Its combination inquisition, military-industrial complex, and defense department, then. Same difference as far as my point is concerned.
Not really. XCOM is an extreme response project activated under extreme circumstances as a survival method for the species. It does not govern humanity. Etherials do. To etherials "ruthlessly dominate other species" is a norm completely in line with their morality. XCOM is amoral, and is pragmatic. And it's a response only, it's not a proactive measure. XCOM was only activated after the invasion began.

You are comparing "morality of a serial killer rapist" (ethierlas) to "late term abortion after incestual rape" (XCOM). One is a state of being and governing philosophy. The other is an action in response to external stimulus.
 
I hate morality debates. Can we just ignore morals and just focus on how to explot this plane for our benefit?
 
Not really. XCOM is an extreme response project activated under extreme circumstances as a survival method for the species. It does not govern humanity. Etherials do. To etherials "ruthlessly dominate other species" is a norm completely in line with their morality. XCOM is amoral, and is pragmatic. And it's a response only, it's not a proactive measure. XCOM was only activated after the invasion began.

You are comparing "morality of a serial killer rapist" (ethierlas) to "late term abortion after incestual rape". One is a state of being and governing philosophy. The other is an action in response to external stimulus.
I wrote a large paragraph explaining why I do not believe that to be the case. XCOM may have only been activated when the invasion began but, between existing traumas, the damage done to humanity by the Ethereals and by XCOM itself, and the state of the plane it's in in Ignition, I do not believe that it's capable of deescalation. And this is not a hypothetical failure mode: Brunei has been under martial law continuously since 1962, Egypt has been under martial law continuously since 1967, Syria since 1963, Taiwan between 1949 to 1987, etc. Drawing from fictional sources, well, does "we have always been at war with east-asia" ring any bells?

@Alivaril: Is XCOM currently operating as a "government"?
 
Remember how jade felt about magnostadt and the Goi being farmed? morality seems to be a rather important element of her decision making.
Mostly I just figure that we don't care about punishment just making things better so it doesn't actually matter who the worst guys are. What matters is what we plan to do and if that will improve things.
 
Good, we can skip the entire argument. Ethereals and XCOM both need to burn. Done, now let's figure out how to do it. Sound good?
In that case our current priority is just to take as much as we can. We have many other planes where our efforts should actually be able to cause unambiguous improvement. Trying to fix thing here right now doesn't seem highest priority. This plane sucks, but it is the stable sort of sucks where we don't currently have a magic bullet to fix things.
 
@Alivaril: Is XCOM currently operating as a "government"?
If it's anything like the game XCOM's almost entirely soft power outside of their avenger, they don't control refugee havens or have any ground bases, even their radio relays are something they build for the independant havens and don't really control.

even if they went full madmen i find it unlikely they will be able to establish any sort of government without popular support. all the tech in the world can only do so much with limited forces and a single staging point.
 
<carefully backs away from the morality debate, for that way lies madness>

The vote looks to have stabilized somewhat, but I don't suppose I can convince anyone still on the fence to try Blue channeling? It seems like a pretty acceptable compromise between immediately retreating, and satisfying Jade's need to do something. Even if Blue-Jade and Agneyastra can't think of anything sufficiently low-risk, the attempt should at least help assuage Jade's conscience.
 
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Adhoc vote count started by fictionfan on Feb 13, 2019 at 1:17 AM, finished with 161 posts and 26 votes.

