Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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also keeping boys outdoors and in tents with one another would keep them from 'self-abuse', of course.

eyeroll.emoji
Well, given that those involuntarily contained in prisons and asylums with no better way to spend their time tend to engage in the ungodly act of self stimulation at a rate far in excess of that which is self-reported by those outside such institutions, clearly self-stimulation is a major contributing factor to insanity and criminal behavior! Don't question me, I have a lab-coat and a noble title, so I know better than you twice over. [/period accurate logic]
 
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Such an elephant lady!

After some more research I found that the sea skimmer might be a viable design and I may have come up with how the whole system might work, might need @open_sketchbook to clear up some stuff on the electronics side but at least I know its aerodynamically viable.

The Kettering Bug is basically what we're looking at then. Which means, given the pulsejet, we'd still be making a V-1 a little over a decade early... which makes me worry about the accuracy and reliability. We can tweak the missile's payload all we like, whether making the warhead bigger or fitting a battleship's AP cone on it, but if it's just going to wizz off into the next county, or worse into friendly lines, then it's a waste.

I don't think there's much point in fitting an AP head, we're never going to hit anything Battleship sized. In terms of accuracy I think I've actually come up with a way to do it using current technology: Aircraft with Stability 10 or above are uncontrollable because it's impossible to exert enough force to make them change course. With appropriate launch preparations and a clear, still day a jet-bomb with stability above 10 should achieve an acceptable level of accuracy for strategic bombing. Just make sure you know the wind won't pick up...
I was basing my ideas from both the V1 and I-go(ki-147/148) series of anti shipping RC/acoustic seeker missiles, so the warhead could either be pure HE or a shaped charged based HEAT. Depending on what Open says we can either achieve strategic bombing via land based and air launched systems right now with minimal electronics or get good enough electronics for Tactical air launched bombardment AKA fire an anti-ship missile from a relatively safe distance with some level of accuracy. This however excludes the Sea skimmer (Amenbo) which is an air launched "flying torpedo" that hugs the ocean surface, hitting ships just above their torpedo bulges and operating on a very basic flying computer and acoustic seeker.
 
I was basing my ideas from both the V1 and I-go(ki-147/148) series of anti shipping RC/acoustic seeker missiles, so the warhead could either be pure HE or a shaped charged based HEAT. Depending on what Open says we can either achieve strategic bombing via land based and air launched systems right now with minimal electronics or get good enough electronics for Tactical air launched bombardment AKA fire an anti-ship missile from a relatively safe distance with some level of accuracy. This however excludes the Sea skimmer (Amenbo) which is an air launched "flying torpedo" that hugs the ocean surface, hitting ships just above their torpedo bulges and operating on a very basic flying computer and acoustic seeker.

Pretty sure that if you're using acoustic seeking, a rocket-deployed torpedo would work better. Sonar doesn't work very well above water as far as I know, you need radar for that.
 
I was basing my ideas from both the V1 and I-go(ki-147/148) series of anti shipping RC/acoustic seeker missiles, so the warhead could either be pure HE or a shaped charged based HEAT. Depending on what Open says we can either achieve strategic bombing via land based and air launched systems right now with minimal electronics or get good enough electronics for Tactical air launched bombardment AKA fire an anti-ship missile from a relatively safe distance with some level of accuracy. This however excludes the Sea skimmer (Amenbo) which is an air launched "flying torpedo" that hugs the ocean surface, hitting ships just above their torpedo bulges and operating on a very basic flying computer and acoustic seeker.
I'm actually pulling from two key low-tech innovations of Imperial Japan. One is the Type 99 No.80 Mk 5. AKA, the bomb used at Pearl Harbor.
Article:
The Japanese apparently did not develop an armor-piercing bomb until 1941. The Type 99 Number 80 Mark 5, used at Pearl Harbor, was remanufactured from obsolete 16" battleship shells. Out of a total weight of 800 kg (1760 lbs), the bomb had a charge of just 23 kg (50 pounds) of Type 91 explosive. The Type 99 had two base fuzes with 0.2 second delay that were insensitive enough to require impact on armor plate for fuze initiation. One such bomb went clear through Vestal at Pearl Harbor to explode on the harbor floor under the ship. The Type 99 was judged capable of penetrating 5.75" (146mm) of deck armor when dropped from a height of 10,000 feet (3000m). Unfortunately for the Japanese, the Type 99 had a high dud rate, due to weaknesses in the bomb case introduced during the remanufacturing process and poor quality control with the explosive fill. Of those that scored hits at Pearl Harbor, 20% failed to explode and another 40% yielded only low order explosions. The Japanese never developed an armor-piercing bomb light enough to be carried by a dive bomber, probably because they did not believe it was possible to develop a lighter AP bomb capable of penetrating battleship deck armor, and possibly also because of the shortage of the high-quality steel required for such weapons.

