The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
Where do you get the information for their cost?
Durin said so in Discord.
We went over this and it's been repeatedly noted that taking out most of our military is bad enough and that taking out our PDF would lead to insane casualties. The PDFs job is literally to defend the planet they are from and Avernus is literally the planet in the Trust that needs theirs the most.
Actually you are now confident that your system defences and militia will be able to see off all but the most powerful of assaults without any aid from the rest of the Imperial Trust, or even from your own regular forces. This allows you a great deal more freedom in future deployments.
And even before that, we were able to take 80% of our PDF off planet easily, and in fact had 230 Avernite PDF Corps for deployment in Turoq attack.
 
Ouch, fixed. Does anybody want to do something else in there? I'm leaning towards Graviton Weapons (Potentially super-effective or potentially useless vs Tyranids).
I'd like to do melta, for reasons outline in my plan. If we combine it with SI impaler, the Trust gets access to really good anti-elite weaponry. Melta is also a Basic tech so it's quick and easy to do.
 
How many times does it need to be said we aren't actually sure how long it would take until we actually do it? Seriously, people thought that just looking into making TWs would take a lot longer than it did with it only turning out to be 12 years in game which is just over 2 turns.

1) would people stop using the argument that other polities are maybe going to research something as an excuse to not do it ourselves? That is a rage inducing argument since people keep pointing out that it definitely applies to every single thing we can research and by that logic we shouldn't bother with anything not native with Avernus. There are a number of reasons that the other polities wouldn't want to research something since they may just want to do something else A good example is how our psykes are geared a lot more towards combat as a whole while the other polities are more support in general with most of our stuff being incompatible with how they do things. Also considering that Maximus has been researching animals for decades and still isn't even in the 40s don't think wildlife is as likely to work as working on something as complex to gain stats.
a) No, the estimates were maybe and it wasn't for anything but IIRC to fix everything.
2) And you keep ignoring the fact that the TWs are actually superior to SMs in a few areas to the point that a few are able to easily kill several when outnumbered with low quality gear relative to SMs. They just each have their own benefits. Fixing their issues would still make them better than SMs in a few areas. The areas SMs have over TWs are longevity, Warp resistance, reflexes and reproduction. Fixing the reflex and longevity issue would just leave the resistand and reproduction advantage.
3) And we can still do that once we are done. Why is that so hard to get.
4) No, we aren't totally sure until we do the research and as I mentioned it may not take as long as people think like with how people assumed that just researching TWs would take longer. And as I pointed out we can just not fix the life expentancy issue to save time.
5) And in canon TWs can be worth more than SMs even if not in general. Fixing their issues would make them even more valuable.
6) No, they are inferior in a few areas and have better strengths in others and as I keep pointing out that improving them would increase their value and put them closer to SMs.
7) He had the freaking Trueborn which can only be made from materials from the Primarchs themselves. Note, that TWs are noted to be physically as powerful as TBs.
trying to keep out of the argument but there were a few issues with this I had problems with

2 was effectively a hero Thunder Warrior, Jane could do the same which does not mean that humans are a match for Space marines. Do not take the actions of any Thunder Warriors who survived into the Horus Heresy as anything like the baseline, anymore then you would take a thousand year old Astartes as an Astartes baseline.
and 5 is irelivent, whatever your reading of Cannon was does not change how good they are in Embers, what matters is what they are in Embers
 
do we know what the melta-implaers do? the only bit I know is decreased magazine size and increased cost, but with damage boost......but on a weapon that is beat by pulse rifles anyway.

what are the stats for impalers with/without the side-grade and the pulse rifles?

-edit, nvm found something, but the stats for the weapons look wrong....I strongly doubt the stats I see here.(epsally since its labeled work-inprogress)

also, I know ap stands for armor piercing/pent (probably?) but what does AT mean?
 
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@Durin:
1) is "Wizard Tower" a thing that still exists in human memetic culture in Embers?
2) if we exploit the Rule of Cool/Narrative by modeling our cities' psyker quarters with fantastic aesthetics, could that affect/improve the performance of our psykers to a significant degree?
3) what kind of uniforms do our psykers wear outside of combat?
 
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Oh, by the way, a minor point I wanted to get out there. A squad of Thunder Warriors will never be as effective as a squad of Astartes at the same level of veterancy and technology when it comes to war. This isn't me dissing Thunderwarriors, transhuman murderblenders that they are, but it's because Space Marines always count as one 'size group' higher than they actually are. One Astartes counts as a squad, one squad counts as the size group above it, etc etc. Thunder Warriors do not have this advantage. I don't believe this matter much in 1v1s, but it's a big bonus when it comes to counting if they're outnumbered or not.
 
