A lance of red and black light emerges from some distant part of the forest, obliterating the head of one Parasite Droid in the instant before Mom has the others move toward cover. Its disconnected legs begin to glow orange with heat before bursting apart, showering the surrounding area with molten metal. You didn't even know Parasites had a self-destruct mechanism, let alone one on a dead man's switch.

Loudspeakers at each corner of the prison crackle and come to life almost exactly two seconds after your first Parasite is destroyed.

"You know, I think that's the first time I've ever gotten to shoot a robot spider. I don't suppose you have more — you do! What fun. And here I'd thought you were all out of tricks."

A second beam of light kills another Parasite Droid just before the survivors can dive back behind the prison wall. If you weren't safely seated inside a stealthed stalker, the Chosen Hunter's rasping voice would probably make you at least a little worried for your safety. Since you're the closest thing to completely undetectable right now, you're comfortable just using one hand to cover your face.

(Chosen Hunter Territory Found: South America)
Oh, hey, we found my favorite canonical Chosen first. That's pretty cool. Seriously, the Warlock and the Assassin were very predictable and bland in their dialog, IMO, whereas this guy is at least a sarcastic smart-ass.
I feel as if I should point out exactly what the hunter says to open things up.

I don't care how insane you are, if you see a robotic kill spider wandering around, your first assumption should not be that more of them = not a one trick pony.

This either indicates the hunter is aware of more than just the predator drones, or that the people he's been hunting till now have been significantly more clever than their current situation would lead us to believe.
I suspect it's the latter. That makes the most sense.
As for right now, I don't see any terrible issues with tossing spiders at him, though I'd rather not do telepathy with the psionic Chosen of the psionic d00ds. He might not manage to get past our starfire defense, but I don't really want to chance that without more, proper, mental defense training.
If the Chosen Hunter is a soul mage, you think it'd be for something subtle like personal enhancement. You know he has a pistol, sniper rifle, stun grenades, and a grappling hook, but unlike some of his siblings, you don't think he's ever used any sort of direct "psionic" attack.
^This. The closest the Hunter ever got to psionics was if he gained the ability summoning ADVENT soldiers or mechs to back him up. His abilities focus very heavily on deadly accuracy and mobility.
I vote we play for time and try to trace where his consciousness is housed, then drop a KKV on it from orbit.

Even if on-site defenses can keep that from outright killing him, I'm willing to bet this "Hunter" will piss himself and run the moment he realizes that his life is actually in danger, especially if we throw a handful of disposable bots in afterward to make it look like a concerted effort to assassinate him. Best case scenario, they don't have beefy enough shields to stop a makeshift rod from God, and all of their "Chosen" are kept in one place, so the attack goes through and sends the lot of them straight to Hell.

The Ethereals won't be happy, but that's not really our problem. Their entire ideology hinges on the idea that spiritual strength is equivalent to morality - they've butchered entire civilizations without a moment's hesitation because of how utterly secure they are in their own perceived superiority.

I see no reason not to show them what the headsman's axe feels like when you're not the one wielding it.
Assuming we can find the base. The Chosen don't exactly advertise the locations of their strongholds.
The Chosen are going to be appearing fairly often if you regularly head into combat scenarios while also providing them enough time to show up. This time, you had the slight misfortune to stumble across an ongoing hunt, but you're still safely stealthed. The set of probabilities was also dramatically narrowed by the Hunter's current actions and the fact that you're searching for a specific target that overlaps with those actions. In other words, this wasn't a random encounter roll (I don't think I've done any of those in a while). It was a modified search results roll.
Sounds about right. Those teleporters of theirs let them respond to combat breaking out really damn fast.
Playing nice? We're backing off without revealing any of our capabilities so that we can come back in force and kill them harder next time.

Also, not sure if you've ever played XCOM. Yes, one side definitely started it. By now it really is a "both sides" situation. We do in fact need to purge this entire plane's political situation with fire and install ourselves as a benevolent goddess.
I am still less than convinced we need to go quite that far. Even violent revolutions where both sides have done horrible things can end in a stable, well-run, functioning government, you know. Not always, by any means. But it does happen. I'm not entirely sure what makes this situation distinct from such cases. Revolutions are rarely pretty, and both sides usually end up committing atrocities.
I kinda assume they would know we were here regardless.
I mean, how would they not, spider bots are new, nobody else has them, and this group of rebels does not look like they have the capacity to fabricate something like that. Now, if we had the means to kill the Hunter, to a point where they can be resurrected with any memories, that would be different, but i am not sure we have that capability.
As for killing Chosen, the moment we take out a chosen, alarms will go off. Every Chosen is going to use every detection resource they have to find who ever it was who killed one of them.
Not really. It's rare, but it happens, and, given their personalities, I think the Chosen killed is far more likely to call dibs and actively try to keep the others from interfering in their "rematch".