Yes, once you dig into the actual records the performance of the bomb was a bit lacking. Even the US improved versions by war's end needed a direct magazine hit to do the job. And they'd math'd that out to a 79% given six bombs chucked at a target.

But there's the second innovation a mentioned. To some American servicemen, it was The Dragon. To others, The Idiot. I speak of the MXY-7 Ohka. The missile with a man in it. After all, the only difference between it at the glide-bombs boils down to the size, engine, and guidance system. Even the V-1's explosive payload had a comparable amount of explosive to the Ohka. And yet, they still made the nose cone and fuses for penetrating armored ships. As a naval power, we do need to make designs to support the navy. To reverse my earlier statement, if we do manage to fix the accuracy, then not having the ability to penetrate a battleship's armor is going to make it limited in utility. Given your proposal of a skimming torpedo hitting just above the water-line, ultimately boil down to different angles of attack. Plunging fire is always more dangerous than side-shots, and only a few points on the ship will be armored enough to withstand it... after the big Jutland equivalent, which hasn't happened yet!

If we get the accuracy good enough to hit a battleship, we can probably do things like sub-based short ranged ballistic missiles at factories. I'd rather not go with the bomber-lugged cruise missile strategy, it really didn't work out for Germany or Japan. Strategic bombing is hitting the right targets hard enough, and guided munitions can do the front half of that pretty well. But it's always going to be more expensive than just a wing of B-17s bulging with alot more explosives. Which the Akis can't do. We can't afford fifty bombers, so we somehow have to make every one of a five-strong unit do the work of ten. Which brings up a good point I think may be a bit of a miscommunication. How big a missile in terms of size/warhead/carryable parents are we talking here?

EDIT:
I'm not sure what good acoustic-seeking would do you when you've got a pulsejet on you tbh.
... OK, admit it. We all thought of a missile chasing its own engine like a puppy.:rofl:
 
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Pretty sure that if you're using acoustic seeking, a rocket-deployed torpedo would work better. Sonar doesn't work very well above water as far as I know, you need radar for that.

I'm not sure what good acoustic-seeking would do you when you've got a pulsejet on you tbh.

... OK, admit it. We all thought of a missile chasing its own engine like a puppy.:rofl:
The I-go C seeker was tuned to listen to the frequency of 40mm and 20mm cannons which have a higher pitch then our engines, the German Ruhrstahl X-4 missile used a similar system as a proxy fuse tuned for B-17 engines. So if we do it right it should be physically impossible for our missile to chase itself.

But there's the second innovation a mentioned. To some American servicemen, it was The Dragon. To others, The Idiot. I speak of the MXY-7 Ohka. The missile with a man in it. After all, the only difference between it at the glide-bombs boils down to the size, engine, and guidance system. Even the V-1's explosive payload had a comparable amount of explosive to the Ohka. And yet, they still made the nose cone and fuses for penetrating armored ships. As a naval power, we do need to make designs to support the navy. To reverse my earlier statement, if we do manage to fix the accuracy, then not having the ability to penetrate a battleship's armor is going to make it limited in utility. Given your proposal of a skimming torpedo hitting just above the water-line, ultimately boil down to different angles of attack. Plunging fire is always more dangerous than side-shots, and only a few points on the ship will be armored enough to withstand it... after the big Jutland equivalent, which hasn't happened yet!
The Amenbo is a way for our trop planes to not have to pull much risk in attacking. Would you rather like to have to fly your plane 7m over the water and wade through AA fire until your 1km to attack and then pull away showing off an even bigger silhouette or have to be 30m in the air and launching 3km away while also giving the AA something else to shoot at? And if we can make it small enough it could also be an option to equip on existing ships with little invasive retrofitting, but we would need to build and see.
E: thinking about it we could make them use mini plane catapults as the firing rails to lessen the burden of retrofitting