@Durin:
1) is "Wizard Tower" a thing that still exists in human memetic culture in Embers?
2) if we exploit the Rule of Cool/Narrative by modeling our cities' psyker quarters with fantastic aesthetics, could that affect/improve the performance of our psykers to a significant degree?
3) what kind of uniforms do our psykers wear outside of combat?
(2): if he says yes, we will have to give our psykers pointy hats and owls.....speaking of owls, maybe someone should omake a good species of psykic owls to act as psyker-familiars...probably to give a boost to either divination or hunting ...or both, or maybe research somehow?
 
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@Durin:
1) is "Wizard Tower" a thing that still exists in human memetic culture in Embers?
2) if we exploit the Rule of Cool/Narrative by modeling our cities' psyker quarters with fantastic aesthetics, could that affect/improve the performance of our psykers to a significant degree?
3) what kind of uniforms do our psykers wear outside of combat?
1. not really
2. mabye
3. not set
 
(3): maybe we should fix this, by giving our psykers a set-look, it makes that look more warp-based and might make our psykers stronger....a little
I think that's weighing on the warp-based side of things a little too much. Andres can vouch for how willing I am to attribute abilities to warp influence, but Psyker uniforms are more a 'Schrodinger's cat' of outfits. Technically speaking there's probably already a set uniform, Durin just hasn't bothered to elaborate on it yet.
 
I'm quite glad that we don't have to use modern-fantasy rules for how magic is taught, I don't want our psyker academys to be modeled after HP's school.
 
I wonder what alternative Cost we can use to increase the chance of Psykers passing the Trials. The Trials probably do work as a Law of Cost (Every psyker succeeding is others dead) and Law of Narrative (Every Psyker succeeding passed The Trials).
 
I think Khorne is all we'll find here, Khorne and laughter.
Khorn has bloodshed, not power over the blood in human veins.

Also I am pretty sure that human blood is used extensively by the rest of Chaos in their rituals.

Also has anyone considered the advantage of a hyper-reactor battlecruiser armed with Graviton weaponry. They are mentioned to be effective against biological targets like say tyranids and they take little enough time to design we might be able to build some by the time the tyranids reach the trust.
That hyper reactor makes it much too fragile for a close range brawler.

-Y5: Technology Fundamentals (Melta)
Why this? Not only is it unlikely to help against the Tyranids much, its not psytech that we are uniquely suited for or even gravitics for which Tranth has already done much work, has enormous potential, and we have DAoT treties for.

I strongly recommend the gravitic array programming though, it would be extremely useful against Tyranids.

ELSE: Warp Echo (Search)
We have plenty of excellent candidates to check for warp echoes, Searching is a complete waste. Of the top of my head: adamantium, water, breathable air, human blood, stellar plasma, and some say fire though I am unsure how valid that is.

Using two precious Telepathica actions on the vault does not seem like a good idea, the odds are pretty good as it is.

-Y2: Personal Attention: Thunder Warriors: Laying the Path
There are great many valuable military technologies that would be far faster and easier to implement.

Unless we plan to use many TWs against the Tyranids for some reason (unlike SM they do not count as a larger unit than their numbers suggest, we have great many elites already, they would not have much time to train, could Tyranids copy them?), this action seems like a pretty bad idea right now, though we should do it after so that its ready in case of sudden war or something.

I hope that you will change the above, but as I am utterly opposed to Enjous plan (fixing TWs) I will vote for you anyway.

[X] Plan Shard T127
 
Why this? Not only is it unlikely to help against the Tyranids much, its not psytech that we are uniquely suited for or even gravitics for which Tranth has already done much work, has enormous potential, and we have DAoT treties for.

I strongly recommend the gravitic array programming though, it would be extremely useful against Tyranids.
I'd like to do melta, for reasons outline in my plan. If we combine it with SI impaler, the Trust gets access to really good anti-elite weaponry. Melta is also a Basic tech so it's quick and easy to do.
Gravitic array programming is great, but it's much more limited. It needs very expensive ships that take a long time to make, and each of those ships can only cover one system at a time, and a whole buttload of data on those systems needs to be gathered too. Melta round impalers, on the other hand, would benefit nearly the entirety of the Imperial Trust and be relatively quick to implement on a large scale.

And quite frankly we don't know what the tyranids will be like. The War in the Void would've changed them and hive ships greatly differ in specialty from each other besides that.
 
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Khorn has bloodshed, not power over the blood in human veins.

Also I am pretty sure that human blood is used extensively by the rest of Chaos in their rituals.
Khorne got a lotta power over the red stuff in general.

And not the blood itself again too Khorny, the act of sacrifice is what's important unless its a Khornate ritual.

Then its the blood and sacrifice.

They're very bloody people.
 
I have changed Tamia's action from a second DD on the Vault to Examining the Rune of Reinforcement.
 
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