Taking the Mickey: A Save Disney Quest

Dude, we need to take actions to finish the project. Not only will it take a long time of investment, but board politics will come into play both the longer we put it off and the longer it takes.

Alright, the other plan does not seem to have enough support anyway, compromising my plan further.
I had hoped to gain a greater chance for success. Since to failing at least a single roll is large because of the high number of rolls needed.

If it is still not satisfactory I'm open to counteroffers.
 
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Alright, the other plan does not seem to have enough support anyway, compromising my plan further.
I had hoped to gain a greater chance for success. Since to failing at least a single roll is large because of the high number of rolls needed.

If it is still not satisfactory I'm open to counteroffers.
Okay, I'll bite

[X] plan compromise to get things done.
 
when do we hire don bluth and make him head of animation

he made all the best stuff
Don Bluth left Disney citing concerns with the direction the studio was heading in 1979, and stated a desire for the studio to revive the classical animation style of its early hits. If you want Don Bluth back, attempting to bring the studio more in line with the original animation style would be the first of several steps. "The Secret of NIMH" being as good as it was means that angling for him back would not be difficult to sell to the board, and you assume based on his comments that he'd get along with Roy. Jeff's ego might dislike sharing space with him, but given how talented Bluth is, that might be worth it anyway.
 
[X] Plan Random

@Slynnwen When the board was talking about building a new park in Europe but 'not too close to the commies', does that mean that Germany is effectively off the table? With Random's plan including completion of the Rhine River Ride to complete the board's request for a new ride in EPCOT, that apparently improves our relationship worth Germany. Is Germany actually a viable site for a new site?
 
Don Bluth left Disney citing concerns with the direction the studio was heading in 1979, and stated a desire for the studio to revive the classical animation style of its early hits. If you want Don Bluth back, attempting to bring the studio more in line with the original animation style would be the first of several steps. "The Secret of NIMH" being as good as it was means that angling for him back would not be difficult to sell to the board, and you assume based on his comments that he'd get along with Roy. Jeff's ego might dislike sharing space with him, but given how talented Bluth is, that might be worth it anyway.
Does this mean the technical side? Because in a way advance in technology was what allowed the Disney Renassaince. Well that and once more following the winning formula of the Golden Age of Disney.

[X] Plan Random
 
@Slynnwen When the board was talking about building a new park in Europe but 'not too close to the commies', does that mean that Germany is effectively off the table? With Random's plan including completion of the Rhine River Ride to complete the board's request for a new ride in EPCOT, that apparently improves our relationship worth Germany. Is Germany actually a viable site for a new site?
Don't forget, the Berlin Wall is still up. Germany is still divided. Trying to build a theme park there would draw an extremely large amount of attention, good and bad.
Does this mean the technical side? Because in a way advance in technology was what allowed the Disney Renassaince. Well that and once more following the winning formula of the Golden Age of Disney.
Both. Hell, just look at his recent indiegogo. He still wants to do classical style hand drawn animation.
 
We could maybe build it near the border of France.

I would prefer it to either have a small Disney Europe or not build it near common tourist traps.
A bonus would be if could make the economy of nearby towns dependent on Disney, so that we can get away with more.
 
Personally I'd argue for somewhere like Nice on the south coast of France or Palma de Mallorca in Spain which already have economies that are geared towards tourism.
 
Personally I'd argue for somewhere like Nice on the south coast of France or Palma de Mallorca in Spain which already have economies that are geared towards tourism.

Nice seems to be nice.

It lies on a coast, squeezed between Spain and Italy, and it is close to the middle east.
If we do that

We could try to open two smaller parks instead of one large thing. one near for the Southern countries nice and one near Dover? for the northern countries.
 
I made a post earlier about where we could put a park in France, here it is if you missed it:
One thing we really need to know before placing the new resort is if people have a "park culture". One thing that killed a lot of the first parks created in France is that in the 80's-90's we just weren't used to going to parks as much as the Americans. The people who created the parks took inspiration from the US and assumed they would see a similar number of visitors but they overestimated it greatly. I know Germans and Belgians are going to amusement parks much more often and started doing so earlier than French, I don't know about other European countries however.

We also need to decide if we're building a Disney Europe, a Disney [Insert Country] or a Disney [Insert City]. If we want a park who mainly attracts people from a country, region or city then France is probably a bad choice at this time. If we want to attract people from all over Europe then France is the best choice as the first tourism destination.

