The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
While A T3 Waagh is a problem getting the full force as fast as possible to keep Lin alive for the healing action is worth far more. Delaying the Eldar arriving will mean we lack the power to delay and weaken the Exalted as much. With the Incrusion heading straight at us the time it takes for things to go pear shape is much faster than in the last two times.
 
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@StormySky @inverted_helix, please include in your plan sending a transport to the Ancient One to pick him up and deliver him to Lin. We know from the second daemonic incursion that he can fail to get to the Exalted before they accomplish their mission, so we shouldn't assume that he already has some form of transport. The best and safest thing to do is send our own transport to him so he has a better chance of reaching us in time.
Done
Adhoc vote count started by StormySky on Jun 18, 2019 at 9:29 PM, finished with 131199 posts and 33 votes.

  • [X] Plan Incursion B
    -[X] Dis- The capital of Avernus is a massive hive with a billions strong militia and the most powerful defences on Avernus, and has your Ultra-Secure Vault buried under it as a final fallback.
    -[X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
    -[X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
    -[X] Have Ridcully divine the plans of the attackers- All you know of the assault is that its primary goal is to kill Saint Lin, finding out how they plan to do this could be useful.
    -[X] Lin and Rotbart will make motivational and preparatory speeches to the populace before the Incursion hits.
    -[X] Tamia & Other Telepaths will warn all Avernite peoples they can reach of the incoming Incursion, and also ask the Ancient One to come to Dis - The Exalted is targeting Saint Lin in this incursion.
    -[X] Order our orbital fleet to assist the Island turtles in bombarding targets of interest, as well as bombarding our targets.
    -[X] Do not shoot the World Serpent.
    -[X] Try and get incontact with the appearing Guardians for coordination purposes.
    -[X] Send a transport to the south to ask for and pick up the Ancient One
    -[X] Archmagos Biologis Maximal (5)- The senior-most member of the Adeptus Mechanicus on planet, a mighty warrior and a valuable researcher.- Grandmaster Combatant.
    -[X] Primaris Ophelia Jameson (3)- Ophelia Jameson, while very good in combat, is also important in other fields
    -[X] Knights (3)- While few in number your Knights are some of the few forces that can match greater deamons in city-fighting conditions- 10 Maniples of Knights, additional 40 Maniples if you pull forces from Tarascon
    -[X] Dis (6)- Dis is your capital, the centre of most of your departments and the home of almost a third of the people who call Avernus home, also your most heavily fortified location by a wide margin-
    -[X] Cassarondo (5)- Cassarondo is your northernmost hive and likely the site of the largest attack, if it holds it should greatly reduce the size of the more southerly attack, but the forces required to make it hold will need to come from somewhere
    -[X] Write-In: Southern Cities and Hives (2) - Pull forces from the southern cities and hives to reinforce the northern hives.
    -[X] Write-in: Use a major favor to get Eldar reinforcements
    [X] Plan Incursion D
    -[X] Dis- The capital of Avernus is a massive hive with a billions strong militia and the most powerful defences on Avernus, and has your Ultra-Secure Vault buried under it as a final fallback.
    -[X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
    -[X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
    -[X] Have Ridcully divine the plans of the attackers- All you know of the assault is that its primary goal is to kill Sain Lin, finding out how they plan to do this could be useful.
    -[X] Lin and Rotbart will make motivational and preparatory speeches to the populace before the Incursion hits.
    -[X] Tamia & Other Telepaths will warn all Avernite peoples they can reach of the incoming Incursion, and also ask the Eldest One to come to Dis - The Exalted is targeting Saint Lin in this incursion.
    -[X] Order our orbital fleet to assist the Island turtles in bombarding targets of interest, as well as bombarding our targets.
    --[X] Do not shoot the World Serpent.
    -[X] Try and get incontact with the appearing Guardians for coordination purposes.
    -[X] Archmagos Biologis Maximal (5)- The senior-most member of the Adeptus Mehcanicus on planet, a mighty warrior and a valuable researcher.- Grandmaster Combatant.
    -[X] Primaris Ophelia Jameson (3)
    -[X] Nulls (3)- Niflheim's Nulls are some of the best forces for fighting deamons that you now of, but are few in number- 20 Elite Power Amroured Regiment, 4 Very Elite Power Armroued Regiments, 85 low level heroes,
    -[X] Knights(3)- While few in number your Knights are some of the few forces that can match greater deamons in city-fighting conditions- 10 Maniples of Knights, additional 40 Maniples if you pull forces from Terascon
    -[X] Astartes (2)- currently two companies of Varangian Guard and a squad of Blood Dragon's reside on Avernus, these are some ofyour most deadly warriors and their use is vital -
    -[X] Dis (6)- Dis is your capital, the centre of most of your departments and the home of almost a third of the people who call Avernus home, also your most heavily fortified location by a wide margin-
    -[X] Cassarondo (5)- Cassarondo is your northernmost hive and likely the site of the largest attack, if it holds it should greatly reduce the size of the more southerly attack, but the forces required to make it hold will need to come from somewhere
    -[X] Write-In: Southern Cities and Hives (2) - Pull forces from the southern cities and hives to reinforce the northern hives.
    -[X] Write-in: Use a major favor to get Eldar reinforcements
    [X] Plan Incursion A
    -[X] WITH: Spend a favor (major if necessary, minor if Durin allows it) for Aeldari assistance.
    [X] Saint Lin (6)- The Last Saint, one of the most important people in the Imperial Trust but one that has less than a century left to live and one of the greatest possible foes for daemons.
    "-[X] Primaris Ophelia Jameson (3)- Ophelia Jameson, while good in combat, does not specialize in that field. She should be kept out of the worst of the fighting."
 
