Dawn of Heroes

Characters
Hero
Name: Tamara Lyn/Fairy Knight (PL11)
Age: Biologically 25
Gender: Female
Personality: Tamara is a playful and excitable individual who maintains a cheerful demeanour. She will take everything in her stride whilst maintaining her optimistic outlook. Tamara will do her best in whatever task she is attempting but has no pride outside of that. In combat, Tamara will hold back and attempt to take her foes in alive unless they make things personal, where she will then do her best to take them down one way or another.

Powers
Shapeshifting
(Magic-Fey): Morph 3 (Animal Forms, Limited to +10 Deception bonus, Metamorph with Variable Descriptor 2 & Limited to reduced PL by 2), Regeneration 2 (1 per 5 rounds)
Ethereal Beauty (Magic-Fey): Enhanced Advantage 1 (Attractive), Feature 1 (Change the external details of your appearance/+2 Circumstance Bonus to Interaction Skills)
Faerie Heritage (Magic-Fey): Enhanced Strength 2, Enhanced Agility 2, Immunity 5 (Ageing, Starvation & Thirst, Need for Sleep, Suffocation Effects), Partial Immunity 7 (Disease, Poison, All Environmental Effects,) Concealment 1 (Regular Hearing),
Talatine (Device-Sword/Magic-Fey): Penetrating Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
-Thrown Talatine: Ranged Damage 5, Weaken Fighting 2 (Resisted by Fortitude), Feature 2 (Summon to hand at will as a Standard Action), Teleport 1 (8 Metres & 24 kg/Medium: Talatine), Indestructible, Personal, Impressive, Dangerous 2, Easily Removable,
Torlyn (Armour/Magic-Fey): Impervious Protection 10, Continuous, Limited to Human Form, Noticeable (Shining Silver Plate Armour), Feature (+5 Bonus against Mental Attacks) & Partial Immunity 5 (Mind Control),
Minor Spells (Magic-Fae): 3-Point Power Array with 1 Alternative Effect.
-Mimicry: Feature 1 (Imitate almost any sound you heard using your voice with +10 bonus to Deception checks to convinces others that the sound is real), Feature 2 (Disguises require no preparations, +5 to Deception checks for disguises),
-Urban Camouflage: Feature 1 (+5 to Stealth checks in an Urban Environment), Concealment 2 (Regular Vision, Limited to Urban Environments),
Major Spells (Magic-Fey): 4-Point Power Array with 2 Alternative Effects.
-Healing Spell: Healing 2.
-Lighting Bolt: Ranged Electrical Damage 2.
-Teleport: Teleport 2 (32 Metres & 24 kg).
2/Fairy Wings (Magic-Fey): Flight 1 (4 MPH)

Abilities
Strength: 2 (4)
Stamina: 2
Agility: 3 (5)
Dexterity: 2
Fighting: 4
Intellect: 4
Awareness: 4
Presence: 0

Defences
Dodge: 6 (8)
Fortitude: 7
Parry: 8
Toughness: 2 (12/Impervious 10)
Will: 10

Attacks
Initiative +11 (13)
Unarmed +11: Close Damage 2 (4), Critical 20,
Talatine +13: Close Damage 7 (9/Penetrating 5), Critical 18-20
Thrown Talatine +5: Ranged Damage 7 (9), Critical 18-20

Skills
Acrobatics 5 (8 [10])
Athletics 5 (7 [9])
Close Combat: Sword 9 (13)
Close Combat: Unarmed 7 (11)
Deception 4 (4)
Expertise: British Politics 5 (9)
Expertise: Current Events 4 (8)
Expertise: Fey Transformation Magic 20 (24)
Expertise: General Magic 4 (8)
Expertise: Maid 6 (11)
Expertise: Politics 3 (7)
Expertise: Fey Royalty 6 (10)
Insight 3 (7)
Intimidation 2 (2)
Investigation 1 (5)
Perception 3 (7)
Persuasion 4 (4)
Stealth 5 (8 [10])
Technology 5 (9)
Treatment 2 (6)

Advantages
Accurate Attack: Trade effect DC for attack bonus.
Artificer: Use Expertise: Magic to create temporary devices.
Assessment
: Use Insight to learn an opponent's combat capabilities.
Attractive: +2 (+5) circumstance bonus on Deception and Persuasion checks based on your looks.
Benefit (Friend on the Force): You are engaged in a covert partnership with Inspector Brown
Benefit I (Government Influence: Tara Lane): You have minor influence within the government as Tara Lane.
Benefit (Neighbourhood Hero): Call upon local support within Whitechapel.
Benefit (Prepared Rituals): Delay the effects of a completed rituals until a time of your choosing.
Diehard: Automatically stabilise when dying.
Defensive Attack: Trade attack bonus for active defence.
Evasion: +2 circumstance bonus to Dodge resistance checks to avoid area effects.
Improved Defence: +2 bonus to active defence when you take the defend action.
Improved Initiative II: +8 bonus to initiative checks.
Instant Up: Stand from prone as a free action.
Interpose: Take an attack meant for an ally.
Languages: English, Fey
Power Attack: Trade attack bonus for effect bonus.
Quick Draw: Draw a weapon as a free action.
Ritualist: Use Expertise: Magic to create and perform rituals.
Takedown: Free extra attack when you incapacitate a minion.
Tracking: Use Perception to follow tracks.
Uncanny Dodge: Not vulnerable when surprised or caught off-guard.