If we get the accuracy good enough to hit a battleship, we can probably do things like sub-based short ranged ballistic missiles at factories. I'd rather not go with the bomber-lugged cruise missile strategy, it really didn't work out for Germany or Japan. Strategic bombing is hitting the right targets hard enough, and guided munitions can do the front half of that pretty well. But it's always going to be more expensive than just a wing of B-17s bulging with alot more explosives. Which the Akis can't do. We can't afford fifty bombers, so we somehow have to make every one of a five-strong unit do the work of ten. Which brings up a good point I think may be a bit of a miscommunication. How big a missile in terms of size/warhead/carryable parents are we talking here?
The problem is our current engines longevity is unknown not to mention the cost and weight of the unit as a whole. I can understand your want for a sub based system but that would entail having to convince the army or navy to make dedicated subs for it, so at least for now we'll have to put up with air launching. As for the size I was thinking something like the Ki-148

  • Span: 2.6m
  • Length: 4.09m
  • Height: 0.90m
  • Wing Area: 1.95m2​
  • Weight (Empty): 550kg
  • Weight (Loaded): 680kg
  • Drop Altitude: 500-1000m
  • Drop Speed: 330km/h
  • Top Speed: 550km/h @ SL
  • Propelled Range: ~11km
  • Armament: 300kg HEAT warhead
Side note: Apparently during one of the test of the I-go A/ki-147 when testing the maneuverability and battery longevity they underestimated the power drain and lost control of the (inert) missile. It ended up crashing into an inn crushing a maid while a piece of the debris ended up hitting someone in the hot spring and breaking their ribs.
 
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Honestly, I think something that would be more useful would basically be a Fritz X or Hs 293 - something that could be carried slung under the wing of a Dolphin or in a bomb bay in a modified version of the Airliner, and guided to the target by a bombardier looking down a sight wiggling a joystick. While the "need to stay on the same course" is a bit of an issue, being able to land 90% of the bombs within 30 meters of a given target is a significant improvement, considering that's only about 3 meters wider than the beam of an average battleship from this time period. Even if we can't get quite that good, a guided bomb would be excellent for the Army for use in busting bunkers and fortifications - far fewer bombs would be needed to kill the same target.
 
Honestly, I think something that would be more useful would basically be a Fritz X or Hs 293
The I-go series and the Ke-Go are the Japanese equivalents, the difference being that they tried to make theirs self guiding but surrendered before they could do the final tests. That being said there are a hand full of "word of mouth" reports that the acoustic seeker for the I-go C was "surprisingly effective and highly promising".
 
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The technology you are talking about is really speculative for 1912, y'all. Also, Ohara currently has 0 electrical engineers.

Anyway, it's time to close submissions and do the vote.

Options are...


[ ] The Dart
[ ] The Dove
[ ] The Deluxe

Nice little set of options here. We can reconfigure them as needed with the next vote.

So, vote now on your phones!

Adhoc vote count started by open_sketch on Jun 16, 2019 at 7:51 PM, finished with 32 posts and 15 votes.
 
[ ] The Dove

It does what it needs to and does it cheep. I wouldn't mind losing to the Dart though.

Edit: Actually, the Dart is only one monies more expensive for superior preformance. And the fact that it's structure/appearance emulates the Desk is too good to pass up.

[X] The Dart
 
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[X] The Deluxe

Not just because it's my own design, but because it is the most maneuverable and most stable aircraft. Combined with the robust frame and the low stall speed, the Deluxe is going to be pure joy to fly.

And there is, of course, the feature that the Deluxe has that the other designs do not: A towing shackle. (And cupholders :V)
 
I'm not sure what good acoustic-seeking would do you when you've got a pulsejet on you tbh.
You might be able to use that for active sonar if you had a couple directional microphones and some really simple analog circuitry to compare volumes. Just have it turn towards anywhere is it hearing its own horrible noise reflected off of something large and flat like the side of a ship.

[X] The Dove
 
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a pile of notes on my writing habits and goals
Especially me.

Something that's sorta... well, you may have noticed it, is I very rarely describe what characters are wearing, what the streets look like, what buildings look like, etc etc. I have a couple of reasons for this, but what it boils down to is a sense of normalization.