@StormySky @inverted_helix, please include in your plan sending a transport to the Ancient One to pick him up and deliver him to Lin. We know from the second daemonic incursion that he can fail to get to the Exalted before they accomplish their mission, so we shouldn't assume that he already has some form of transport. The best and safest thing to do is send our own transport to him so he has a better chance of reaching us in time.
Need to ask a question of durin first.

@Durin
1. If we send a transport to get the Ancient One and it's shot down with him on it, that's just an inconvenience to him right? It's not like he'll die of it?
2. Will having Rotbart give a speech impair his martial bonus?

1 is kind of a serious concern for me because a combat transcendant dying that way would about as bad for the galaxy as losing Lin here.
 
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1 is kind of a serious concern for me because that would about as bad for the galaxy as losing Lin here.
"I have lived for millions of years I am not dying to fucking airplane crashing!"
-Quote attributed to a very peeved Ancient One at the question moments before leaping dozens of miles in a single bound demonstrating why he doesn't need airplains in the first place.

:D
 
"I have lived for millions of years I am not dying to fucking airplane crashing!"
-Quote attributed to a very peeved Ancient One at the question moments before leaping dozens of miles in a single bound demonstrating why he doesn't need airplains in the first place.

:D
Sure it's funny to think about, but we've been screwed by not thinking about these things in advance before. And if the Ancient One dies in a plane crash no one will be laughing.

I'll add it for now, but I really want an answer to that question to make me feel more comfortable.
 
[X] Plan Incursion A
-[X] Dis- The capital of Avernus is a massive hive with a billions strong militia and the most powerful defences on Avernus, and has your Ultra-Secure Vault buried under it as a final fallback.
-[X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
-[X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
-[X] Have Ridcully divine the plans of the attackers- All you know of the assault is that its primary goal is to kill Saint Lin, finding out how they plan to do this could be useful.
-[X] Lin and Rotbart will make motivational and preparatory speeches to the populace before the Incursion hits.
-[X] Tamia & Other Telepaths will warn all Avernite peoples they can reach of the incoming Incursion, and also ask the Ancient One to come to Dis - The Exalted is targeting Saint Lin in this incursion.
-[X] Order our orbital fleet to assist the Island turtles in bombarding targets of interest, as well as bombarding our targets.
-[X] Do not shoot the World Serpent.
-[X] Try and get incontact with the appearing Guardians for coordination purposes.