Equipment
Winfield Castle
Size: Huge; Tou: 8; PL11
Intellect: 6; Awareness: 3; Presence: 3
-Living Space, Magical Defence System, Technological Security System (DC20), Magical Laboratory, Magical Workshop, Technological Workshop, Power System, Sealed (Magical Barrier), Self-Repairing, Magical Portal to Elphane, Intelligent (Rebecca),

Complications
Motivation (Her Duty): Tamara is the Fairy Knight because she sees it as her duty to protect the innocent and to fight evil.
Magic over Tech: Tamara is well-acquainted with the technology of the human world and has great respect for what it can do, especially in the hands of a genius. Yet when given a choice, Tamara will choose the magic she grew up with over a more technological solution.
Enemy (Prince Auraen): Prince Auraen has not forgotten his defeat at the hands of Tamara and Sapphire Squire. Escaping his imprisonment, Tamara's cousin now seeks to get revenge on her in his self-imposed exile.
Secret Identity (Tamara Wallis): Fairy Knight maintains a secret identity as Tamara Wallis nee Lyn, widow of Benedict Wallis and mother of Alexandra Wallis.

London

Known Heroes and Heroic Organisations
The first costumed vigilante in both the British Isles and London, the Night appeared in early 1916. Primarily focused on fighting the Consortium and stopping the criminal empire taking advantage of the then ongoing war, the Night also focused on regular crimes and the criminals of London soon learnt to fear his presence. He vanished in mid 1919 without a trace while investigating the politician Barnaby May-Porter and his ties to the Consortium leadership.

His secret identity is Benedict Wallis, grandson of the wealthy retired politician Gareth Wallis.
The youthful squire of the Fairy Knight and aspiring heroine, Sapphire Squire relies on a mixture of physical skill, mental ability and technological gadgets. A genius and prodigy, Sapphire Squire holds her own on the streets of London and has proven herself worthy of fighting alongside her mentor. Since 25th December 1920, Sapphire Squire has gained two magical abilities from her mentor, one which allows her to change her outfit at will and provide her clothing with protective properties while the other removes her needs for sleep, food and drink.
The second squire of Fairy Knight, Onyx Squire comes from a criminal background and seeks to help the world rather than hurt it like the rest of his family. Relying mainly on his fists and hardiness, Onyx Squire has picked some equipment and magic from Fairy Knight and Sapphire Squire, the most exotic of these being his partial invisibility and complete silence.

His secret identity is David White, son of the street thug Jacob White.
Jordan Brown is a chief inspector within the Metropolitan Police. A determined man who believes in stopping criminals and protecting the innocent, Chief Inspector Brown is willingly to bend the law a little if it means seeing proper justice done.

Following his systematic dismantlement of the Dragonsteeth, Jordan Brown was promoted from Detective Sergeant to Detective Inspector. Following the arrest of the Templar, Jordan Brown has formed a formal covert partnership with the Fairy Knight.

As of 1st March 1921, Jordan Brown has been promoted to Chief Inspector from Detective Inspector under a cloud of politics, high tenses and borderline infighting amongst the Metropolitan Police.
Gareth Wallis is a wealthy man and a retired politician who has known great tragedy. The ageing man has outlived all of his family and currently lives alone in London with his butler. He was aware of his grandson's activities as the Night and covertly funded his crusade. As of January 1920, he supports and funds Fairy Knight's continuation of the Night's crusade.

Known Villains and Villainous Organisations
While some call him a hero, the Golden Knight is definitely a criminal. Appearing in 1919, the Golden Knight and his Golden Order are returning veterans of the Great War. While they fight the Consortium and claim to see justice for the people, many of the Golden Order's activities are regular organised crime and in some ways, the Golden Knight is just another crime lord who dressed up as a costumed vigilante.

On 9th February 1920, the Golden Order captured Sam Carson of the White Devils and hold him captive.
On 24th April 1920, the Golden Knight aided Fairy Knight at Anna Lucas' party.
The White Devils are a London street gang that was led by Sam Carson and backed by the Consortium. A male dominated gang that believes in the supremacy of the white Englishman, the White Devils seek to purge London of its 'foreign filth'. Covertly supported by the Consortium, the White Devils rose to prominence falling the Night's disappearance and seek to 'clean out' Whitechapel so they can turn it into their territory and use the neighbourhood as a base of operations.

On 9th February 1920, Sam Carson was defeated by Fairy Knight before being captured by the Golden Order. Following the loss of their leader, the White Devils have fallen into infighting and got systemically picked off by their foes. As of mid 1920, the gang no longer exists.

As of 25th February, Sam Carson was freed from the captivity of the Golden Order by Redcoat, presumably on the orders of the Consortium.
The Dragonsteeth were a major street gang that was founded and led by Anna Lucas. Covertly backed by the Consortium, the Dragonsteeth held a position of prominence within the London criminal underworld and the gang held great influence over several small gangs.

On 24th April 1920, Anna Lucas was defeated by Fairy Knight and later arrested by the police alongside several of her subordinates.

Between late April 1920 and early August 1920, Detective Sergeant Jordan Brown systematically dismantled the gang. He did so by arresting and putting in prison most of their leadership and membership, shutting down all of their major operations and most of their minor ones and he ruined their reputation.

