The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Nurgle would you consider changing the psychic order? we're going to be doing TW for a good long while, so doing the order to make doing that better now is kinda anti-synergy. maybe you could make an order to go through the backlog of studied creatures instead?
Personally @Nurgle I am very interested in the Psi Knight order. We did the implementation already, Durin has confirmed it's the next step.
 
@Nurgle would you consider changing the psychic order? we're going to be doing TW for a good long while, so doing the order to make doing that better now is kinda anti-synergy. maybe you could make an order to go through the backlog of studied creatures instead?
Personally @Nurgle I am very interested in the Psi Knight order. We did the implementation already, Durin has confirmed it's the next step.
The current order helps with research into frequencies and will help with the DC and years spent on the large backlog of research that Ridicully has to do as well as the backlog Tamia has.
 
IIRC that'll be moving responsibilities away from the crafter order ATM, since they've currently got responsibility for runes.

Still first we have to negociate with the sirens.

So much to do in the diplo section now.
I am wondering if we should agree, OOC, to say that infogathering on Eldar (~12+) and Concordat (~12+) pantheon should be in timeskip.
 
The current order helps with research into frequencies and will help with the DC and years spent on the large backlog of research that Ridicully has to do as well as the backlog Tamia has.

oh so it is, sorry thought it was the one that made wildlife sutides do the psychic materiel one. We still might want to do the backlog order at some point, pcyhcih materials tend to be pretty amazing in their niche.
 
oh so it is, sorry thought it was the one that made wildlife sutides do the psychic materiel one. We still might want to do the backlog order at some point, pcyhcih materials tend to be pretty amazing in their niche.
Yeah I know every vote is trying to prioritize what will benefit us the most. We have like 4 more orders to fund and Aria is going to be on build order duty for the future. We could put off expanding but we only have 8 turns after the current build before we need to expand again.
 
The TWs were made by Emps, and then discarded in favor of the Primarches and Space Marines. The other powers don't use them, in your argument. We know that fixing them is unlikely and if possible will take a bugfuck long time. Just because we might research Avernite species 'eventually' in the nebulous future does not mean we will do so.

Like, you know it is a longshot with a ~century long fixing process caveat. Like, moving up a tech tree that other sane powers have been developing alternatives to. Callamus' Machine Legions which they are going to continue developing and which we can take advantage of at no cost. The Primaris Marine project being worked on we'll get at no cost if successful. Whatever research the Primarch factions are doing. All major and significant competition to Thunder Warriors. Just look at the Legio Cybernetica option!

You argue that no other power will research Thunder Warriors. Look at it again. It's actually damning condemnation of the TWs. If nobody else researches them, nobody else has a reason to upgrade them. The immensely psychic resistant mass produceable super-elites are expected to provide a +5 against Beta+ Psykers. The Saurus option is expected to provide a +50, +30 if you exclude the hero. The Sirens provided +30 to Alphas. Grandmaster Psyker Hunters provide +10.

Then you look at the benefits of Biologis researches. Blink. Phasing. Nogs. Beergrass. Nid Poison. Potential Nid research benefits. Spiderbane Dragonflies (1% Growth). Reduced casualties with every lethal species researched. Reduced maintenance costs (Poison Lichen). Monster bait (Lily). LEF Deathstrikes. Berserk Gas (See the war on two fronts). Massive potential upgrades - Just look the Illusion Pine option or the Carniflower Fortifications. Contrast this to the long TW option of uncertain but low possibility of providing marginal upgrades to something with major competitors (Space Marine & Variants, Legio Cybernetica, Alkahestry possibility, etc).

Like, yes. It can produce duds. Or relative duds. It can also produce game-changers, like Nogs and Beergrass. Hell, those actually caused relationship changes with the magnitude of the their effects (Making Midgard the Hive World self-sufficient for awhile). Like arguably all the big effects from Biologis aren't combat.

I'm just saying.. please don't bin the possibilities of the Complete Examinations. I know you've gotten annoyed at all the wildlife omakes at times and voter pushing for specific specie, sometimes what they wrote themselves. But even if you restricted yourself to nonomake specie, there are so many options. Options that aren't.. supersoldier upgrades.

