It's LIke XCOM, But With More Sparkles -- Henshin Heroes & Heroines HQ Quest!

VOTING IS CLOSED.

Final Tallies

Sector I (3 Actions)
Interact (Hikaru) 3
Interact (Jin) 5
Interact (Touma) 6

Interact (Yukimura) 3
Support III 2
Support VI 7
Support VII 4

Sector II
Produce 10

Sector III
Research (Cane) 6
Train (Jin) 2
Train (Nanoka) 2

Sector IV
Investigate (Glorious Path) 7
Investigate (Delinquents) 3

Sector V +1
Research (Crystal) 8
Train (Nanoka) 2

Sector VI
Research (Autopsy) 6
Research (Therianthropy) 4

Sector VII
Patrol 3
Train (Naoko) 5
Train (Yukimura) 2

I'll post later today. And no, I didn't get the job I interviewed for, but thanks for the support.
 
Huh. We're INTERACTing with Touma and Jin. I had wanted to INTERACT with Touma, but I'm a bit conflicted on what option to vote for. Do we check up on him by asking him about himself, or do we ask how he's getting along with his teammates? I'm REALLY not sure what to ask Jin. It feels awkward to ask him about how he's getting along with his teammates after we asked him to not try to help Touma, but at the same time, we do need him to get along with them. Any ideas?
 
It's not about the ninety-nine that say no, it's about the one that says yes.

That goes for interviews, too!

For interactions, I'd be more inclined to ask Jin about SAD - Jin has been on TV with us now, and made a good showing of himself, so any notion that he's not with us or even loosely associated is shot. We should get more information on SAD ASAP.

For Touma I'd definitely go with the wellness check angle.
 
For interactions, I'd be more inclined to ask Jin about SAD - Jin has been on TV with us now, and made a good showing of himself, so any notion that he's not with us or even loosely associated is shot. We should get more information on SAD ASAP.
The last time we INTERACTed with him, he gave us information about SAD after we asked about him, but if we had asked about SAD directly, then he would have thought that we just wanted him for information about SAD. I want to vote for something that shows concern about him while hopefully getting more information about SAD in the process. It's just that asking about his relationship with the team feels like both the best and the worst option.
 
Sure, if we had made that our first interaction with him. Pumping someone for information as they walk in the door is just impolite. Pumping them for information after pleasantries have been concluded is just good business.
 
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Hey guys, sorry for the lack of posting recently. I've been going through a bit of a rough patch in regards to the whole job hunt, so I haven't exactly been in the mood to write stuff up. I'll try to get something up later this weekend though, so just be patient with me right now.
 
Hey guys, sorry for the lack of posting recently. I've been going through a bit of a rough patch in regards to the whole job hunt, so I haven't exactly been in the mood to write stuff up. I'll try to get something up later this weekend though, so just be patient with me right now.
Take as long as you need, and remember that this quest isn't on the MUST DO list. I sometimes stress myself out by putting unnecessary things on my to-do list. It's nice to let us know what's going on, but please put yourself first.
 
Chapter 1: Turn 12 - DP
Sector I – Interact (Touma, Jin), Support (Sector VI)

With Maya playing her support role and the automation taking care of the grunt work,, you decide to take some time to interact with Touma and Jin.

)( EXTRA EVENT – Touma II )(
)( EXTRA EVENT – Jin II )(

(Sector VI gains +1 to roll this turn)


Sector II – Produce – 5, 4, 1 = 9 (FLAWED SUCCESS)

Though you do manage to wrangle some more resources out of the factory, the production line continues to be plagued with a dozen tiny problems. It's nothing major, but it does put the staff on edge.

(+1 Resource)
(Sector II status downgraded to Stressed)


Sector III – Research (Flash Cane) – 1, 6, 3 = 9 (FLAWED SUCCESS)

Geta and his subordinates take apart the weapon you recovered from Grandeur. The device appears to incorporate a powerful optical stunner designed to overload an opponent's vision. While Grandeur used it to blind people so he could set up his illusions, you're pretty sure you could adapt it into a useful tool. But what to do with it?

