The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
What spores? There is nothing about them reproducing by spores.

We do not yet know if psychic, and considering how good camouflage some Earth animals have, its probably not I think. We have excellent camo already, but this would likely allow us to make it far cheaper (if not psychic in nature).

What soul research? Feeding habits, how they identify targets, countermeasures, do they have natural predators that we could imitate to discourage them, etc.
I admit I just went with spores because I don't know how shrubs reproduce, and having looked around I am still mystified on that front. Jstor you have failed me.

Its Avernus assume its psycic until given reason to believe otherwise and when if it isn't then its even more suspicious.

I'd have assumed that was the major research since they're one of a few avernite beings that interact with souls so directly. Reducing casualties from a creature that isn't a major contribute to our losses compared to everything else is nice, but unless we can get something else out of it its not really a low hanging fruit.

Good for them, I still don't see how not asking is in any way better. Also, they have their own seers with their own talents, it is better for them to direct us to divinations Rids is suited for that their own cant do easily, then just diving anything and everything that we think they need.
Saves time and rids is faster.

Because all the current divinations we're going to do are things Rids is specialised for. Information gathering is his thing, not long term prediction.

Ofc they would need training, why wouldn't they? Space Marines do, Last Hunters do, Assassins do, any base humans do, there is no single human force that could be just sent into combat after equipping them without a massive waste.

Never said that its useless, was correcting a misconception that they are a low hanging fruit (would need 12y and done). Do pay attention to what I am replying to please, or you are likely to misunderstand what I was trying to say.

And yes I don't like them much, but if they are effective use of resources I will happily vote for them. I am just pretty sure that they aren't.
Because they're made in their 20s when they've presumably already had training. Space Marines are recruited as preteens and young teenagers training is required, last hunters are recruited prebirth so training is required thunder warriors if we're recruiting them are not, which is likely how emps was able to conquorer terra at the "fast" pace he did. Just grab some techno barbarians off the street shove the augments in give em some time to adapt to the changes and boom, additional training skipped or minimised.

And your arguments for them not being low hanging fruit tend to be based on assumptions we can't make until we actually do the research. We won't know to say nothing of compounded issues of not knowing if something is good for potential improvements or lack there of if we don't look into them.

We can easily trade just the level 10 Tau tech for now.
Level 11 I think, Quartok are at level 10 IIRC.

Still I don't see why not to give it all to em, biggest advantages for our allies and so forth.
 
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Well, that helps, but there's still other issues like time to implement and expense. Pulse Rifles are affordable and likely quick to implement given they're just another gun.
Pulse Rifles were also one off the three techs that triggered the Conservatives though and since we're delaying the army expansion I'd rather be certain that the Progressives will be in the best possible condition before we start making actions that might kick off the civil war.
And they're the most obvious/visible signal to any faction that knows about the Tau and Secundus that we got these techs from them.
 
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Differences between two plans currently:
Martial:
Implement Tech Planning
Shard-Djinn Skein Gladiatoria
Enjou-Pulse Rifles

Void:
None

Admin:
None

Diplo:
None

Arbites:
Shard- 1 Greater Psy with Double Down, 1 Counter Intel
Enjou- 2 Focused Psy
Same- 2 Greater Psy with DD, 1 Counter Intel

Mechanicus:
Shard-Tech (EM), DD on Black Ship
Enjou-Tech (AM)

Ministroum:
None

Telepathica:
Shard-
Enjou- DD on Black Ship, DD on one Greater Div
All actions the same just two DDs by Enjou

Personal
Shard-Expand City to Small Hive-Expedited
Enjou-2nd Knowing Avernus, Build Hive Tarascon

I think that should be all the differences.
 
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[X] Plan Nurgle T123

Munitorum
SLOT A - Year 4
-Y4: Implement (Volkite): Planning

Void Command
SLOT A - Year 5
-Y5: Implement (Repair Nanites): Naval

Administratum
SLOT A - Year 2
-Y1: Technological Improvements: (General)
SLOT B - Year 2
-Y2: Technological Improvements: (General)

Diplomacy
SLOT A - Year 1
-Y1: Nynye Trade (Trade Tau Tech)
-Y2: Make a Request (Ask about what we need to do in order to engage in diplomacy with the penguins to trade for the Navigator fish or anythign else of value they may have, if she has any idea what they might want in exchange, and if she's willing to help)
-Y3: Request Information: Curses of the Line of Sanguinius

Arbites
Slot A
-Y3: Greater Psyker Hunting
-Y4: Greater Psyker Hunting
-Y5: Greater Psyker Hunting

Slot B
-Y1: counter intelligence
-Y2: Integrate Varangian Guard
-Y5:counter intelligence


AdMech
SLOT A - Year 4 (Explorator)
-Y4: Black Ship Protection: Mechanicus
SLOT B - Year 5 (Biologis)
-Y5: Ponder the Annals of Thunder
SLOT C - Year 4 (Fabricator-General)
-Y4: Expand Military Forces: Mechanicus-
SLOT D - Year 1 (Free)
-Y1: Technological Improvements: (Advanced Material)
-Y5: Disseminate Callamus Augmetics

