Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
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Can someone please do some actual discussion of how many frame slots we need? I don't think I understand well enough to be sure we're not accidentally screwing ourselves over by voting for two, given the need for a functional tandem-wing pusher plane that won't fall apart in a light breeze.

EDIT:

Also, I'd like to argue against trying to invent a whole new composite material for a plane that we urgently need to get into service on the front lines as soon as possible. It's just... we need this plane to work, not to be a testbed for all sorts of prototypes.
 
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If @Crasian01 thinks we need three frame slots, then we should go with that, but I'd like an explanation of "so why three and not two?" Is it because we're looking at a tandem wing arrangement?

You should trust me less, I literally just guessed at 3 slots and called it good. Two seemed too small and four seemed too large. If someone has better numbers based on actually doing some math about an actual airplane, we should use those numbers.

I'm not really sure why we've concluded that @Wiadi thinks we should only use two slots, because there's nothing in his post that I can see which argues that. He only says that we should go molded wood, which is fine, I'm relatively indifferent to molded wood versus canvas. The drag reduction is a reasonable argument, I just happen to think that the cost and weight might be more important, but I have no evidence for that.

All this being said, the rules are apparently still in flux for all this, so I'm not entirely sure that any discussion is really that meaningful.

Regardless, @open_sketchbook lets us backtrack and revise. It's not like committing to this vote actually will kill the plane. If it turns out we only need 2 slots, we can do that, and if we need 4 then we can decide to add another. @Crusher Bob ultimately is the guy who put together the draft for the concept we're working with at the moment, so he probably has the best idea of what the aircraft needs.
 
[X] 3 Frame Slots (3 cost, +3 Mass, +9 Structure)
[X] Molded Wood (+1 Mass, +5 Structure. Costs 1 per section.)
 
Four is a good number, honestly.

[X] Molded Wood (+1 Mass, +5 Structure. Costs 1 per section.)
[X] 4 Frame Slots (4 cost, +4 Mass, +12 Structure)

We need that structure, and we need it quite badly. We'll also probably go for at least two wing struts, or use a section steel wing struts.

I'm currently mucking about with my design sheet, and the good news is we can spend up to 6 money, 7 mass, and 3 drag on the gun(s).

Armor is great, but all the armor in the world won't save us if the wings rip off at 160kph.
 
[X] Molded Wood (+1 Mass, +5 Structure. Costs 1 per section.)
[X] 4 Frame Slots (4 cost, +4 Mass, +12 Structure)
 
[] Molded Wood (+1 Mass, +5 Structure. Costs 1 per section.)
[X] 3 Frame Slots (3 cost, +3 Mass, +9 Structure)

I'd prefer over engineering at this stage, so going to vote for additional frame slot.

Did we decide on whether the silk composite was a good idea or not?

Edit: Changed mind on slots to 3 because at the end of the design process I'd like to maybe have a spare mass to put some sheet metal on the nose.
 
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I wonder if it would be possible to have like, a sort of survival capsule in the plane. A steel seat lined on the inside with silk.

It's not a tank, but if the enemy has a bead on you, roll over and dive for safety, trusting in the survival capsule to shrug off the occasional glancing round.
 
I wonder if it would be possible to have like, a sort of survival capsule in the plane. A steel seat lined on the inside with silk.

It's not a tank, but if the enemy has a bead on you, roll over and dive for safety, trusting in the survival capsule to shrug off the occasional glancing round.
We already have back protection, its called an engine.
 
I wonder if it would be possible to have like, a sort of survival capsule in the plane. A steel seat lined on the inside with silk.

It's not a tank, but if the enemy has a bead on you, roll over and dive for safety, trusting in the survival capsule to shrug off the occasional glancing round.

They did this in multiple WW2 aircraft. The biggest meme is the A-10's "titanium bathtub" for the pilot.
 
Skin. You require 2 sections.
[X] Molded Wood (+1 Mass, +5 Structure. Costs 1 per section.)

Frame. You require at least 2 frame slots, but can take more. Each wooden frame slot costs 1, giving +1 Mass and +4 Structure.
[X] 4 Frame Slots (4 cost, +4 Mass, +12 Structure)
 
The current results from the dragon break are that we'll need a lot more (internal) structure stuff than we would have before. This will probably end up eating any available remaining budget for the aircraft. I'd recommend a plywood skin, both for the reduced drag and increased structure it provides. Right now, we are looking at something 4 wood after the plywood to get the DNE target we want (200 to 240 km/h)

The current, fully fleshed out draft of the aircraft is:
windshield
2 plywood
4 wood
1 struts
1 wires
LMG x2

Stall 70 km/h
Max 160 km/h
DNE 220 km/h
Stability 0
Handling 3

But we'll see if any last minute rules changes crop up.

[edit]
There's a moar fuel version that's
Stall 90 km/h
max 150 km/h
Stab 0
handling 2

That ups the expected fuel endurance to around 4 hours and 15 minutes (up from 2.5 hours of the lighter version). The heavier version can also squeeze in a heavier cowl, which ends up offering more reliability. But if people are willing to take the hit to max speed and handling, it may be possible to get the stall speed of this version down, but that would probably be another -1 to handling.
 
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I wonder if it would be possible to sell our scout flying boat to the army.

Like, they already have spotters, but what about a dedicated observation plane? Something to gather battlefield tactical information to pass on to the commanders in real time.

Also it would piss off the navy like nothing else. That's a worthy endeavor in and of itself.
 
So basically, three or four sections is probably safe, but 2 is unlikely to have enough structure for hard turning fights
Yep. Max Strain is capped at Structure, now, so you want as high a structure as you can get. We want at least +12 structure from the wooden frame, and we have another +10 from the molded plywood. If wood frame is +4 structure per mass instead of +3, then that means we can hit a DNE of 260, which would be enough to survive a one-G twist at max speed in level flight.
as long as it has some kind of armor on it at the end i`ll be happy with it!
Alas, I do not think that is in the budget. It might be, depending on the gun(s) we pick. I miscalculated something earlier, the guns can cost up to 6, mass up to 5, and have a drag of up to 3.
 
[X] Molded Wood (+1 Mass, +5 Structure. Costs 1 per section.)
[X] 4 Frame Slots (4 cost, +4 Mass, +12 Structure)

Still rooting for the cannon myself.
 
not seeing the pro of slow firing heavy`s one what is likely to be this first pure fighter?

if it was say a ground attack fighter maybe but seeing the plan is for it to shoot down other planes then no
 
By the way, if we get weaponry lab up next, would we be able to invent SMGs and sell them to everyone interested?
To have the production line working while we're building civilian planes.
 
[X] Molded Wood (+1 Mass, +5 Structure. Costs 1 per section.)
[X] 4 Frame Slots (4 cost, +4 Mass, +12 Structure)
 
By the way, if we get weaponry lab up next, would we be able to invent SMGs and sell them to everyone interested?
To have the production line working while we're building civilian planes.
I would prefer going the other way though. Lighten the gun to carry on the airplane. Lighten the bullet to carry more ammo. Lighten it a bit more because recoil is a bitch. Improve the ergos a bit. Make it feed from a box magazine because Yachi likes it better than his regular rifle.
 
I would prefer going the other way though. Lighten the gun to carry on the airplane. Lighten the bullet to carry more ammo. Lighten it a bit more because recoil is a bitch. Improve the ergos a bit. Make it feed from a box magazine because Yachi likes it better than his regular rifle.

Exactly.
Experimenting with lighter guns using lighter bullets, to the point of building SMGs and 9x18mm-fed gatlings.
 
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