The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Can we come to a gentleman's agreement to never actually start the fixing the TW action until/unless Cawl finishes his stuff and is willing to work on it?

Actually removing the option seems silly since it is exactly the kind of thing Cawl would love to work on, if he finishes his primary project.
That does seem pretty reasonable considering that it would just make sense to wait to see how things turn out with Cawl before even thinking of starting the TW project since Cawl would be the perfect guy for the job.
 
I don't really get why having our Biologis start the Thunder Warrior project is seen as precluding having Cawl work on it.

Couldn't we have our guy do the scutwork part; the initial investigation, and then Cawl comes in and takes it over in the later stages? There's no reason Cawl has to do the whole thing from start to finish.
 
I don't really get why having our Biologis start the Thunder Warrior project is seen as precluding having Cawl work on it.

Couldn't we have our guy do the scutwork part; the initial investigation, and then Cawl comes in and takes it over in the later stages? There's no reason Cawl has to do the whole thing from start to finish.
Because Cawl is outright specialized for this exact kind of research and he could likely find a number of things that Maximal couldn't. That and he likely gets a lot of bonuses for super soldier research projects.
 
[X] Plan Enjou T138
I was clipped by a cyclist (I fucking hate those pretentious pricks) but I trust enjou came up with a good plan going back to being asleep in a hotel.
 
Because it's quite expensive, and doubling the cost to shave off a single year is probably not worth it.
Looking at it even doubling the cost should not impact income outside of metal where we have a negative income due to using our large reserve to trade into the negatives. The expand dis is much greater in terms of resources then even an expedite upgrade shipyards.
 
Looking at it even doubling the cost should not impact income outside of metal where we have a negative income due to using our large reserve to trade into the negatives. The expand dis is much greater in terms of resources then even an expedite upgrade shipyards.
The thrones cost is really big, for one. So are the material and promethium costs.
 
The thrones cost is really big, for one. So are the material and promethium costs.
15 trillion throne base, 30 trillion with expedite vs 239 trillion income for the turn. I think that is worth shaving a turn off which means rebuilding just that much faster as well as opening the slot back up to continue expansion and maybe defense expansion as well.
 
We should probably just shave a few 0's off the counter.
naw, I think that would be a mistake.

1): I like seeing big numbers and so do most players.
2): we do occasionally use resource-counts less then a billion, using a prefix helps people keep track of it (and would help new people understand)
3): thats what prefixs DO...
 
@Enjou, please spare one of the Greater Divinations to helping Weatherwax get here. A Paragon telepath would be incredibly valuable and worth sacrificing a bit to ensure she gets here safely.

Please, please don't put our best psychic researcher in danger. She won't even have that much of an impact, she's our relatively worst combat grandmaster facing off against enemies she's bad at countering.
I think the idea that she won't have much of an impact is wrong, at least if we're comparing her to the other grandmasters. Like, she's Heroic Primaris not because she's a genius researcher, but because she's supremely good at being a battle psyker, better than any lower-ranked psyker in war - including Ophelia, the Elite-skill Alpha Omnimancer. She's been one of our most potent war assets ever since the First Daemonic Incursion.

Against the tyranids specifically, no, she doesn't have frequency hard-counters against them, but two things.

First, none of our other psykers have them either, but they're all still very relevant, for obvious reasons, and Tamia isn't some special exception to that. Frequencies make it easier for psykers to fight enemies, but that's it. They're not required or instrumental for victory or effectiveness. They're just a boost.

Second, she absolutely by no means requires frequencies to have a major effect on the battle. She's a Beta level psyker at a Grandmaster level of skill in telepathy, which is very relevant against these enemies. Tyranids in general rely on constant psychic communication with each other to function properly, but these guys rely on it even more, as that psychic link is what grants them the psychic abilities that they specialise in. To disrupt it, to possibly even cut it off entirely, would reduce their fighting capacity more than pretty much anything else we can do. Tamia is at the level of strength and skill where she can do that. (Frequencies wouldn't be prerequisites, they'd just make it easier. Same as how we could banish daemons before we got Chaos counter-frequencies, for example.)

Of course, that specific application of her powers is far from the only thing she can do. Grandmaster of Telepathy and Skilled Pyromancer paired with Beta power in a Heroic Primaris is a force to be reckoned with against any enemy.
 
To be honest I'd prefer her to stay as well. Not only for the research but also to have a Heroic Primaris on hand if an Alpha goes rogue. Just wanted to counter the idea that she wouldn't be a major asset in the war.
 
Uh, for Tamia to provide a meaningful disruption to the Hive Mind like you suggested, we would have needed to completed the Tyranid Frequencies and the Disruptor Dolphin research. Otherwise such a thing requires Areatha.
 
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