower implies a Ruling Ring attempt sooner rather than Later!
+ Hunger may in fact be good enough to pull off Tower without decimating
(!)+ "Running a character that believes in his abilities and supports that belief" (is good)




Tower Characterization
- Arrogant
+ Started by caring about democracy, doesn't care about kingship
+ Built Elixir to function without us
+

Rihaku Advocacy:
Responding to DkArthas reluctance about our default ruling ethos:
[R] Is it actually wise to value one's subjects over the general populace of the universe, however? There are some who would say that a king has a duty to those he rules; others, that his duties are to all humankind!



The blurbs also make arguments!


Prospalz argumentation:
Apocryphal mitigation from Adorie is more important than Decimator mitigation
- Decimator can already be put to 0% much of the time
- Using nations as ablative armor for Apocryphal procs will result in much death!
- Adorie might be able to still protect from Apocryphal Procs without taking tears?
Doubt! That's the whole point of infusing the Tears of Winter with Rank

Daring and Ambitious == Reckless and Greedy
 
ToW(Adorie) auto-recruits Adorie with 5+s and a powerup but it isn't the only way we get her services. We intend to knock over the Lord Protector and have the Mythic Realm in our gift - if she wants to be queen she needs to get on the Hunger train.
 
Sure, but have you considered the issue with not taking Tears and thus not having Adorie to shield our nations from the dread Apocryphal Curse?
I'll point out as well that the Rotbeast and republic Kill team options were offered to us well before we had any rule over the Elixer Sovereignty. It seems as if the Apocryphal will throw stuff at people, knowing Hunger will try to save them regardless of whether he rules it.

That's not really a reason not to ask for Adorie's help in adminsitering our kingdom, but it's not a moral hazard in the same sense as not using the Tower for a Hunger Sated because while we have no idea where to find a new target in the span of two days or if their even is one we can find+resolve in time, we have clear ways of winning the loyalty of a princess whose return to power we would orchestrate and for whom we can impress upon the good she'd be doing by administering territories under our control.

Nothing about Adorie's characterization so far has suggested me that when given a chance to help a large number of people and also repay the debt of the person who is probably most responsible for her people's fate, who also happens to be insanely charismatic, would look at the deal of vastly expanding her state's power and ability to help it's citizenry while also safegaurding millions, and in the future trillions, of innocents and go 'nuh-uh.'
 
I get your point, but on the other hand the blurb for Eye of the Storm explicitly lists her running our territories as one of the benefits of her being a Companion, unlike the other blurbs. For that reason, it'd be pretty weird if that was a universal factor.

*Recruits Adorie Mirellyian as a companion. She is an exceptionally capable administrator, orator, lore-master and vocalist, and would be happy to run your territories for you or help you research further Empyreal Signs.

As a side note, the buff to Adorie will make her an even better administrator than she already is, which helps a lot with the running of the governments and therefore the happiness and safety of our people. Int ++++ really shouldn't be underestimated. And ofc, there's the general benefits of +0.6 Rank when you're already at the towering heights of Rank 7.
 
ToW(Adorie) auto-recruits Adorie with 5+s and a powerup but it isn't the only way we get her services. We intend to knock over the Lord Protector and have the Mythic Realm in our gift - if she wants to be queen she needs to get on the Hunger train.
ToW(Adorie) makes her a lot less likely to get deposed by Lord Protector's remaining partisans while Hunger is off on an adventure. If we leave her behind, I'd feel a lot better if the lynchpin of 100% anti-Apocryphal Mitigation for our Voyaging Realm holdings was not a ranklet with no combat power.
 
An interesting take, though I've got a few objections to Hunger's character interpretation.

The primary moralistic objection, that the protagonist of A Simple Transaction should not allow himself to be the direct cause of mass sickening and subsequent loss of thousands of lives? It simply doesn't land for me. We are already playing a character for whom the Decimator's Affliction was a tolerable price to acquire power. Hunger has agreed to cause continent- or solar system- scale draining of life-force in exchange for power once already. That characterization beat is already established. The thread strolled past that line in the sand several weeks ago. Oh, Decimator mitigation is still very important and meritorious. It was one of Hunger's first priorities upon arrival in the Voyaging Realm. But the remaining issue is negotiation about price.
Rihaku told us multiple times that Hunger chose Decimator because it was the easiest to Mitigate and he thought he could do it, not because he was suddenly OK with depopulating places. Choosing not to Mitigate Decimator kind of runs counter to that, though it's not an irreconcilable difference.

When he rushed to the Sovereignty, the thread's choices did not prioritize minimizing civilian casualties, they focused on maximizing Rank gain for Hunger's personal benefit. Although we voted to reform the government structures of the Sovereignty, the thread activity was low, interest was low, and Hunger's results in-universe were merely adequate.
Maybe my assessment diverges wildly from reality here, but from where I'm sitting Hunger had chosen to minimize the loss of life at near every corner. He even saved Mizuku, and decided to confront the Rotbeast directly rather than choosing Ambush. Rank was a factor in that decision, but there were quite a few arguments about not tolerating the loss of life Ambush represented. Hell, there were a lot of arguments about having Gisena deploy her Nullity to save people, though this one isn't Hunger's own choice. Quite curious how Gisena came to terms with the aftermath, she doesn't seem to be very affected...

Upon reaching the Realm of Myth, Hunger did not carefully scope out the political or economic situation. We did not detour to the Walls of Myth. Instead we recklessly cut through and headed straight for the Tower. We pursued a martial approach to making allies instead of a less fraught political or esoteric approach. We sided with the entrenched opposition party instead of the ascendent demagogue because the Royalists would be willing to pay a desperate price.

Our traits of reckless daring ambition far predate the choice of reaching for the Tower today. If anything, taking the Tower is the action most consistent with our characterization so far!
Now that's quite an uncharitable interpretation. I guess it's possible his greed had overwhelmed Hunger and he had decided that he wanted it, but at that point he hadn't even known he could absorb it. His reasons for charging at the Tower weren't that complicated - he was on a Sated timer and didn't have much time remaining, a perfectly moral reason. Even so he took a bit of time to scope out the situation and see what the various parties were like. And he decided that not only would this be the quickes way to Mitigate the Curse and thus avoid loss of life, but also that the party he would choose was more 'ethically palatable'.

Hunger might not be that obvious about it at times, but he's a bona-fide Hero.
 
Maybe my assessment diverges wildly from reality here, but from where I'm sitting Hunger had chosen to minimize the loss of life at near every corner. He even saved Mizuku, and decided to confront the Rotbeast directly rather than choosing Ambush. Rank was a factor in that decision, but there were quite a few arguments about not tolerating the loss of life Ambush represented. Hell, there were a lot of arguments about having Gisena deploy her Nullity to save people, though this one isn't Hunger's own choice. Quite curious how Gisena came to terms with the aftermath, she doesn't seem to be very affected...
Yes. I only remembered the debate about Tide of Nullity. The failure to use every possible measure to save lives is, ironically, Gisena's alone. Hunger did his bit.
 
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