  • [X] Make sure that the Hunter gets as little of your tech as possible, then fly away.
    -[x] Use techniques that let the Hunter keep thinking the spider droids belonged to the group he was hunting.
    [X] Have the remaining four Parasites self-destruct, then fly away yourself.
    [X] Channel Blue.
    -[X] Receive feedback from Agneyastra on possible low-risk strategies.
    -[X] If no good plans are forthcoming, retreat while the parasite droids are destroyed. Self-destruct them only if the Hunter comes too close or doesn't shoot them.
    -[X] In case of retreat, continue looking for outposts where Parasites can steal non-essential technologies, especially soul scanners.
    [X] Loop around to behind the Hunter, exit the Stalker, fly up, and fill his general area with a Celestial Lance or nine. Unless his flesh is made of solid alien metal, which you sincerely doubt, he should die eventually. As long as you stagger your shots, glowing gold light should block his view of the surrounding area until after you've hit him with yet another Celestial Lance.
    [X] Loop around to behind the Hunter, exit the Stalker, fly up, and fill his general area with a Celestial Lance or nine. Unless his flesh is made of solid alien metal, which you sincerely doubt, he should die eventually. As long as you stagger your shots, glowing gold light should block his view of the surrounding area until after you've hit him with yet another Celestial Lance.
    -[x] Channel Black on the off chance it helps. You're not sure if it will, but if there's a color suited for making things stay dead it would be that.
    [X] set everything within a couple kilometers on fire. Not with linker core magic though. Cast Pyroclasm.
    [X] Fly the Stalker to within 400 meters of the Chosen Hunter and telepathically speak to him.
    -[X] Ask him if he can point you to the Seeker's fortress, you want to talk to her about stealing your Space Princess bit.
    --[X] Offer him eighty Parasites to hunt for the directions, and letting the humans flee. Given as the Hunter seems to be a bit of a thrill-seeker, having a horde of killer droids chase him seems like the sort of thing he'd enjoy. It's not like he has the best track record of obedience anyway; you think the Ethereals would barely bat an eye if he "accidentally" let yet another group escape.
    -[X] If he wont stand down, have your parasites self destruct, stow the stalker and leave.
    [X] Loop around to behind the Hunter, exit the Stalker, fly up, and fill his general area with a Celestial Lance or nine. Unless his flesh is made of solid alien metal, which you sincerely doubt, he should die eventually. As long as you stagger your shots, glowing gold light should block his view of the surrounding area until after you've hit him with yet another Celestial Lance.
    -[x] Channel Blue and spoof his senses make him think that he was taken out by a surprise XCOM task force.
    [X] Have the remaining four Parasites self-destruct, then planeswalk away yourself.
    [X] Have the remaining four Parasites self-destruct, then planeswalk away yourself.
    -[X] Back in the Forest of Sorrows, talk with Vaynel (and the rest if they have woken up, and Sigurd if he has returned) explaining the situation and asking what she would have been the best course of action.
 
For X-com - save humanity, then they are likely to disband or at least stand down. For etherials - conquer them.
Considering that they just spent the last few decades fighting ADVENT whose whole claim is uplifting and saving humanity, and the Ethereals have already pulled a con of 'I'm not an ethereal here to help' I doubt that XCOM would disband unless we forced them.

Also, once the Ethereals get taken out, all the aliens on earth that start breaking free of the mind control will still be on earth, so the war is still going to continue just against a lot of smaller factions who now don't have a common enemy.
 
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Considering that they just spent the last few decades fighting ADVENT whose whole claim is uplifting and saving humanity, and the Ethereals have already pulled a con of 'I'm not an ethereal here to help' I doubt that XCOM would disband unless we forced them.
We can leave after we help humanity and reap the benefits. Or we can be upfront about who we are.
 
If we leave healing magic items around they should eventually get up to the Ethereals and stop the two thousand dead a week thing. The issue is that it might make them decide that they don't need a scapegoat anymore and wipe the resistance groups out.
 
@Yog: Let's make first contact with ADVENT after we have a chance to talk to our friends about it. We made promises.
Sure, no problem, discussing strategy before implementing it is how it should go.

What we should discuss as players is, assuming we go with Agneyastra's plan in at least some way, what we should give out / disclose. Because as you noticed, I have severe reservations and unconventional opinions on what it is best to disclose.
 
