Magical Girl Home Base Quest

After taking Homer in, you quickly discovered a problem: the Commissary was not set up to deal with more than four people eating there. The stoves were inadequate, the sump couldn't drain fast enough, and most importantly trying to cram everyone in there was an utter bitch. Therefore, you'd be expanding it posthaste. Also, when the girls used it as a War Room, it got loud.
Dammit, no new room, but we got at least better commissary.
"fucking A." you muttered. "Well, we can hawk it to the girls at least."

Homer winced. "Noooot really."

You stared as hard as you could.

"Okay so what if I told you there was a non-zero chance this could kill them?"

The room was void of sound as your glare intensified.

"Alright so there's a lot of ways to make a magical girl," Homer said, pacing. "Which I figured out because holy shit, Trompdoy will not shut up and can hold a conversation across the hotel because magic. Anyway, lots of magical girls use bounded fields with themselves as the anchor. It's how a lot of their tricks work: bottomless pouches, costume changes, superlasers, whatever. There's a non-zero number of Skill type girls though who's skill relies on a field bounded into their bodies. Break that field, and I have no fucking idea what happens next."

"So, in short, you built a magical nuke and we have no way to use it."

"Yeah pretty much."
Dammit, Homer.
"Let me guess, you accidentally built something you can't use." She said, smiling. "Because your Scrivener is still learning the ropes and rushed it, and didn't actually do any spell design other than 'fuck everything around me' because spell design is hard."

"A pound of salt for my privacy." You grumbled.

"These days, it would be worth closer to a ton of salt." Ouroboros said, smiling at you before coming over to pat your head. "That's ok though. I'll buy it still."

"How much?" you asked. Moments later, you were holding five dusty old tomes, and a giant scroll.

"Well, we've got here the entire Lesser Key of Solomon in the original languages, mostly Latin, German, and Hebrew because I'm old-fashioned like that; On the Mysteries of the Egyptians, Chaldeans, and Assyrians, in the Ancient Greek; a copy of the Dead Sea Scrolls, in English sadly because I didn't have time to hop on over to Rome, and finally two Alchemical Notebooks because I've been frying bigger fish."
Hey, good job, Homer.
Do we have space for Baldur's Babe yet?

Edit: Bane, Bane, I meant Bane!
We don't, improving our building action gave us better commissary to feed all of our residents and visitors.
That sounds like the sort of thing that would give us a bad reputation, at least when our current tenants are keeping up with the rent. I'm not sure if Homer is paying us, but he just got some books that should be useful.
Homer does't pay us, aside form the stuff he makes, we pay him since he's our employee.

[X] Trinket
-[X] Level 3.


Calypso needs gear, either wand or trinket.
 
[X] Wand
-[X] Level 1

This setting is...I don't know why but it's both interesting and too sad to continue reading at the same time.
 
Why It's because this is about MEGUCA, and not Magical Girl. And that means that the road they walk is paved with self-destructive tendencies, constant strife, and death at every corner. No one you can confide to, no one to fix your tools when they break, no one to fix you when you break, no one you can to fall back on so you may have the solace of rest.

Their world is a sword with no scabbard, a world that is unkind to the generous, and fatal to the naive.

Yet, if even something as dark and hopeless as the world the meguca live in can grasp the hearts of so many, then how much worse can the fledgling birth of a someone, someone who can help them, catch them when they fall, get them what they need to take the fight to the enemy instead of reactionary tactics and sisyphean victories, really be?
 
[X] Trinket
-[X] Level 3.

More bang for the buck right now, though we could stand to spend a little time boning up on wand building.
 
Why It's because this is about MEGUCA, and not Magical Girl. And that means that the road they walk is paved with self-destructive tendencies, constant strife, and death at every corner. No one you can confide to, no one to fix your tools when they break, no one to fix you when you break, no one you can to fall back on so you may have the solace of rest.