SELECT ONE OPTION

[ ] FLASH BATON – By keeping the weapon as is, it would make for a useful tool for one of your Training Heroes. While it wouldn't provide additional damage, the strobe blast would allow them to quickly vanish from sight. (Grants additional SPECIAL: Vanish when equipped.)

[ ] STUNNER GRENADE – By dismantling it and repurposing the technology, you would be able to manufacture powerful flash bombs that your Strike Teams can use in the field. They would function akin to more powerful flashbangs, allowing them to better interrupt attacks. (Grants bonus to the SUPPORT action when equipped.)


SECTOR IV – Investigate (The Glorious Path) – 5, 6, 4 = 11 (PURE SUCCESS + ABILITY BONUS)


You go over Michelle's report.

REPORT: The Glorious Path was originally started in the early 1960's by American author, parapsychologist and self-proclaimed 'prophet of the new age' 'Dr.' James Glory. Glory was attempting to bring about what he described as 'The Age of Aquarius' by developing humanity's psychic potential, and created the organization as equal parts research group, business venture and New Age religion. Whatever its original intent, The Glorious Path has slowly morphed into a dangerous international cult that seems to have unlocked actual psychic secrets.

The Path is a cult. There's no real debate there. Their stated goal is the advancement of humanity's psychic potential, ideally under their banner. They recruit heavily, promising the secrets of the universe, the unlocking of potential and a cause to rally under. Those poor souls who fall under their sway are nearly impossible to rehabilitate and often serve as evangelists and foot soldiers.

The organization doesn't go after hard targets. They focus primarily on kidnapping people of interest to their leadership, either people with important information or those who are naturally born with psychic potential. Their psychic capabilities make them extremely dangerous; even their foot soldiers, the Gentles, wield surprising psychokinetic power. Thankfully, they're not exactly hard to spot when they're active in the area.

Bonus: Reports indicate that the upper echelons of the cult are overseen by two (formerly three) lieutenants; one who performs the brainwashing, and one who seeks out and punishes apostates and threats to the cult. The actual person in charge of the cult is unknown.


Sector V – Research (Shadow Crystal Modification) – 4, 3, 6, +1 = 11 (PURE SUCCESS)

It's pretty rare to see Falter so excited, so his reaction to you giving the go ahead for his research is rather nice. He gets back to you at the end of the week with the results of his research. It seems that he's cracked whatever mystic code that the Nightmare Kingdom uses to design the crystals, and has a few designs that seem promising.

The first is EMPATHIC ARMOR. By incorporating crystalline elements into combat armor, your Training Heroes will be able to better resist psychic and emotional Stress. Admittedly, it wouldn't provide any additional armor against Damage, but that's the trade-off.

The second design Falter develops is the PSYCHIC STABILIZER. By altering the emotional 'wavelength' the crystal absorbs, Falter can create a gadget that the Strike Team can use to relieve Stress while in the field. While it's not exactly a long-term solution, it can help extend a Hero's operational time in the field.

(Empathic Armor and Psychic Stabilizer added to DESIGN.)


Sector VI – Research (Heirian Autopsy) – 2, 5, 3, +1 = 9 (FLAWED SUCCESS)

The autopsy report lands on your desk midway through the week, though you're not exactly looking forward to reading through it.

REPORT: After an examination of the Heirian's gross anatomy, it's clear that the aliens are derived from some sort of primarily aquatic species similar to Terran crustaceans. It's also clear that these creatures are heavily modified. Their internal organs are minimal outside of the heart; they lack even a rudimentary digestive track or genitalia. Even their brain is vestigial, designed mostly for maintaining their autonomic functions and interfacing with their armor. The armor they wear serves as both exoskeleton and brain, protecting their squishy meat bits and allowing them to function in a nonaquatic environment. It's likely that the Valgruss have bioengineered and uplifted a 'lower' species to serve as expendable, easily replaceable cyborg shock troops.

There's a section in the report that considers what they taste like with butter sauce, but you decide not to read that part.


Sector VII – Train (Naoko) – 4, 2, 3 = 7 (FLAWED SUCCESS)

You send Naoko down to get thumped around by Odessa a bit. The wolf girl goes over basic self defense with Naoko, with the intention of getting her read for if her powers fail her. The lesson is a mixed success, but that's good enough.