The vote looks to have stabilized somewhat, but I don't suppose I can convince anyone still on the fence to try Blue channeling? It seems like a pretty acceptable compromise between immediately retreating, and satisfying Jade's need to do something.
Stable, yes, but it's unclear whether the "channel Blue, retreat if it doesn't help" gets the -2 vote malus. If it doesn't, it's actually in the lead.

I still hope that some of the "retreat immediately" faction will switch over. Winning because of that malus would be dissatisfying.

Even if Blue-Jade retreats (there's not much she can do with 1 Blue mote and at most 40% LC level after fire conversion) we at least tried finding a solution, which is important for Jade's conscience.
 
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Good, we can skip the entire argument. Ethereals and XCOM both need to burn. Done, now let's figure out how to do it. Sound good?
For all your talk about debating tactics, you are all too happy to sweep all the uncertainty of your assumptions and extrapolations under the rug. Let's hold the burning until it is evident that they aren't going to stand down.
Stable, yes, but it's unclear whether the "channel Blue, retreat if it doesn't help" gets the -2 vote malus. If it doesn't, it's actually in the lead.
Unless the malus doesn't apply separately to each variant of how to leave, instead being a thing for the leaving option in general.
 
<carefully backs away from the morality debate, for that way lies madness>
I mean, I think it's entirely valid to be concerned over morality when Vebyast appears to have a completely warped perception of how the setting works, to the point where he considers XCOM to be some sort of Alex Jones Infowars antagonist who are essentially the Devil incarnate and only refrain from going full turbo-Hitler because they're too busy being turbo-bin Laden at the moment.

That's an extraordinary claim, and he hasn't offered the kind of extraordinary evidence that would justify it. @Vebyast, if you want to sell me on this, then show me a cited quote of XCOM leadership actively discussing how they'll start building the death camps and firing the ovens the moment the Ethereals are defeated. Show me a cutscene or a lore entry that shows XCOM high command making preparations for the galactic reconquista.
 
[X] Channel Blue.
-[X] Receive feedback from Agneyastra on possible low-risk strategies.
-[X] If no good plans are forthcoming, retreat while the parasite droids are destroyed. Self-destruct them only if the Hunter comes too close or doesn't shoot them.
-[X] In case of retreat, continue looking for outposts where Parasites can steal non-essential technologies, especially soul scanners.
 
  • The only reason XCOM hasn't yet called down the Eldrazi is that they haven't had a chance to. XCOM does "what is necessary to survive" exactly as much as the Ethereals did; the sole and lonely difference is that they're too small to do more and haven't been pushed far enough to produce such a grand idea of What Must Be Done. Psychic torture, insane psionic cybersoldiers, galaxy-spanning darwinian genocide, ultimate lifeform that they will then take control of, you name it, they'd do it and be happy about it. For fuck's sake, the capstone mission in XCOM 2 has them uploading themselves into the Ethereals' ultimate lifeform, and the plot ends with them questioning whether the guy in charge of XCOM is literally an Ethereal or not! The guy that literally ran the organization might not be human. Guess we have to purge him. I can't make this shit up.
Wait what

...I don't remember that scene...? ._. They basically worshipped The Great Commandy One to the very end. Is that something from The Bureau?


Anyway, as far as Jade knows, XCOM has some serious issues with how they treat their enemies and those who seem to knowingly help them, but being bloodthirsty genocidal maniacs is not one of their issues. Aside from ADVENT propaganda, they don't go after hospitals, gene clinics, dams, or other civilian targets.* The closest they get is destroying the occasional armament factory with some civilian technicians, and even then, they try to wait until after hours and make a good-faith attempt to evacuate civilians.

*One of their other problems is that they don't seem to consider important technicians or officials to be "civilians." They do brief captured VIPs on some of the worse ADVENT activities and give them a chance to join after being more well-informed, but if that's turned down, the results aren't pretty.


@Alivaril: Is XCOM currently operating as a "government"?

Busy today, but the short answer to this is "Not really?" It's more of along the lines of close allies. XCOM provides some advice, intel, and equipment, but doesn't actually rule the various Resistance factions.

