The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
It somewhat depends. Sometimes it might be better to buy a bit of extra time to fortify and prepare. If a Tyranid victory is very fast, then you have less time to prepare, which can be a problem in its own way.
Right, but the problem with Tyranids is that time is their ally. They're the ones who need to grow, and they can do it incomparably faster than we can.
 
Yeah but if we complete are gravity research and psyker cannon research and can get those out it will make fighting the Tryanids well not easier but better.
In thirty years they will have grown 500% if unopposed. Another ten and it might add another 150% percent on top of that. Growing, growing, eating and multiplying more and more and spreading out as a blight on the galaxy. I understand how it could be useful, but there's only so much time before they gain an insurmountable numbers advantage on us, and we can't afford to come in geared for war and realise they've already passed critical mass.
 
I agree with dumbo....yes we have alot of growing to happen in the near future, but its too likely that the nid's will outgrow even our growth spurts.
 
The objective is to prevent the Tyranids from growing. Essentially we should be killing more than 20% of each wave. Ideally a lot more. Preferably with minimal losses.
 
It somewhat depends. Sometimes it might be better to buy a bit of extra time to fortify and prepare. If a Tyranid victory is very fast, then you have less time to prepare, which can be a problem in its own way.
That strategy relies on us building up faster than the tyranids and orks can, which we can't. Our tech just isn't that good. Maybe if we had some especially good wunderwaffen to build it'd be worth it, but we don't.
 
Delaying has some positive effects, as throwing an extra year onto the time it takes to assimilate each system allows our forces to potentially knock out extra fleets per wave, but it is at the cost of increasing the biomass gain on the Ork worlds. The effects are far better on non-Ork worlds, as it will actually reduce biomass gained from the fight there (as a longer fight doesn't increase biomass on a non-Ork planet and Nids that die 'only' produce 80+% of their biomass) in addition to the delay.

That said, to actually reduce fleet size the fleets need to be wiped out. So long as they hold the system without its biomass being purged at the end of the fighting they are going to be more numerous in their next cycle, as even if every last ship is destroyed they can still pick up at least 80% of the biomass from it as well as enough from the ground to come out ahead. We can get cute with making a point of shooting up hulks before the fighting concludes to reduce biomass recovered but at the end of the day concentrating the forces needed to wipe them out is far, far more efficient--especially considering how we can't actually leave a system in a timely manner when they still have a presence.

As far as improving our tech goes, I would absolutely agree we should do that. However, we are not going to be seeing game-changing effects from it within our strategic timeframe. An edge here and an edge there are all we're going to get. That said, stacking edges is how we've put together some pretty terrifying armies. We cannot afford to delay confrontations until we have additional edges, but we can mitigate the dangers as the fleets get closer and closer to us by rolling them out as they become available.
 
If only we could de-coordinate the Tyranids and convince the to not attack at the same time.

TBH If not for the Tyranids the Imperial Trust would be in frankly a perfect position to expand in all directions.
 
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@Durin, is it possible to use the Honourbound to get the eldar to surround the Imperial Trust with warp storms?

I'm thinking that instead of fighting the tyranids that we don't. And we don't fight anything else for a while. Make the tyranids into a boon by killing all of our nearby enemies while we build up.
 
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@Durin, is it possible to use the Honourbound to get the eldar to surround the Imperial Trust with warp storms?

I'm thinking that instead of fighting the tyranids that we don't. And we don't fight anything else for a while. Make the tyranids into a boon by killing all of our nearby enemies while we build up.
The Tyranids travel via realspace. Warp Storms won't do shit.
 
[X] Plan Ideas

I would agree with Andres110, we want to support whoever is most likely to win in any particular battle and/or the war as a whole.

If we had instant teleportation and could join the fight anywhere at anytime regardless of the shadow, we would ensure that either the nid's or the orks win completely by piece-meal victory. of course, we can't teleport and can't disengage so we must either get as close as possible to what just mentioned or some similar strategy that accomplishes similar.

If we had to choose between which to win, I would vote the orks as in the case that the nid's win locally, (killing us) then the good-guy galatic powers would have to deal with a galatic-tier nid invasion (they would ramp up hard before forces could be sent as we are the next largest local policy after their current target) AND galactic-tier orks as we already know the orks are everywhere, not just here.....and they would of course ramp up off eachother even MORE so.

but just orks would mean that the possablity of just a ork-invasion which we already know would head towards the eye since thats where the bigg-a fight is (the imperium no longer being the biggest thing around is quite handy for this).,.....for the most part at least.

basically, we need the nid's to lose more then we need the orks to. (and hope the other 5 invasion points are equally succesful in fighting off the nids)

of course, this is the worst case scenario and is also conditions for the quest to end....(us being dead I mean)
I really like this and the differences in scale you show
 
The Tyranids travel via realspace. Warp Storms won't do shit.
Oh jeeze, this takes me back. A few years ago I had a big argument with Durin about exactly this. I argued that it makes no sense for warp storms to affect real space, he said they do anyway. So yeah, by Durin, tyranids can't travel through them even via realspace.

Also, if we go by newer canon, the warp storms will mess up the tyranids' ability to navigate, so they can't get to us.
 
I think that next turn we should set aside a Greater Divination to check if there's going to be an Abominite attack in the future. If there is, it is crucial that we get some advance warning. We don't want to get hit while we have 80% of our regulars off fighting the tyranids.
 
Oh jeeze, this takes me back. A few years ago I had a big argument with Durin about exactly this. I argued that it makes no sense for warp storms to affect real space, he said they do anyway. So yeah, by Durin, tyranids can't travel through them even via realspace.

Also, if we go by newer canon, the warp storms will mess up the tyranids' ability to navigate, so they can't get to us.
Oh, is that so? Then nevermind!
 
Um. Ok. This is a thing.
Melta - 1d4chan
Collectively called Fusion Blades, while it is more or less the same pair of Fusion Blasters when fired at range and possibly appearance, when activated for melee in exchange for a huge power drain, the volatile stream of Melta supposedly shortens and concentrates, resembling a blade in both form and function.
@Durin, how do the tau's fusion blades compare to our plasma foils?

EDIT: Oh crap The First Slave is canon. Abomination attack is looking even more likely.
 
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@Durin

1. How long can our ships last before resupply?
2. Could we put mines in the path of Tyranids in the spot where we expect them to emerge? They are travelling through realspace so it shouldn't be that hard.
3. How long do we think the Nids will stay in 1 system before moving on?
 
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Oh jeeze, this takes me back. A few years ago I had a big argument with Durin about exactly this. I argued that it makes no sense for warp storms to affect real space, he said they do anyway. So yeah, by Durin, tyranids can't travel through them even via realspace.

Also, if we go by newer canon, the warp storms will mess up the tyranids' ability to navigate, so they can't get to us.

IIRC Durin had previously said that Tyranids were one of the things we had to worry about while we were stuck in the Warp Storm. Orks, Necrons, Chaos, and Tyranids, all still capable of reaching us.
 
IIRC Durin had previously said that Tyranids were one of the things we had to worry about while we were stuck in the Warp Storm. Orks, Necrons, Chaos, and Tyranids, all still capable of reaching us.
They can probably get through its just harder, unless Chaos throws up a ruinstorm or something like that.
 
IIRC Durin had previously said that Tyranids were one of the things we had to worry about while we were stuck in the Warp Storm. Orks, Necrons, Chaos, and Tyranids, all still capable of reaching us.
...That's everyone. You mean to say that warp storms are non-problems for everyone except us? That's so unfair.
 
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