(+1 EXP to Naoko)


* * *

DRAMA PHASE

EXTRA EVENT I
You find Touma in Sector II once again. This time he's doing maintenance on the Landcrasher. The enormous motorcycle has its own dedicated, if small, bay inside the motor pool, with all the tools Touma needs (and a few that he may have borrowed) to keep the machine in good condition.

You peer into the bay as you hear the distinct noise of a ratchet crinkling away. You reach up and rap your knuckles on the door, causing Touma's head to pop into view from behind the motorcycle.

"Oh, hey boss." Touma sets the ratchet he's holding down and stands up, wiping his hands off with a blue shop towel as you walk inside. "Didn't expect to see you down here. Did you need something?"

SELECT AN OPTION

[ ] Ask something about himself (his past, his family, his ambitions, etc.)
[ ] Ask something about his powers (how he got them, what he thinks of them, etc.)
[ ] Ask something about his teammates. (what he thinks of them, how they treat him, etc.)
[ ] Suggest something else (write in).



* * *

EXTRA EVENT II
You locate Jin in Sector IV of all places. He's seated at a computer terminal, his eyes darting about as he scans over information. He moves and reads with an almost mechanical speed and precision, the only noise coming from him being the soft rubbery noise of the mouse wheel rolling.

"I'm not looking for new targets," he says as you open your mouth to speak, "if that's what you're wondering about."

"I wasn't assuming anything, Hansou-san," you reply as he turns his chair to face you. "I assumed that you weren't actively looking for people to assassinate right now."

Jin doesn't reply to that. He folds his hands in his lap and looks at you curiously. "Was there something you wanted to talk to me about?"

SELECT AN OPTION

[ ] Ask something about himself (his past, his family, his ambitions, etc.)
[ ] Ask something about his powers (how he got them, what he thinks of them, etc.)
[ ] Ask something about his teammates. (what he thinks of them, how they treat him, etc.)
[ ] Suggest something else (write in).



* * *

EVENT
One morning, you receive a call from Yamakishi in your office. He notifies you that the JSDF is going to be performing some training exercises next week in order to better prepare his men to take on extraordinary incursions. He makes a proposal; he would like to borrow your Strike Teams to help advise his men and get them used to working with them in the field.

How do you respond?

[ ] LET'S DO IT – It never hurts to build bonds with the JSDF, and getting them used to fighting FoEs would really help if they have to help you engage the enemy.

[ ] TOO RISKY – As good as it sounds, you can't risk your Strike Teams not being in a position to deploy if there's a FoE incursion. You may have an agreement with Yamakishi, but it only stretches so far.

[ ] WE CAN COMPROMISE – Instead of the Strike Teams, maybe it would be better to send some of your Sector Heads. Odessa would probably really enjoy the workout.
 
@PurpleProse, what exactly does SPECIAL: Vanish do? Is it like Stealth where once the person using it reveals themself, then it's no longer useful? Or is it like Grandeur's ability to make everyone attacking him roll with a disadvantage?

It looks like getting a Pure Success on a research roll gives us both options instead of making us choose one. Unfortunately, the armor doesn't stop any additional damage. @PurpleProse, this means that the armor doesn't stop retaliatory damage like the Enhanced Body Armor I does, right?

And we still need to train Naoko some more to get rid of UNTRAINED. I wonder how many flawed successes are enough. Or will only a PURE SUCCESS do?

Unfortunately, we owe the JSDF. @PurpleProse, can we send 2 of the 3 strike teams, or do we have to send all of them? Sorry for all of the questions.
 
Welcome back Purpleprose, we missed you v.v
[ ] FLASH BATON – By keeping the weapon as is, it would make for a useful tool for one of your Training Heroes. While it wouldn't provide additional damage, the strobe blast would allow them to quickly vanish from sight. (Grants additional SPECIAL: Vanish when equipped.)

[ ] STUNNER GRENADE – By dismantling it and repurposing the technology, you would be able to manufacture powerful flash bombs that your Strike Teams can use in the field. They would function akin to more powerful flashbangs, allowing them to better interrupt attacks. (Grants bonus to the SUPPORT action when equipped.)
What "Vanish" does? If I recall correctly, we didn't use SUPPORT a lot, so I'm willing to take the Flash Baton
The first is EMPATHIC ARMOR. By incorporating crystalline elements into combat armor, your Training Heroes will be able to better resist psychic and emotional Stress. Admittedly, it wouldn't provide any additional armor against Damage, but that's the trade-off.