Many of the Chosen like fighting, like a challenge. Killing them is the fastest way to earn their respect, as well as to make them consider you interesting. The others usually have big enough egos to not want anyone else to steal their "prey", or to have another Chosen show them up by killing the person who killed them.

So yeah, killing them doesn't usually bring down all of them onto your head. Which would be of questionable efficacy anyways, since the Chosen hate each other, and that may impede cooperation on the battlefield (off it is another matter). Kind of a safeguard against any rebellion on their part, I think.
 
It was such a bad idea to come over here with no mana. Summoning a Nanoha copy would be a great ace move right now.
 
If the bodies of the Chosen are just remotely operated flesh puppets then in theory hitting them with shroud/hexenproof could break that connection and prevent the obelisks from summoning them back.
 
For the "self-destruct" folks: The Hunter does not know that we are present and credits the spider droids to the resistance people he's hunting. If we self-destruct the droids en mass it will be obvious that someone is attempting to conceal their technology. That would be a major strategic fail. We should instead cause the droids to charge the Hunter and be sufficiently-well obliterated, thereby concealing our involvement.

He'll probably find it a little strange, but it wouldn't be a "major strategic fail." Self-destructing tech is extremely common here, and as Alivaril pointed out this level of drone technology is on par with what some resistance factions can create. He'll never guess the truth: that a new group interdimensional aliens tried to vulture his hard-earned loot.

Manually self-destructing minimizes the risk of:
  • An exotic shot interrupting the dead-man's switch
  • Hunter using some form of remote hacking
  • Him getting a better look at the parasites' unusual appearance

Just a reminder, we can teleport. I remember it being mentioned earlier that we can open portals between any non-magically shielded points in a greater than planetary range. We can evacuate them.

Correction: LC based portals have a limited range. About few hundred meters or so for Agneyastra, I think.

So no, we can't evacuate them.

This may just personal preference, but I don't want to play as the kind of person who would leave hundreds of people to die for the sake of convenience. This isn't like Magnostadt where it wasn't like people were dying right that moment, so we could afford to try the diplomatic path. People are dying, or will be dying very shortly and only we can do anything to stop it.

Not only would leaving them seem entirely too much like what the ancient Agni would do, it would make Nanoha sad.

We wouldn't be "leaving people to die for convenience." Prematurely revealing our capabilities hurts our future chance to save the entire planet.

Nanoha would want us to leave. She's very worried Jade will get hurt while on these solo expeditions, like what nearly happened with Calypso.
 
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Correction: LC based portals have a limited range. About few hundred meters or so for Agneyastra, I think.
I think the teleport is to make sure that we don't give away the cloaked staker. It is much more effective if people don't know to look for it.
Nanoha would want us to leave. She's very worried Jade will get hurt while on these solo expeditions, like what nearly happened with Calypso.
That doesn't really hold up. The chance of this guy managing to hurt Jade is basically zero. She is flying and has multiple layers of protection.
 
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Just a reminder, we can teleport. I remember it being mentioned earlier that we can open portals between any non-magically shielded points in a greater than planetary range. We can evacuate them.

This may just personal preference, but I don't want to play as the kind of person who would leave hundreds of people to die for the sake of convenience. This isn't like Magnostadt where it wasn't like people were dying right that moment, so we could afford to try the diplomatic path. People are dying, or will be dying very shortly and only we can do anything to stop it.
The issue is if we do intervene and reveal ourselves then we will ultimately kill more people even just because of the Ethereal forces hunting down and mind raping people to try and figure out what happened.
 
It was such a bad idea to come over here with no mana. Summoning a Nanoha copy would be a great ace move right now.
We don't have any mana? I really should pay more attention. Well, here goes the idea of something like sleep + confuse senses to non-lethally take him out, then dump him somewhere, making it look like he malfunctioned.
 
[X] Loop around to behind the Hunter, exit the Stalker, fly up, and fill his general area with a Celestial Lance or nine. Unless his flesh is made of solid alien metal, which you sincerely doubt, he should die eventually. As long as you stagger your shots, glowing gold light should block his view of the surrounding area until after you've hit him with yet another Celestial Lance.
-[x] Channel Blue and spoof his senses make him think that he was taken out by a surprise XCOM task force.

There that should deal with the worry about giving stuff away issue.

