Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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[X] Send a message to Gallahad/Merlin asking for a consultation/informing them of this whole sordid affair and then help Moira overthrow their aunt and go back with her sister alone.

Better get some advice and then overthrow her aunt rather than following whatever advice they want.
 
I'll admit that my perspective on Hero Points is that they should be given for things going badly for the players, especially if it is author fiat by the GM. The thing is with Hero Points is that they are there to drive players into taking risks so you can be risky and get Hero Points or you can play it safe and not get Hero Points.
Personally I give them out for TAKING risks/drama or the harder, in character but suboptimal choice. Its really hard to stockpile
 
rather than following whatever advice they want.

To clarify further, Fairy Knight won't just blindly follow whatever advice she is given. I will just have her make an in-character choice based on the advice she is given rather than just repeat the current vote.

Personally I give them out for TAKING risks/drama or the harder, in character but suboptimal choice. Its really hard to stockpile

Pretty much. Hero Points are supposed to be incentives for taking risks in my mind. You get them as compensation for things going wrong.
 
Vote is still open.
Adhoc vote count started by Oshha on Dec 10, 2019 at 5:01 AM, finished with 42 posts and 5 votes.

  • [X] Help Moira overthrow their aunt and go back with her sister alone.
    [X] Help Moira overthrow their aunt and go back with her sister with Sapphire Squire.
    [X] Send a message to Gallahad/Merlin asking for a consultation/informing them of this whole sordid affair.
    [X] Send a message to Gallahad/Merlin asking for a consultation/informing them of this whole sordid affair and then help Moira overthrow their aunt and go back with her sister alone.
 
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Pretty much. Hero Points are supposed to be incentives for taking risks in my mind. You get them as compensation for things going wrong.
Hooold up. You are agreeing but thats not what Veekie said.
Veekie said for taking risks, not for when those risks backfire, so charging into the building that Redcoat set to blow, check however losing to Redcoat, no.
What Veekie is saying is pretty much what I'm saying, complications are just ways to formalise and signal to the QM that "These are stuggles we think you can get interesting character moments and difficult suboptimal choices from." so that
 
Hooold up. You are agreeing but thats not what Veekie said.
Veekie said for taking risks, not for when those risks backfire, so charging into the building that Redcoat set to blow, check however losing to Redcoat, no.
What Veekie is saying is pretty much what I'm saying, complications are just ways to formalise and signal to the QM that "These are stuggles we think you can get interesting character moments and difficult suboptimal choices from." so that

I already said I would be doing that?
On a related note, I am thinking about giving options in votes where you can deliberately handicap yourself in exchange for Hero Points. Any options like this would be marked as such. I also intend to reward heroic behaviour with Hero Points provided that the heroic behaviour comes at meaningful cost or penalty to the character.
 
When I add in Hero Points at the end of the current arc, I am thinking of adding Complications as well. So far I have got the following:
Secret Identity: Tamara Lyn, the maid of Gareth Wallis. Fairy Knight secretly works as the maid of Gareth Wallis under her birth name of Tamara Lyn and this is unknown to all, but few individuals that are close to her.

I am also going to add a Motivation Complication, but if I do, I'll let the thread vote on it to decide what Tamara's primary motivation to be a superhero is.
 
Homecoming I
[X] Help Moira overthrow their aunt and go back with her sister alone.

You debate the pros and cons, but you ultimately cannot deny that you want to go back home. Your old home that is as you have made a second home here in London. Taenya is not just an usurper who throw you out of your home, but a tyrant who is becoming unhinged and a danger to her subjects. There is good in bringing her down and when you think about it, that it is worth doing even without the benefits that it would bring you.

You consider seeking out Galahad or Merlin for advice, but you decide against it. This is matter of your family and your old home. You aren't going to drag humans or your new life into it and for that reason, you are going to go back with Moira alone. Sapphire Squire can stay here in London with Onyx Squire.

Your choice made, you decide to head back to Moira to let her know that you have made your decision. Flying over to the mansion that you met her in yesterday, you hope that your sister will still be there. If she isn't...then hopefully Moira will have left something for you to follow.