If we build a EuroDisney in France I see 4 possibilities.

1) Paris: at this point France is still heavely centralised so Paris is where everything is and everyone go, its the best place to have the most French and foreign visitors and it's well connected to other French towns and neighboring countries. But it's also very urbanised so finding a place to build will be expensive, and if we're building on farmland people will complain.

2)Marseilles or Nice: two big cities on the Sout-East coast, they're already vacation spots so there already is a lot of infrastructures for tourism. They're near the beach and the Alpes so people could go to the park and go skiing or swimming in just a few hours. The resort could be open all year long. However real estate will be really expensive and people will want to protect the landscape. Also it would depend on Italians and Swiss going to the park.

3) Bordeaux or Toulouse: two big cities on the South-West, Bordeaux is on the coast, Toulouse is inland and more to the South. They're less touristic than Nice and Marseilles but there still a lot of people coming in each year. Both have historical significance and have important industries, (Bordeaux has wine and Toulouse has most of the French aerospatial manufacturing) so there's a lot of opportunities for attractions theming. The regions has an interesting medieval history so we could play the chivalry and fairytail aspect. Both cities are situated near the Diagonale of Emptyness (a very low density area), so it will be very easy to buy land, however that also mean few people in the area so the park will depend on tourists.

4) Lilles or Strasbourg: it would be a big gamble but they have potential as "european" parks. The North-East of France is basically the equivalent of the Rust Belt or Northern England, it was hit hard by deindustrialisation. However it is close to Germany and Belgium (and even the UK in Lilles's case), so we could get tourists from there. The land would be dirt cheap due to everyone leaving the area. We could get a good deal with the steel industry wich was forced by the state to invest in the regions they were leaving, so if we find a place that's not too polluted we could buy cheap land that no one wants and have the steel industry finance part of the construction. We would get a lot of goodwill from the locals due to the economic boost we give the region, so it will be easy to expand afterward. It would be a gamble due to he region being deserted but it will work as long as we find a non polluted place, that the Germans and Belgians come in the first year and that the French and other start coming afterward. But we could start small, mainly aiming at being a regional park, and then invest more if it works.

The board might not like the gamble on the 4th one so it's probably best to keep it for later if we're not building a "European" Disney now. All ideas except the Paris option will depend on whever or not people in the neighboring countries are willing to go to the park for them to work.

About EPCOT I agree with The Sandman and I would add something about biodiversity since we're already involved in it and it would fit the "Future World" idea since the environement is starting to become an issue.

Nice is an interesting idea but the land will be very expensive.
If you want to make the local economy dependent on Disney then you're going to love North-Eastern France, plus the land is dirt cheap.
If you want two parks then we can get a Disney Mediterranea near Nice with a Disney Cruise getting people from all over the Mediterranean Sea to the park and in the North a Disney Europe near Strasbourg, Lilles or Dover aimed at Germany, the Benelux, Northen France and the UK.

However I think it's too soon for a resort in Europe. Germany is still too close to the Soviets (and there's a litteral wall blocking half the continent from visiting) and Europeans don't really go to Disney-style parks yet, most parks which opened in the 80's-90's closed in a few years or had troubles meeting their objectives, the Park Asterix wich is one of the most successfull in France only achieved its opening goal a few years ago.
We should wait for the fall of the Wall and for Europeans to get used to parks, we let others invest a lot in promotioning parks and when the visitors start to come in numbers we create a resort in Europe.

For now I think we should create the American history park that Eisner wants, its a much safer bet since we already know the public and Disney+American history is sure to sell.
 
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On Park Sizing
@Slynnwen What exactly would you say counts as a small/medium/large park and what size would OTL's Euro Disney count as?
Huge: Animal Kingdom
Large: EPCOT
Medium: EuroDisney
Small: California Adventure

Important to note, a large chunk of Animal Kingdom is animal habitats, which is why it is comparatively sparse in ride/attraction density. EPCOT has a huge (arguably underutilized) lake for the world showcase. If you make parks of that size without such issues, you'll probably be able to have many more attractions in them. There will be downsides, of course, in that you'll probably need in park transportation in order to make actually getting around the park feasible.