A way that works can be orientalist is through highlighting the 'exotic' elements of a setting, writing the elements with eyes towards highlighting what would be unusual for a western audience in the art and lifestyles of the people being written about. You see it a lot, and once I started looking for it (some time after I started writing this, unfortunately) it started standing out like a sore thumb. You have to do some of it, sometimes, but like... look, most novels aren't going to describe what people's shoes look like, because it's a shoe. When a novel set somewhere other than Familiar To Audience Western Culture belabors the description of people's shoes and how different they are from what the audience might expect, it's often (not always, this is delicate and contextual) othering the subjects of the work.

ADCQ and the Gayaverse generally uses a translation convention not just for people's speech, with the trick of using different colours for different languages, but in... well, everything. I try not to describe stuff unless it's new and different to the characters, and whenever possible I try to just describe it using the words I'd use for it if they weren't foreign things. This isn't always possible, and I don't always stick to it, but you can see me correcting in places. I'm also not perfect, far from it, and I'm obviously writing deeply outside my experiences here.

A really good example is the benshi in the movie theater. When I first learned about them I got kinda excited and I called them benshi because I was sharing this cool thing I learned about in the process of researching what the Japanese theater-going experience was like in the 1910s. But you can see in my return to that setting, the second movie trip, I mostly use the word "presenter" and stick to it, and were I editing this for publication instead of just writing by the seat of my pants, I'd probably excise the world 'benshi' from everything except a footnote.

There would be so many footnotes, though.

(Another really good example is I'm not sure there's a single place in ADCQ or Castles were a sword is called a katana. Why would it be? Katana means sword. The only reason to do that is to highlight that is The Japanese Sword and invoke all the weird mythology around it that a lot of our readers have built up. But the characters in the story know what you mean when you say sword, and we clarify with how people hold or interact with it, so no need.)

The other thing I try to do, sometimes, is that I try to write about things unfamiliar to the characters in a way that distances them from the reader. When Asuka runs into Europan people, fashion, and concepts, I try to make sure I write about it as alien to them. Not incomprehensible, but strange. I try to other that stuff.

The translation convention I use here is different from the one I use in Whispers from the Deep, and very consciously so. In Whispers, I dip into German whenever I think it won't take the audience too far out of the moment and try to remind the reader that the characters are 'actually' speaking a different language, that their fantasy world is a pastiche of a place. In ADCQ, the translation convention is this totalizing thing that I try to work into the entire structure of the prose and everyone's dialog and a part of it is like... not describing the familiar.

I do a lot of research for this story at this point. Like, a lot a lot. But most of it never makes it to the actual written word because a lot of describing what I've learned would become more orientalist drivel when recontextualized this way. I don't want my story to be that. I want to write about Matsura making planes in a changing word. I only need to describe things when they change.

And there are changes. Even if its just in Asuka's choice of hats.

(Also, and I've said this before but I want to emphasis this, I don't want to write a story set in actual 1910s Japan. I don't really want to write a story set in actual 1910s anywhere, to be honest, the past is profoundly fucked up. I have no more desires to write about the systems around geshias in real life than I do London's deep problems with child prostitution in the same time period. Gaya lets me play in history and engage with the parts I can handle while skirting past some of the stuff that, as a woman who struggles with a lot of sexual trauma, I simply couldn't manage.)

Also, just as a footnote (told you there would be a lot of those) I sometimes play with this translation convention a bit, for fun. Like... Akitsukuni uses gendered first-person pronouns, like Japanese does but even stricter about it. That's why when Matsura introduces themselves to people, nobody ever asks if they are nonbinary afterward. Another example that comes up a lot is I decided that Akitsukuni has different words for heterosexual, gay, and lesbian weddings, because of course they would, but English doesn't, so when I feel like I can get away with it, I just use the word "marriage" and then have another character pick up through phantom context which marriage they are talking about. This is part of the reason for the confusion that has come up with Asuka has talked about marrying Yachi, and one of the reasons its so difficult to people: they have no way of describing it that doesn't gender them in a way they don't want. But I try to make that natural instead of calling it out.

Except here in this post, of course.
 