Arriving through the same open window as yesterday, you are surprised to find no traps waiting for you. Even as you take the lack of traps as a sign that Moira is no longer here, you find yourself even more surprised to hear your squire's voice as she should be at school right now. That confusion soon gives way to wariness as you hear Moira's voice as well. Going through the building towards the sound of the voices, you find Moira and Sapphire Squire sitting around a table in a comfy study. While Moira is still in the same body that she was in yesterday with a silky red dress, you are surprised to see that Sapphire Squire is still in her own body, wearing a mask and the same dress as your sister except in blue.

"Tamara dearest!" exclaims Moira as you enter the room, "We were just talking about you."

"I see that the two of you are getting along," you comment neutrally, hoping that two most important ladies in your life have ended up as friends.

"Your squire is wonderful," says Moira cheerfully, "I knew you spoke highly about her, but she is a charming and talented girl. She has so much potential and if she wasn't already your squire, I would be taking her as an apprentice."

Satisfied that Moira and Sapphire Squire will be on good terms with each other, you glance at Sapphire Squire for the details.

"Moira wanted to come and see me so she flooded my school so I would be free to spend the day with her without compromising my secret identity," explains Sapphire Squire, "Which she did by flooding every school and then intercepting me after using magic to find out where I would be as the Sapphire Squire."

"It was completely worth it," says Moira, "We had an excellent day. You see, I have decide to keep this body as my main whilst here in the human world. It will be my own secret identity once I've finalise the details after Taenya is dealt with. Of course I will need to figure out what I will wear will when in it and Sapphire Squire here offered to help me out with that by being a model for me. You see, her Mystic Wardrobe was ideal for trying out all of the different outfits."

"I spent most of the day in Moira's body or at least she turned my body into a copy of hers," picks up Sapphire Squire with a little smile on her face, "I have to admit it was fun to try out all of those dresses and other sets of clothing. Weird not being in my own body, but it was a cool body to be in. The best bit was when we went out for lunch. Moira switched up my colouring to make me look like how you looked yesterday and we went out to a restaurant. We pretended to be sisters and Moira payed for everything using money from a bunch of Consortium assets that I pointed out to her."

"Sounds like you had a good day then my squire," you say, "Congratulations. I take it that I don't need to worry about you two clashing with each other."

"Stars and Moons no!" exclaims Moira, "Your squire is family as far as I am concerned and I will treat her with appropriate respect she deserves for that."

"In any case, we resolved the main issues early on," says Sapphire Squire, "We came to a compromise that we both found acceptable. We came up with a list of transformations and other pranks that I find acceptable and Moira will limit herself to that list when doing stuff to me. That way Moira still gets to surprise me, but I won't have to worry about something I find unacceptable or won't enjoy."

"I also agree not to compromise her secret identity or hinder her activities as the Sapphire Squire," says Moira, "And honestly? The limitations aren't that bad and they even make things interesting as I can't just do whatever I feel like. It is all limited to female humans or half-humans right now, but I plan to ease Sapphire Squire into shapeshifting and once she is more comfortable with it, we can branch out into other transformations such as animals or mental."

"That sounds about as good as I hoped, but I have to ask 'half-humans'?" you inquire, glancing at your squire.

"Being a centauress or a mermaid is something I would be okay with," explains Sapphire Squire, "It isn't just transformations by the way. We discussed other acceptable pranks. Making the clocks slightly faster, hitting me with stuff that I can get rid of by switching my outfit, making music play when I do certain things and other minor stuff like that. Not too often because I don't want to end up with paranoia about stuff or have too many inconveniences at once."

"That said, I find transformations to be the most fun," says Moira, "There is just something exciting about using your power to bend someone to your will. That's the point of power right? Being strong to do what you want and impose your will. The little transformations are my personal favourites. Make a minor change to their body or mind and let them go about their business until they realise what you've done to them."

"Is that why you didn't change my butt back alongside the rest of me?" inquires Sapphire Squire and Moira blinks.

"Yes actually," answers your sister, "You noticed?"

"Not at first, but when we were sitting down, I realised that my proportions wrong," says Sapphire Squire, "I didn't mention it as I didn't want to raise a fuss and being larger bottomside isn't as troublesome as being larger topside."

"Speaking of which, did you know that human breasts are affected by gravity Tamara?" says Moira suddenly, "It makes sense with them being non-magical, but it never occurred to me until your squire started complaining about it. We've going to work on a magic spell together to help her deal with that. It will be a fun little project between us and it will let me just how much Sapphire Squire has learnt from you."

