The Long Night Part One: Embers in the Dusk: A Planetary Governor Quest (43k) Complete Sequel Up

Investigate the Sea?

  • Yes

    Votes: 593 80.4%
  • No

    Votes: 145 19.6%

  • Total voters
    738
@Durin
1. Does the Trust have a warthog equivalent vehicle? The monitor in my head is more of a mongoose esque thing.
2. You may have missed an omake, if so Embers in the Dusk: A Planetary Governor Quest (43k) | Page 4305 sorry if the gun was jumped.
3. Out of curiosity what level of combat bonus would a helguard need to match an average astartes in raw killyness?
4. What are we looking at for DCs in Nurgle's throne? You say lower than the awakening, but those were so high I don't know what to think.
1. not really
2. ty
3. 1000? havent calculated
4. I estimate that the chance of death is around 10-20% and the chance of failure similar
Adhoc vote count started by Durin on Oct 27, 2018 at 8:20 PM, finished with 359 posts and 21 votes.
 
Yikes, so still about 20-40% chance of Bad Things.

Still working on another omake of my own, but for others every bit helps.
 
I suspect there is a limit to how safe we can make this, and anything past that just makes a success better. Like the limit of how high we can get the pass rate for alpha.
 
Empire of Ashes Quest: The Ashen Perspective
@Durin omake, an unauthorized continuation of the @random_npc masterwork

Note to all whose nega-self appears: I added those at the end, and more or less randomly. Don't read much into it.

The Ashen Perspective

"QinRepublic" said:
Guys, guys. I have an idea.


laughing one said last time we asked that rescuing Isha was going to require a specialized god for sneaking in and breaking her out, and so far we don't have any leads despite keeping an eye out for one for centuries/millennia. But while I was perusing the stuff about the Trust, I got inspired.


Even if we don't have a god that can help out, we can totally help make one.


Exhibit A:
High Grandmaster Munstrum Ridcully

Honorary High Council Member

Age: 493, rejuved to 30


M: 13 + 21= 34 (+70 martial bonus)-The combination of his long military experience and his precognitive abilities makes High Grandmaster Ridcully a great general, though he is an even better military adviser.

I: 13 + 22= 35- High Grandmaster Ridcully's master of Divination and great experience make it near impossible to hide any secrets from him, with even death not being enough to avoid his postcognative efforts.

A: 10-4=6- High Grandmaster Ridcully has trouble focuses on the details of the here and now which are the base of all administration, and as such has learnt to delegate all administrative tasks in order to avoid disaster.

L: 13 + 10= 23- High Grandmaster Ridcully has learnt much about the Warp during his long life, though his education outside of this field in spotty.

P: 13+36= 49- High Grandmaster Ridcully faith and self-knowledge is enough to easily resist the whispers of the deep Warp, which he is constantly exposed to as a result of his skillset.

D: 8-3=5- High Grandmaster Ridcully combines few social skills with being even more strange then most psykers. As such he should never be used for anything resembling diplomacy.

C: 14 + 30= 44(+605 combat bonus)- High Grandmaster Ridcully is a nightmare to fight on the battlefield, always being one step ahead of you and impossibly accurate with both bullet and warpfire.

Power: 32+ 20= 52 (950*20=19,000)- Despite the fact that he was born a Delta-level Psyker High Grandmaster Ridcully has the brute psychic strength of a powerful Beta-level Psyker, for reasons as yet unknown.

Control: 17 +42= 59- High Grandmaster Ridcully has near perfect control over his Warp powers, and is able to use them with a level of precision that is literally inhuman.

(188/9+12=33)

Archetype of the Blind Seer (32 Power, -8 Control, -6D, *20 power multiplier,)- High Grandmaster Ridcully has been a witness to multiple divine events in his time, a fact which has changed his relationship with the Warp and given him the Archetype of the Blind Seer. The Warp now moves with him, transforming him from a strong Delta-level Psyker into a powerful Beta-level Psyker. On the downside he is more likely to be cryptic, less likely to explain himself, if such a thing is possible, and more likely to be drawn to events of great significance.