As of September 1920, Cliff Gregory currently leads what is left of the Dragonsteeth with the gang having gone to ground as a remnant of their former glory.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens.
Levy Porter was the chief enforcer of the Dragonsteeth, a feared man for his deadly prowess. He was arrested by Detective Sergeant Jordan Brown on the 24th April 1920 after being defeated by Fairy Knight and was later sent to prison.
Levy Porter was a sub-boss of the Dragonsteeth and their main accountant. An experienced elderly man, he managed most of the gang's finances and briefly took over half of it following Anna Lucas' arrest.

He was arrested by Detective Sergeant Jordan Brown during early June 1920 and was later sent to prison.
Cliff Gregory is the current leader of what remains of the Dragonsteeth. An ambitious and dangerous man, he leads what is left of the gang after avoiding being arrested by Detective Brown.

As for 25th February 1921, Cliff Gregory is attempting to return the gang to prominence and has broken its prior ties with the Consortium.

As of April 1921, the Dragonsteeth are no more after being consumed by rivals in the gang war following the downfall of the Royal Ravens. The current fate of Cliff Gregory is unknown.
The Consortium is the top dog within the criminal underworld of London with its leadership remaining unknown to outsiders and most within the Consortium. Whilst it has sway across most of the British Isles, the Consortium is located in London where it holds the most of its power and influence.

Despite enjoying a good couple of decades of effectively uncontested dominance, the Consortium has founded itself increasing under attack in recent years with its most prominent foes being the Night, the Golden Order and Fairy Knight.
An middle-manager within the Consortium who is responsible with coordinating with outside assets. He was Windstrike's liaison when the Consortium hired her to kill Fairy Knight in March 1920.
Known as Ronald Barr in his civilian identity, the Templar is a fearsome warrior who dresses up in plate armour, styling himself after a medieval knight. Wielding his imposing war hammer, the Fist of God, the Templar is one of the most dangerous individuals on London's streets with very few capable of matching him. Having retired from the army after a decade of service at the end of the Great War, Ronald seemingly works for an Anglican organisation that seeks to purge London's streets of heretics and infidels.

He was arrested on the 18th September 1920 after being defeated by the Fairy Knight, but avoided going to prison due to destruction of evidence during his trial.
Peter Michaelson was the leader of the Royal Ravens and a member of the Consortium. The Royal Ravens were the top gang in London and the Consortium used them as a proxy to control the streets of London. Following a rash attack on the Brown family in February 1921, the full force of the Scotland Yard came down on the Royal Ravens and as of April 1921, the gang has been systemically destroyed one way or another and is effectively no more.
Allen Baxter as the chief enforcer of the Royal Ravens.

On 16th February 1921, Allen Baxter was accidentally slain by Fairy Knight in battle.
25th February 1921, the Regal Ravens split off from the Royal Ravens.

Known Civilians and Neutral Organisations
A waitress, Lydia lives with her older sister Ellen and more recently, Tamara.
A telephone operator and a feminist, Ellen lives with her younger sister Lydia and more recently, Tamara.
Barnaby May-Porter is a prominent and respected politician who has ambitions of being Prime Minister. The Night disappeared uncovering evidence financially connecting Barnaby to the Consortium's leadership.
Also known as Tedd Donald, the Squirrel is a talent and agile thief who steals from the rich as a challenge. After being caught by Fairy Knight on 10th August 1920, he has given up his life of crime.
The wife of Jordan Brown and mother of Brenda Brown and James Brown. A formerly cheerful and supportive woman, she was almost killed on the 18th February 1921. While she survived thanks to Fairy Knight's intervention, her right hand has been maimed and Eira has fallen into a deep depression.

As of May 1921, Eira has fully recovered thanks to Moira Lyn and her magic.
The son of Jordan and Eira Brown and the younger brother of Brenda Brown. James Brown was a shy kid who witness his mother almost being killed in their own home on the 18th February 1921 alongside receiving injuries of his own. While he and his mother were saved by the Fairy Knight, the fallout has left him spooked and jumping at shadows.

As of May 1921, James has fully recovered thanks to Moira Lyn and her magic.


British Isles

Known Heroes and Heroic Organisations
The partner of Sentinel and student of Merlin, Galahad is a powerful superhuman with powers he claims are a gift from God. With flight, super-strength and toughness alongside his Blaze and Radiance, there are only a handful of individuals out there that can match Galahad. While he is based in Winchester, Galahad operates in all of Hampshire.
The partner of Galahad and student of Merlin, Sentinel is a genius who creates devices and invents technology beyond what the rest of the world uses. Operating out of Southampton, Sentinel no longer takes to the field as per his agreement with Galahad and instead acts as off the battlefield support to his partner.
Formed by the British government in August 1921, the Kingsmen are an officially sanctioned team of heroes that work for the national authorities. Lead by the Fairy Knight, the founding members consist of Fairy Knight, Imperial Lion, Spider and Longbow.

Known Villains and Villainous Organisations
Named for his signature redcoat, Redcoat is the deadliest killer in the British Isles with none of his targets having survived him going after them. After a week of back and forth fighting with Fairy Knight and Sapphire Squire, Redcoat was defeated by the duo on the 11th December 1920 and later arrested by the police. His secret identity was revealed to be Oliver King, a soldier turned mercenary.
An upstart criminal group formed by some Irish folk up in Glasgow, they have seized control of the Glasgow criminal underworld from the Consortium and are battling the Consortium over Edinburgh's criminal underworld.
A villainous magic user, he has proven a capable spellcaster and a dangerous foe, especially if given time to prepare. He apparently works for an employer, but holds little loyalty to them and is willingly to further his own goals at their expense.