"She plenty from me and more than just a bit on her own," you comment, giving your squire a proud smile, "I have come to my decision regarding your offer. I will go back with you while my squires will remain here in London."

"Oh?" says Moira as both she and Sapphire Squire look surprised at the last bit.

"You're leaving me here," says Sapphire Squire in a tone that you can't quite recognise.

"It is matter of family and being fey for me," you tell her, "I won't drag you into a fight that isn't your own."

"I see," says Sapphire Squire in a quiet voice and you wonder if you have made a mistake for a moment before such fleeting thoughts pass from your mind.

"I shouldn't be gone long," you promise your squire, "It shouldn't even be noticeable that I am gone."

"Uh-huh," replies Sapphire Squire as she glances at Moira, "Give me a moment to speak with Moira please."

***​

You let a long sigh at the sight of the tall forests and rolling fields of the Kingdom of the Faeries with cloud free skies and a beaming sun that covers pretty much everywhere. This is just the Little Court of England and not the Great Court of Elphane that you grew up in, but it has been over a year since you got exiled. You can feel the magic in the air and feel excited to return to a Realm where magic is commonplace and the supernatural is rife.

London is where you have made a life and will return to, but the Kingdom of the Faeries will always be your home and you only just realised how true that is now that you are back here. You yearn to turn into an animal and run wild, but you have to remember that you are not supposed to be here. You are still exiled and you can't think of any good coming from anyone, but especially Taenya, learning that you have illegally returned home.

"So what now Moira?" you ask your sister, "I assume that you have a plan in place."

"My palace is compromised by Taenya," says Moira as she steps forward to stand next to you, "I will need to get in touch with Tiarnach and Maeryn so they know that you and your squire are joining us and to make the final arrangements. In the meantime, you will be hidden away in one of my hunting estates. You'll have to spend the time cooped up, but it shouldn't last more than a few days.

"Fair en-wait, my squire?" you reply, moving your head to stare at your sister rather than the landscape.

"Hi," says Sapphire Squire from behind you, her voice firm and defiant.

"What are you doing here?" you demand, matching her glare with one of your own.

"While this promises to be interesting conversation, it will have to wait until I got the two of you hidden away," interrupts Moira and you find yourself in a bedroom.

A moment later and Sapphire Squire appears next to you and another moment after that Moira rejoins you.

"Don't leave the building and I've enchanted it to make sure that you don't," warns Moira, "In the meantime, enjoy yourself. I'll swing by when I've got the time, but you'll spend most of it on your own and the estate staff."

"Estate staff?" you inquire.

"Three maids like you Tamara dearest," answers Moira, "To be precise, two housemaids and a kitchenmaid. All of them were loyal and trustworthy even before I took extra measures to ensure loyalty and trustworthiness. They will follow your commands and treat both of you like royalty, which you are as far as I am concerned. Bye now!"

And with that, Moira disappears, leaving you and Sapphire Squire alone together.

"What are you doing here?" you demand of her once again, "I told you to wait for me back in London."

"I changed my mind after I found out that you were leaving me behind for no reason," retorts Sapphire Squire as she crosses her arms over her chest.

"You said you were fine holding down the fort while I was gone," you tell her.

"That was before I found out there wasn't a fort to hold down," says Sapphire Squire, "I thought you might be gone for days or even weeks, but then Moira told me how she was going to use timey-wimey magic to let you return just after you left. So I decide that I would be coming along regardless of you wanting to ditch me."

"I was not ditching you," you argue back, "This is not your fight and I don't want to drag you into it. This is a matter of my family and being a faerie to me."

"First of all, we both know that I am part fey and who is responsible for that," states Sapphire Squire as she stares at you, "Secondly, you are not dragging me into this. I am choosing to help you and I am fighting alongside you because of my own decision. Finally, I thought we are basically family."

"And you think to didn't mention any of this to me?" you ask her, "If this is how you felt, we could have discussed this without you needing to go behind my back."

"You didn't tell me stuff," retorts Sapphire Squire as she crosses her arms, "And besides, if you didn't know I was coming, you couldn't stop me from coming along."

"There is no guarantee that you will be coming home from this," you point out, "You could be killed or executed by Taenya's forces and if you are really unlucky, my aunt might end up keeping you as a trophy."

"I'll take my chances," says Sapphire Squire stubbornly and you sigh.

"How did you even follow me here?" you ask exasperated by your squire's antics.