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The other thing I try to do, sometimes, is that I try to write about things unfamiliar to the characters in a way that distances them from the reader. When Asuka runs into Europan people, fashion, and concepts, I try to make sure I write about it as alien to them. Not incomprehensible, but strange. I try to other that stuff.
What are your thoughts about this stance when it comes to cultures unfamiliar to both western readers and the characters? Does the consistency and in-character perspective avoid orientalist-esque problems? Is it best to just avoid introducing such cultures in this text?
 
[X] The Dove
Cheaper than the Deluxe, better glide than the Dart, best Strain of any design by an enormous margin, and familiar layout to the highly-regarded-as-stable-and-easy-to-fly Desk.


...and also regarding the Deluxe I do not want to think about the last paper boat. More to the point, given our airliner is coming out very shortly, I do not want to give anyone else cause to think about the last Ohara paper boat. We do not need that debacle being on anyone's minds while we're trying to persuade them that air travel is not just for madmen and heroes.

To do something practical (and reusable) with pulsejets, I think moving towards valveless is the way to go.
The issue with that, I think, is that "moving toward valveless" isn't the sort of incremental refinement of existing designs and theories that we can reasonably expect out of our available engines over time without any particular effort. It requires someone very clever to have the idea and pull it off (this, at least, it sounds like has already happened in Europa) and also if I'm not mistaken requires either someone very clever or a lot of time fiddling with exact dimensions every time you want one in a different size, particularly if you also want any sort of (relative) efficiency out of it.

Short of stealing the aforementioned Europan and Cathayan geniuses, force-feeding them a common language, and locking them in a shed, I'm not sure how soon we can expect practical valveless pulse-jets as an available option.
 
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[X] The Dove

I mean, obviously the Dove. It's mine.

I agree with @thepsyborg about the Deluxe though, treated paper is even more fragile than canvas and I have no idea how it will make a safe water landing or even survive sitting in the water without the paper becoming saturated and disintegrating.

With regards to the missile, we cannot build a guidance system. The technology simply isn't there in any way. Radio controlled MCLOS guidance from a ground based station might be an option but nothing that will fit aboard the missile. That's why I'm talking about building something that's highly aerodynamically stable and using it for area bombardment. I'm thinking about the Scarborough Raid because I'm having a weekend in the area and actually a ship launched cruise missile with a 40nmi range and miserable accuracy would have been extremely useful to the Hochseeflotte in WW1. You can fit one or two to each battlecruiser and engage British seaside towns from beyond visual range, spreading panic and fear. Coastal guns will be impotent and the only way that the RN can proactively protect its coast is to have continuous offshore patrols to spot your raiders and to penny-packet the fleet down the coast where they can react quickly to the raids, which then allows the main body of the HSF to defeat them in detail. I'm unsure whether this would be as useful for the Akitsukuni Navy but it's a worthwhile use case for the tech we have right now.
 
The Drunk Duck Triumphant
"Suzuki, dear, ahh, oh dear, I mean Mrs Tanaka now," greets a little old lady with a chuckle as you walk up to her shopfront. "I'm still not used to you being all grown up now." An old family friend, the little old lady rented apartments above her shop building, and was possibly the most unassuming wealthy woman in Tokei. Clad in simple classic Akitsukuni robes, she looks for all the world like another simple shop owner, selling odds and ends. Woodcuts, newspapers, gewgaws, music instruments, sake; there doesn't seem to be all that much in common, and you never really understood where she sourced them all. All you knew is that few scruffy but unfailingly polite young men will come by and sell her boxes at odd hours.

Finding a home for his new family had been a huge stress for you and Tama when he was preparing to deploy to Joseon. Even with the number of widows abandoning their lodgings to move back with parents, the sheer number of country bumpkins swanning into the city in search of factory jobs puts space at a premium. But when old granny Yamamoto hears of your plight, she simply admonishes your parents for not thinking of her and sets you up above her shop at generous terms. Indomitable to a fault, the old woman has always been a valuable source of guidance to you.

"Hello granny Yamamoto," you greet in return.

"Goodness me, my dear, look at all those papers," notes Yamamoto as you draw near. "Those don't like textbooks. Are you borrowing homework?"

"Haha, no, granny," you reply. "I'm getting to put my business studies into practice. Tama and Shoichi are trying to figure out what to do now, and we've got an idea, but I'm trying to see if I can make the numbers work."