-[X] Archmagos Biologis Maximal (5)- The senior-most member of the Adeptus Mechanicus on planet, a mighty warrior and a valuable researcher.- Grandmaster Combatant.
-[X] Primaris Ophelia Jameson (3)- Ophelia Jameson, while very good in combat, is also important in other fields
-[X] Knights (3)- While few in number your Knights are some of the few forces that can match greater deamons in city-fighting conditions- 10 Maniples of Knights, additional 40 Maniples if you pull forces from Tarascon
-[X] Dis (6)- Dis is your capital, the centre of most of your departments and the home of almost a third of the people who call Avernus home, also your most heavily fortified location by a wide margin-
-[X] Cassarondo (5)- Cassarondo is your northernmost hive and likely the site of the largest attack, if it holds it should greatly reduce the size of the more southerly attack, but the forces required to make it hold will need to come from somewhere
-[X] Write-In: Southern Cities and Hives (2) - Pull forces from the southern cities and hives to reinforce the northern hives.

@Durin is this what a vote should be like? Just vote on all the changes from the default?
For everyone who doesn't want to use a Favor, Plan A exists.

Note that using a Favor doesn't get much forces (1 Seer Council, 1 Aspect Host, 50 Wraith Legions) while forcing the Eldar to destroy a TIER THREE WAAGH.
 
Why are we voting to use a major favor when we wouldn't get major favor level forces? The plan makers should just use a minor favor.
 
tally ho
Adhoc vote count started by thefoolswriter on Jun 18, 2019 at 9:45 PM, finished with 131207 posts and 34 votes.