"I've convinced Moira to bring me along," answers Sapphire Squire, "She was happy to have me help in the fight to overthrow Taenya."

What are you thinking Moira? You are definitely going to have words with your sister when this is all done. Dragging your squire into this dangerous mess without even consulting you.

"I'm going to explore the estate now," says Sapphire Squire as she turns to leave the room, "Maybe speak with the maids."

Watching your stubborn and foolish squire leave, you are wondering how you are doing to deal with this mess.

How does Tamara feel about her squire's actions? (Pick 1 Option)
[] Angry. Whatever her reasons, Sapphire Squire has gone behind your back and needlessly endangered herself in by acting foolishly and recklessly.
[] Sympathetic. Sapphire Squire is understandable upset and while she is going about it the wrong way, she does have a point.
[] Acceptance. Sapphire Squire is your squire, but she is rather independent despite that fact and is still a kid despite how capable she is.
[] Write-in.

How does Tamara do about her squire's actions? (Pick 1 Option)
[] Ignore them. Sapphire Squire is here now and nothing is going to change that. Focus on the future and now the past.
[] Chastise her. Whatever her reasons, Sapphire Squire has been dangerously reckless by refusing to communicate with you and acting behind your back. Make sure she understands the potential dangers of acting like this.
[] Apologise to her. Regardless of how you feel about her actions, Sapphire Squire has some points and you will apologise for not discussing this matter further with her before making your decision.
[] Write-in.

How does Tamara spend her time? (Pick 3 Options)
[] Work with Moira to give Sapphire Squire a taste of fey life by having a quick prank war between the three of you.
[] See if Moira is able to give you and Sapphire Squire any boosts in the upcoming battle.
[] Work with Sapphire Squire to produce some extra boosts for the upcoming fight.
[] Relax and enjoy the comforts of home with Sapphire Squire and when she pops by, Moira.
[] Educate Sapphire Squire in the various foes that she will likely encounter in the upcoming battle.
[] Research what has happened in the Kingdom of the Faeries since your exile.
[] Write-in.

1 Hero Point gained for Sapphire Squire defying you and coming along anyway.

Is Sapphire Squire okay?
Insight Check, DC15: 6+7 = 13, 1 DoF.

***​

Character conflict yay! For the record, this wasn't exactly predictable or at least I didn't intentionally leave any hints that this might happen. Tamara had a chance to pick up how Sapphire Squire was feeling in this update, but as you can see, she failed the roll so missed her squire's unhappiness.

In general, I'm going to try and avoid commenting too much on the fight between Tamara and Brenda, leaving up to the posters to decide who is in the right and who is in the wrong. Sapphire Squire's actions and the resulting fight between her and Tamara weren't pre-planned and things played out as they did due to player choices, character personality and how the dice rolls turned out. I also awarded you your first Hero Point for it.

With Brenda and Moira, I ruled to see how well they would get along with each other. Moira's opinion of Brenda got just shy of a crit success on a scale of "Tolerating her sister's favourite pet to adopting Brenda as a sister" whilst Brenda rolled high on her opinion of Moira on a scale of "Tolerating this inhuman monster to finding a second Tamara". The end result is that Moira adores Brenda on her own merits and considers her to be Tamara's daughter or something while Brenda likes Moira a lot, but not as much as Tamara due to being wary of Moira's inhuman nature.

I also went with Tamara's reasoning for leaving her squires behind as her as her not wanting to involve humans in her new life in matters of her old life/her family/being fey.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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[X] Acceptance. Sapphire Squire is your squire, but she is rather independent despite that fact and is still a kid despite how capable she is.

[X] Chastise her. Whatever her reasons, Sapphire Squire has been dangerously reckless by refusing to communicate with you and acting behind your back. Make sure she understands the potential dangers of acting like this.

[X] Work with Moira to give Sapphire Squire a taste of fey life by having a quick prank war between the three of you.
[X] Educate Sapphire Squire in the various foes that she will likely encounter in the upcoming battle.
[X] Research what has happened in the Kingdom of the Faeries since your exile.
 
We pretended to be sisters and Moira payed for everything using money from a bunch of Consortium assets that I pointed out to here."
her not here
"That sounds about as good as I hoped, but I have to ask 'half-humans'?" you inquire, glancing at your squire.