Paragon Control Trait: Unseen Observer (can't be detected using divination from less then Grandmaster level Diviners, it is impossible to observe or predict his divination without divine level skill or relevant paragon trait)- High Grandmaster Ridcully has near perfect control over his Warp Signature, which makes it impossible to detect him with divination for all but the most skilled of seers. When this is combined with his own divinatory abilities it makes it near impossible to predict what he will divine, or to detect his observation.

Paragon Power Trait: Sees no Barriers (can ignore psychic wards and interference below the divine level for divination, greater chance against divine level wards or interference)- High Grandmaster Ridcully's experiences have developed his sight to the level where he can easily see past any merely mortal attempts to ward him out or cloud his eyes, and is far better at getting past divine precautions then any mortal has the right to be.

Grandmaster Primaris Psyker (+4M, +2D, +3P, +8C, +7 Power, +10 Control)- Munstrum Ridcully is a Grandmaster Primaris Psyker, one of the greatest human psykers in history. He has a mastery of his powers that few mortals can boast of, and those few are often millennia his elder.

Paragon of Divination (+8M, +6I, +6C, +2 Power, +8 Control, +60 to Divination rolls, +15 to success chance of any re-roll always choose the highest when re-rolling, can provide one re-roll per flank in his theatre, can provide two re-rolls per turn to a battle he is involved in, always rolls twice and chooses for actions he and his unit take, can use Emperor's Tarot re-rolls in far more situations, can provide two re-roll per year, has 50% chance of re-rolling crit fails, can re-roll successes)- High Grandmaster Ridcully is one of the greatest living Seers, with only the most skilled of the Eldar Farseers and the most powerful Daemons able to match him. This skill is invaluable on every level, from the personal to grand strategy.

Divination Paragon Trait: Oracle (no distance or scale penalties for divination, can use divination on Gods without opening with greatly decreased risk, increase level of diviner needed to detect or predict divinations by one tier)- High Grandmaster Ridcully sees further and looks deeper then should be possible. In his time on Avernus he has witnessed the birth of a god and followed it into the very throne room and the Dark Prince, spied on the domain of the Abomination and even divined the intentions and motivations of the Changer of Ways itself. These feats show a talent for seeing the actions of gods that is unheard of in mortals


"Unparalleled Among Mortal Seers" (+9M, +13I, -4A, +1D, +19P, +6C, +10 Power, +22 Control, +50 to divination rolls, incredibly unlikely to be overwhelmed by psychic phenomena, +10 to major visions, major bonus to diplomacy with Eldar, major bonus to diplomacy with Warp Entreaties +5% of inner circle cultists found, +20 to all rolls against Abomination Cultists, +50 to all rolls against Angyls, +5% number of Abomination Cultists found, get one free Greater Divination action per 5 years targeted at a distance of over 1,000 LY, occasionally gain visions of events of galactic significance)- High Grandmaster Ridcully is probably the greatest humans Seer in history and the witness to more divine events then any other mortal. These events range from the the Birth of Ynead and her first fight in the Thrones room of the Dark Prince to the Halls of the Abomination and with Awakening of the Ork Gods. As such he is constantly seeing events far beyond the range of normal seers. His title as "The Oracle of Gods" is well deserved, and has spread far beyond the Imperial Trust.

Avernite Bi-centenarian (+6C, +2P, +1I, -2D when dealing with non-Avernites) – Having survived two centuries of life on Avernus Ridcully have proven himself to be an expert warrior, the bearer of a strong will and very alert to danger.

Faith Reforged (+5P, +1 Power, +3 Control) – High Grandmaster Ridcully's faith has been tested in the most severe circumstances and come out stronger than ever.

Survivor of the Pink Skies (+2P, +1C, +1 Control +5 to all rolls against daemons)- Having proved himself against the most dangerous foes in the galaxy during the First Daemonic Incursion High Grandmaster Ridcully has had his faith and combat skills tested.

Seeker of Knowledge (+2I, +10L, +1P, +2 Control)- High Grandmaster Ridcully has spent much time gathering knowledge of both the Warp and the galaxy in general.