On the 18th March 1921, Druid defeated Sapphire Squire and bound Fairy Knight to his will for multiple hours. On the 19th March 1921, he foiled Sapphire Squire's attempt to rescue Fairy Knight before later releasing Fairy Knight.
A hired thug of little fame, he has been known to work for the Druid. The man is more dangerous from average thug, but has yet to display any out of ordinary.

On the 19th March 1921, he was defeated by battle by Sapphire Squire.
Known Civilians and Neutral Organisations

Kingdom of the Faeries

Known Heroes and Heroic Organisations
The King of the Faeries and former ruler of the Little Court of Ireland, Tiarnach is a stern, but fair ruler. A capable warrior and respected leader, he is a highly popular leader thanks to his own actions as King and his overthrowing of his aunt. He seeks to change the ways of his people and turn them into something more noble and less capricious.

While time flows differently in the Kingdom of the Faeries, it wa roughly 6th May 1921 that Tiarnach became king.

Known Villains and Villainous Organisations
Sister to the first Queen of the Faeries and temporary usurper, Princess Taenya is an ambitious and paranoid woman. While she was able to amass a loyal following that allowed to overthrow her sister, Taenya valued loyalty and subservience over competence and ability. She would later meet her downfall when her paranoia and tyrannical rulership resulted turning half of her realm against her, purges that left her supporters greatly reduced in number and putting the most loyal subordinates in charge rather than those that were qualified to do the job.

While time flows differently in the Kingdom of the Faeries, it was roughly 6th May 1921 that Prince Tiarnach overthrow Taenya and became king.
The son of Taenya, Prince Auraen made up what he lacked in competence with obedience. He was left in charge of defending the Little Court of Scotland when his mother was overthrown, resulting in his defeat at the hands of Tamara Lyn and her squire.

Known Civilians and Neutral Organisations
The mother of Tamara Lyn and many other important fairies, the Queen of the Faeries was a powerful and uncontested leader. Having rightfully earnt both fear and respect, the Queen of the Faeries was a whimsical and capricious ruler who did what she felt like at any given moment thanks to being powerful enough to get away with it.

At some point prior to start of 1920, she was overthrown by her sister Taenya and has not been seen from since.
The daughter of the Queen of Faeries, Princes Moira rules over the Little Court of England. While she is a decent ruler, Moira is more focused on magic and improving her magical abilities. She and her half-sister Tamara consider each other to be their favourite sibling.

As of May 1921, Princess Moira has taken up the human identity of Moira Lyn.
The son of Princess Taenya, Prince Zelphar ruled over the Little Court of Wales before being disposed alongside his mother.
The daughter of the Queen of Faeries, Princes Maeryn rules over the Little Court of Cornwall. While not a bad ruler, Princess Maeryn is more interested in socialising than running her realm. Maeryn likes to spend her time engaging in politics and the high life of society.

As of May 1921, Princess Maeryn has taken up the human identity of Maeve Lyn.


World

Known Heroes and Heroic Organisations
A German vigilante operating in Munich, he is an inventor who wields an electrified sword and a belt that protects him from electricity. With his partner Sportlerin, he battle the local crime lords, Fredikorps and anarchists. His main foes are the crime lord Oskar Lowith and his hired enforcer, Eisenfaust.

On 7th April 1921, he fought alongside Fairy Knight and Sapphire Squire against Eisenfaust and the Consortium.
Known Villains and Villainous Organisations
A mercenary assassin for hire, Lucilla Verona aka Windstrike is a skilled Italian archer and swordswoman. Prideful and greedy, Windstrike is a professional for whom there is little that she won't do for the right amount of money. Known for her competent and professionalism, Windstrike takes contracts from all over the world with a preference for remaining within Western society.

On 21st March 1920, Windstrike was arrested by the Metropolitan Police whilst attempting to kill Fairy Knight after her victim inflict a near-fatal injury on the archer.

As for August 1921, Windstrike has secretly joined the Kingsmen as a founding member under a new identity as Longbow.
Eisenfaust is a German mercenary named for the distinct gauntlet he wears on his right hand. Eisenfaust is hardy man and a fearsome foe and has recently taken up employment as an retainer for the crime lord Oskar Lowith for an indefinite length of time.

His attempts to deliver a weapon to the Consortium was foiled by Fairy Knight, Sturmschwert and Sapphire Squire on 7th April 1921.

Known Civilians and Neutral Organisations
 
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"I know you can fly because I don't know much about you beyond what I have personally witness you do."
But rather than because?
What was the first thing he started telling us off about...
"I find it best to use a blend of both rather than relying solely on one or the other."
#BlatantLies. She only ever uses magical artifacts these days.
Especially since neither you nor Sapphire Squire have noticed Merlin spying on you.
...
Was Merlin the arsehole who cast invisibility on a fucking dragon?
They talked and the two of them came to an agreement where Sentinel would provide support for Galahad whilst Galahad took the field.
Ah I guess thats why he didn't like the partnership with SS.


[X] No one. You will face your sister on your own.
Why would we need back up for a family reunion?
 
But rather than because?

Fixed. Thanks for catching that.

Why would we need back up for a family reunion?
You don't know if it is a friendly one or not yet. Moira might be a fellow exile, she might be here to visit her favourite sister or she might be here to drag Tamara back home in exchange for something such as keeping her lands or not getting exiled herself. In the last case, being taken home will be unlikely to result in good things for Fairy Knight so if you don't want to be taken back to the Kingdom of the Fairies against your will, you would need to defeat Moira and a squire or two would be useful in that case.
 