"Oh-ho, nothing too silly I hope, that boy is an odd one," replies Yamamoto, hiding her mouth behind her hand as she laughs.

"Well ... I haven't quite decided, really," you say a bit slowly. "We want to do an air service. The army and navy have a number of, uh, I think they were called 'Dolphin'. Transport planes that they don't have much use for anymore. Tama thinks we can buy one and make a Tokei-to-Osaka courier service. Or even to some of the inland lakes. Faster than even the trains! If you need something delivered fast, we're your ticket. Say you are a wealthy man from inland areas, and you come to Uogashi and buy the first bluefin tuna in the New Years Auction. You don't want to freeze it, or let it spoil on a train-ride, right? So you can use a service like ours and get it home to your guests faster than ever possible before."

A change comes over Yamamoto. A flinty, speculative look comes over her suddenly shrewd features. "Well, a courier with wings. I have seen many new and strange things in my life, but it sounds like I have a few more yet to witness."

"Assuming we can make the business case, at least," admits Naoko. "This will need a bunch of capital to get going, because we'll need to make our own buildings at both end for cargo handling, we'll need to put the word out. We'll need to buy the plane which is a big ticket all on its own, plus a lot of spares and a workshop to maintain it in. Even with me learning to be Tama's copilot, and Shoichi being in charge of the cargo, we'll still need to hire more people and-"

"You're rambling, Naoko, dear," says Yamamoto.

"Sorry, it's just a lot for me to take in," says Naoko. "Tama, my silly dear, still hasn't really had it click that he's married into a family like the Suzuki. Between being a Suzuki, and marrying an air corps officer, I can get a bank to take a risk, but I don't want them to just take a gamble on my father's name."

Granny Yamamoto smiles indulgently. "Of course, of course, I know what you mean. Those bankers are the most ruthless criminals of the modern era, after all."

"Granny...," admonishes Naoko. "This is my first real business plan, and doing it wrong or right is the difference between easy repayments and crushing ones."

"Don't you worry about those banks, Naoko. You come see your old granny Yamamoto, she knows people," dismisses the old woman. "In fact, I may have an interesting little wrinkle for you. I know a lot of very nice boys in the neighbourhood the Ohara factory is in, and I hear they are working on a new project that might be just your speed. Now, where is that boy of yours?"

You laugh at that. "Oh, poor Tama is off having to take part in Diet hearings about planes."

-

"All rise," announces an officious, reedy voice. A gabble slams into a bench. With a rolling wave of noise from grumbling old bones and pocket watches, the assembled clamber to their feet. "The National Diet of Akitsukuni Commission Into The Conduct and Lessons of the Air War in Joseon is now in session for Day Seven of hearings."

You settle back into your seat next to your old squadron leader, Captain Mori Touma. Most of the old salts of the 1st and 2nd Air Groups (Bombing) are here, particularly squadron and flight leaders and a few of the staff and maintenance officers. You are all seated together in a dock on the left hand side of the chamber, facing a bench where committee assistants and recorders are seated. In a lofty bench across the back wall of the room, diet members are seated.

"I didn't expect to see you again so soon, Captain," you mutter.

"And I expected it would involve a lot more booze," muttered back Touma.

From the centre of the bench, a flinty-eyed old man, a veteran of the Diet who cut his teeth at the tail end of the restoration, clears his throat and begins to address the chamber. "Our schedule for today will take us over testimony from officers involved in the bombing effort, artillery observation officers who conducted post-war reviews into the captured staging yards, and, time permitting, we will hear testimony from representatives of Akibara Industries aircraft divisions. Testimony from Ohara Airworks, plus the aviation powerplant division of Kobayashi, plus civil servants from the Ministry of Industry will occur tomorrow."

"Don't let me snore," whispers Touma.

"We'll cover each other," you whisper back. "It'll be just like old times."

"That bad, huh?"

You need not have worried, however. The testimony covers familiar topics. Your air group commander is the first to give testimony, and he goes over the steep losses that were incurred early, and the steady drumbeat that followed. The various threats that develop through the war are all threats you have faced yourself, of course. You've been dived on by Cossacks, flown through the anti-aircraft fire of each envelope, the heavy shell-fire of the three and four inchers, the quick-fire cannons with their frightening tracers, and the machine guns. He speaks of the heavy shellfire being the only important one for Ducks when crossing the lines, as the other two can only come into play on the terminal runs, and you are very difficult targets.