1. I don't feel the other polities can make as good of use of them as Avernus can. Callamus might be able to get good use out of them (though they're not under heavy threat at the moment, so they might not use them even if they could), but the other two are heavily Astartes focused and can make Trueborn Astartes. Avernus doesn't have its own Astartes and likely won't in the future, so the TW are an alternative for us. Continuing to argue "Astartes!" doesn't really apply to Avernus. Avernites mean that TWs produced will start out notably better than TWs produced elsewhere.
2. If we decide to take up the full project, it might take a century. But whether we do that or not depends on the result of the first action, which might show that improvements on the Biologis side would be minimal. In that case we can just throw the Nynye at it entirely and use our super soldier projects with them. But if we could get noteworthy improvements, then the project could be worthwhile. We won't know one way or another unless we do that first step though.
3. Other people's projects that aren't mutually exclusive with the TW aren't a reason not to improve them. Again, Avernus isn't making Astartes (yes, we are a world to recruit from, but our military doesn't produce them), and the Legio Cybernetica can be made in parallel.
4. I'm not trying to shelve the wildlife stuff due to any dislike of wildlife stuff. I like it. I don't even mind the omake stuff in and of itself, I just really wish that it would get mentioned in the actual updates so it just doesn't come out of the blue for people who don't have time to read every omake, especially when I'm trying to write up a plan and being asked to research something I have no notion about. But that's not relevant to my want for the TW research - I just want to do that research.
5. We're about to go into a timeskip. That's kind of the best time for a long running project like this if we're going to do it, IMO. I doubt Durin wants to manage a bunch of small wildlife projects during that duration.
 
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1. I don't feel the other polities can make as good of use of them as Avernus can. Callamus might be able to get good use out of them (though they're not under heavy threat at the moment, so they might not use them even if they could), but the other two are heavily Astartes focused and can make Trueborn Astartes. Avernus doesn't have its own Astartes and likely won't in the future, so the TW are an alternative for us. Continuing to argue "Astartes!" doesn't really apply to Avernus. Avernites mean that TWs produced will start out notably better than TWs produced elsewhere.
2. If we decide to take up the full project, it might take a century. But whether we do that or not depends on the result of the first action, which might show that improvements on the Biologis side would be minimal. In that case we can just throw the Nynye at it entirely and use our super soldier projects with them. But if we could get noteworthy improvements, then the project could be worthwhile. We won't know one way or another unless we do that first step though.
3. Other people's projects that aren't mutually exclusive with the TW aren't a reason not to improve them. Again, Avernus isn't making Astartes (yes, we are a world to recruit from, but our military doesn't produce them), and the Legio Cybernetica can be made in parallel.
4. I'm not trying to shelve the wildlife stuff due to any dislike of wildlife stuff. I like it. I don't even mind the omake stuff in and of itself, I just really wish that it would get mentioned in the actual updates so it just doesn't come out of the blue for people who don't have time to read every omake, especially when I'm trying to write up a plan and being asked to research something I have no notion about. But that's not relevant to my want for the TW research - I just want to do that research.
5. We're about to go into a timeskip. That's kind of the best time for a long running project like this if we're going to do it, IMO. I doubt Durin wants to manage a bunch of small wildlife projects during that duration.
1. In that case other polities get even less of a benefit from TW research. Argument against, not argument for.
2. Opportunity cost. That's time enough to do 3.666 Complete Examinations.
3. No, but they subsitute for TWs and so reduce the expected benefits of upgrades. If they make alternatives which are 80% as good as TWs then upgrading TWs provide that much less benefit. Imagine if Nogs produced a +5% food bonus because our animals were already that good before. It would make Nogs that much less worthwhile, since the marginal benefit is lower. It's entire possible that benefits aren't what we expect or want (Lifespan, reflexes) either! It could be making them more economical (lower costs).
4. Okay.
5. We could also... go through all the potential species and scour them for non-supersoldier improvements? I mean, Durin has mentioned regrets as to giving us TWs.

One more ammendment: Biologis research can provide benefits anywhere (Defences, Casualties, Maintainence, Economy). TW research is restricted to supersoldiers specifically.
 
