"Honestly, I think Touma could use a hand," you tell her. "Just because Touma plays tough doesn't mean he
is tough. At least, not all the time. Maybe you should talk to him a bit."
"Perhaps," Subaru replies. "I know he and I don't always get along, but you're right. I'll see what I can do."
Satisfied with Subaru's answer, you continue on with the debrief.
(Subaru will remember this.)
* * *
You drum your fingers on the table before you respond. "You're right. I made the call. I made the best decision with the limited intel that I had. What happened is on my shoulders. That's what being a leader's about."
Hikaru exhales and glances away. "Sorry, ma'am. I shouldn't have-"
"No, it's alright. Everyone's a bit on edge right now. I'm not going to hold it against you." You recline back in the chair and look at Hikaru. "Though it sounds like you think you could've done better."
That catches Hikaru off-guard. "I… well… um… I don't…"
"Relax, Hikaru," you say as you wave a hand. "I'm not planning on putting you in charge or anything."
You only add the 'yet' part of that sentence mentally as you continue with the debrief.
(Hikaru will remember this.)
* * *
You clap your hands together, the sharp sound shocking him out of his reverie. "Touma-kun, look at me."
He stares at you as you finally get his attention. "You did the right thing, Touma. Yes, you killed Grandeur, but you did it so you could protect the others, right?"
He nods dumbly.
"I'm not going to tell you that everything's going to be okay after this," you say seriously. "It probably won't. Accept that you did what you did, try to come to terms with it, and do what you can to keep going. That's the only way you'll make it."
You pull out your tablet and tap on the screen. "I'm scheduling a series of counseling sessions with Dr. Sessyoin. She'll help, trust me."
Touma nods again. "Right. Um… boss?"
"Hm?"
"Why do you sound like you're talking from experience on this?"
"Let's just keep going with the debrief."
(Touma will not be available for Training next turn.)
* * *
You leave Yukimura be for a moment and go talk with Dr. Sessyoin. She frowns when you mention his symptoms.
"I had a feeling about that," she replies as she walks with you back to Yukimura's room. "What else can you tell me about the fight?"
She grimaces further as you tell her about what you saw during the fight. "It sounds like he was using his illusion abilities to hyper-stimulate and overload his targets sensory receptors. But that wouldn't account for the continuing symptoms…"
"You think he was inflicting psychotrauma?"
"Yes, but only a form limited to the sensory cortex. Most of the time it's rare for a person to manifest multiple psionic modalities, so he probably didn't have the capacity to inflict true psychotrauma. Only a powerful esper that can directly interact with a person's psychoform can do that. Someone like-"
"Focus, doc," you interrupt. "Can you fix him?"
"I can probably get him back on his feet, yes." She pauses and looks at you. "Are
you okay is the better question."
"I'm fine. Just focus on Yukimura for now."
(Yukimura recovers 1 Stress)
* * *
"He probably will. You never know unless you try."
Naoko wipes her eyes. "It's just… what should I say?"
"Well, a 'thank you' probably wouldn't hurt," you reply. "Being honest with him is probably the best way to reach him. Though I honestly don't get why you have a problem with him."
Naoko sighs. "I guess I'm just not big into the whole punk thing he's got going on? I mean, he looks like he's trying way to hard to be a delinquent. Like, I've met guys like him in school before; one of my friends used to-"
You hold up your hand to stop her before she starts rambling. "Okay, enough."
You decide to ask her about this later as you continue the debrief.
(Naoko will remember this.)
* * *
"…No. Not right now, at least. I don't think Touma's in the right place right now to talk with you."
Jin considers this, then nods. "Very well. If that's your decision, so be it."
"It's not-"
Jin holds up a hand. "You don't need to justify your orders, Administrator. I'm aware that I'm very much an outsider to your team right now."
You pause, then accept this and continue the debrief.
(Jin will remember this.)
* * *
The day after the incident at Haneda Airport, you receive notification that the UN will be providing additional funding and equipment to your base. The paperwork is sent to you in reams for you to sift through, so at least you get to decide how your Base will get improved.
<MECHANICAL NOTE – UPGRADE TIME!>
After every three Incidents, you will have a chance to acquire free upgrades to your base outside of things that you research/build or gain from Events. Make sure to choose wisely!
<END MECHANICAL NOTE!>
SELECT ONE OF THE FOLLOWING.
[ ] Increase Hero Slots by +2
[ ] Increase Ally Slots by +1
[ ] Increase Funding by +1
[ ] Increase Personnel Limit by +2
SELECT A SECTOR TO GIVE A +1 BONUS TO.
[ ] Sector II
[ ] Sector III
[ ] Sector IV
[ ] Sector V
[ ] Sector VI
[ ] Sector VII
SELECT A FREE BASE ENHANCEMENT.
[ ] ADMINISTRATIVE AUTOMATION – By streamlining the administrative sector and farming out the more menial tasks to computer systems and analytic programs, you'll be able to free up more time to take a more active role in your Base. (Grants an additional Sector I Action.)
[ ] ENHANCED SECURITY – If your base gets attacked, you want to make it as hard as possible to take it. Automated gun turrets, physical checkpoints and armored airlocks will make it harder for the Forces of Evil to take your stronghold. (Provides additional defenses against invasion.)
[ ] EXPANDED MOTORPOOL – Sector II serves as the base's motor pool, but it should be a cinch to expand it. That way, you'd be able to field a wider variety of vehicles and, possibly, giant robots. (Increases available vehicles and provides launch site for advanced machinery)
[ ] HAZARD CONTAINMENT – The last thing you need is some weird alien virus or magical critter escaping and wreaking havoc on your staff. By implementing additional hazard containment systems throughout the base, you should be able to isolate problems before they spread. (Makes it harder for hazards to spread and allows sectors to be isolated.)
[ ] MYSTICAL SAFEGUARDS – Given the metaphysical nature of some of your opponents, it makes sense that you should employ some more esoteric and occult defenses. By training your staff in basic mental defenses as well as incorporating a mix of mystical protections into your base, you should have an edge against supernatural intrusion. (Provides additional defenses against invasion.)
[ ] NETWORK ENHANCEMENT – These days, just about everything is run by computers. By making sure everything is as secure as possible, it'll be harder for enemy hackers to gain purchase on your base's computer systems. (Provides additional defenses against computer intrusion and electronic warfare.)
Voting ends in 24 Hours.