Better then you have tried and failed (+4P, +4 Control, +100 to resisting Warp based effects, can resist all forms of warp effects, half negative effect of all Warp based effects on Ridcully before other rolls (including miscasts))- High Grandmaster Ridcully has proven himself to be incredibility gifted at dissipating Warp energies that should be able to fry him. He describes what he does as sort of like rolling with the blow in melee, and letting the power flow though him without impact. Whatever he is doing it is incredibly hard for Warp based effects of any form to take purchase on High Grandmaster Ridcully.

Battle-Forged (+3C, less likely to die) - In the Second Daemonic Incursion, High Grandmaster Ridcully found himself the prey of the Honoured Bloodthirster Kurrun Ashstriker, who was immune to almost all of his powers. This forced Ridcully to push his combat skills to a new level in order to survive, if only just.


So, this is effectively the Trust's greatest asset (that we know about, at least). A Seer that is significantly better than almost all of ours. Bullshit, of course, but baseline humans have always been pretty damn bullshit for how much they're supposed to be outmatched in-setting. The key thing, though, is that it's mentioned that he's on the Path of Apotheosis and his trait loadout is damn near perfect for anti-god stealth work.


Let's look at his three Paragon traits, cause of course this single individual has three. (1) Unseen Observer, which is practically stealth: yes while divining, (2) Oracle, which massively improves his Divination against gods as well as bumping up the Unseen Observer effective stealth, and (3) Sees No Barriers, which completely no-sells all wards short of Divine while also giving a leg up on piercing those.


Taken together, the only way anyone short of a greater god is going to prevent him from infiltrating whatever he wants in the Warp is a paragon or higher sentinel, and even that just gives them a chance. But wait, there's more.


On top of a massive trait further boosting his Divination (cause Paragon alone just isn't good enough for this dude I guess), there's the easily overlooked Better than you have tried and failed, which is some flat bullshit-tier warp resistance (like, from my reading on it it compares favorably to more than a few Paragon traits). And finally, he's at 49 piety and 59 control, so major events have a real chance of significantly bolstering his powerlevel outside of following the Path of Apotheosis. With some concentrated effort I'm betting he'll be able to push over those hurdles.


So, basically we've got a dude that already as a mortal is tailor-made for sneaking around in a hostile god's backyard and has started along a process of becoming a god. Furthermore, dude owes us a fair bit of scrying to repay the trade deal we're facilitating. My idea is that rather than waiting around for a god capable of rescuing Isha to drop in our lap, we give this dude a nudge towards becoming the sort of god that could handle that while hurrying the process up. I'm betting that putting him up to spy on some of the trickier stuff out there that a polity of that size otherwise wouldn't care much about would speed his evolution up quite a bit


laughing one

  1. is the general idea outlined at all plausible?



"Eugene" said:
Uhm, wow. First reaction was to remind people that plans to rescue Isha was a banned topic, but at a glance this seems at least semi-plausible. I realized their Seer was bullshit, but never noticed just how well he was set up for divine infiltration. IIRC he was't pursuing apotheosis though...


"Calmunequipped" said:
Wait, who the fuck are the Trust and why do they have a Seer this good?


Edit: and is his name a reference to Terry Pratchett? Love his books, but don't really think of Ridcully as Seer material.




"Eugene" said:
Introduced Here, tiny human polity that are bullshit for bullshit reasons. Revealed as the reason the stat gain system was revamped bullshit.


Also the group that kick-started the tech trade the humans are doing in a few turns that we're facilitating...


"Tzeentch" said:
No! That one's mine! Mine I say! That miserable place owes me for my bro Changeling!


"archfiend" said:
Typical Tzeentch... almost forgot about the Changeling thing there though.


"selbst011" said:
I'm sick to death of this mono-focus on Isha the people here seem to have. Swear to god, there were people more focused on saving her than on ending the hold on our souls Slannesh had back near the start of the quest. Yeah, she's nice. Yeah, she'd really help with our living population problem. The topic was banned for a reason though, and this just looks like a desperate attempt to circumvent the letter of the ban while ignoring the spirit. If this dude becomes a real hope for releasing Isha laughing one will tell us. Until then, shut up about it.


"laughing one" said:
Guys, guys. I have an idea.


laughing one said last time we asked that rescuing Isha was going to require a specialized god for sneaking in and breaking her out, and so far we don't have any leads despite keeping an eye out for one for centuries/millennia. But while I was perusing the stuff about the Trust, I got inspired.