  • 500 acres – Animal Kingdom (Walt Disney World)
  • 300 acres – Epcot (Walt Disney World)
  • 154 acres – MGM – Hollywood Studios (Walt Disney World)
  • 126 acres – Disneyland Paris
  • 126 acres – Tokyo Disneyland
  • 123 acres – Hong Kong Disneyland
  • 122 acres – Tokyo DisneySea
  • 107 acres – Magic Kingdom (Walt Disney World)
  • 85 acres – Disneyland
  • 72 acres – Disney's California Adventure (Disneyland)
  • 62 acres – Walt Disney Studios Paris
 
Turn 2, The Disney of Tomorrow, Results. (JAN-FEB-MAR, 1985)
[X] Plan Random
-[X] Tomorrow's Tomorrowland
-[X] Tour de Force
-[X] Finish the Rhine River Cruise
-[X] A New Hotel (value level resort)
-[X] Expand the Monorail, Shopping District
-[X] Touching Up Touchstone
-[X] The Bunny, the Mouse, and the Rabbit


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MAJOR BOARD GOALS

{} - Build a New Hotel, by the end of 1985

{} - Complete a New Ride in EPCOT, by the end of 1985

{} - Begin Planning (at least 5 successes) a New Resort, by the end of 1985

MINOR BOARD GOALS

{} - Find an Adviser, by the end of 1985

{} - Improve the Walt Disney World Village, by the end of 1985


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This quarter was… interesting, to say the least. You made some good progress in developing the overall resort at Florida, except for the infinite problems with trying to get the Rhine River Cruise going. Which you're trying very hard not to think about. Well, that and the latest "movie" from Touchstone, if you're willing to call it that. Still, the future of your movie department is looking incredibly bright, with how the meeting for "Who Censored Roger Rabbit" went.

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-[X] Tomorrow's Tomorrowland: The future just isn't what it used to be, and never has that been more apparent than Tomorrowland. It's time for a major redesign of this section of the park, in order to keep it from becoming wildly outdated. You have Frontierland for that.

DC: 15 per success, requires 30 successes. Currently: 3/30 successes, +5 to rolls.

Benefits: Automatic refurbishment of all rides in Tomorrowland, with updates to bring them in line with a more modern look at the future. May replace up to 3 rides in Tomorrowland with no chance of PR hit, does not count towards yearly ride replacement limit. May build 1 new ride in Tomorrowland, does not count towards yearly ride build limit. Massive PR boost. +5 to Eisner/Disney relationship.

Results: 25, +5 from previous progress. Total: 30. 2 successes, 5 total.

You did not have a great time working on Tomorrowland this quarter. Oh, sure, Lucas' pitch for a Star Wars ride was great, and you're certain that you're going to use it. But it did require a couple of things in other areas to get moved around. You're just glad that the work you did earlier on gave you enough wiggle room to plan around it.

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-[X] Tour de Force: George Lucas was running around with the imagineers a couple months back, and he's pitched the idea of a Star Wars themed flight simulator. It's exactly the sort of ride you think could slot into your Tomorrowland plans.

DC: 30.

Benefits: Gain 4 successes on Tomorrow's Tomorrowland. One of the replacement slots or the new ride slot must be given to Star Tours, a Star Wars themed motion simulator ride.

Results: 44, +5 from previous progress. Total: 49. Success, now 9 total on overall project.

You met with George, then you both met with the imagineers, and you've got a solid ride planned out. It looks like a sure-fire hit, given the popularity of Star Wars. More than that, George happened across the planning for "Roger Rabbit," too… Continued in "So when you said everyone…"

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-[X] Finish the Rhine River Cruise: This was planned for the German pavilion, but a number of development setbacks have kept it from seeing the light of day. You might be able to clear those up, if you're willing to throw enough money at the problem.

DC: 20 per success, requires 6 successes to complete.

Benefits: Increased park draw, PR boost with Germany and increased attendance from Germany.

Results: 1, +10 from developing in Reedy Creek. Total: 11. Natural Critical Failure.

This ride is cursed. There's no other explanation. You could understand delays. You could understand the occasional bad shipment. You could even understand accidents, or running into some hitherto unheard of national level regulation. But all of these things? At once? No wonder the ride plans were abandoned, if this is what everyone had to deal with. -1d6 of successes. No successes to lose. 1d3 successes added to total success cost, +2 successes needed to complete project. 0/8 successes currently.

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-[X] A New Hotel: Hey, the people coming to the parks need somewhere to stay, and why not on a Disney property?

DC: 10 per success, requires 10/15/20 successes, for value/moderate/deluxe level resort.

Benefits: Move to Groundbreaking Stage.