The issue is if we do intervene and reveal ourselves then we will ultimately kill more people even if only because of the Ethereal forces hunting down and mind raping people to try and figure out what happened.
This seems like reaching to me. These guys get killed all the time.
 
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Hmm... An ambitious gambit proposal: pacify / sleep / subdue Hunter using whatever force is necessary. I highly doubt he will run.

Then, once he's non-lethally subdued, swap him out of his body into a basic human one. Ideally, swap him enough time that he only has one swap left or no swaps left. Then either awaken his aura or give him some manner of enchantment that would result in him being vivisected by etherials. Essentially, press-gang him onto humans' side. Because I don't think he'll go down to being (soul-)vivisected willingly.
 
Hmm... An ambitious gambit proposal: pacify / sleep / subdue Hunter using whatever force is necessary. I highly doubt he will run.

Then, once he's non-lethally subdued, swap him out of his body into a basic human one. Ideally, swap him enough time that he only has one swap left or no swaps left. Then either awaken his aura or give him some manner of enchantment that would result in him being vivisected by etherials. Essentially, press-gang him onto humans' side. Because I don't think he'll go down to being (soul-)vivisected willingly.
His soul isn't in the body. It is in the soul obelisk which is like a soul gem.
 
That doesn't really hold up. The chance of this guy managing to hurt Jade is basically zero. She is flying and has multiple layers of protection.

Basically zero? He's one of the most deadly individuals on the planet, and we know little about his capabilities. I do think Jade would probably win, but it wouldn't be at all guaranteed.

Hmm... An ambitious gambit proposal: pacify / sleep / subdue Hunter using whatever force is necessary. I highly doubt he will run.

Then, once he's non-lethally subdued, swap him out of his body into a basic human one. Ideally, swap him enough time that he only has one swap left or no swaps left. Then either awaken his aura or give him some manner of enchantment that would result in him being vivisected by etherials. Essentially, press-gang him onto humans' side. Because I don't think he'll go down to being (soul-)vivisected willingly.

If I'm understanding the mechanics correctly, his soul is in his obelisk, not his body. He's basically a continental-range lich. EDIT: ninja c-c-c-combo
 
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Hmm... An ambitious gambit proposal: pacify / sleep / subdue Hunter using whatever force is necessary. I highly doubt he will run.

Then, once he's non-lethally subdued, swap him out of his body into a basic human one. Ideally, swap him enough time that he only has one swap left or no swaps left. Then either awaken his aura or give him some manner of enchantment that would result in him being vivisected by etherials. Essentially, press-gang him onto humans' side. Because I don't think he'll go down to being (soul-)vivisected willingly.
His soul is not here. His controlling this body from a distance.
Basically zero? He's one of the most deadly individuals on the planet, and we know little about his capabilities. I do think Jade would probably win, but it wouldn't be at all guaranteed.
If Mom wasn't here there might be a slight chance. She is so there isn't. Hunter is an antipersonnel fighter. Jade requires anti-ship levels of damage to hurt. Also I think the highest damage weapons in XCOM are plasma which Jade is immune to.
 
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His soul isn't in the body. It is in the soul obelisk which is like a soul gem.
If I'm understanding the mechanics correctly, his soul is in his obelisk, not his body. He's basically a continental-range lich. EDIT: ninja c-c-c-combo
His soul is not here. His controlling this body from a distance.

If Mom wasn't here there might be a slight chance. She is so there isn't. Hunter is an antipersonnel fighter. Jade requires anti-ship levels of damage to hurt.
Yeah, I really need to pay more attention. Though, if this is like that, why does he have limited number of lives? If it was functioning along the lines of body swap mechanics, then I would understand. But this seems to function along the lines of PMMM mechanics, in which case he should have unlimited number of bodies, as long as his soul gem / obelisk survives...

Hmm... If he is a puella magi analog, mechanically speaking, I would suggest cleansing maybe? Just spitballing here. But the basic outline of the idea I have is to flip him. To do so, make it so concealing this interaction from etherials is in his best interests. Either by making it look like he's malfunctioning in some way (OCP attacks from concealment to confuse his senses / induce despair, etc), or by making him unique (give him aura, for example) in a way that makes him more valuable as research specimen than as a Chosen.
 
Yeah, I really need to pay more attention. Though, if this is like that, why does he have limited number of lives? If it was functioning along the lines of body swap mechanics, then I would understand. But this seems to function along the lines of PMMM mechanics, in which case he should have unlimited number of bodies, as long as his soul gem / obelisk survives...
They aren't literally soul gems they just have some similar functionality. My guess is that if the Ethereals had healing magic good enough to bring the bodies of the chosen back from destruction then the below wouldn't be an issue
the Elders, seem to be outright dead. The Elders are, of course, refusing to properly acknowledge this fact and are doing everything they can to prevent their proper passage onward. As expected, their continued efforts to cling to (un?)life have rewarded mixed results. Their mastery of soul magic may let them offload the damage of transfer onto the bodies they migrate into rather than doing further damage to their own souls, but dodging said damage leaves their vessels as withered, dying husks.