"Being a centauress or a mermaid is something I would be okay with," explains Sapphire Squire,
This is how you end up a minotaur.
Not too often because I don't want to end up paranoia about stuff
missing with at paranoia
"She plenty from me and more than just a bit on her own," you comment, giving your squire a proud smile, "I have come to my decision regarding your offer. I will go back with you while my squires will remain here in London."

"Oh?" says Moira as both she and Sapphire Squire look surprised at the last bit.

"You're leaving me here," says Sapphire Squire in a tone that you can't quite recognise.

"It is matter of family and being fey for me," you tell her, "I won't drag you into a fight that isn't your own."
looks like little miss "I'm tired of people underestimating me because of my age and gender" isn't too pleased.
Excellent. Drama begins. :D
"She happy to have me help in the fight to overthrow Taenya."
She was happy.
Also interesting that she had apparently established this. Either Moira predicted us and warned her or pulled some timey-winey stuff to give her an offer with out us noticing, I assume at least.
 
So what do... honestly we could have seen this coming, perhaps not that she'd be given the offer but definitely that she'd be upset.
So here are my reasonable choices:

How does Tamara feel about her squire's actions? (Pick 1 Option)
[X] Regretful. You didn't make the wrong choice. But you should have seen Sapphire Squires reaction coming and could have handled the situation better.

How does Tamara do about her squire's actions? (Pick 1 Option)
[X] A problem for a later date. Clearly there was miscommunication here and you need to fix that, but immediately before throwing a coup is a terrible time to have an argument, instead you'll bring it up when you're back in London.

How does Tamara spend her time? (Pick 3 Options)
[X] Work with Moira to give Sapphire Squire a taste of fey life by having a quick prank war between the three of you.
[X] Educate Sapphire Squire in the various foes that she will likely encounter in the upcoming battle.
[X] Research what has happened in the Kingdom of the Faeries since your exile.

And here are my drama choices.

[] Angry. Whatever her reasons, Sapphire Squire has gone behind your back and needlessly endangered herself in by acting foolishly and recklessly.
[] Chastise her. Whatever her reasons, Sapphire Squire has been dangerously reckless by refusing to communicate with you and acting behind your back. Make sure she understands the potential dangers of acting like this.

:p
 
She was happy.

missing with at paranoia

her not here
Fixed. Thanks for pointing those out.
This is how you end up a minotaur.
Funnily enough, Minotauress is also on the list of acceptable transformations.
Also interesting that she had apparently established this. Either Moira predicted us and warned her or pulled some timey-winey stuff to give her an offer with out us noticing, I assume at least.
What happened was that Brenda asked Moira how long they would be gone and Moira told her that effectively no time would pass due to magic so Brenda assumed she wouldn't be left behind due to not having to spend multiple days keeping watch over London without Fairy Knight.

Then Tamara decided to leave her behind anyway so Brenda did this:
"Give me a moment to speak with Moira please."
What Brenda spoke to Moira about was Moira letting Brenda come along anyway. Well, actually Brenda spoke to Moira about some magical advice whilst holding a secret mental conversation where she convinced Moira to let her come along despite what Tamara said.
 
[X] Regretful. You didn't make the wrong choice. But you should have seen Sapphire Squires reaction coming and could have handled the situation better.
[X] A problem for a later date. Clearly there was miscommunication here and you need to fix that, but immediately before throwing a coup is a terrible time to have an argument, instead you'll bring it up when you're back in London.

These are acceptable write-ins.
 
What happened was that Brenda asked Moira how long they would be gone and Moira told her that effectively no time would pass due to magic so Brenda assumed she wouldn't be left behind due to not having to spend multiple days keeping watch over London without Fairy Knight.

Then Tamara decided to leave her behind anyway so Brenda did this:
What Brenda spoke to Moira about was Moira letting Brenda come along anyway. Well, actually Brenda spoke to Moira about some magical advice whilst holding a secret mental conversation where she convinced Moira to let her come along despite what Tamara said
Oh, duh, obviously. I was playing 4d chess and lost because those are illegal moves in checkers. :p
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 60 | Sufficient Velocity [Posts: 1486-1489]
##### NetTally 2.2.0

[X] Educate Sapphire Squire in the various foes that she will likely encounter in the upcoming battle.
No. of Votes: 3

[X] Research what has happened in the Kingdom of the Faeries since your exile.
No. of Votes: 3