Results: 76, +10 from developing in Reedy Creek. Total: 86. 8 total successes.

Planning the new hotel, by contrast, was easy. Continued in "The Only Way to Stay, part 1."

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-[X] Expand the Monorail, Shopping District: You've got a bunch of easy locations for monorail expansion, but getting a line out to the shopping district could really help speed things along.

DC: 25.

Benefits: -10 to DC per success at the shopping village, applies the turn this is taken if successful and taken the same turn as Improve the Shopping District.

Results: 67, +10 from developing in Reedy Creek. Total: 77. Greater Success.

On top of that, it turned out the materials you need to expand the monorail to the shopping district were half the cost you expected. You easily have enough left in the budget to add the new hotel to the line as well. -10 to DC per success at shopping village. Continued in "The Only Way to Stay, part 2."

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-[X] Touching Up Touchstone: The live action portion of Disney Studios has been in a bit of a slump lately. A couple of hits, whatever Tron was… But it's nowhere close to the sort of movie house it could be, and you won't let it continue on like that. You had Paramount working on the theory of singles and doubles instead of home runs, and you know it can work here.

DC: 20.

Benefits: Movies are made much cheaper and with a focus on storytelling instead of grabbing big name actors. Vastly reduced penalty for any failed movies, +10 bonus to live action movie quality rolls while this is your production style.

Results: 20, no modifiers. Exact success.

You have literally no idea how you managed to get this done. It should have been easy. It should have taken, at most, a week. Instead you had to spend a whole month going around and making sure everyone got the memo. You had to constantly remind people that no, you were not going to shell out for whoever the current biggest name in Hollywood was, and that no, you weren't just going to hope that actors could cover up flaws in the script. Was it this difficult at Paramount? But, after all your work, you got the message through. Story-driven, low budget films. Back to basics. It was just too late for anything left coming out this year. Production style in progress of switching over, will not fully take effect until JAN-FEB-MAR 1986.

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-[X] The Bunny, the Mouse, and the Rabbit: Frank has been going over the scripts and test footage of "Who Censored Roger Rabbit?" He thinks this could be big, the sort of live-action/animation blend that revolutionizes film making. What's more, he's asked around, and everyone wants a piece of this. Everyone.

DC: 35.

Benefits: Bring everyone on to the project. Spielberg as director, characters from Warner Bros., Fleischer, King, Turner, Felix, Universal, everyone. +50 quality to eventual film roll for "Who Censored Roger Rabbit?"

Results: 96, no modifiers. Magical Success.

Your first slightly hysterical thought, upon entering the room, was that the feds were going to arrive at any moment and arrest all of you for trying to form a monopoly. Continued in "So when you said everyone…"

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Movies released this quarter: "Baby: Secret of the Lost Legend."

During an expedition into Central Africa, paleontologist Dr. Susan Matthews-Loomis (Sean Young) and her husband George Loomis (William Katt) attempt to track down evidence of a local monster legend. The monster, which the local natives refer to as Mokele-mbembe, shares many characteristics with the Sauropod order of dinosaurs. During the expedition, they discover Brontosaurus in the deep jungle and are further amazed when the animals show very little fear of them. The couple begins observing the creatures and become especially enamored with the curious young offspring of the pair, whom they nickname "Baby". Unfortunately, the discovery soon places the dinosaurs in jeopardy from both the local military as well as fellow scientist Dr. Eric Kiviat (Patrick McGoohan).

Baby: Secret of the Lost Legend
Release Date: March 22, 1985
Quality roll: 31. Universally panned.
Appeal roll: 47, -20 for low quality. 27. Box office failure.

The attempt to change up your production style came far, far, too late for this movie. You just hope this doesn't scare anyone off your current projects. -5 Board Approval.

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Notable Events: Disneyland now open every day of the week.
Disney Channel has begun turning a profit.
Charles Nash, voice of Donald Duck for over 50 years, dies of Leukemia.

AN: "The Only Way to Stay, Part 1" should be up within the next 15 minutes or so. Relationship table will be updated accordingly.
 
"The Only Way to Stay, Part 1"
The board has asked you to get a new budget-friendlier hotel built by the end of the year. You don't know if you (or anyone) can actually get a hotel up that fast, but with how fast things went this quarter, you think you've made enough progress that construction should start by the end of the year. You've already got an architecture firm here with you, and now you're working out locations before you begin finalizing size and theming. This should be the first step on making a Disney vacation a comprehensive vacation, and keeping people on Disney property their entire stay. But now, you need to focus on what's going on in front of you.


