One week, but that's only if there's not an appeal or if the appeal is rejected, so it could be shorter than that. We'll see.
Dammit, no new room, but we got at least better commissary.After taking Homer in, you quickly discovered a problem: the Commissary was not set up to deal with more than four people eating there. The stoves were inadequate, the sump couldn't drain fast enough, and most importantly trying to cram everyone in there was an utter bitch. Therefore, you'd be expanding it posthaste. Also, when the girls used it as a War Room, it got loud.
Dammit, Homer."fucking A." you muttered. "Well, we can hawk it to the girls at least."
Homer winced. "Noooot really."
You stared as hard as you could.
"Okay so what if I told you there was a non-zero chance this could kill them?"
The room was void of sound as your glare intensified.
"Alright so there's a lot of ways to make a magical girl," Homer said, pacing. "Which I figured out because holy shit, Trompdoy will not shut up and can hold a conversation across the hotel because magic. Anyway, lots of magical girls use bounded fields with themselves as the anchor. It's how a lot of their tricks work: bottomless pouches, costume changes, superlasers, whatever. There's a non-zero number of Skill type girls though who's skill relies on a field bounded into their bodies. Break that field, and I have no fucking idea what happens next."
"So, in short, you built a magical nuke and we have no way to use it."
"Yeah pretty much."
Hey, good job, Homer."Let me guess, you accidentally built something you can't use." She said, smiling. "Because your Scrivener is still learning the ropes and rushed it, and didn't actually do any spell design other than 'fuck everything around me' because spell design is hard."
"A pound of salt for my privacy." You grumbled.
"These days, it would be worth closer to a ton of salt." Ouroboros said, smiling at you before coming over to pat your head. "That's ok though. I'll buy it still."
"How much?" you asked. Moments later, you were holding five dusty old tomes, and a giant scroll.
"Well, we've got here the entire Lesser Key of Solomon in the original languages, mostly Latin, German, and Hebrew because I'm old-fashioned like that; On the Mysteries of the Egyptians, Chaldeans, and Assyrians, in the Ancient Greek; a copy of the Dead Sea Scrolls, in English sadly because I didn't have time to hop on over to Rome, and finally two Alchemical Notebooks because I've been frying bigger fish."
We don't, improving our building action gave us better commissary to feed all of our residents and visitors.Do we have space for Baldur's Babe yet?
Edit: Bane, Bane, I meant Bane!
Homer does't pay us, aside form the stuff he makes, we pay him since he's our employee.That sounds like the sort of thing that would give us a bad reputation, at least when our current tenants are keeping up with the rent. I'm not sure if Homer is paying us, but he just got some books that should be useful.
To be fair, PMMM magical girls aren't the only variation present, as there's a lot of other exciting and weird magical girl types out there. They're just arguably even worse off because the innate combat capacity that comes with a PMMM magical girl is not a universal feature.Why It's because this is about MEGUCA, and not Magical Girl. And that means that the road they walk is paved with self-destructive tendencies, constant strife, and death at every corner. No one you can confide to, no one to fix your tools when they break, no one to fix you when you break, no one you can to fall back on so you may have the solace of rest.
Their world is a sword with no scabbard, a world that is unkind to the generous, and fatal to the naive.
Yet, if even something as dark and hopeless as the world the meguca live in can grasp the hearts of so many, then how much worse can the fledgling birth of a someone, someone who can help them, catch them when they fall, get them what they need to take the fight to the enemy instead of reactionary tactics and sisyphean victories, really be?
I mean... that argument would be sound if the girls available already had swords each. Seeing that one has none, she would probably prefer the shoddy sword over the awesome shovel.
Better question: shoddy sword that lasts 1-10 weeks, or a badass shovel that lasts 9-90?I mean... that argument would be sound if the girls available already had swords each. Seeing that one has none, she would probably prefer the shoddy sword over the awesome shovel.
This is wrong. We get one piece of equipment that lasts and is high quality. Unless I misunderstood and that moonstone or what it was can be used several times, MC can turn it into exactly one trinket. Which, sure, means Calypso is going to be good for a while as long as it useful, but everyone else is still going to have the same problem of low durability gear. This goes especially for newcomers.If this is about clearing the one base, we should build a Bomb. If this is about keeping our girls in equipment, we should be building equipment that lasts and is high quality, which is Trinkets.
You possess incorrect data. Please read the following.This is wrong. We get one piece of equipment that lasts and is high quality. Unless I misunderstood and that moonstone or what it was can be used several times, MC can turn it into exactly one trinket. Which, sure, means Calypso is going to be good for a while as long as it useful, but everyone else is still going to have the same problem of low durability gear. This goes especially for newcomers.
As such, what is needed for a level 3 tool is three types of resources, not a specific high quality resource. There is not, to my understanding, different quality levels for the resources, just different types.Magical Girl Tools are built at a rate of one per turn, and for each level of quality you build require an additional resource to make. A Level 1 item only needs one type, Level 2 needs two types, continuing to Level 7, at which point you must have completed workshop upgrades to reach higher levels of craftsmanship.