Ministorum
SLOT A - Year 3
-Y3: Belief and Faith: Adeptus Astra Ministorum
SLOT B - Year 3
-Y3: Belief and Faith: Adeptus Astra Ministorum

Astra Telepathica
SLOT A - Year 1 (Ridcully)
-Y1: Greater Divination (Infiltrators in the Trust, and security holes they exploit. Give results to the Inquisition.)
-- DOUBLE DOWN YEAR 1
-Y2: Greater Divination (How Chaos Psykers are targeting our anti-psyker forces) Double Dwon Year 2
-Y3: Belief and Faith: Adeptus Astra Telepathica
-- DOUBLE DOWN YEAR 3
SLOT B - Year 1 (Xavier)
-Y1: Mentoring (Alpha)
-Y2: Journeyman Alkahestry
SLOT C - Year 4 (Tamia)
-Y4: Black Ship Protection: Telepathica
-- DOUBLE DOWN YEAR 4
SLOT D - Year 5 (Aria)
-Y5: Technomancy Double Down Year 5
SLOT E - Free Divination
-Y?: Greater Divination (Arhra - nature of ritual with shards of Khaine)

Personal
SLOT A - Year 1
-Y1: Personal Attention: Technological Improvements: (other)
SLOT B - Year 3
-Y3: Personal Attention: Technological Improvements: (other)
SLOT C - Year 1
-Y1: Getting to know you
-Y2: Construction Expertise (Build Hive (Tarascon, Center Area))
SLOT D - Year 1
-Y1: Spend Time With (Vlad Tepes)
-Y2: Spend Time With (Syr)
-Y3: Write In: Syr Marriage Candidates - Discuss with Syr regarding her marriage options and potentially also arrange for it.
-Y4: Spend Time With (Rosalinda Orlov)
-Y5: Spend Time With (Rosalinda Orlov)

Ok Here is my plan I am doing some population growth instead of 2 general technology implement. More people would help with our throne deficit by giving us a bigger tax base. Some people wanted to start the expansion of the Admech forces and I do that. I also changed the Arbiter actions around so we get the space marines these turn.
 
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This is just an action to see how they could be used it does not mean we have to build them later.
But it's still going to take years in which we could research both the stone that you can squeeze water out of endlessly, and the one that purifies water.
Those two alone might be worth more than the Thunderwarriors because they can benefit all of the Trust, and not just a small part of the Trust's army in the future.

And by the way, what's the plan for dealing with Toguzak's domain which I hear was aimed our way by Turoq?
 
God dammit.
Do we really need another super-soldier project right now?
Because it's my strong impression that we need profits to support our current super-soldier projects and industrial expansions.

1. This is the only real project of interest for the Biologis to do right now. It's this or study some random fauna or flora.
2. This is only the preliminary investigation of what the costs will be. It's worthwhile to know exactly how much benefit we could get out of this.
3. We just got a massive boost to our industrial tech, which will enable us to pay for a lot more than we previously could.
4. Ironically enough, equipping them wouldn't actually be all that expensive for us. We're not likely to have more than a few thousand, at least until we figure out how to increase their lifespan. (Alkhestry is a promising way to do that) Just give them some Advanced Power Armor, Helguard standard weapons, and they're pretty much good to go. The Emperor only had twenty regiments with a few hundred each during the Conquest of Terra, and I expect we'll have less for a while.
5. Super-soldiers are extremely effective in this setting. More than they should be, due to the Rule of Cool. It's why Astartes are able to fight against forces with vast numerical superiority and still come out on top. Now, the Thunder Warriors? They're better than Astartes in many ways.

Case in point, during the early Great Crusade there was an instance of a rebellion that had some surviving Thunder Warriors supporting it. The Emperor send the War Hounds, who would later be the World Eaters, to put the rebellion down. Each of the Thunder Warriors managed to kill four or five Astartes before going down. There's a reason that Durin referred to them as "transhuman murderblenders".

Now, I want you to consider this - if Thunder Warriors born on Terra could take down four or five Astartes each before dying, how effective do you think Avernite Thunder Warriors would be?


Year 2 I put on the penguins since trade with them is important.

Asking Arethea for something has Cost: Free. You can't Double Down on it.
 
Also consider that one of the only documents cases of thunder warriors going against space marines. The thunder warriors had a kill ratio of 5 to 1 while they were dying of cancer and other problems.

I am hoping that these will be a project that allows Max to start increasing his learning more. He has spent 2 centuries and all he got is a ridiculous combat rating for a Non skiriti and decent military command experience.
 
er Warriors born on Terra could take down four or five Astartes each before dying, how effective do you
Also consider that one of the only documents cases of thunder warriors going against space marines. The thunder warriors had a kill ratio of 5 to 1 while they were dying of cancer and other problems.

I am hoping that these will be a project that allows Max to start increasing his learning more. He has spent 2 centuries and all he got is a ridiculous combat rating for a Non skiriti and decent military command experience.
In mk1 thunder pa no less which means they were basically carrying it.

There are other instances of them beating custodies.

Of course those were extreme veterans by that point, but still.
 
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