- Location
- madison
One thing I should make clear is that the ritual is not a one off, even if you disrupt it they will try again
will disrupting the ritual cause them to waste power?
One thing I should make clear is that the ritual is not a one off, even if you disrupt it they will try again
Considering last time we fought a third circle Angyl it was with multiple paragons, I think someone with 35 combat beating one solo like this is too much. It's quite a nice action sequence though.Stealth, command, corruption, for a 3rd circle it would be spread thin.
If they can do it with skinny zombies and magic, we can do it with big muscledudes in power armour.Clunky, cumbersome, and with bone-shattering recoil, it takes the heftiest of crewmen to operate the mounted swivel guns commonly seen mounted on the decks of warships and pirate ships of the world's seas. In the field, they are seldom used by the armies of the living, since very few mortals possess the strength and bravery required to carry and use a firearm which for all its destructive advantages, is prone to explosive failure due to imperfect castings or poorly mixed black powder. For the zombies of the Undead pirate hordes, however, the prerequisites of bodily strength and bravery are no hindrance, since the reanimated possess supernatural motor functions and mindlessly carry out the will of their masters.
Castiel: "Stop tempting fate before The Sanginour shows up and power bombs you through half a hive, again."something tells me there there is a reason this guy lived so long. The downside with using intrigue specked guys as disposable fodder, they tend to have the skillset to notice and hide their objections.
0730 – 67 hours before the assault on the Lonely Citadel
3rd squad of the 12th Company of the 13th Helguard regiment nickname the 'Argonots' were waiting to go on a long ranging patrol. Private Jefferson, Ovid and Griffin bantered about all the horrible ways they're going to die – it's their coping mechanism. Specialist Alesandro – the newest squad mate – is being hit on by Private Aegeus. While in the corner Private Hillard, Marcus, Varris and Alanis are playing cards – Private Hillard is winning but this is because Private Alanis and him are conspiring, Marcus knows but finds it funny while Varris is getting angrier about his losing streak. Private Falco is fiddling with the lucky charm of the now dead Specialist Agnes. They all stand to attention when Sargent Virgil comes in.
Within the hour they're stomping down the street resplendent in silvery power armour making their already impressive physiques more imposing, towering over the civilians they walk by. They pass through killing field 812, bunker housing block 7312 and the checkpoints swarming with heavy weaponry to get outside the walls of the Lonely Citadel. Kilometres away; along a vast array of earthworks, explosives and barbed wire they see the start of the forest. They start jogging.
0212 – 13 hours before the assault
Sargent Virgil pushes through the thick undergrowth of the forest near the Lonely Citadel, his squad of ten following after him. The forests unnatural quiet broken only by the slight whirring of powered armoured arms silently brushing away the grasping branches. Mountains can be seen rising from the canopy on either side.
0434 - 11 hours before the assault
The squad continues through the forest, sensors and senses scanning both the world and the warp for disturbances. Private Jefferson picks up a slight disturbance in the warp a hundred metres out, he hesitates as in a normal patrol it would hardly of mention. But this is no normal patrol, the forest has been emptied of wildlife. Some primal calling has brought them elsewhere.
The warp disturbance expands in every direction, blips pinging off the squads sensors in a uniform beat, 11 beating warp hearts. The squad reacts; neutron rifles flare up, plasma rifles whir and the pale incandescent light of the Sargents power sword spills across the forest floor.
The spearing forms of lesser angyls blast through the canopy in perfect formation, the lead angyl's are knocked out of the sky by spears of pale blue light and splashes of superheated plasma. The other 8 couch their lances, fold their wings and dive. Private Hillard is impaled through the chest into a tree, his power armour automatically shearing the intruding weaponry and closing off the wound. The rest of the squad fare better, hard earned instincts letting them twist out of the way or in the Sargents case, lop of the arm of the diving angyl in an athletic display of power assisted acrobatics.
