The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
No, both his learning and piety are lower than Ridcully's, and it's specifically noted that Ridcully could still do this research after Lin dies. Besides, counter-frequencies aren't as dangerous as finding the original Chaos frequencies.
Xavier has a trait that gives him plus 10 to all research. That is why I said stats and traits give Xavier a better chance.

Failing counter frequencies without Saint line can go from insanity to demon real quick.
 
This is not finding the original frequencies. These are the counter-frequencies, which are safer, and if Ridcully can find the original frequencies without Lin around, he can do counter-frequencies.
 
I thought the reason why we wanted xavior to do the research and not rids was because we need it to pass and xavior had a better pass rate.

what benifits do we get by having rids doing it instead?
 
a very slight increase to Rid's ablitly to use it.
ah,

seems like the comparison is between ++++chance of even getting the research (and likely having to wait a long time before being able to try again if failing due to lack of lin) vs +chance of rid/lin healing guilliman

not sure its worth switching since we might end up losing out on the slanesh research entirely since rid's might fail. depending on the relative chances involved here.

but I did see Durin noting in the discord that the increase that rid's gets for having done the research himself is very slight. so likely less then 5% at best....whats the chances of rid's completeing the research relative to xavier?

edit: seems like alot of the threads latest arguments have been lacking alot of number-citiations ( on both sides to be honest). And since the only people I am willing to trust to have even a idea of the numbers is the Enjou/shard/nurgle-crew I am not going to switch my vote. The burden of proof is on you to provide numbers that support your argument, those of you who want us to switch from the current plan.
 
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didn't durin say corax being present would not be much help? if we tell them it just means one of his brothers will be on hand to bring him up to speed.
 
Because Ridcully has 23 learning, while Xavier is only 18. Xavier is only better when the +10 research trait gets factored in.
 
didn't durin say corax being present would not be much help? if we tell them it just means one of his brothers will be on hand to bring him up to speed.
He's a bit better than the other options, and that's ignoring potential narrative benefits.

+ I'd say that having a fellow primarch present would be quite useful, if nothing else to stop him punching someone in the face when we try to shove a crown on his head.
 
Yeah and these is dealing with chaos. We can only do this research somewhat safely because Saint Lin's aura. Ridicully has the effects lessoned but again chaos is not something you mess around with.
Ridcully is per word of Durin safe from normal Chaos meme stuff. That's his high piety, paragon trait, and the numerous anti-warp bonuses at work. I'd only be worried when it comes to him divining/research stuff that we know is paragon level or higher such as honored greaters or the primordial sea.
 
[X] Plan Corax Yes

@nat_401 can you please have Ridcully do the Anti-Slaanesh Powers: Countering on Y2 with a DD, and have Xavier either do one of the two anti-Abomination powers, or found the construction psyker Order?
Adhoc vote count started by StormySky on Jun 15, 2019 at 6:53 PM, finished with 130633 posts and 21 votes.
Adhoc vote count started by StormySky on Jun 15, 2019 at 8:16 PM, finished with 130635 posts and 22 votes.
 
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@Durin
Some question for a side project.
1. Does the Basilisk count as an light or medium vehicle?
2. Does the (Royal) Earthshaker count as an Ordinance or Heavy Ordinance weapon?
3. Does the artillery piece the Codiac Support Artillery uses count as Ordinance or Heavy Ordinance?
 
@Durin

1) Would it be possible to have Corvus replace Vlad as a wise man?
-1a) If so would it be likely to work better due to Corvus' connection to the Guilliman and the Emperor.

As mentioned since people were talking about inviting Corvus am wondering if he could be one of the 3 wise men for the ritual and if he would be better for narrative purposes. Something like:

1) The Healer

2) The Seer

3) The Saint

Having Corvus be the healer seems like it would make sense since he could do the neck wound and use the cure for the warp toxins on Guilliman.
 
"Corvus is it worth your time to do this thing which others can do, for a miniscule improvement in our chances of getting your bro back on your fleet."

Tyranid Living Metal Fleet battle sounds in the distance

Corvus groaning.
In which case, if Corvus thinks the situation is as dire as you believe it is, he'd say no. Why are you opposed to giving him advance notice, and letting him decide for himself? Either the situation is dire, and he can't help us, in which case nothing changes, or he's able to help us without jeapordising the situation, and we have a better chance of healing Guilliman.

The only reason it would make sense not to ask him is if you think there'd be a better candidate for healing Guilliman. However, as you seem content to leave that to nameless background characters, rather than suggesting any other named character, that's obviously not the case.
 
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Also, as I've said before, can we have Ridcully take the Y2 anti-Slaanesh countering power with a DD instead of Xavier? Xavier can still do something like anti-Abomination banishing.

Ridcully is not going to run into issues with finding counter-frequencies after Lin dies. That man is a control, power, and piety paragon, and he has survived and remained sane after entering and leaving the realms of no less than three Chaos Gods. That should say something about Ridcully's resistance to Chaos corruption.
 
I have to agree with Ptolemy, we can't make Corvus do anything. If he thinks that it is a good use of his time to help, than I am inclined to agree.

The only cost we should concern ourselves with is the opportunity cost of not using that diplomacy action on something else.
 
@Durin, is it assumed that as the premiere expert on Astartes and Primarch physiology that Corvus will help bring Guilliman back or will he only help if we ask for his help?
 
I would be extremely surprised and genuinely shocked to the point of calling shenanigans if the Ultramarines don't at least have their best apothecary on-site no matter what we do for the healing of their own Primarch.
 
Ok we still have a day before the vote closes so let's wait till Durin comes back and argue about something else. So after tea this finisher the ordinatus what should we do next?
 
Thoughts on the next quest system:

* Durin has mentioned Expedite become -25% (round up) - This makes it actually worthwhile again.
* I imagine most of the cheaper actions outright becoming free, and if they have a success chance, be bumped up by a flat 20%. Instead Research will simply be folded into upkeep.
* Durin has mentioned 4 Free slots.

Own thoughts:
* Void Command and Munitorum might be folded together - Removing 1 Munitorum action to have Helguard/Helltrooper/PDF expansions be automatically done is in the works. Or not.
* Diplomacy might be it's own thing instead of a 5 year section. We would get to write-in up to perhaps 3 (or 5 I guess) things to do and focus at a turn.
* Arbites may lose Psyker Hunting and Counter-Intelligence, representing the fact that Jane does them all the time.
* Adminstratum could automatically do Hive Expansion actions. -1 Action in exchange.
* Ministorum might just be eliminated, what with not having a Saint to do all the current Ministorum Actions. It also overlaps a lot with Arbites.
* Personal is Eliminated, replaced with 4 Free Actions.
* Void Command Construction Action is Automatic and simply builds based on priorities and plans Players have set.
* 10 Year turns?

So a turn vote might be like this:

Munitorum: 2 Actions (Military Expansions Done Automatically)
Void Command: 2 Actions (Construction Done Automatically)
Adminstratum: 2 Actions (Hive Construction Done Automatically)
Diplomacy: Special
Arbites: -
Mechanicus: 4 Actions
Ministorum: -
Telepathica: 4 Actions (& Greater Div)
Free Actions: 4

Total: 18 Actions per Turn + Diplomacy Votes (Currently: 25+1 Actions per Turn)
 
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