  • [X] Plan Incursion B
    -[X] Dis- The capital of Avernus is a massive hive with a billions strong militia and the most powerful defences on Avernus, and has your Ultra-Secure Vault buried under it as a final fallback.
    -[X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
    -[X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
    -[X] Have Ridcully divine the plans of the attackers- All you know of the assault is that its primary goal is to kill Saint Lin, finding out how they plan to do this could be useful.
    -[X] Lin and Rotbart will make motivational and preparatory speeches to the populace before the Incursion hits.
    -[X] Tamia & Other Telepaths will warn all Avernite peoples they can reach of the incoming Incursion, and also ask the Ancient One to come to Dis - The Exalted is targeting Saint Lin in this incursion.
    -[X] Order our orbital fleet to assist the Island turtles in bombarding targets of interest, as well as bombarding our targets.
    -[X] Do not shoot the World Serpent.
    -[X] Try and get incontact with the appearing Guardians for coordination purposes.
    -[X] Send a transport to the south to ask for and pick up the Ancient One
    -[X] Archmagos Biologis Maximal (5)- The senior-most member of the Adeptus Mechanicus on planet, a mighty warrior and a valuable researcher.- Grandmaster Combatant.
    -[X] Primaris Ophelia Jameson (3)- Ophelia Jameson, while very good in combat, is also important in other fields
    -[X] Knights (3)- While few in number your Knights are some of the few forces that can match greater deamons in city-fighting conditions- 10 Maniples of Knights, additional 40 Maniples if you pull forces from Tarascon
    -[X] Dis (6)- Dis is your capital, the centre of most of your departments and the home of almost a third of the people who call Avernus home, also your most heavily fortified location by a wide margin-
    -[X] Cassarondo (5)- Cassarondo is your northernmost hive and likely the site of the largest attack, if it holds it should greatly reduce the size of the more southerly attack, but the forces required to make it hold will need to come from somewhere
    -[X] Write-In: Southern Cities and Hives (2) - Pull forces from the southern cities and hives to reinforce the northern hives.
    -[X] Write-in: Use a major favor to get Eldar reinforcements
    [X] Plan Incursion D
    -[X] Dis- The capital of Avernus is a massive hive with a billions strong militia and the most powerful defences on Avernus, and has your Ultra-Secure Vault buried under it as a final fallback.
    -[X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
    -[X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
    -[X] Have Ridcully divine the plans of the attackers- All you know of the assault is that its primary goal is to kill Sain Lin, finding out how they plan to do this could be useful.
    -[X] Lin and Rotbart will make motivational and preparatory speeches to the populace before the Incursion hits.
    -[X] Tamia & Other Telepaths will warn all Avernite peoples they can reach of the incoming Incursion, and also ask the Eldest One to come to Dis - The Exalted is targeting Saint Lin in this incursion.
    -[X] Order our orbital fleet to assist the Island turtles in bombarding targets of interest, as well as bombarding our targets.
    --[X] Do not shoot the World Serpent.
    -[X] Try and get incontact with the appearing Guardians for coordination purposes.
    -[X] Send transport to the south to ask for and pick up the Ancient One
    -[X] Archmagos Biologis Maximal (5)- The senior-most member of the Adeptus Mehcanicus on planet, a mighty warrior and a valuable researcher.- Grandmaster Combatant.
    -[X] Primaris Ophelia Jameson (3)
    -[X] Nulls (3)- Niflheim's Nulls are some of the best forces for fighting deamons that you now of, but are few in number- 20 Elite Power Amroured Regiment, 4 Very Elite Power Armroued Regiments, 85 low level heroes,
    -[X] Knights(3)- While few in number your Knights are some of the few forces that can match greater deamons in city-fighting conditions- 10 Maniples of Knights, additional 40 Maniples if you pull forces from Terascon
    -[X] Astartes (2)- currently two companies of Varangian Guard and a squad of Blood Dragon's reside on Avernus, these are some ofyour most deadly warriors and their use is vital -
    -[X] Dis (6)- Dis is your capital, the centre of most of your departments and the home of almost a third of the people who call Avernus home, also your most heavily fortified location by a wide margin-
    -[X] Cassarondo (5)- Cassarondo is your northernmost hive and likely the site of the largest attack, if it holds it should greatly reduce the size of the more southerly attack, but the forces required to make it hold will need to come from somewhere
    -[X] Write-In: Southern Cities and Hives (2) - Pull forces from the southern cities and hives to reinforce the northern hives.
    -[X] Write-in: Use a major favor to get Eldar reinforcements
    [X] Plan Incursion A
    -[X] Dis- The capital of Avernus is a massive hive with a billions strong militia and the most powerful defences on Avernus, and has your Ultra-Secure Vault buried under it as a final fallback.
    -[X] Evacuate your trainee psykers to orbit - Make psyker cities less valuable targets and less vulnerable, lose decent number of trainee psykers and cargo wings in transit.
    -[X] Redeploy your forces in Tarascon - Increase the number of available forces significantly, lose some forces and cargo wings in trasit.
    -[X] Have Ridcully divine the plans of the attackers- All you know of the assault is that its primary goal is to kill Saint Lin, finding out how they plan to do this could be useful.
    -[X] Lin and Rotbart will make motivational and preparatory speeches to the populace before the Incursion hits.
    -[X] Tamia & Other Telepaths will warn all Avernite peoples they can reach of the incoming Incursion, and also ask the Ancient One to come to Dis - The Exalted is targeting Saint Lin in this incursion.
    -[X] Order our orbital fleet to assist the Island turtles in bombarding targets of interest, as well as bombarding our targets.
    -[X] Do not shoot the World Serpent.
    -[X] Try and get incontact with the appearing Guardians for coordination purposes.
    -[X] Archmagos Biologis Maximal (5)- The senior-most member of the Adeptus Mechanicus on planet, a mighty warrior and a valuable researcher.- Grandmaster Combatant.
    -[X] Primaris Ophelia Jameson (3)- Ophelia Jameson, while very good in combat, is also important in other fields
    -[X] Knights (3)- While few in number your Knights are some of the few forces that can match greater deamons in city-fighting conditions- 10 Maniples of Knights, additional 40 Maniples if you pull forces from Tarascon
    -[X] Dis (6)- Dis is your capital, the centre of most of your departments and the home of almost a third of the people who call Avernus home, also your most heavily fortified location by a wide margin-
    -[X] Cassarondo (5)- Cassarondo is your northernmost hive and likely the site of the largest attack, if it holds it should greatly reduce the size of the more southerly attack, but the forces required to make it hold will need to come from somewhere
    -[X] Write-In: Southern Cities and Hives (2) - Pull forces from the southern cities and hives to reinforce the northern hives.
    [X] Saint Lin (6)- The Last Saint, one of the most important people in the Imperial Trust but one that has less than a century left to live and one of the greatest possible foes for daemons.
    "-[X] Primaris Ophelia Jameson (3)- Ophelia Jameson, while good in combat, does not specialize in that field. She should be kept out of the worst of the fighting."
 
Why are we voting to use a major favor when we wouldn't get major favor level forces? The plan makers should just use a minor favor.