[X] Work with Moira to give Sapphire Squire a taste of fey life by having a quick prank war between the three of you.
No. of Votes: 3

[X] Acceptance. Sapphire Squire is your squire, but she is rather independent despite that fact and is still a kid despite how capable she is.
No. of Votes: 2

[X] Chastise her. Whatever her reasons, Sapphire Squire has been dangerously reckless by refusing to communicate with you and acting behind your back. Make sure she understands the potential dangers of acting like this.
No. of Votes: 2

[X] A problem for a later date. Clearly there was miscommunication here and you need to fix that, but immediately before throwing a coup is a terrible time to have an argument, instead you'll bring it up when you're back in London.
No. of Votes: 1

[X] Regretful. You didn't make the wrong choice. But you should have seen Sapphire Squires reaction coming and could have handled the situation better.
No. of Votes: 1


Total No. of Voters: 3
 
[X]Regretful
You didn't make the wrong choice. But you should have seen Sapphire Squires reaction coming and could have handled the situation better.

[X]A problem for a later date
.Clearly there was miscommunication here and you need to fix that, but immediately before throwing a coup is a terrible time to have an argument, instead you'll bring it up when you're back in London.


[X] Work with Moira to give Sapphire Squire a taste of fey life by having a quick prank war between the three of you.


[X] Educate Sapphire Squire in the various foes that she will likely encounter in the upcoming battle.


[X] Research what has happened in the Kingdom of the Faeries since your exile.
 
[X] Dark As Silver

Probably for the best to push dealing with this to "later"
 
[X] Acceptance. Sapphire Squire is your squire, but she is rather independent despite that fact and is still a kid despite how capable she is.
[X] Chastise her. Whatever her reasons, Sapphire Squire has been dangerously reckless by refusing to communicate with you and acting behind your back. Make sure she understands the potential dangers of acting like this.
[X] Educate Sapphire Squire in the various foes that she will likely encounter in the upcoming battle.
[X] Research what has happened in the Kingdom of the Faeries since your exile.
[X] See if Moira is able to give you and Sapphire Squire any boosts in the upcoming battle.
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 60 | Sufficient Velocity [Posts: 1486-1496]
##### NetTally 2.2.0

[X] Educate Sapphire Squire in the various foes that she will likely encounter in the upcoming battle.
No. of Votes: 5

[X] Research what has happened in the Kingdom of the Faeries since your exile.
No. of Votes: 5

[X] Work with Moira to give Sapphire Squire a taste of fey life by having a quick prank war between the three of you.
No. of Votes: 4

[X] A problem for a later date. Clearly there was miscommunication here and you need to fix that, but immediately before throwing a coup is a terrible time to have an argument, instead you'll bring it up when you're back in London.
No. of Votes: 3

[X] Regretful. You didn't make the wrong choice. But you should have seen Sapphire Squires reaction coming and could have handled the situation better.
No. of Votes: 3

[X] Acceptance. Sapphire Squire is your squire, but she is rather independent despite that fact and is still a kid despite how capable she is.
No. of Votes: 2

[X] Chastise her. Whatever her reasons, Sapphire Squire has been dangerously reckless by refusing to communicate with you and acting behind your back. Make sure she understands the potential dangers of acting like this.
No. of Votes: 2

[X] See if Moira is able to give you and Sapphire Squire any boosts in the upcoming battle.
No. of Votes: 1
[X] veekie


Total No. of Voters: 5
 
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[X] Acceptance. Sapphire Squire is your squire, but she is rather independent despite that fact and is still a kid despite how capable she is.
[X] Chastise her. Whatever her reasons, Sapphire Squire has been dangerously reckless by refusing to communicate with you and acting behind your back. Make sure she understands the potential dangers of acting like this.
[X] Educate Sapphire Squire in the various foes that she will likely encounter in the upcoming battle.
[X] Research what has happened in the Kingdom of the Faeries since your exile.
[X] See if Moira is able to give you and Sapphire Squire any boosts in the upcoming battle.
 
I'll close the vote shortly and unless someone wants to break the tie, I'll roll a dice to break it.
 
Vote is closed.

Feelings:
1 = Acceptance
2 = Regret

Actions
1 = Chastise
2 = Later
Oshha threw 1 2-faced dice. Reason: Feelings Total: 2
2 2
Oshha threw 1 2-faced dice. Reason: Actions Total: 2
2 2
 
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