Now on the forest floor, the serene faces of the lesser angyls reach into the warp and grasp ornate swords as the squad finally get a good look on what they're facing. The angyls are statues given motion, their exterior smooth and marble like; beautifully wrought wings fold around their back. As they stare, they feel a pull as if a greater purpose call to them. They must only commit their life and everlasting soul, a small price to pay to be part of something so magnificent. But alas for the angyls, these men and women are century old veterans - they have their purpose and these angyls are in their way.
Beams of power spill their light across the forest creating a kaleidoscope of conflicting colours, the angyls forms are scorched and melted. But soon the fight descends into close combat. Private Varro is quickly taken out, a leg and arm stolen by the elegant swish of a sword – no surprise she was always a poor close combat fighter. Private Ovid executes one of the downed angyls with a brutal downswing of a power axe – its marble exterior peels away to reveal a burbling, crazed man; wings melded grotesquely to his back and a vicious boiling power axe rent in his chest. The Sargent swiftly decapitates his angyl - the head turning into a terrified rictus of a man as it flies into the undergrowth. The rest of the squad fight with animalistic brutality a contrast to the elegant style of the angyls. Their millennia of combined experience shows, allowing them to hold their own and dismantle the perfect technique and blinding speed of the angyls sword arms.
Within thirty heartbeats all the angyls are corpses their faces frozen in horrified disgust as if their death revealed the truth of their existence and great gouges torn in their body. Unfortunately Private Jefferson's throat is gaped open, his power armour not managing to still the wound after one of the downed angyls tore through the back of his leg and another slashed his throat. Specialist Alesandro met a more horrific fate with a sword through her stomach the corruption seeped into her and mutated her innards into a more pleasing form for the tyrant, unfortunately that form was fatal. Other than that the wounds were sustainable, with power armour pumping adrenaline, closing rents in their forms and willpower holding back the suffocating need to give in and become one of many. Unfortunately that left them with only eight out of eleven left.
0505 - 10 hours before the assault
Making quick pace back to the lonely citadel the squad heard the faint sounds of the booby trapped bodies exploding.
0516 – 10 hours before the assault
Private Falco spotted hundreds of angyls in formation a few hundred metres away through the canopy, they soon spotted the squad and converged. As their wings folded up and their lances prepared a great screeching sound was heard, a flock of terrordyctyl birds had intercepted the formation. Taking the opportunity squad flew through the forest undergrowth, power armoured bulk burst through grasping vines and shouldered branches out their way. Alas a few angyls made it past the distraction and caught Private Ovid through the knee with a lance. Motioning the squad on he quickly dispatched one of angyls with a swing of his axe and parried the blade of another with one smooth motion. Now seven the squad continued on their way as screeches of terrordyctyls and the war cry's of Private Ovid grew fainter.
0646 – 9 hours before the assault
Fortunately they arrived back at the Lonely Citadel without much further trouble, the terrordyctyls giving them enough breathing room to escape and fade back into the forest. As they arrived at the densely packed killing fields before the wall of the Citadel they could only breathe in relief. Quickly passing through the checkpoints, scanners and pdf posturing with neutron rifles they arrived back at their barracks. While the rest of squad unequipped in silence, astutely ignoring the bantering of the soldier around them, Sargent Virgil headed to the company commander to debrief and find out where their squad were going to spend their lives in the defence.
its beens ages since I've wrote something so please point out grammatical mistakes - I've never been good at keeping consistent with my tenses- and feel free to give feedback.
You probably need to repost and tag durin for him to learn of it.0730 – 67 hours before the assault on the Lonely Citadel
3rd squad of the 12th Company of the 13th Helguard regiment nickname the 'Argonots' were waiting to go on a long ranging patrol. Private Jefferson, Ovid and Griffin bantered about all the horrible ways they're going to die – it's their coping mechanism. Specialist Alesandro – the newest squad mate – is being hit on by Private Aegeus. While in the corner Private Hillard, Marcus, Varris and Alanis are playing cards – Private Hillard is winning but this is because Private Alanis and him are conspiring, Marcus knows but finds it funny while Varris is getting angrier about his losing streak. Private Falco is fiddling with the lucky charm of the now dead Specialist Agnes. They all stand to attention when Sargent Virgil comes in.