Unfortunately for the human race, these transfers mean taking human vessels. The Elders do, to their credit, seem to be working on a more permanent solution, but in the meantime, they basically require sacrifices of some two thousand humans every single week. Oh, they hide the disappearances under the guise of permanent military service with invasive adjustments, terrorist attacks, or "leaving the cities on relief missions," but you can see where their victims are actually going. The soldiers allegedly join the faceless masses of genetically modified soldiers and the volunteers are "killed by dissidents."
My guess would be that when the body of the Chosen is destroyed soul surgery is performed at the obelisk to make them connect to a different body and that soul surgery causes soul damage.
 
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If Mom wasn't here there might be a slight chance. She is so there isn't. Hunter is an antipersonnel fighter. Jade requires anti-ship levels of damage to hurt. Also I think the highest damage weapons in XCOM are plasma which Jade is immune to.
The chosen have bodies of similar quality to Jade's, advanced weapons of a tech tree that includes materials that mess up LC magic, the ability to call for back up from things capable of outright mind control, and this one in particular is capable of tracking and long range attacks against moving targets. They have a very good chance of actually hurting Jade.
 
Correction: LC based portals have a limited range. About few hundred meters or so for Agneyastra, I think.
Refresh my memory, how did we transport all the ex-slaves to our country in Magi? And what's stopping us from doing that again?

Edit. Just looked it up myself, apparently it was by stalker and sphere. Suppose how relevant that is depends on how many are here and how long it takes the Chosen to respawn.
 
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Suppose how relevant that is depends on how many are here and how long it takes the Chosen to respawn.
Technically they respawn really quickly, you get a single round of firing at the obelisk before they respawn in the game. However, they aren't likely to go back where they just got killed unless directly ordered, because they do have a limited number of respawns. Also they hate each other enough that they probably wont ask for help unless we get the Ethereals to send more than one after us.

If we manage to kill the Hunter, he probably won't come back again.
 
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[x] Vebyast

Self-destruct deprives us of a distraction and the Hunter of his fun, which he might take out on the settlement by being more cruel. Just let him shoot up the droids and confirm all four dead-man switches triggered before completely leaving.

Jade requires anti-ship levels of damage to hurt.
Problem: Their alloys ignore LC magic, so ammunition made from them probably penetrates our barrier jacket. Once they realize that, our body is barely on par with a Chosen while we lack their combat skills.
 
[X] Loop around to behind the Hunter, exit the Stalker, fly up, and fill his general area with a Celestial Lance or nine. Unless his flesh is made of solid alien metal, which you sincerely doubt, he should die eventually. As long as you stagger your shots, glowing gold light should block his view of the surrounding area until after you've hit him with yet another Celestial Lance.
-[x] Channel Blue and spoof his senses make him think that he was taken out by a surprise XCOM task force.


Playing nice? We're backing off without revealing any of our capabilities so that we can come back in force and kill them harder next time.

Also, not sure if you've ever played XCOM. Yes, one side definitely started it. By now it really is a "both sides" situation. We do in fact need to purge this entire plane's political situation with fire and install ourselves as a benevolent goddess.
How could it POSSIBLY be a bothsides scenario

The Ethereals have spent thousands of years committing serial genocide and then turning any survivors into glorified Reaper husks. That is a level of atrocity that humanity cannot even properly conceptualize, much less match within a single lifetime. The Ethereals are monsters beyond anything human history has to offer, both in terms of severity and of scale.

Unless XCOM has been secretly feeding entire universes to Cthulhu in exchange for assistance against the Ethereals, there's no possible comparison between them. Is it about the torture and dissection? Because the Ethereals do worse on a nigh-continuous basis. Is it the use of violence? The Ethereals butcher entire civilizations and convert the civilians into expendable drones.

Just... just no. You arguing that XCOM is somehow just as bad as the cabal of mass-murdering mind-slaving interstellar dictators makes me dubious about your claim that your vote is motivated by a desire to kill off the Ethereals.
 
How could it POSSIBLY be a bothsides scenario

The Ethereals have spent thousands of years committing serial genocide and then turning any survivors into glorified Reaper husks. That is a level of atrocity that humanity cannot even properly conceptualize, much less match within a single lifetime. The Ethereals are monsters beyond anything human history has to offer, both in terms of severity and of scale.