Their world is a sword with no scabbard, a world that is unkind to the generous, and fatal to the naive.

Yet, if even something as dark and hopeless as the world the meguca live in can grasp the hearts of so many, then how much worse can the fledgling birth of a someone, someone who can help them, catch them when they fall, get them what they need to take the fight to the enemy instead of reactionary tactics and sisyphean victories, really be?
To be fair, PMMM magical girls aren't the only variation present, as there's a lot of other exciting and weird magical girl types out there. They're just arguably even worse off because the innate combat capacity that comes with a PMMM magical girl is not a universal feature.
 
[X] Wand
-[X] Level 1

I want to crank out a bomb device, if it didn't mean sending an MG out without her blaster I'd do it.
 
I mean... that argument would be sound if the girls available already had swords each. Seeing that one has none, she would probably prefer the shoddy sword over the awesome shovel.
Better question: shoddy sword that lasts 1-10 weeks, or a badass shovel that lasts 9-90?

The action economy is killing us and is going to get worse (we will eventually be supporting an economy of 20+ magical girls). We cannot keep these girls alive making wands with a d10 durability. There will always be girls without wands, even if we do nothing but craft them every week. We need to either improve the workshop or focus on our specialty, which provides items that last 9 times as long.

If this is about clearing the one base, we should build a Bomb. If this is about keeping our girls in equipment, we should be building equipment that lasts and is high quality, which is Trinkets. If we want to build Wands, we have to improve our workshop first so we can get ahead of the action economy.

I think whatever the trinket is, Calypso can make use of it. If it's defensive, she can play tank in the upcoming battle. If it's utility, she can probably do something. A Tier 1 Wand was something to fight over. Tier 4 trinkets includes battle summons, Tier 3 isn't going to be useless.

Also, the only way to really find our what our trinkets can do seems to be to build one.

I hope I'm not pushing too hard in this thread. My fear is we get a low roll on the durability. A wand with a one or two week duration would really suck, and it's all down to the dice.
 
Okay, so... you are pushing a little too much, but I get your concern.
The problem is, however...
If this is about clearing the one base, we should build a Bomb. If this is about keeping our girls in equipment, we should be building equipment that lasts and is high quality, which is Trinkets.
This is wrong. We get one piece of equipment that lasts and is high quality. Unless I misunderstood and that moonstone or what it was can be used several times, MC can turn it into exactly one trinket. Which, sure, means Calypso is going to be good for a while as long as it useful, but everyone else is still going to have the same problem of low durability gear. This goes especially for newcomers.

So I would advocate to save the tier 3 ingredient until MC either upgrades their skill or the workshop, so they can craft a trinket that will last for a long time even on a crap roll from it.
 
This is wrong. We get one piece of equipment that lasts and is high quality. Unless I misunderstood and that moonstone or what it was can be used several times, MC can turn it into exactly one trinket. Which, sure, means Calypso is going to be good for a while as long as it useful, but everyone else is still going to have the same problem of low durability gear. This goes especially for newcomers.
You possess incorrect data. Please read the following.
Magical Girl Tools are built at a rate of one per turn, and for each level of quality you build require an additional resource to make. A Level 1 item only needs one type, Level 2 needs two types, continuing to Level 7, at which point you must have completed workshop upgrades to reach higher levels of craftsmanship.
As such, what is needed for a level 3 tool is three types of resources, not a specific high quality resource. There is not, to my understanding, different quality levels for the resources, just different types.

We currently possess 2 Gubbins, 4 Spooky Stuff, 9 Demon Stuff, and 4 Holy Stuff, and so have the needed resources to make four different level three items as is even before we get paid for said items.
 
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I played around with BBcode, so here's what the Spreadsheet looks like at this point in time. If I feel like it, I'll keep updating it after each update so future readers can see what it looks like at the time of the update.