You don't know if it is a friendly one or not yet. Moira might be a fellow exile, she might be here to visit her favourite sister or she might be here to drag Tamara back home in exchange for something such as keeping her lands or not getting exiled herself. In the last case, being taken home will be unlikely to result in good things for Fairy Knight so if you don't want to be taken back to the Kingdom of the Fairies against your will, you would need to defeat Moira and a squire or two would be useful in that case.
I am being optomistic.
Unusual for me I know but my psychologist said I should try it.
So far it seems underwhelming.
 
[X] No one. You will face your sister on your own.

Let's not drag the kids into this, honesty I hope we get a big skill/magic boost from her or at least enough to pick more skills next time when we update, still Merlin huh pity it would be fun to play as Fate's Artoria Pendragon who ends up in this world.
Though which Saber would be the best fit for it.
 
oh oh fairy shenanigans... should we be exspecting pranks and should she try to find some Adder stones for her allies and squire?
 
Vote is still open.
Vote Tally : Dawn of Heroes Original - Superhero | Page 57 | Sufficient Velocity [Posts: 1426-1431]
##### NetTally 2.2.0

[X] No one. You will face your sister on your own.
No. of Votes: 4


Total No. of Voters: 4
 
oh oh fairy shenanigans... should we be exspecting pranks and should she try to find some Adder stones for her allies and squire?
We should be expecting intrigue. Oshha already laid out that Moira might be selling us out.
This is undoubtedly political, however it might also be something like Moira is gathering allies for a coup, she isn't necessarily an antagonist here (but I feel its most likely).
I think our best choice is that both squires come camouflaged and undetectable, however I'm voting to go alone because character drama.
 
Upheaval IV
[X] No one. You will face your sister on your own.

In the end, you decide to go alone. Both of your squires are kids and not ready for the type of threat that Moira would pose. Besides, this is a family matter and you can trust Moira as much as you can any fae. She won't do anything to hurt you if she can help it.

Moira wants to meet in a mansion in one of the higher-class parts of London. You can't help but wonder how she got access to it. Did the previous users benefit or suffer from your sister deciding she wanted to use it?

Something to ask her when you see her. Taking the form of a blue tit, you fly to the mansion in question. A window has been helpfully left open and if you know Moira, then your sister has deliberately left it open for you to use.

There is certainly some kind of trap waiting for you should you use the entrance, but you are equally certain it will just be a sisterly prank. Even if Moira has ill intentions for you, she would only make a serious move against you after having a chat.

You decide to take advantage of the window and deal whatever Moira has set in store for you. For all you know, you could just be overthinking things and perhaps the window just happened to be left open.

In the end, you never find out as while you feel your sister's magic wash over you as you end the window, it originates from Moira herself and not the window or something prepared. You land in a heap as you are forced from bird form into a human form.

Groaning slightly from the unexpected crash landing, you take a moment to inspect the new body that Moira has given you. Human and female of course, but the rest of it is odd. Clearly not a body made for combat judging from the slender, muscles and the oversized bosom, which is at least as big as your squire's and far too large for your tastes. You check your hair to find wavy locks of red hair, the same shade as your squire's and wait a moment...

Making your way to a mirror that is conventionally there, you quickly realise that you look a lot like Sapphire Squire, if she was adult, exchanged her muscles for a curvier figure and wore blue dress that really reveals too much of your figure when you think about it. Oh, and while the face easily fits this body, you know from what little you've seen of Sapphire Squire's face that one you have right now looked nothing like hers.

"Like it?" inquires Moira from behind you, startling you with her unexpected presence.

Moira looks like you currently do apart from her hair being blonde and having blue eyes instead of green whilst her dress is red rather than blue. In fact, you are pretty sure she just gave you her own body, but with some different colours.

"I would prefer a bit more muscle and a bit less chest, but I like it," you tell her, deciding that you wear your squire's look well, "Are the similarities intentional?"

"I know about your squire yes," answers Moira as she inspects your body, "And I also know that we have differently coloured versions of the same body right now. I originally planned to just make you look like your squire, but I liked the look enough that I decided to try it out myself. With some colour changes to avoid looking too much like your squire of course."

"Is there a catch?" you inquire, "Seems pretty tame for you."

"You are stuck in that form for the next twenty-four hours," replies Moira with a grin on her face, "Plenty of time for you to show it your squire. Speaking of which, how is she is in bed?"

"I beg your pardon?" you say, staring at Moira as you are certain that you misheard her.

"The squire of yours," says Moira, her grin growing wider, "How good is she at sex? She seems like a feisty one like you."

"Moira!" you exclaimed, shocked your sister's lascivious words, "Sapphire Squire is just a kid. She isn't even fifteen year."

"Seriously?" asks a surprised Moira and you nod, "Moon and Stars, I've seen your squire and she is definitely more of a young lady than a girl."

"She is an early bloomer and a prodigy," you tell your sister, "Whilst she might look of age, she will only be turning fifteen in the next month."

"Huh, I guess you aren't going at it with her," says Moira, "You want me to solve the issue of her age?"

"No, she is not a romantic partner for me," you answer firmly, "I love Sapphire Squire, but my love for her is platonic or familial, not romantic. Besides even if you did age up her body, she would still only be fourteen."