The group of people gathered in the meeting room are all clustered around a map of the Reedy Creek Improvement District, pointing out various places of interest. There's enough chatter that you can't quite make out any one conversation. Eventually, you clear your throat, and the conversation dies down as the group of planners from Arquitectonica turns to you.


"What do you have for me?" You ask.


"Well, there's four major areas that would be ideal for a new resort." Elizabeth Plater-Zyberk says. "There's a lot of good usable land right on Crescent Lake, if you wanted easy access to EPCOT from the hotel." She indicates an area that's quite literally within walking distance to the park. "Bonnet Creek has an area open for development that places it right on the planned monorail route to the Disney Shopping Village." She points to a location directly east of EPCOT, not quite within walking distance, but closer to the shopping village. "There's also a spot south of the Contemporary, still on Bay Lake. It's right across from River Country, and easy enough to hook onto the Contemporary's monorail line." The spot she shows you is pretty far from EPCOT and the shopping village, but much closer to the Magic Kingdom. "Or, there's a solid piece of land on the southern edge of the property." She points to an area well south of the Magic Kingdom, and south-west from both EPCOT and the shopping district.


"Those all sound worth looking into." You say.


-[] Crescent Lake: This location is right next to EPCOT, and could easily allow guests to walk or take a boat into the World Showcase. It'd be fairly easy to hook up the monorail to a resort here, as well. +5 Board Approval, highly increased EPCOT attendance. Size: Up to Large.

-[] Bonnet Creek: This location would be automatically hooked onto the monorail line being built to the shopping district, and it's not too far from either the shopping district or EPCOT. It's not quite as close as Crescent Lake, though. +5 Board Approval, small increase to EPCOT attendance, increase to shopping district visits. Size: Up to Medium.

-[] Bay Lake: This location is closer to the Magic Kingdom than the other options, and has easy access to Bay Lake. It is further from EPCOT and the shopping district, though. +5 Board Approval, increase to Magic Kingdom attendance, increase to River Country attendance. Size: Up to Large.

-[] Southern Edge: This location is far removed from your current parks and points of interest, and would be expensive to bring a monorail to. However, it's practically guaranteed to be out of the way of any future park developments, and cheap as hell to develop. Plus, it lets you save the other locations for better quality hotels. +10 Board Approval, slight increase to all park attendance. Size: Up to Huge.



AN: The vote will be open on this for at least 24 hours. The location you choose will have a slight influence on what sort of theming would be appropriate, ease of park access, how large the actual hotel complex can be, and how expensive/feasible it is to build a monorail line to.


IRL Locations for reference:

Crescent Lake is the current location of the Dolphin, Swan, Boardwalk, Yacht and Beach hotels.
Bonnet Creek is the current location of the Old Key West hotel.
Bay Lake is the current location of the Wilderness Lodge hotel.
The Southern Edge is the current location of the All Star hotels.
 
-[X] Southern Edge: This location is far removed from your current parks and points of interest, and would be expensive to bring a monorail to. However, it's practically guaranteed to be out of the way of any future park developments, and cheap as hell to develop. Plus, it lets you save the other locations for better quality hotels. +10 Board Approval, slight increase to all park attendance. Size: Up to Huge.

Hopefully we can do a more specialized hotel (or something else for that space) once we have more advisers/leeway with the board.
 
-[X] Southern Edge: This location is far removed from your current parks and points of interest, and would be expensive to bring a monorail to. However, it's practically guaranteed to be out of the way of any future park developments, and cheap as hell to develop. Plus, it lets you save the other locations for better quality hotels. +10 Board Approval, slight increase to all park attendance. Size: Up to Huge.
 
-[] Southern Edge: This location is far removed from your current parks and points of interest, and would be expensive to bring a monorail to. However, it's practically guaranteed to be out of the way of any future park developments, and cheap as hell to develop. Plus, it lets you save the other locations for better quality hotels. +10 Board Approval, slight increase to all park attendance. Size: Up to Huge.

For a value hotel, this is good enough.
 
Monorail cost is not as significant a factor as it might otherwise be.
The board always prefers if you can do things cheaper. A location that might be worth less favor with the board in this vote may be able to gain that favor back in cost savings if you intend to have a monorail to the hotel.
 
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