The second design Falter develops is the PSYCHIC STABILIZER. By altering the emotional 'wavelength' the crystal absorbs, Falter can create a gadget that the Strike Team can use to relieve Stress while in the field. While it's not exactly a long-term solution, it can help extend a Hero's operational time in the field.
Good job Falter, both are really useful for us. The Stabilizer is exactly what we need.
[ ] LET'S DO IT – It never hurts to build bonds with the JSDF, and getting them used to fighting FoEs would really help if they have to help you engage the enemy.

[ ] TOO RISKY – As good as it sounds, you can't risk your Strike Teams not being in a position to deploy if there's a FoE incursion. You may have an agreement with Yamakishi, but it only stretches so far.

[ ] WE CAN COMPROMISE – Instead of the Strike Teams, maybe it would be better to send some of your Sector Heads. Odessa would probably really enjoy the workout.
I prefer to have a Sector down for a turn (the Sector that we are using for Training) than the Strike Team away.
No preference for the Interaction, I'll wait for someone to do a write-in or choose an option.
[X] FLASH BATON – By keeping the weapon as is, it would make for a useful tool for one of your Training Heroes. While it wouldn't provide additional damage, the strobe blast would allow them to quickly vanish from sight. (Grants additional SPECIAL: Vanish when equipped.)
[X] WE CAN COMPROMISE – Instead of the Strike Teams, maybe it would be better to send some of your Sector Heads. Odessa would probably really enjoy the workout.

EDIT:
And we still need to train Naoko some more to get rid of UNTRAINED. I wonder how many flawed successes are enough. Or will only a PURE SUCCESS do?

I think it works like Touma and Shineon: at a certain level, they lose a Negative trait connected to being "green".
Touma lost "Destructive", Shineon "Anxious".
 
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Re: Flash Baton: SPECIAL - Vanish: The user is put into Stealth status without having to make a skill check. Usable once per Incident.

Re: Armor: Yes. You have to select whether you equip the Enhanced Armor or the Empathic Armor before you sortie.

You would be sending the full complement of Strike Teams on the training mission.

Also, yes, it's like Abyssien said. At a certain level, each Hero loses one of their Negative Traits. It's not necessarily something that has to do with being 'green' per se, though.
 
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Oh, Pleiades. It will so help with your phantom thievery...
 
[X] STUNNER GRENADE – By dismantling it and repurposing the technology, you would be able to manufacture powerful flash bombs that your Strike Teams can use in the field. They would function akin to more powerful flashbangs, allowing them to better interrupt attacks. (Grants bonus to the SUPPORT action when equipped.)
[X][Touma] (write in) Ask him how he is doing and if there's anything we can do to help?
[X][Jin] Ask something about his teammates. (what he thinks of them, how they treat him, etc.)
[X] WE CAN COMPROMISE – Instead of the Strike Teams, maybe it would be better to send some of your Sector Heads. Odessa would probably really enjoy the workout.


The issues with the Flash Baton are that it can only be used once per Incident and we have to know which Hero to equip it to beforehand or waste an action moving it to another Hero. I'd prefer to give the ability to the strike team so that we have more flexibility in which Hero to support, though it might still be limited to once per Incident.

I just want to check up on Touma. The second section might lead to him asking again about Makoto's history so I'm open to suggestions on how to reword that. I'm not sure about Jin's vote, but I do want to start working towards him getting along with his teammates. While I'd like to send the strike teams, especially since we owe the JSDF a favor, it feels like they're going too far by asking for all of the strike teams when there might be an Incident where they are needed. Does sending the strike teams affect both this turn and next turn or only next turn?
 
...oh, darn it, the flash cane is for TRAINING heroes only. I was about to drool over the possibility of giving the flash cane to Touma and pulling an Ursarkar E. Creed with Landcrasher and letting our enemies boggle, "where the hell did that giant armored motorcycle come from?!"
Our TRAINING heroes are already really good infiltrators. With a heavy heart,
[X] STUNNER GRENADE – By dismantling it and repurposing the technology, you would be able to manufacture powerful flash bombs that your Strike Teams can use in the field. They would function akin to more powerful flashbangs, allowing them to better interrupt attacks. (Grants bonus to the SUPPORT action when equipped.)

