don't like all those question marks either.
Almost as if you don't know exactly where Brunswick will come from
I would have drawn a troll arrow from the south, but that's not likely, based on the intel you've gotten. You can be ~90% sure that he won't cross the river with a flanking squad, thanks to taking out most of his scouting force and capturing the two sad bros.
Nice! +10 for you!
@AvidFicReader Also, did you make the pic private or something? It's asking for Google Drive permission lol...
The Americans called these Quaker guns, after sone pacifist sect.
Quakers, upon learning that a cannon's named after them:
holup...
Upon learning what it is:
ahhhh, almost got us there!
If yo commit friendly fire, I'll personally come and show you just how friendly it is!
Ah, Commissar Severin, good to see you! I've mind of seen him as such, actually!
what were casualties like on losing forces in this era
could they really withdraw in order after a battle?
Generally, if an army routed, the runners were taken over by the cavalry, since it's hard to catch other dudes running away while you have the same amount of equipment.
Sort of like, if you don't encircle them, then most of the soldiers will generally be able to run. Unless something like in Valmy happens where the distance was a bit close and cannons blast their formations apart. Even then, it was a head-to-head fight, where the Prussians could dissolve into the forests after shitting their pants.
If you're talking about battlefield deaths, then the time is just in that sweet spot between the medieval charge/pike square kind of deal and WWI's infamous meat grinder due to dumb tactics and deadly weapons.
Basically, the weapons will blow a dude's head clean off. If it hits. Rifled weapons aren't so common yet (the Brits might have a few of those...), in terms of both firearms and cannons. This is a time when cavalry are still good enough to charge and do terrible damage if they time their charge right, due to line tactics and slow, muzzle loading times.
In general, I'll be rolling for the outcome in case of a rout. You will also choose how you deal with the routed army, so being more bloodthirsty or aim to capture as many as possible, or letting them flee so that they may spread word of your arrival to all corners of the land while you laugh upon the ashes of their pathetic army.
...or can you?
*vsauce music plays*
While French cannons were generally lighter than most, they aren't
that light yet.
Although there's something to be said about blowing up the countryside with cannons so there's all flat terrain and no cover for the enemies to hide behind! (Don't do this)
Also, you got horses to carry the cannons around in marches, so there's that.
Yes, but I stand by what I said about Generals and attacking. It is the best form of defence and Napoleon's way of fighting uses it a lot. He uses mobility as a force multiplier.
Ah yes, maneuvering. Napoleon's one true love. He divided and conquered his enemies, kind of like one would handle a steak with knife and fork. Pin one side down with a part of his forces (somehow) and annihilate the other, smaller enemy group with a relatively larger force.
At least, that's how I understood it.
He also split his army into autonomous units under his commanders, so they could go in separate paths to catch enemies unaware or be ahead of schedule while deathball-style generals would likely be slowed down by the sheer size of a collected force.
This guy was ahead of his time, might have inspired Einstein's theory of relativity
I don't think there is anything to raise that will increase attack generally like a trait can increase it
As with all things, if you perform well in a task, you'll get some cool bonuses. There are diminishig returns of course, so your expectations for surveying, for example, will be higher as you succeed. It's like how parents' expectations rise as you grow older, or experience gain is relatively slower in mmorpgs.
I'm not to sure whats the difference between skills and stats in this system.
You got he main gist of it, as stats are more theoretical and skills are practical. You're going to miainly increase skills by using them (though training does help), while stats are mainly learned through study. Stats are more of a representation of what you are, kind of like SPECIAL in Fallout, compared to the same series's Skills, which are about what you can do.
Also we just saw a stat re-roll apply to a 'practical' situation (intelligence rerolling surveying) so i don't understand.
Hope the above explanation can help! The intelligence is mainly since I reasoned that surveying is not really a head-to-head roll competition. It's more of you having a list of things you need to do, and carrying them out with your happy horse friends. You're also more comfortable with surveying, so it's natural you use your massive brain to do that. (Also helps that you don't need to give speeches to do it!)