Because a minor favor would barely get us anything at all. If we want good reinforcements from the Eldar this quickly, we need at minimum a major favor.

A minor favour gets us fewer forces and will take longer to get to use because the force will be stopping a T3 from forming. The issue is that we need those units as fast as possible and a T3 is worth the cost especially since this is about keeping someone that can heal and bring back another Primarch. That is far more valuable and outweighs a T3 by a longshot.
 
Guaranteed delivery
Guaranteed delivery


One hour, one hour to cross most of the planet, and make it back. Crazy, impossible, ridiculous, necessary. Calel felt his mind sink into celeritas. It was in his opinion, the finest Huginn stealth plane built by human hands. Built from the ground up for use by a technopath with only the finest components, enhanced further by commissioned runes. It was the only reason that racing an incursion would be anything but suicide. His mind merges totally, and the world slows. The seconds the hangar doors take to open feeling like long minutes.

After a frozen eternity, the sky shows though, and Calel wills the engines to life, accelerating with such speed that celeritas outpaces the sound of its awakening. Calel races into a frozen sky, the wings of a passing dragonfruit beating sluggishly for an instant as he blazes past it. The runes on the frame blazing to life, holding together the frame. At such speeds, even the airborne predators of avernus can barely perceive him, yet the danger remains.

A warning blares and Cales makes a desperate pivot, the frozen wing flap of a sky dragon coming millimeters from shattering his canopy. A minute dip of the nose sends him hurtling down below a flock of some unknown bird, a desperate swerve takes him out of the path of a rearing conflux hydra. Something is coming, and the planet awakes, leaving the skies crowded. Each turn costs him precious speed, pushing back his arrival time by seconds he can ill afford. The mountains turn to dessert, and things become complicated, he's too low.

Speed is no defense against foresight, and he finds the sky awash in needles. Sensors strain as his cognitor quick mind plots a desperate path through the maze, he is not even half done when he enters. Desperate turns and spirals bleed precious speed as he roars through the maze of frozen needles. The machine mind is to slow, but intuition is instant. Faced with no time to think he acts on instinct, blending human reactions with machine logic, he almost makes it. The last needle gently brushes a wing sending him into a desperate spiral.

He pours his soul into the airframe, willing it together, willing thrusters to angel just that little bit more than they should be able to, stoking the reactor to unsafe heights , draining power from everything but controls and engines. He can feel his body tear as inertial dampening starts to fail. Meters above the ground he levels out, his engine wash blasting the ground to glass and scorching an unfortunate titan scorpion, but with a lurch he's climbing again.

Sand gives way to sea, and frozen leviathans move through a glass diorama beneath him. His auspex plotting out the maze of storms in his path, rainwater would be stone hard at his speed. He would dearly love to climb, but he won't make it. His congator mind plots a path through the pair of spatial anomaly so recently found. They will save him the desperately needed time, but the path to the first will keep him below the killing rain.

This maze, however, is far simpler, its walls still and charted in advance, the issue is the spray. Plumes of foam deadly obstacles. Yet they are distant and slow and easily avoided until he approaches the first distortion and his blood runs cold. Some vast behemoth has breached, kicking up a vast wall of water. He pours himself into the prow and the neutron laser fires. Burning a slightly to small gap the desperately needed meter wider. Warnings flare across his instruments as he flies through, his hull is cracked and integrity is critical, but he hits the distortion. Reality jerks and he's another quarter of the way there, he desperately climbs for the safety of the upper atmosphere, thanking the throne the second is above the cloud cover. The easy part is done.

Long minutes later, he hits the second anomaly, his speed perfectly matched to make use of He now has 20 miles To figure out how to go from mach, broken speedometer, to a landing safe speed. Made all the more existing by the landing near the lizardmen being to short at the best of times. Calel takes a deep breath and cuts the engine. He begins bleeding speed almost immediately, but it's not enough, he won't be going slow enough to extend his landing gear let alone land. Yet he continues, gliding in on a ballistic trajectory. 8 miles, 7 miles, 6 miles, he pulls the stick and his craft pulls an impossibly perfect 180-degree turn, and he thumbs the afterburner. The airframe groans under the strain as he burns away vast quantities of speed. He's less than a mile out when the landing gear slams down.