The Base
Effects
Open Lodging0
Total Lodging4
Construction Speed0
Build Speed1
Empty Slots10
Canteen Serving8
Shop Bonus0
Red Bonus0
First Floor
Room NumberJobNotes
101Cleared
102Cleared
103Cleared
104ClearedReferred to as "Double Two"
105Kitchen
106Rec Room
107Dining Room
108Library
109Homer
110TrompdoyOn bed rest until Week 4
111Eowyn
112Cleared
113ClearedReferred to as "Six and Seven"
114Cleared
115Your Room
116Cleared
117Workshop
118Cleared
119Storage
120Cleared
Second Floor
Room NumberJobNotes
201Unusable
202Unusable
203Unusable
204Unusable
205Unusable
206Unusable
207Unusable
208Unusable
209Unusable
210Unusable
211Unusable
212Unusable
213Unusable
214Unusable
215Unusable
216Unusable
217Unusable
218Unusable
219Unusable
220Unusable
Third Floor
Room NumberJobNotes
301Unusable
302Unusable
303Unusable
304Unusable
305Unusable
306Unusable
307Unusable
308Unusable
309Unusable
310Unusable
311Unusable
312Unusable
313Unusable
314Unusable
315Unusable
316Unusable
317Unusable
318Unusable
319Unusable
320Unusable
Fourth Floor
Room NumberJobNotes
401Unusable
402Unusable
403Unusable
404Unusable
405Unusable
406Unusable
407Unusable
408Unusable
409Unusable
410Unusable
411Unusable
412Unusable
413Unusable
414Unusable
415Unusable
416Unusable
417Unusable
418Unusable
419Unusable
420Unusable
The Workshop
Inventory For Sale
Possible Products
Costumes I
Wands I
Trinkets III
Bombs I
Repair: Tier I
Scrolls (Homer)
Tools
The Library
Inventory of Goods
TypeOld StockNet ChangeCurrent
Mundane Goods2+1921
Gubbins22
Spooky Stuff0+44
Witchy Stuff0
Demon Stuff0+99
Holy Stuff6-24
Misc.0
Monthly Operations
TypeIncomeOutflowNet Change
Mundane Goods0-2-2
Gubbins000
Spooky Stuff000
Witchy Stuff000
Demon Stuff000
Holy Stuff000
Misc.000
Contacts
Magical Girls
NameTitleMain GoodPayment PlanWandTime RemainingTrinketTime RemainingCostumeTime RemainingBombsNumberLast Seen
TrissaThe HeatedMundane50%/Week????xx??2 Week
EowynThe RiderHolyMonthly SumIII4 WeekI1 WeekI?xxPresent
TrompdoyThe TricksterWitchyMonthly SumI12 WeekxxI?XXPresent
CalypsoThe BetrayerWitchyPer Itemxxxxxxxx4 Week
RoseThe Entangler?Per Item????????4 Week
?Ouroboros?Per Item????????4 Week
MistletoeBaldr's Bane??xxxxxxxx3 Week
Not Magical Girls
NameTitleOccupation
LightyearThe HoboMagic Hobo
HomerxMagic Kid
Equations of Import
Injury time= 7 days + threat severity + # of prev. injury
Item Durability= Item Quality x Roll x (Skill + Workshop)


I changed 'Affects' to 'Effects', the numbers from 1-320 to 101-420, the order of the Workshop subsections, and reversed the floor levels so the higher levels are above the lower levels.

Homer doesn't have a payment plan, our tenants don't have a column saying how long they'll be staying for. Ouroboros' Main Good is either Demon Stuff or Spooky Stuff. There's no column for # of previous injuries.
 
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I played around with BBcode, so here's what the Spreadsheet looks like at this point in time. If I feel like it, I'll keep updating it after each update so future readers can see what it looks like at the time of the update.