"Please, I can do more than just change a body," retorts Moira with a roll of her eyes, "I am the Princess of the Little Court of England. A little change to reality here and there is within my power. It would be leave me drained for a bit, but I could totally rewrite history a little add a few extra years to your squire's age. I'll even accept playing matchmaker for my favourite sister as payment."

"While I appreciate the offer, I already told you what sort of love I hold for Sapphire Squire," you reply, "I am her knight and she is my squire. I am happy being a responsible adult to her whom she trusts and respects."

"Hmm," hums Moira and you feel a presence invading your mind.

You instinctively try to repel it before you recognise it as your sister's touch. Deciding to extent some trust to Moira, you give relent a little before her. While you don't let her fully getting into her head, you let her have some access.

"Now that is interesting," says Moira after a few seconds, "You do care about your squire that way. Let me amend my offer. Instead of a girlfriend, how about a daughter? Same principles, I'll just alter history a bit to add you into it and then make your squire your daughter."

"Not my choice," you reply instantly, "While I would love to have a daughter like Sapphire Squire, it would be up to her to decide if she wanted me as her mother. I would happily have her as my daughter if that is what she wishes, but if she wants to keep her old family, then she has my full support in that."

"Fair enough," replies Moira, "Give me a moment to teleport her here so we can ask her."

"Please don't," you interrupt as you sense Moira weaving a spell, "She is at school right now and I don't want to disrupt her secret identity by teleporting her about in it."

"Alright," says Moira, "Oh, congratulations on finding a squire like that Tamara. She is truly worthy of you."

"Speaking of my squire, if she does anything to offend or disrespect you, I will take full responsibility for it," you tell Moira as something occurs to you, "I really want to avoid you two not getting along because you felt the need to extract restitution from her."

"Deal," agrees Moira, "Do you want to talk about home yet?"

"Is it good for me?" you ask warily.

"Not particularly," answers Moira with a grimace, "But you got lucky being exiled. Taenya isn't exactly popular or has high legitimacy. Things have been falling apart back home and Taenya has been lashing out. If you hadn't been exiled, I'm fairly certain that you would have been added to Taenya's wardrobe on a permanent basis, probably by merging you into Torlyn."

"That bad huh," you comment, wincing at how your aunt is going insane enough to break rules of equivalent exchange.

"Yes, it is," confirms Moira, "Speaking of which, Taenya would like to drag you back home to make an example of you. Apparently the backlash to her rule is made her decided that just exiling you was a mistake and she should have more permanently dealt with you."

"Why are you here Moira?" you ask quietly.

"Well, I'm not here just to turn you over to Taenya," says Moira, "You are my favourite sister of course. But would it really be so bad to be part of my wardrobe? I would make sure to wear you often and change up your form to keep things from getting dull. I would even talk and chat to you."

"No, it wouldn't," you admit, thinking of the many worse fates that could befall you, "But I have a life here. I would stay here and uphold my duties as both Tamara Lyn and Fairy Knight."

"Do you trust me Tamara?" asks Moira, grinning at you.

"Yes, but not as much I once did," you tell her honestly as you suddenly get wary, "After the Usurpation, I don't know what to make of home anymore or those I once knew."

"Then I'll just have to prove that you can still trust," declares Moira cheerfully and you feel her presence in your mind, trying to seize control of it.

"Stop it Moira!" you yell, summoning Talatine and Torlyn in to you as you attempt to reject Moira from your mind.

Unfortunately for you, Moira's magic is too strong for you and for the third time this year, you feel yourself losing control to someone else. You have to admit that you miscalculated as while you expected trouble, you also expected Moira to chat for longer or at least give you some indication that something is wrong.

You lose control of your body, but not completely as whilst you are forced to obey your sister's will, you have some ability to deny her whims. Yet it is not enough as Moira forces you to let her touch you, letting her use a more powerful spell on you.

"Trust me Tamara," says Moira in a cheerful voice as she hits you with a different spell.

It is another spell targeted at your mind, but not one meant to control it. No, this spell is meant to break your mental defences and then Moira will take the opportunity to completely control you. You resist as best you can and while you repulse the new spell initially, you are unable to break Moira's hold over your mind and a second casting of the new spell is enough to shatter your mental defences.

You are helpless as Moira attempts to seize control of your mind with nothing standing in her way and then confused. Why were you resisting your beloved sister? You trust her because of course you can trust her.

"I told you could trust me," says Moira as she smirks at you and you cannot believe that you didn't trust her.

***​

It takes four hours for the spell to wear off, letting your mind return to your control. You glare at a smirking Moira before relenting as this was clearly the rest of the prank she had planned for you. Tricking into thinking she was here to go after you on the usurper's orders and proving that she wasn't.

Two hours of telling her about everything which happened since you arrived in London and then an hour of showing off your maid skills as Moira found your job to be utterly hilarious and properly insulting to Taenya. The latest hour has been explaining the modern technology of the humans to your sister and you were explaining how trains worked when the mind control wore off.

"I take it you aren't here to hand me over to Taenya?" you ask quietly, standing up from your seat.

"Our aunt is a bitch and you are my favourite sister," replies Moira idly, "I would never place what she wants over what you want. I would be totally okay with you joining my wardrobe, but only if that is what you want and I am certainly not letting the usurper have you."

"So why are you truly here?" you ask.

"Zelphar is supporting Taenya as her son, but he is the only Little Court ruler who supports her," answers Moira, "Tiarnach isn't quite in open rebellion and is just stopping short of it. He refuses to acknowledge her as the rightful queen and Taenya hasn't been able to make him yet. Maeryn is supporting Tiarnach and I'm thinking about doing the same."

