I think that'd take two actions.@PurpleProse Can we use the Strike Team to rescue Fenrir and bring him in Location 3?
We need Shineon in the Location with the boss. He does too much stress damage.If Obakemaru and Shineon MOVE to Location 1, then we'll have to GUARD Obakemaru AND the strike team next turn because there will be 2 groups of minions in the same location that can attack them for up to 2 damages per turn. I really think we'll be much better off having them stay put and keep freeing civilians. That way, there would be a small chance of resolving the Incident this turn and almost certainly resolving it next turn.
It wasn't really an error to send Shineon so much as we didn't have a choice with Gunleon pinned.We need Shineon in the Location with the boss. He does too much stress damage.
Our error during this quest was to send Shineon and not Touma upstair to give support.
Both do 2 damages and both have TOUGH. Only difference is that Shineon has a AoE stress reduction that could be more useful downstair.
And since Shineon arrive in Location 1 before Grandeur attack again, we can reduce 1 stress. That could help immsely.
Are you sure it's two damage to the Civilian and not four? How much damage we did to them?It wasn't really an error to send Shineon so much as we didn't have a choice with Gunleon pinned.
We learned when escorting Maya that the risk of damage when moving depends on which Location the hero ends up on. So if Obakemaru and Shineone MOVE to Location 1 and the controlled civilians follow them, that's 2 groups of minions in the same location that can inflict 2 damage on Obakemaru. If he loses 2 more HP, then he also loses his second health bar and henshin mode.
All we have to do to end the Incident is inflict 2 more "damage" on the controlled civilians. Beating Grandeur and the Gentles would be nice, but it's not necessary. Also, Pleaides should show up in Location 1 next turn, and she can also inflict 2 damage. So Gunleon can ATTACK this turn, and then Pleaides can ATTACK next turn, after which Shineon and Obakemaru should have finished freeing the civilians unless we're REALLY unlucky.
There's supposed to be fewer civilians in Location 2 than there were in Location 1. We've done 1 damage to the controlled civilians so far, and we needed 6 damage to free all of the civilians in Location 1 so we should only need 2 more for Location 2.Are you sure it's two damage to the Civilian and not four? How much damage we did to them?
Plus the Civilian needs to some MOVE to move to LOCATION 1 exactly as the Gentles did.
No free action.
Plus Obakemaru is a TRAINING hero. If he lose the Henshin form, he would still have the same bonuses, since that's what special about TRAINING.
25% is quite low. I don't want to evacuate Kekkai-Chan because Grandeur decide to do three-two damage to her since she's the most vulnerable.There's supposed to be fewer civilians in Location 2 than there were in Location 1. We've done 1 damage to the controlled civilians so far, and we needed 6 damage to free all of the civilians in Location 1 so we should only need 2 more for Location 2.
While Obakemaru doesn't have henshin traits that will disappear, losing the second band of health will negatively affect him, though we can't be sure exactly how. Losing the first band of health STAGGERED him briefly, but I wouldn't be surprised if this will be more like Kekkai-Chan's SICKENED status.
We have a 25% chance of ending the Incident this turn if both Shineon and Obakemaru succeed in removing devices. If we instead have them MOVE, we have no chance of freeing any civilians now and instead have to try to inflict 2 damage next turn if we want to end the Incident next turn. Pleiades should be ATTACKing the villain then. Gunleon would be useful for GUARDing the strike team. The strike team, Kekkai-Chan, and Obakemaru can all either free civilians or attack the Gentles, but we'll need Shineon to GUARD Obakemaru in case we don't succeed in defeating the 2 groups of minions that can inflict damage on him.
It's 25% for the first turn and 75% and 75% for the second turn (as we just need 1 person to succeed on each turn). If we move, it's 0% for the first turn. The probability for the second turn is harder to determine because Kekkai-Chan has a -1 to all rolls, and I don't know how many out of Obakemaru, Kekkai-Chan, and the strike team we would be devoting to doing 2 damage to the civilians versus the Gentles. Meanwhile, Grandeur keeps inflicting STRESS, and the Gentles and controlled civilians each do 1 damage to their targets. Ending the Incident as soon as possible is the best way to protect Kekkai-Chan.25% is quite low. I don't want to evacuate Kekkai-Chan because Grandeur decide to do three-two damage to her since she's the most vulnerable.
Having everyone in the same location is a plus, since we can put down Grandeur easily. Without Grandeur, I think we can save the Civilian safely (since the Gentles aren't much of a problem).
I don't know which vote is winning, but I still prefer having the Shield of Hope where he's needed.
Yeah, I'm worried about her too. It's too bad we don't have more heroes with TOUGH to GUARD her. Also, I really want to train her before the next Incident. I've been trying to think about else what I want to aim for, but it's hard to determine that before this Incident is over. Building the stunners is important though and only needs 1 successful Base Phase turn.Fine, let's change the vote.
Still thinking that Grandeur will put K.O Kekkai Chan this turn because we aren't very lucky.
Sassyoin heal two stress per action and we cure one each turn.I also want to get some better defenses against both damage and stress, but I don't know how to go about that. Researching the stasis pods would be a good idea because they might give us either a better prison for any dangerous prisoners or a way to preserve bodies and other research tools into the next turn. We need to research both the Nightmare Kingdom and the White Venom Society too, preferably before facing them again.
Another difficult decision will be determining who gets HEALing and THERARPY and when. We can only do one per turn, we have 1-6 turns before the next Incident, and we have to complete 2 FULL turns before 1 damage or stress will disappear (as was unfortunately reinforced with this Incident). Currently, Yukimaru, Subaru, and Jin all have 1 INJURY that won't go away after the Incident. Fenrir has 5 STRESS while Kekkai-Chan has 3 STRESS. Once this is resolved, I'm probably going to make a list of everyone's status and what it'll be each turn without our intervention to hopefully determine what's the most efficient way to help everyone. I'm still hoping that the next Incident will take place after either 5 or 6 turns to let us get everything done and hopefully research Therianthropy AT LONG LAST!