Jade doesn't think XCOM's current members would want to stay in effective command longer than they have to. They're getting old and have seen some rather horrifying sights over the course of the decades-long war. The bigger risk isn't of them taking control, but of setting up a space fleet to ensure the Ethereals don't come back once they're driven away, which... is actually a legitimate concern.
 
The only reason XCOM hasn't yet called down the Eldrazi is that they haven't had a chance to. XCOM does "what is necessary to survive" exactly as much as the Ethereals did; the sole and lonely difference is that they're too small to do more and haven't been pushed far enough to produce such a grand idea of What Must Be Done. Psychic torture, insane psionic cybersoldiers, galaxy-spanning darwinian genocide, ultimate lifeform that they will then take control of, you name it, they'd do it and be happy about it. For fuck's sake, the capstone mission in XCOM 2 has them uploading themselves into the Ethereals' ultimate lifeform, and the plot ends with them questioning whether the guy in charge of XCOM is literally an Ethereal or not! The guy that literally ran the organization might not be human. Guess we have to purge him. I can't make this shit up.
I disagree with pretty much all of this. V, "the ends justify the means" is not an absolute state of affairs for most people. It's a spectrum of what they're willing to do under what circumstances. XCOM is motivated by empathy and a need to protect people, not by a need to conquer or control, and they're not motivated by xenophobia, either. And you do recall that the Ethereals tried to take the Commander over at the end, right? Because that's how I recall it playing out. Psionic clash for control, everything explodes.

Your entire argument feels incredibly fallacious and emotionally charged to me, which makes you calling anyone else out on it really weird. I can't name the exact fallacies myself, not having a strong education in them, but it reminds me of Slippery Slope or Black-and-White thinking. "XCOM did bad things in a war scenario under extreme conditions, therefore they will do it if in-charge of post-war rebuilding" seems to be the whole point of your argument, and I don't think it holds up. Because people do lots of sh*t under those pressures they wouldn't otherwise. If a person kills in self-defense, are you going to assume they'll do it when they're not threatened? If not, what's the difference between that and this? I don't see it.
XCOM currently does its mass-murdering by blowing up dams and office towers and hospitals rather than by building concentration camps solely because that is what is available to them. You bet your ass that they'll have camps the instant they have the upper hand and can industrialize their extermination of everything on earth that doesn't share a common ancestor with them. They happen to hate "aliens" instead of "people with weaker souls" or "people with different skin", but it doesn't change the fact that they ape the Ethereals word for word. They're purifying the world of unnatural, abominable un-people in order to restore power to the rightful masters of civilization and perfect the species, and their mission is important enough that literally any action is justified no matter how horrifying it is. Read the fucking tech tree:
Article: Shen expressed varying concerns about the well-being of the Codex, as it appeared to be responding, and even resisting, our efforts to decrypt the data and access the ADVENT network. I assured her any indication of pain or active intolerance of our testing was merely a byproduct of the procedure. Codex Brain
Does that sound to you like an organization that'd do literally anything to ensure that humanity was safe? Yes, no, maybe just a little bit of mass torture followed by genocide?
...My dude, the Codex is a machine with no nerve endings or concept of pain. Also, XCOM works with the Skirmishers, aka guys who got alien DNA shoved into them, without wanting to purge them. So, no, I disagree with all of this. Any "purge" would come about because, even without the Ethereals guiding them, the aliens are aggressive (see the Alien Rulers and the introductory mission especially), and are basically living weapons at this point. Maybe some treaty might be reached with some of them, but most would just keep fighting, I suspect.
As for "galactic domination"... what the fuck do you think will happen postgame? Will XCOM ever be content staying on a single planet? When they go to build a colony and find out that there's already something on it, do you think they'll leave it alone? Or will they make sure it's not a threat? If we're talking about Ignition's XCOM, given that there isn't much space left in this plane, do you think that they'd just leave what they find alone? If they find a major civilization, something that could legitimately threaten an interstellar humanity, do you think they'd leave it alone? Or would they do whatever they have to do to "ensure humanity's survival"? Time break out the old psionic mind-ripper again, Dr. Vahlen, we have another species to psychoanalyze. We have to make sure they're not a threat. And it's not like they're particularly intelligent, right? Or, going back to Ignition's XCOM, say they realize that they're stuck on a decaying plane. What do you think they're going to do to ensure their survival? Start looking into alternate power sources? Start experimenting? Do some of the good old genetic augmentation, maybe with a nice dose of psionics mixed in? Because they'd already started on that track in-game, and again, I guarantee you they'd deal with an OCP by doubling down on what they know. Which is, given what they've learned from the Ethereals, a whole lot of really horrifying shit.
I think they'll probably get to work rebuilding things on Earth, maybe do some intergalactic travel once that's over, and treat any aliens they encounter carefully until they know where they stand with them, and if an alliance is feasible. Again, I think we disagree about what the main motive that drives XCOM is (xenophobia vs compassion and empathy for the people the aliens have harmed), and I don't think either of us can know we're right without meeting Ignition's XCOM.
So yes. XCOM is the Imperium of Mankind writ small. You know as well as I do that XCOM would set up an Astronomican in a heartbeat. The awakening of the Chaos Gods as a result of the disturbance of the Warp is a hilariously apt parallel to the way the Ethereals attracted the Eldrazi and you bet your ass that XCOM would do shit that'd wake the Chaos Gods up if they thought they needed to exterminate some xenos. XCOM is what the Terran Imperium would be in a less utopian setting. It would do anything to ensure that humanity survives, and it believes that a preemptive offense is the best defense. It's humanity's version of the Overmind, its Ur-Quan Kohr-Ah, its Ethereals.
Yeah, again, no, that's, like, your opinion, man. You're stating your interpretation of events as fact. It is not. And you lack the data to back any of this to the degree you would normally demand other people back their claims. Your one citation was without context and incredibly weak with it. You're capable of more coherent reasoning than this emotionally charged, violently vitriolic argument, and I'm really not sure what the hell is driving any of this, because it reads like you're more pissed off than a Red Sox fan would be if/when (I don't do sports-ball much) they lost the last game of the World Series, pre-Bambino's Curse being broken. Calm down, or just stop discussing this, because I am genuinely worried about your health if you continue.
Wait what