The plain jerks as it makes touchdown, rolling backwards down the too short runway, and once more Calel thumbs the afterburner, bursts of perfectly timed thrust slowing celeritas to a gentle stop, directly by the hulking figure of his passenger. The rear wheels coming to rest against the line of bricks marking the end of the runway.

Calel lets out a deep breath as the cockpit opens With a hiss, the chrono showing 31 minutes of flight time. With a soft thump the ancient one leaps into the empty co-pilot seat.

"What took you warmblood? I was told 30 minutes or less."

Calel swallows his reply as the cockpit closes.

@Durin another little omake. yes I did spend nearly a thousand words leading up to a pizza deliver joke, and I regret nothing.
 
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A minor favour gets us fewer forces and will take longer to get to use because the force will be stopping a T3 from forming. The issue is that we need those units as fast as possible and a T3 is worth the cost especially since this is about keeping someone that can heal and bring back another Primarch. That is far more valuable and outweighs a T3 by a longshot.
Those units will barely help though. It's less 'Get gamechanging forces and force Eldar to destroy T3' and more 'Get a small force and force the Eldar to destroy T3'.
 
Freedom.
Freedom.

If there was one thing, she had valued in her life it was her freedom. She'd been able to enforce that freedom through her powers for millennia, growing and gaining new abilities and skills to enforce it even as her strength stagnated in many ways.

Yet, now as the Sin of Man pressed down upon Dis from every direction, she needed that connection to freedom now, perhaps more than she ever had in her life.

Yet she feared as she prepared the variables and catalogued the intricacies, that the type of freedom she knew so well was not the appropriate kind of freedom for this technique. Hers was a freedom to do as she chose, to go where she wished when she wished...but what was needed here was the freedom of the struggle.

Of slaves fighting to break their chains, of the downtrodden fighting against the fate that had been dealt to them to better themselves. Of people fighting together against an evil tyrant, a trope as old as the spoken word, for good people had forever done that.

As she looked out across Dis she could see those good people, the men and women who were not perfect. Who made mistakes like all beings, but tried their best and learned from them? Who became better than what they were rather than stagnating or taking it from others by force.

Nobody deserved to be twisted by the demands of a petty, covetous tyrant, least of all the innocents that stood ready to defend themselves against its wrath, caught in the crossfire of a war they were involved in only because the being wanted to kill a single good person.

Nodding to herself, she changed the power instantly, moulding it to fit the new frequencies of freedom that she could detect, the rune of power that she had rapidly built sparking in her hands.

It would not last long, only a few days, but that was all that was needed of it as she anchored the technique with in it.

And as she stepped back it started, the combination of telepathy and daemonology rippling out from the hidden stone, as the frequencies of freedom were projected across and beyond Dis, clashing with the frequency of Tyranny in the abomination's angyls, yet another force for their beings causing many of them to just discorporate back to the warp.

Areatha looked on and smiled, as she readied herself for the final battle.

WHY WAS THIS SO HAAAAAAAARD.

@Durin

Night
 
6. Can we send some of our more vulnerable psykers to the shrine fairies for them to sacrifice as fuel for their rituals? (I remember that the shrine fairies sacrificed themselves to the bwana trees during the second daemonic incursion so this kind of thing is not Chaosy.)
Just to let you know as the one who wrote the omake where what you described happened the sacrifice wasn't any kind of ritual from the Shrine Fairies and more the Bwana Trees eating provided psykers to replenish their spent powers. So sending vulnerable psykers would only power up the Bwana Trees and maybe provide more sentient human-dryads to lead the lesser dyrads since I don't remember if Bwana Trees use the psyker corpses for minions or just eat them whole.
 
Those units will barely help though. It's less 'Get gamechanging forces and force Eldar to destroy T3' and more 'Get a small force and force the Eldar to destroy T3'.

Durin specifically said that even this small force would be a major help in the fight against the daemons and that they were a decent threat to the Exalted. and again a T3 is nothing to losing our current best shot at returning a Primarch to the field. So no it isn't gamechanging but it is a major advantage that you are throwing away and increasing the Risk to all of our units. Unless we manage to stall for a stupid amount of time this incrusion will end shorter than the others one way or the other.
 
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