1. In that case other polities get even less of a benefit from TW research. Argument against, not argument for.
2. Opportunity cost. That's time enough to do 3.666 Complete Examinations.
3. No, but they subsitute for TWs and so reduce the expected benefits of upgrades. If they make alternatives which are 80% as good as TWs then upgrading TWs provide that much less benefit. Imagine if Nogs produced a +5% food bonus because our animals were already that good before. It would make Nogs that much less worthwhile, since the marginal benefit is lower. It's entire possible that benefits aren't what we expect or want (Lifespan, reflexes) either! It could be making them more economical (lower costs).
4. Okay.
5. We could also... go through all the potential species and scour them for non-supersoldier improvements? I mean, Durin has mentioned regrets as to giving us TWs.

One more ammendment: Biologis research can provide benefits anywhere (Defences, Casualties, Maintainence, Economy). TW research is restricted to supersoldiers specifically.
keep in mind that this is just part 1 for the techtree, where we find out if we EVEN CAN fix them and in what ways.

so its going to be another, similarly long research to actually get anything out of it....assuming theres not 3 parts...or 4...or 5...or....WHO KNOWS....
 
keep in mind that this is just part 1 for the techtree, where we find out if we EVEN CAN fix them and in what ways.

so its going to be another, similarly long research to actually get anything out of it....assuming theres not 3 parts...or 4...or 5...or....WHO KNOWS....
If I were writing the option as a QM I would provide a post of Maximal getting new insights on human augmentation and instead of providing options on improving TWs, options on human augmentation based of TWs. And probably roll for a trait.
 
If I were writing the option as a QM I would provide a post of Maximal getting new insights on human augmentation and instead of providing options on improving TWs, options on human augmentation based of TWs. And probably roll for a trait.
thats one possablity....among many others....

we already know durin has stated that
1): he regrets making TW's a thing
2): that TW research might not even pay off.

so another possablity is: "we learned we can't do anything with them. but I made a nice t-shirt tho, so theres that"
 
that's kinda what I meant. I suspect there will be an unmodified roll on a table to see what we can get out of the TWs
and thats my issue with the tech-tree.

with such a huge wait time, the TW's would have to be so good to make this statistically worth the risk of a possible century's long dud-research that they are broken from a game-design perspective. This makes it even worse since we know that durin knows this and will make it payoff only on a exceptionally high roll

and I still don't see why we should be able to fix them from a narrative perspective anyway....MAYBE we can get cawl on it then I'd be up for it since he has already spent who-knows-how-long researching SM's/TW's and actually has a paragon in this field.

also: somebody pointed out that the actions won't be as costly after the thread-change....so can we do the action-heavy research AFTER action-heavy stuff gets discounted and arrange to get cawl to help us out?
 
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[X] Plan Shard T139

This is a tough one. I'd actually like to start ironing out the flaws with the Thunder Warriors, so I'd favour Nurgle's plan on that front, but I feel that divining the Mechanicus civil war is a lot more urgent than anything else at the moment.
 
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also: somebody pointed out that the actions won't be as costly after the thread-change....so can we do the action-heavy research AFTER action-heavy stuff gets discounted and arrange to get cawl to help us out?

It was on the list yeah.

I would like to make a case for doing the TW after the timeskip. There are a few reasons.

1. there is at least a moderate chance callmus will do at least part of the chain. their a big forge empire who are good at biology, and would love spamable super elites. Its not a sure thing, but when looking at an action chain that long, its something to consider.

2. the warbeasts. we have a pile of useful animals to roll out, and they could likely be further enhanced by studying them. The bolsh spiders and bloom bees would be a significant boom to the rest of the galaxy if we have them export-ready by the time of the conclave. the bloom bees are more food, and the spiders are a cheap garrison super heavy, that is well suited to otherwise hard to defend Agri worlds.

3. we still have not done the cleaners, you know, those things that remove taint. I'd rather not lockdown that slot until we have them done.

4. what little durin has said about the new system implies it will have actions be more transferable between categories, so will lessen the opportunity cost of tying down a category with a long project. So the cost of taking the very long chain will be less.

so, TLDR: we have more urgent things to do right this moment, there is a chance we would be duplicating work and long projects will be less determinantal in a few turns.

by the by, if anyone disagrees with this I would like to hear it.
 
Yeah I know every vote is trying to prioritize what will benefit us the most. We have like 4 more orders to fund and Aria is going to be on build order duty for the future. We could put off expanding but we only have 8 turns after the current build before we need to expand again.

true, but something to trickle feed possibly majore gains slowly over time seems like something that it would be synergistic to get before the time skip.
 
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