Our odds of getting an Incident this turn are starting to get into the "pretty good" range, but hey, no guts no glory.
[X] LET'S DO IT – It never hurts to build bonds with the JSDF, and getting them used to fighting FoEs would really help if they have to help you engage the enemy.

Touma I want to check up and see how he's doing, but Nanoka's assessment notwithstanding I don't think he likes us enough to just open up when we ask.
[X][Touma] (Write-In) Take him out for a few beers. You know, professionally. It's Japan, you're allowed to go out drinking with your boss.

Jin needs to tell us what he knows - scary ninja he might be but if he's in this organization we should know what he knows so we can be prepared.
[X][Jin] (Write-In) Ask him about SAD.
 
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Since I've already voted for this turn, I'm trying to think about what actions to choose next turn. We obviously need to remove STRESS from Sector II next turn, and I'd like to INTERACT with Hikaru to ask about how he gets along with his teammates, but I'm not sure about the third Sector I action. Maybe INTERACT with Subaru again to see how she gets along with her teammates?

We should have just enough RESOURCES to start BUILDing the Emergency Stasis System, but there wouldn't be any RESOURCES for anything else. I'd like to wait one turn to get rid of STRESSED before BUILDing anything so it might be best to just PRODUCE again next turn.

In Sector III, we can either DESIGN whatever research item we choose this turn or train someone. I'd be willing to put off DESIGNing because I consider the stasis system to be more important, and I doubt we'll be able to BUILD anything else until the next time the funding comes in.

Sector IV has only Magical Girl Delinquents and Older Magical Girls II left as INVESTIGATE topics. I prefer the first one, and it's the more time sensitive option.

We have two possible DESIGNS for Sector V but not a lot of RESOURCES to spare so I'd be willing to RESEARCH Magical Girls instead. We have two Magical Girl heroes now, and I'm hoping that the research will make it easier for Sector V to TRAIN them. We could also just TRAIN a hero.

THERIANTHROPY!!! I think my choice for Sector VI is obvious. I don't really want to INTERACT with Fenrir until we've gotten that done, even though we don't have a relationship meter with our heroes.

And finally, Sector VII might not be available, depending on our votes for this turn. Of course, this is all assuming that we don't have an Incident at the end of this turn. If we do, then all of this goes out the window.
 
[X] STUNNER GRENADE – By dismantling it and repurposing the technology, you would be able to manufacture powerful flash bombs that your Strike Teams can use in the field. They would function akin to more powerful flashbangs, allowing them to better interrupt attacks. (Grants bonus to the SUPPORT action when equipped.)
[X][Touma] (write in) Ask him how he is doing and if there's anything we can do to help?
[X][Jin] Ask something about his teammates. (what he thinks of them, how they treat him, etc.)
[X] WE CAN COMPROMISE – Instead of the Strike Teams, maybe it would be better to send some of your Sector Heads. Odessa would probably really enjoy the workout.
 
[X] LET'S DO IT – It never hurts to build bonds with the JSDF, and getting them used to fighting FoEs would really help if they have to help you engage the enemy.
[X] STUNNER GRENADE – By dismantling it and repurposing the technology, you would be able to manufacture powerful flash bombs that your Strike Teams can use in the field. They would function akin to more powerful flashbangs, allowing them to better interrupt attacks. (Grants bonus to the SUPPORT action when equipped.)

EXTRA EVENT I
-[X] Ask something about his teammates. (what he thinks of them, how they treat him, etc.)

EXTRA EVENT II

-[X] Ask something about his teammates. (what he thinks of them, how they treat him, etc.)
 
[X] STUNNER GRENADE – By dismantling it and repurposing the technology, you would be able to manufacture powerful flash bombs that your Strike Teams can use in the field. They would function akin to more powerful flashbangs, allowing them to better interrupt attacks. (Grants bonus to the SUPPORT action when equipped.)

[X] LET'S DO IT – It never hurts to build bonds with the JSDF, and getting them used to fighting FoEs would really help if they have to help you engage the enemy.