Unless XCOM has been secretly feeding entire universes to Cthulhu in exchange for assistance against the Ethereals, there's no possible comparison between them. Is it about the torture and dissection? Because the Ethereals do worse on a nigh-continuous basis. Is it the use of violence? The Ethereals butcher entire civilizations and convert the civilians into expendable drones.

Just... just no. You arguing that XCOM is somehow just as bad as the cabal of mass-murdering mind-slaving interstellar dictators makes me dubious about your claim that your vote is motivated by a desire to kill off the Ethereals.
The Culture. You know, Iain M Banks. Kill count that's orders of magnitude larger than that of the Ethereals. On multiple occasions has exterminated civilizations that make the United Federation of Planets look like a backwater town two miles left of bumfuck nowhere Kansas. And yet most people would name it one of the nearest things to utopia in all of fiction. The thing you're missing is the rate of badness, the average concentration. The Ethereals gleefully torture and kill whatever they can get their hands on. The Culture is a dozen orders of magnitude larger in power, but only a few times larger in its evil. The Culture's murdered civilizations are diluted until they're distant regrets. The Culture's relative badness is lower and on average it is a shining utopian dream. The Ethereals destroy whatever they touch.

XCOM... does not commit evil that is smaller than ADVENT's evil as much as it has less power. XCOM gleefully tortures and murders whatever it can get its hands on just like the ethereals do. Its prisoners are just as guaranteed to die and they die just as hideously. Given the power to do so, XCOM would gleefully do to the Ethereals and their clients everything that the Ethereals did. XCOM is smaller and that is the sole reason it gets even slightly different treatment, the same way we dealt with that drunk idiot on Chara differently than we dealt with Calypso. Ultimately, though, XCOM needs to burn just as much as ADVENT does.
 
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Could Jade drag the robots and their remains into that MGLN fielD, since they are MGLN tech?

[X] Odysseus2099
Adhoc vote count started by Madou Sutegobana on Feb 12, 2019 at 6:07 AM, finished with 76 posts and 18 votes.

  • [X] Have the remaining four Parasites self-destruct, then fly away yourself.
    [X] Loop around to behind the Hunter, exit the Stalker, fly up, and fill his general area with a Celestial Lance or nine. Unless his flesh is made of solid alien metal, which you sincerely doubt, he should die eventually. As long as you stagger your shots, glowing gold light should block his view of the surrounding area until after you've hit him with yet another Celestial Lance.
    [X] Make sure that the Hunter gets as little of your tech as possible, then fly away.
    -[x] Use techniques that let the Hunter keep thinking the spider droids belonged to the group he was hunting.
    -[x] Channel Black on the off chance it helps. You're not sure if it will, but if there's a color suited for making things stay dead it would be that.
    -[x] Channel Blue and spoof his senses make him think that he was taken out by a surprise XCOM task force.
    [X] set everything within a couple kilometers on fire. Not with linker core magic though. Cast Pyroclasm.
    [X] Fly the Stalker to within 400 meters of the Chosen Hunter and telepathically speak to him.
    -[X] Ask him if he can point you to the Seeker's fortress, you want to talk to her about stealing your Space Princess bit.
    --[X] Offer him eighty Parasites to hunt for the directions, and letting the humans flee. Given as the Hunter seems to be a bit of a thrill-seeker, having a horde of killer droids chase him seems like the sort of thing he'd enjoy. It's not like he has the best track record of obedience anyway; you think the Ethereals would barely bat an eye if he "accidentally" let yet another group escape.
    -[X] If he wont stand down, have your parasites self destruct, stow the stalker and leave.
 
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That is a level of atrocity that humanity cannot even properly conceptualize, much less match within a single lifetime.
Both sides commit atrocities in a war against an existential threat. That XCOM operates on a smaller scale doesn't give them the moral high ground.

At least in-game, XCOM's psi-operatives didn't have any issues with mindcontrolling enemies and Dr. Vahlen happily experimented on mutating Vipers, Berserkers, and Archons.

The Ethereals prepare for an Eldrazi incursion that would consume the entire plane, including Earth. They're fighting against a fate worse than death.

Just like XCOM, their species (and in their case, all species) is threatened and they ignore morals for the sake of survival.

Both sides need to be dealt with. My preferred solution would be to stay out of the conflict until the JS incident (and maybe the Blight) is dealt with, then suborn ADVENT, stop their objectionable practices, and use them to mop up whoever wants to continue fighting.

"ADVENT is, for the most part, a successful post-scarcity society." Taking them over is the least bloody resolution I can think of.
 
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