...I don't remember that scene...? ._. They basically worshipped The Great Commandy One to the very end. Is that something from The Bureau?
See above. If memory serves, they weren't quite certain who won the final psionic showdown between the Elders and the Commander at first, and who was in his body.
Anyway, as far as Jade knows, XCOM has some serious issues with how they treat their enemies and those who seem to knowingly help them, but being bloodthirsty genocidal maniacs is not one of their issues. Aside from ADVENT propaganda, they don't go after hospitals, gene clinics, dams, or other civilian targets.* The closest they get is destroying the occasional armament factory with some civilian technicians, and even then, they try to wait until after hours and make a good-faith attempt to evacuate civilians.

*One of their other problems is that they don't seem to consider important technicians or officials to be "civilians." They do brief captured VIPs on some of the worse ADVENT activities and give them a chance to join after being more well-informed, but if that's turned down, the results aren't pretty.
About what I expected. So yeah, they're not much like what V is describing. Maybe they have a bias against space aliens, but they might not, too.

Edit: Okay, to be fair, stuff does get destroyed during firefights in cities sometimes, in-game, and civilians do sometimes die in the process. And some players might be rather cruel with mind-controlled enemies, like having them chuck grenades at their own feet, or using those orb guys to revive dead civilians as zombies. But it's not exactly much worse than any urban firefight with the weapons involved might be expected to be, and it's also XCOM troops fighting for their lives. Sure, I've accidentally killed a civilian or two with grenades during XCOM, or, far more often, gotten them killed because they were too close to my troops and the aliens used an AoE attack. But that's war for you: sh*t happens.
 
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