The Base
Effects
Open Lodging0
Total Lodging4
Construction Speed0
Build Speed1
Empty Slots10
Canteen Serving8
Shop Bonus0
Red Bonus0
Fourth Floor
Room NumberJobNotes
401Unusable
402Unusable
403Unusable
404Unusable
405Unusable
406Unusable
407Unusable
408Unusable
409Unusable
410Unusable
411Unusable
412Unusable
413Unusable
414Unusable
415Unusable
416Unusable
417Unusable
418Unusable
419Unusable
420Unusable
Third Floor
Room NumberJobNotes
301Unusable
302Unusable
303Unusable
304Unusable
305Unusable
306Unusable
307Unusable
308Unusable
309Unusable
310Unusable
311Unusable
312Unusable
313Unusable
314Unusable
315Unusable
316Unusable
317Unusable
318Unusable
319Unusable
320Unusable
Second Floor
Room NumberJobNotes
201Unusable
202Unusable
203Unusable
204Unusable
205Unusable
206Unusable
207Unusable
208Unusable
209Unusable
210Unusable
211Unusable
212Unusable
213Unusable
214Unusable
215Unusable
216Unusable
217Unusable
218Unusable
219Unusable
220Unusable
First Floor
Room NumberJobNotes
101Cleared
102Cleared
103Cleared
104ClearedReferred to as "Double Two"
105Kitchen
106Rec Room
107Dining Room
108Library
109Homer
110TrompdoyOn bed rest until Week 4
111Eowyn
112Cleared
113ClearedReferred to as "Six and Seven"
114Cleared
115Your Room
116Cleared
117Workshop
118Cleared
119Storage
120Cleared
The Workshop
Inventory For Sale
Possible Products
Costumes I
Wands I
Trinkets III
Bombs I
Repair: Tier I
Scrolls (Homer)
Tools
The Library
Inventory of Goods
TypeOld StockNet ChangeCurrent
Mundane Goods2+1921
Gubbins22
Spooky Stuff0+44
Witchy Stuff0
Demon Stuff0+99
Holy Stuff6-24
Misc.0
Monthly Operations
TypeIncomeOutflowNet Change
Mundane Goods0-2-2
Gubbins000
Spooky Stuff000
Witchy Stuff000
Demon Stuff000
Holy Stuff000
Misc.000
Contacts
Magical Girls
NameTitleMain GoodPayment PlanWandTime RemainingTrinketTime RemainingCostumeTime RemainingBombsNumberLast Seen
TrissaThe HeatedMundane50%/Week????xx??2 Week
EowynThe RiderHolyMonthly SumIII4 WeekI1 WeekI?xxPresent
TrompdoyThe TricksterWitchyMonthly SumI12 WeekxxI?XXPresent
CalypsoThe BetrayerWitchyPer Itemxxxxxxxx4 Week
RoseThe Entangler?Per Item????????4 Week
?Ouroboros?Per Item????????4 Week
MistletoeBaldr's Bane??xxxxxxxx3 Week
Not Magical Girls
NameTitleOccupation
LightyearThe HoboMagic Hobo
HomerxMagic Kid
Equations of Import
Injury time= 7 days + threat severity + # of prev. injury
Item Durability= Item Quality x Roll x (Skill + Workshop)


I changed 'Affects' to 'Effects', the numbers from 1-320 to 101-420, the order of the Workshop subsections, and reversed the floor levels so the higher levels are above the lower levels.

Homer doesn't have a payment plan, our tenants don't have a column saying how long they'll be staying for.
Nicely done. If I could make a recommendation, it would make it easier to understand if in the floor plan slides there was color coding used for tenants, staff, empty rooms, uncleared rooms and utility rooms (workshop, kitchen, storage, etc.).
 
Nicely done. If I could make a recommendation, it would make it easier to understand if in the floor plan slides there was color coding used for tenants, staff, empty rooms, uncleared rooms and utility rooms (workshop, kitchen, storage, etc.).
How's that? (Check the Accordion again.) I think it's best to keep it simple. Edit: Hah.
 
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