Within the hour they're stomping down the street resplendent in silvery power armour making their already impressive physiques more imposing, towering over the civilians they walk by. They pass through killing field 812, bunker housing block 7312 and the checkpoints swarming with heavy weaponry to get outside the walls of the Lonely Citadel. Kilometres away; along a vast array of earthworks, explosives and barbed wire they see the start of the forest. They start jogging.
0212 – 13 hours before the assault
Sargent Virgil pushes through the thick undergrowth of the forest near the Lonely Citadel, his squad of ten following after him. The forests unnatural quiet broken only by the slight whirring of powered armoured arms silently brushing away the grasping branches. Mountains can be seen rising from the canopy on either side.
0434 - 11 hours before the assault
The squad continues through the forest, sensors and senses scanning both the world and the warp for disturbances. Private Jefferson picks up a slight disturbance in the warp a hundred metres out, he hesitates as in a normal patrol it would hardly of mention. But this is no normal patrol, the forest has been emptied of wildlife. Some primal calling has brought them elsewhere.
The warp disturbance expands in every direction, blips pinging off the squads sensors in a uniform beat, 11 beating warp hearts. The squad reacts; neutron rifles flare up, plasma rifles whir and the pale incandescent light of the Sargents power sword spills across the forest floor.
The spearing forms of lesser angyls blast through the canopy in perfect formation, the lead angyl's are knocked out of the sky by spears of pale blue light and splashes of superheated plasma. The other 8 couch their lances, fold their wings and dive. Private Hillard is impaled through the chest into a tree, his power armour automatically shearing the intruding weaponry and closing off the wound. The rest of the squad fare better, hard earned instincts letting them twist out of the way or in the Sargents case, lop of the arm of the diving angyl in an athletic display of power assisted acrobatics.
Now on the forest floor, the serene faces of the lesser angyls reach into the warp and grasp ornate swords as the squad finally get a good look on what they're facing. The angyls are statues given motion, their exterior smooth and marble like; beautifully wrought wings fold around their back. As they stare, they feel a pull as if a greater purpose call to them. They must only commit their life and everlasting soul, a small price to pay to be part of something so magnificent. But alas for the angyls, these men and women are century old veterans - they have their purpose and these angyls are in their way.
Beams of power spill their light across the forest creating a kaleidoscope of conflicting colours, the angyls forms are scorched and melted. But soon the fight descends into close combat. Private Varro is quickly taken out, a leg and arm stolen by the elegant swish of a sword – no surprise she was always a poor close combat fighter. Private Ovid executes one of the downed angyls with a brutal downswing of a power axe – its marble exterior peels away to reveal a burbling, crazed man; wings melded grotesquely to his back and a vicious boiling power axe rent in his chest. The Sargent swiftly decapitates his angyl - the head turning into a terrified rictus of a man as it flies into the undergrowth. The rest of the squad fight with animalistic brutality a contrast to the elegant style of the angyls. Their millennia of combined experience shows, allowing them to hold their own and dismantle the perfect technique and blinding speed of the angyls sword arms.
Within thirty heartbeats all the angyls are corpses their faces frozen in horrified disgust as if their death revealed the truth of their existence and great gouges torn in their body. Unfortunately Private Jefferson's throat is gaped open, his power armour not managing to still the wound after one of the downed angyls tore through the back of his leg and another slashed his throat. Specialist Alesandro met a more horrific fate with a sword through her stomach the corruption seeped into her and mutated her innards into a more pleasing form for the tyrant, unfortunately that form was fatal. Other than that the wounds were sustainable, with power armour pumping adrenaline, closing rents in their forms and willpower holding back the suffocating need to give in and become one of many. Unfortunately that left them with only eight out of eleven left.