Okay, complaint retracted then. Forgot that was there.
Thanks. My apologies, it's been a stressful week and I think that energy is bleeding into places it shouldn't.Okay, so... you are pushing a little too much, but I get your concern.
A shovel is also an axe-ish thing!I mean... that argument would be sound if the girls available already had swords each. Seeing that one has none, she would probably prefer the shoddy sword over the awesome shovel.
And 21 Mundane, must not forget those.We currently possess 2 Gubbins, 4 Spooky Stuff, 9 Demon Stuff, and 4 Holy Stuff, and so have the needed resources to make four different level three items as is even before we get paid for said items.
Open Lodging | 0 |
Total Lodging | 4 |
Construction Speed | 0 |
Build Speed | 1 |
Empty Slots | 10 |
Canteen Serving | 8 |
Shop Bonus | 0 |
Red Bonus | 0 |
Room Number | Job | Notes |
---|---|---|
101 | Cleared | |
102 | Cleared | |
103 | Cleared | |
104 | Cleared | Referred to as "Double Two" |
105 | Kitchen | |
106 | Rec Room | |
107 | Dining Room | |
108 | Library | |
109 | Homer | |
110 | Trompdoy | On bed rest until Week 4 |
111 | Eowyn | |
112 | Cleared | |
113 | Cleared | Referred to as "Six and Seven" |
114 | Cleared | |
115 | Your Room | |
116 | Cleared | |
117 | Workshop | |
118 | Cleared | |
119 | Storage | |
120 | Cleared |
Room Number | Job | Notes |
---|---|---|
201 | Unusable | |
202 | Unusable | |
203 | Unusable | |
204 | Unusable | |
205 | Unusable | |
206 | Unusable | |
207 | Unusable | |
208 | Unusable | |
209 | Unusable | |
210 | Unusable | |
211 | Unusable | |
212 | Unusable | |
213 | Unusable | |
214 | Unusable | |
215 | Unusable | |
216 | Unusable | |
217 | Unusable | |
218 | Unusable | |
219 | Unusable | |
220 | Unusable |
Room Number | Job | Notes |
---|---|---|
301 | Unusable | |
302 | Unusable | |
303 | Unusable | |
304 | Unusable | |
305 | Unusable | |
306 | Unusable | |
307 | Unusable | |
308 | Unusable | |
309 | Unusable | |
310 | Unusable | |
311 | Unusable | |
312 | Unusable | |
313 | Unusable | |
314 | Unusable | |
315 | Unusable | |
316 | Unusable | |
317 | Unusable | |
318 | Unusable | |
319 | Unusable | |
320 | Unusable |
Room Number | Job | Notes |
---|---|---|
401 | Unusable | |
402 | Unusable | |
403 | Unusable | |
404 | Unusable | |
405 | Unusable | |
406 | Unusable | |
407 | Unusable | |
408 | Unusable | |
409 | Unusable | |
410 | Unusable | |
411 | Unusable | |
412 | Unusable | |
413 | Unusable | |
414 | Unusable | |
415 | Unusable | |
416 | Unusable | |
417 | Unusable | |
418 | Unusable | |
419 | Unusable | |
420 | Unusable |
Costumes I |
Wands I |
Trinkets III |
Bombs I |
Repair: Tier I |
Scrolls (Homer) |
Type | Old Stock | Net Change | Current |
---|---|---|---|
Mundane Goods | 2 | +19 | 21 |
Gubbins | 2 | 2 | |
Spooky Stuff | 0 | +4 | 4 |
Witchy Stuff | 0 | ||
Demon Stuff | 0 | +9 | 9 |
Holy Stuff | 6 | -2 | 4 |
Misc. | 0 |
Type | Income | Outflow | Net Change |
---|---|---|---|
Mundane Goods | 0 | -2 | -2 |
Gubbins | 0 | 0 | 0 |
Spooky Stuff | 0 | 0 | 0 |
Witchy Stuff | 0 | 0 | 0 |
Demon Stuff | 0 | 0 | 0 |
Holy Stuff | 0 | 0 | 0 |
Misc. | 0 | 0 | 0 |
Name | Title | Main Good | Payment Plan | Wand | Time Remaining | Trinket | Time Remaining | Costume | Time Remaining | Bombs | Number | Last Seen |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Trissa | The Heated | Mundane | 50%/Week | ? | ? | ? | ? | x | x | ? | ? | 2 Week |
Eowyn | The Rider | Holy | Monthly Sum | III | 4 Week | I | 1 Week | I | ? | x | x | Present |
Trompdoy | The Trickster | Witchy | Monthly Sum | I | 12 Week | x | x | I | ? | X | X | Present |
Calypso | The Betrayer | Witchy | Per Item | x | x | x | x | x | x | x | x | 4 Week |
Rose | The Entangler | ? | Per Item | ? | ? | ? | ? | ? | ? | ? | ? | 4 Week |
? | Ouroboros | ? | Per Item | ? | ? | ? | ? | ? | ? | ? | ? | 4 Week |
Mistletoe | Baldr's Bane | ? | ? | x | x | x | x | x | x | x | x | 3 Week |
Name | Title | Occupation |
---|---|---|
Lightyear | The Hobo | Magic Hobo |
Homer | x | Magic Kid |
Nicely done. If I could make a recommendation, it would make it easier to understand if in the floor plan slides there was color coding used for tenants, staff, empty rooms, uncleared rooms and utility rooms (workshop, kitchen, storage, etc.).I played around with BBcode, so here's what the Spreadsheet looks like at this point in time. If I feel like it, I'll keep updating it after each update so future readers can see what it looks like at the time of the update.