"Elphane, Scotland and Wales versus Ireland, Cornwall and potentially England," you muse, "That sounds like a nasty fight. So what are you doing here?"

"I want your support," answers Moira, "You were one of the best and I would like you to help in the fight to bring down Taenya."

"I'm not a match for Taenya," you tell her with a frown, "You and her are in a different league to me and if Taenya has Mother's powers..."

"She doesn't," interrupts Moira, "Taenya is no stronger and arguably weaker due to being split between Elphane and Scotland. Her authority is more nominal than not across the kingdom and I don't need your help fighting her directly. Me and Tiarnach can take her while Maeryn will deal with Zelphar. I just want your help dealing some of Taenya's warriors because you can take them."

"I'll need to think about it," you reply, "As you know, I have responsibilities here to take care of."

"If we win, I can return you to this world at the moment you left," says Moira, "Once Tiarnach becomes king, I can smooth things out especially if you help out."

"I will need to speak with my squires first," you say.

"Of course," agrees Moira with a smile.

***​

"Are you going to go?" asks Sapphire Squire as she and David-no, Onyx Squire sit with you at a table in the Nighthouse.

"I am leaning towards going," you reply, "While I would stay here in London with my new life, I would like to remove my exile and overthrow my aunt. I may not wish to live there anymore, but I would like to visit home. Besides Taenya is a tyrant who is going insane while Tiarnach is a fair if stern ruler. Replacing her with him would be a good deed on its own merits."

"Well, you've got my support on whatever you choose," says Sapphire Squire, "If you want to go home, I will join you if you want the back up, but I am also willing to stay here to hold down the fort while you are gone or take over your place should you fail."

"I'm going to be honest and say that most of this is going over my head," admits Onyx Squire, "I am still getting used to all this magic business, but I am willingly to fight bad guys."

"We got your back Fairy Knight," says Sapphire Squire and Onyx Squire nods his agreement, "Just tell us where you need us to have your back."

"I appreciate the support, but I have yet to decide if I am going," you tell them, "I will let you know how you can best help once I have made my choice."

"I'm going back to my workshop then," says Sapphire Squire, "I've got some enchanting I want to get done."

"I am going to hit the gym to practice using my new gear," says Onyx Squire.

You watch both of your squires head off before following after Sapphire Squire, wanting to speak with the lass privately.

"Sapphire Squire, can I have a private word with you?" you ask her from the doorway of her workshop.

"Of course," replies Sapphire Squire, "It won't take too long will it? I wasn't kidding about wanting to get some enchantments done."

"I will endeavour not to take too long," you reassure her, "I just wanted to speak to you about an offer that Moira made. My sister gave me the choice, but I feel that it a choice that you should make."

"Sure, but can I ask you something first?" asks Sapphire Squire as she looks up and down.

"Ask away," you let her know.

"Why are you in that body?" inquires Sapphire Squire, "I know it isn't your style and it looks way too much like I do to be coincidence."

"Moira thought it would be funny to make me look like you for the until the same time the next day," you explain, "I am indulging her and letting the spell play out instead of breaking it. It may not have all of my preferences, but I like it enough to deal with the inconvenience. I hope you don't mind me looking like you?"

"Looking like me is fine," says Sapphire Squire, "Actually, I might use that body to practise shapeshifting."

"If you don't mind having this body, might I suggest getting Moira to transform you into it when I introduce you?" you suggest, "It would be a good way to get off to a good start with my sister and I really want the two of you to get along."

"I'll give it a shot if you think it is a good idea," replies your squire, "Now what was the choice that you felt I should make?"

"Remember what I told you about Celestials?" you inquire and Sapphire Squire nods, "Well, my mother, the former Queen of the Faeries was basically one due to how powerful she was. She delegated some of that power alongside rulership of the smaller Realms that make up the Kingdom of the Faeries. As one of those rulers, Moira has limited ability to reshape reality and she offered to rewrite history so you would be my daughter. I have no problem with that so the choice is yours."

Several emotion flicker across what you can see of Sapphire Squire's face and she opens her mouth a couple of times to speak before changing her mind as she closes it again.

"I am touched and honoured, but I am going to decline," finally says your squire after several seconds of silence, "Things aren't so great at home, but I have a good, caring family and I love them. I mean I would love to have you as my mother, but I've already got one. Should something really bad happen, I would like you as replacement, but I'm not replacing my current family unless they are taken from me. Hug?"

"Hug," you confirm and the girl darts over to give you a hug.

"I don't know what you are to me, but I love you Tamara," says Sapphire Squire as the two of you embrace.

"I also don't know what to call our relationship, but I love you too my squire."

What does Tamara decide to do?
[] Stay in London and not get involved in the affairs of her old home.
[] Help Moira overthrow their aunt and go back with her sister alone.
[] Help Moira overthrow their aunt and go back with her sister with Sapphire Squire.
[] Help Moira overthrow their aunt and go back with her sister with Onyx Squire.
[] Help Moira overthrow their aunt and go back with her sister with both of her squires.
[] Write-in.

Sisterly Prank.
Fortitude Check, DC22: 4+7 = 11, 3 DoF, Tamara is transformed.

Being truth-checked.
Will Check, DC22: 11+10-5 = 16, 2 DoS.