0505 - 10 hours before the assault
Making quick pace back to the lonely citadel the squad heard the faint sounds of the booby trapped bodies exploding.
0516 – 10 hours before the assault
Private Falco spotted hundreds of angyls in formation a few hundred metres away through the canopy, they soon spotted the squad and converged. As their wings folded up and their lances prepared a great screeching sound was heard, a flock of terrordyctyl birds had intercepted the formation. Taking the opportunity squad flew through the forest undergrowth, power armoured bulk burst through grasping vines and shouldered branches out their way. Alas a few angyls made it past the distraction and caught Private Ovid through the knee with a lance. Motioning the squad on he quickly dispatched one of angyls with a swing of his axe and parried the blade of another with one smooth motion. Now seven the squad continued on their way as screeches of terrordyctyls and the war cry's of Private Ovid grew fainter.
0646 – 9 hours before the assault
Fortunately they arrived back at the Lonely Citadel without much further trouble, the terrordyctyls giving them enough breathing room to escape and fade back into the forest. As they arrived at the densely packed killing fields before the wall of the Citadel they could only breathe in relief. Quickly passing through the checkpoints, scanners and PDF posturing with pulse rifles they arrived back at their barracks. While the rest of squad unequipped in silence, astutely ignoring the bantering of the soldier around them, Sargent Virgil headed to the company commander to debrief and find out where their squad were going to spend their lives in the defence.
its beens ages since I've wrote something so please point out grammatical mistakes - I've never been good at keeping consistent with my tenses- and feel free to give feedback.
It's the first true test of them as a unit lol. Personally I say we hit them heavy and hard with Battle psykers, Eldar and Black irons backed up with hellguard and heroes hopefully including Arethra.
Wrt to Omake tagging, doesn't durin have notifications turned off?
Considering last time we fought a third circle Angyl it was with multiple paragons, I think someone with 35 combat beating one solo like this is too much. It's quite a nice action sequence though.
The 3rd Circle from the last invasion had 21 Armor and almost as much HP as a Warhound, no way a single dude with plasma rifle could kill one.eh, Rakes rolled "win" on his hero survival roll, and gave a giant bonus to his city. so I'm assuming that means he killed the enamy leader. though you do have a point, I'll strip out the reference to a specific circle.
Not on his own, but an entire city and army can rack up a hell of a lot of chip damageThe 3rd Circle from the last invasion had 21 Armor and almost as much HP as a Warhound, no way a single dude with plasma rifle could kill one.
It's kind of funny that people say that one single person with a plasma rifle could never kill something that is the equivelent of a titan when we have at least 2 people that could do so using swords.The 3rd Circle from the last invasion had 21 Armor and almost as much HP as a Warhound, no way a single dude with plasma rifle could kill one.
One day we are going to get a ranged focused paragon and I shall be a happy catIt's kind of funny that people say that one single person with a plasma rifle could never kill something that is the equivelent of a titan when we have at least 2 people that could do so using swords.
And yes I know that they are exceptional cases. Still find it amusing.
One day we are going to get a ranged focused paragon and I shall be a happy cat
Swords tend to beat rifles in 40k. It's not like our world, but that's part of the charm of it.It's kind of funny that people say that one single person with a plasma rifle could never kill something that is the equivelent of a titan when we have at least 2 people that could do so using swords.
And yes I know that they are exceptional cases. Still find it amusing.
I had a thought the other day......
you know how people transcend/paragon/whatever because they do something so epic that the warp goes "oh, you must be really good at that, I'd better make sure you keep being epic".
what happens if someone does something so epic-ally BAD that they gain a "paragon" trait in suck?
Their trait probably lets them have NEGATIVE stats.....
now that I think about it, the ork warleader head'crusha counts as this.