- The Base
- Effects
Open Lodging 0 Total Lodging 4 Construction Speed 0 Build Speed 1 Empty Slots 10 Canteen Serving 8 Shop Bonus 0 Red Bonus 0 - Fourth Floor
Room Number Job Notes 401 Unusable 402 Unusable 403 Unusable 404 Unusable 405 Unusable 406 Unusable 407 Unusable 408 Unusable 409 Unusable 410 Unusable 411 Unusable 412 Unusable 413 Unusable 414 Unusable 415 Unusable 416 Unusable 417 Unusable 418 Unusable 419 Unusable 420 Unusable - Third Floor
Room Number Job Notes 301 Unusable 302 Unusable 303 Unusable 304 Unusable 305 Unusable 306 Unusable 307 Unusable 308 Unusable 309 Unusable 310 Unusable 311 Unusable 312 Unusable 313 Unusable 314 Unusable 315 Unusable 316 Unusable 317 Unusable 318 Unusable 319 Unusable 320 Unusable - Second Floor
Room Number Job Notes 201 Unusable 202 Unusable 203 Unusable 204 Unusable 205 Unusable 206 Unusable 207 Unusable 208 Unusable 209 Unusable 210 Unusable 211 Unusable 212 Unusable 213 Unusable 214 Unusable 215 Unusable 216 Unusable 217 Unusable 218 Unusable 219 Unusable 220 Unusable - First Floor
Room Number Job Notes 101 Cleared 102 Cleared 103 Cleared 104 Cleared Referred to as "Double Two" 105 Kitchen 106 Rec Room 107 Dining Room 108 Library 109 Homer 110 Trompdoy On bed rest until Week 4 111 Eowyn 112 Cleared 113 Cleared Referred to as "Six and Seven" 114 Cleared 115 Your Room 116 Cleared 117 Workshop 118 Cleared 119 Storage 120 Cleared - The Workshop
- Inventory For Sale
- Possible Products
Costumes I Wands I Trinkets III Bombs I Repair: Tier I Scrolls (Homer) - Tools
The Library
- Inventory of Goods
Type Old Stock Net Change Current Mundane Goods 2 +19 21 Gubbins 2 2 Spooky Stuff 0 +4 4 Witchy Stuff 0 Demon Stuff 0 +9 9 Holy Stuff 6 -2 4 Misc. 0 - Monthly Operations
Type Income Outflow Net Change Mundane Goods 0 -2 -2 Gubbins 0 0 0 Spooky Stuff 0 0 0 Witchy Stuff 0 0 0 Demon Stuff 0 0 0 Holy Stuff 0 0 0 Misc. 0 0 0 - Contacts
- Magical Girls
Name Title Main Good Payment Plan Wand Time Remaining Trinket Time Remaining Costume Time Remaining Bombs Number Last Seen Trissa The Heated Mundane 50%/Week ? ? ? ? x x ? ? 2 Week Eowyn The Rider Holy Monthly Sum III 4 Week I 1 Week I ? x x Present Trompdoy The Trickster Witchy Monthly Sum I 12 Week x x I ? X X Present Calypso The Betrayer Witchy Per Item x x x x x x x x 4 Week Rose The Entangler ? Per Item ? ? ? ? ? ? ? ? 4 Week ? Ouroboros ? Per Item ? ? ? ? ? ? ? ? 4 Week Mistletoe Baldr's Bane ? ? x x x x x x x x 3 Week - Not Magical Girls
Name Title Occupation Lightyear The Hobo Magic Hobo Homer x Magic Kid - Equations of Import
- Injury time= 7 days + threat severity + # of prev. injury
Item Durability= Item Quality x Roll x (Skill + Workshop)
I changed 'Affects' to 'Effects', the numbers from 1-320 to 101-420, the order of the Workshop subsections, and reversed the floor levels so the higher levels are above the lower levels.
Homer doesn't have a payment plan, our tenants don't have a column saying how long they'll be staying for.
How's that? (Check the Accordion again.)Nicely done. If I could make a recommendation, it would make it easier to understand if in the floor plan slides there was color coding used for tenants, staff, empty rooms, uncleared rooms and utility rooms (workshop, kitchen, storage, etc.).
Looks even better, thanks.How's that? (Check the Accordion again.)I think it's best to keep it simple.Edit: Hah.