Soon enough his testimony ended, and those of the people who actually flew the planes began. To your surprise, as your fellow pilots spoke, you notice the Diet members and the audience each start to go ... a little pale? It's odd to you, because you had to be hear in the audience when the Dragonfly pilots were talking yesterday, in case you could be brought in early. That day, everyone had stars in their eyes. Today, it was more green in the gills.

When your turn comes, you stand on a small dais positioned before the Diet member's bench. After observing the forms and procedures, one of the junior parliamentarians shuffles some papers and hitches forward.

"Flight Lieutenant Tanaka, I understand from your service record here that you and your bombardier completed twenty-three missions."

You nod your head after a moment of thought. "That is correct, Mr Representative."

"I am informed by General Ito that this is the fifth most of all Duck pilots, and the second most of surviving pilots," continues the Diet member. "Is this correct?"

"I...," you begin before pausing and frowning. "I hadn't heard that, sir, but I of course presume the General is correct." That seemed safe enough.

"Flight Lieutenant, what would you owe your longevity to?"

"Maintenance, luck, experience," you say immediately. "The mechanics hated me and Bombardier Watanabe because we were always inspecting every spar of the plane."

"Are you suggesting the mechanics were substandard?"

"The mechanics were great for most planes - but if a spar breaks on a Dragonfly in a tight turn you still have a good chance of breaking contact and getting home. And you don't know in any given patrol if you will have to pull acrobatics, but us Duck pilots knew that every time we went up we would have to dive, and if a spar breaks on a Duck on a bomb dive, well, that's it. You pancake."

"Pancake?" asks the chairman in a sudden interruption.

"Ah, you hit the ground," you answer, using your hands with one hand flying down into the other to mime the splat. "All that weight and speed behind you means you have about the consistency and thickness of pancake batter at the end of it." The committee men recoil with green gills. It makes you scratch your head. "Just part of the occupational hazards, Mr Representative."

"Let's talk about some of the other occupational hazards... What else do you chalk up the loss rates of Ducks to?"

"Sure. Well, from what I've seen, Ducks are more subject to forces outside their pilots control. We go into the teeth of air defences as part of the job, we're prime targets for Cossack fighters, and our only defensive armament apparently assumes we'll be in a chase position on a faster, nimbler plane that isn't carrying a full bomb load. We taught the rookies ways to mitigate the risks, but you aren't a pursuit pilot trying to weigh your skills against an opponent. In a Duck, you have a mission and you gotta go do it.

"Still," you continue on, "There's a lot of things that can happen to help the loss rate. We never had enough planes coming in. A rebuilt Duck was always a problem, because it always changed the flight characteristics. The way one ride is always different to another is a huge problem, especially because dive characteristics are hard to test. Even the day I left Joseon there was still a Duck embedded in the upper story of the Caspian railhead terminal because repairs left it too low after the dive to pull up over the station. We need to find a way to make the planes fly the same as each other, and repair the same."

"Alright. Does anyone else have any more questions? No? Thank you for your testimony, Flight Lieutenant."

You return to your seat next to Mori who gives you a respectful nod. "Not so fun up there in the spotlight, is it?" he asks as you grimace and shake your head.

The rest of the testimonies goes by in a blur for you, bar one comment from the commander of the first bombing group who arrived and spoke just before the lunch recess.

"What I'm saying, Mr Representative, is that bomber forces may take losses, or have their impact degraded by good tactics. But what we did not experience was the Caspians meaningfully stopping an attack cold. Whenever we were determined to press the attack, we hit the target we aimed at."

"What are you trying to imply, Colonel?"

"I'm saying that in future wars, the bombing role will be crucial. You cannot stop an artillery shell in flight, after all. Well, in coming decades, the range and carry weight of bombers will skyrocket. Imagine, in the distant wars of the 1930s and '40s, with the product of more development, you will see huge bombers carrying bomb loads now imagined only for Zeppelins, on ranges of hundreds of kilometers, flying too high for fighters to intercept.

"What I'm saying is that in the future we need to understand that the Bomber will always get through."
 
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