[X][Touma] (Write-In) Take him out for a few beers. You know, professionally. It's Japan, you're allowed to go out drinking with your boss.


[X][Jin] Ask something about his teammates. (what he thinks of them, how they treat him, etc.)
 
[X] STUNNER GRENADE – By dismantling it and repurposing the technology, you would be able to manufacture powerful flash bombs that your Strike Teams can use in the field. They would function akin to more powerful flashbangs, allowing them to better interrupt attacks. (Grants bonus to the SUPPORT action when equipped.)

[X] LET'S DO IT – It never hurts to build bonds with the JSDF, and getting them used to fighting FoEs would really help if they have to help you engage the enemy.

[X][Touma] (Write-In) Take him out for a few beers. You know, professionally. It's Japan, you're allowed to go out drinking with your boss.


[X][Jin] Ask something about his teammates. (what he thinks of them, how they treat him, etc.)
 
[X] FLASH BATON – By keeping the weapon as is, it would make for a useful tool for one of your Training Heroes. While it wouldn't provide additional damage, the strobe blast would allow them to quickly vanish from sight. (Grants additional SPECIAL: Vanish when equipped.)
[X][Touma] Ask something about his powers (how he got them, what he thinks of them, etc.)
[X][Jin] Ask something about his teammates. (what he thinks of them, how they treat him, etc.)
[X] WE CAN COMPROMISE – Instead of the Strike Teams, maybe it would be better to send some of your Sector Heads. Odessa would probably really enjoy the workout.
 
[X] STUNNER GRENADE – By dismantling it and repurposing the technology, you would be able to manufacture powerful flash bombs that your Strike Teams can use in the field. They would function akin to more powerful flashbangs, allowing them to better interrupt attacks. (Grants bonus to the SUPPORT action when equipped.)
[X] LET'S DO IT – It never hurts to build bonds with the JSDF, and getting them used to fighting FoEs would really help if they have to help you engage the enemy.
[X][Jin] (Write-In) Ask him about SAD.
[X][Touma] (Write-In) Take him out for a few beers. You know, professionally. It's Japan, you're allowed to go out drinking with your boss.
I wonder if Touma is legally able to drink, though.
 
[X] STUNNER GRENADE – By dismantling it and repurposing the technology, you would be able to manufacture powerful flash bombs that your Strike Teams can use in the field. They would function akin to more powerful flashbangs, allowing them to better interrupt attacks. (Grants bonus to the SUPPORT action when equipped.)
As said, it's only applicable for Training heroes, and both training heroes we have are infiltrator experts, so it doesn't help them much.

[X][Touma] (write in) Ask him how he is doing and if there's anything we can do to help?
Touma may be in his mid-twenties and thus old enough to drink, but I'm a little iffy about the beer idea. I don't think chasing the issue away with alcohol is the best solution; I prefer honest concern. He trusts us enough to be straight with him, let's do so.
Besides, if we want to loosen our heroes up, I'd prefer parties where we invite everyone rather than singling any single one out.
Wonder if we can stunt that on a later turn.

[X][Jin] Ask something about his teammates. (what he thinks of them, how they treat him, etc.)

This is a topic that we ought to broach given what Nanoka has told us. In hindsight, it probably runs counter to what we advised Jin after that last incident, but if we want Jin to integrate better into the team, it's better to talk sooner rather than later.

[X] WE CAN COMPROMISE – Instead of the Strike Teams, maybe it would be better to send some of your Sector Heads. Odessa would probably really enjoy the workout.

I'm not keen on leaving ourselves vulnerable to upcoming Incidents by having our Strike teams occupied, especially if we might run into our first multi-Incident in the near future. Odessa was getting antsy lately anyway.
 
VOTING IS NOW CLOSED

Final Tallies

Research
Baton 1
Grenade 7

Touma
Powers 1
Suggestion (Booze) 3
Suggestion (How You Doing?) 3
Teammates 1
TIEBREAKER: Roll 2 (How You Doing?)

Jin
Suggestion (SAD) 1
Teammates 7

Yamakishi
Compromise 4
Do It 4
TIEBREAKER: Roll 4 (Do It)

Post will be up later.
 
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