You can trust me Tamara.
Will Check, DC22: 15+10 = 25, 1 DoS, Tamara is unaffected. Luck Reroll!
Will Check, DC22: 3+10 = 13, 2 DoF, Tamara is Compelled.

Breaking free.
Will Check, DC22: 2+10-2 = 10, 3 DoF, Tamara is still Compelled.

Weakening Tamara's mental defences.
Will Check, DC30: 19+10 = 29, 1 DoF, -1 Will Penalty,

Breaking free.
Will Check, DC22: 10+10-2 = 18, 1 DoF, Tamara is still Compelled.

Breaking Tamara's mental defences.
Will Check, DC30: 4+10 = 14, 1 DoF, -16 Will Penalty,

Breaking free.
Will Check, DC22: 11-6-2 = 3, 4 DoF, Tamara is still Compelled.

You really can trust me Tamara.
Will Check, DC22: 6-5 = 1, 5 DoS, Tamara is Controlled.

Regaining control. (First Hour)
Will Check, DC22: 17+10-2 = 25, 1 DoS, Tamara is no longer Controlled. Luck Reroll!
Will Check, DC22: 10+10-2 = 18, 1 DoF, Tamara is still Controlled.

Regaining control. (Second Hour)
Will Check, DC22: 6+10-2 = 14, 2 DoF, Tamara is still Controlled.

Regaining control. (Third Hour)
Will Check, DC22: 3+10-2 = 11, 3 DoF, Tamara is still Controlled.

Regaining control. (Fourth Hour)
Will Check, DC22: 15+10-2 = 23, 1 DoS, Tamara is no longer Controlled.

***​

This vote is where you get the chance to go on an optional adventure. If you choose not to help overthrow Tamara's aunt, I will roll for how things go in the background. If you do choose to help, then there will be a single arc of it where Tamara and whoever she brings with her help out.

Also, Moira is going to be one of the more powerful characters out there. She isn't invincible and even Tamara stands a shot at taking her out, but she is definitely going to be out of your league for a while.

Please point out any spelling or grammar mistakes that you spot. Please quote them in the thread and explain what you think is wrong so I know what you are referring to. Feel to ask questions for more details and information.
 
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[X] Help Moira overthrow their aunt and go back with her sister with Sapphire Squire.

Seems to me that a trolly faerie queen is vastly better than one that wants us gone.
And Sapphire is actually better at dealing with fae bullshit than us if she had some decent advice
 
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I think Merlin himself might have an interest in this.

Also if we could get a "immunity to luck rerolls" thing that would be great. Or just some form of power that would let us say "no" to all the bloody mind control. Kinda not thrilled.
 
[X] Send a message to Gallahad/Merlin asking for a consultation/informing them of this whole sordid affair.

I do not trust this woman, nobody who isn't a dick starts off conversations by turning you into someone else, especially with the whole magically compelling her to believe her aspect.

I marginally trust Merlin and Gallahad slightly more and Merlin's meant to have quite a bit of knowledge about Fae, if nothing I'd prefer to go into this with a bit more advice than trusting someone who decided to mind control us seconds after meeting her again.
 
Or just some form of power that would let us say "no" to all the bloody mind control. Kinda not thrilled.

That is Immunity 5 (Mind Control). I can put something into the next time skip where there is an option to get a feature which lets you resist Mind Control or maybe just mental attacks in general, which can then be upgraded to Partial Immunity 5 (Mind Control) which can then be upgraded again to Immunity 5 (Mind Control).

Also if we could get a "immunity to luck rerolls" thing that would be great.
As a rough guess, this would be Immunity 10 (Luck). I'm not sure how to implement this as an upgrade yet so I'll need to think about it some more.
 
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I do not trust this woman, nobody who isn't a dick starts off conversations by turning you into someone else, especially with the whole magically compelling her to believe her aspect.
Actually that is an acceptable way of saying hello for the Fair Folk and Tamara herself would totally do it if she thought she could pull it off. For compelling her to believe, it stopped here:
It takes four hours for the spell to wear off, letting your mind return to your control. You glare at a smirking Moira before relenting as this was clearly the rest of the prank she had planned for you. Tricking into thinking she was here to go after you on the usurper's orders and proving that she wasn't.
If Tamara trusts Moira, it isn't because she is being magically compelled for it. As for the reason Moira did, it is because she figured it would be funny and it proved that she wasn't going to do anything to Tamara because she had a few hours to do whatever she wanted to Tamara. Basically "you can trust me because if you couldn't, you would already know it" from Moira's perspective and whilst she doesn't like it, Tamara accepts the logic that if Moira had ill intentions for her, she would have already carried them out.

For the record, I am not trying to justify these things as acceptable or not dickish, but I want to give in-character context so you got proper information to go off of.

Edit: I should also clarify that Tamara's in-character option of Moira is that she is trustworthy. A trolling prankster who can be annoying and forceful, but someone who is trustworthy (to Tamara at least as anyone else who isn't Moira's favourite sister is fair game)
 
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Edit: I should also clarify that Tamara's in-character option of Moira is that she is trustworthy. A trolling prankster who can be annoying and forceful, but someone who is trustworthy (to Tamara at least as anyone else who isn't Moira's favourite sister is fair game)
This maybe the case, but I certainly will not be upset when and if we get to the point where we can take her forceful takeovers of our consciousness and send em right back at her.

I'd not be nearly this irritated if she'd asked first and we'd given permission of our own free will...hey ho, more incentives to get stronk.
 
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