Even if we don't have a god that can help out, we can totally help make one.


Exhibit A:
High Grandmaster Munstrum Ridcully

Honorary High Council Member

Age: 493, rejuved to 30


M: 13 + 21= 34 (+70 martial bonus)-The combination of his long military experience and his precognitive abilities makes High Grandmaster Ridcully a great general, though he is an even better military adviser.

I: 13 + 22= 35- High Grandmaster Ridcully's master of Divination and great experience make it near impossible to hide any secrets from him, with even death not being enough to avoid his postcognative efforts.

A: 10-4=6- High Grandmaster Ridcully has trouble focuses on the details of the here and now which are the base of all administration, and as such has learnt to delegate all administrative tasks in order to avoid disaster.

L: 13 + 10= 23- High Grandmaster Ridcully has learnt much about the Warp during his long life, though his education outside of this field in spotty.

P: 13+36= 49- High Grandmaster Ridcully faith and self-knowledge is enough to easily resist the whispers of the deep Warp, which he is constantly exposed to as a result of his skillset.

D: 8-3=5- High Grandmaster Ridcully combines few social skills with being even more strange then most psykers. As such he should never be used for anything resembling diplomacy.

C: 14 + 30= 44(+605 combat bonus)- High Grandmaster Ridcully is a nightmare to fight on the battlefield, always being one step ahead of you and impossibly accurate with both bullet and warpfire.

Power: 32+ 20= 52 (950*20=19,000)- Despite the fact that he was born a Delta-level Psyker High Grandmaster Ridcully has the brute psychic strength of a powerful Beta-level Psyker, for reasons as yet unknown.

Control: 17 +42= 59- High Grandmaster Ridcully has near perfect control over his Warp powers, and is able to use them with a level of precision that is literally inhuman.

(188/9+12=33)

Archetype of the Blind Seer (32 Power, -8 Control, -6D, *20 power multiplier,)- High Grandmaster Ridcully has been a witness to multiple divine events in his time, a fact which has changed his relationship with the Warp and given him the Archetype of the Blind Seer. The Warp now moves with him, transforming him from a strong Delta-level Psyker into a powerful Beta-level Psyker. On the downside he is more likely to be cryptic, less likely to explain himself, if such a thing is possible, and more likely to be drawn to events of great significance.

Paragon Control Trait: Unseen Observer (can't be detected using divination from less then Grandmaster level Diviners, it is impossible to observe or predict his divination without divine level skill or relevant paragon trait)- High Grandmaster Ridcully has near perfect control over his Warp Signature, which makes it impossible to detect him with divination for all but the most skilled of seers. When this is combined with his own divinatory abilities it makes it near impossible to predict what he will divine, or to detect his observation.

Paragon Power Trait: Sees no Barriers (can ignore psychic wards and interference below the divine level for divination, greater chance against divine level wards or interference)- High Grandmaster Ridcully's experiences have developed his sight to the level where he can easily see past any merely mortal attempts to ward him out or cloud his eyes, and is far better at getting past divine precautions then any mortal has the right to be.

Grandmaster Primaris Psyker (+4M, +2D, +3P, +8C, +7 Power, +10 Control)- Munstrum Ridcully is a Grandmaster Primaris Psyker, one of the greatest human psykers in history. He has a mastery of his powers that few mortals can boast of, and those few are often millennia his elder.

Paragon of Divination (+8M, +6I, +6C, +2 Power, +8 Control, +60 to Divination rolls, +15 to success chance of any re-roll always choose the highest when re-rolling, can provide one re-roll per flank in his theatre, can provide two re-rolls per turn to a battle he is involved in, always rolls twice and chooses for actions he and his unit take, can use Emperor's Tarot re-rolls in far more situations, can provide two re-roll per year, has 50% chance of re-rolling crit fails, can re-roll successes)- High Grandmaster Ridcully is one of the greatest living Seers, with only the most skilled of the Eldar Farseers and the most powerful Daemons able to match him. This skill is invaluable on every level, from the personal to grand strategy.

Divination Paragon Trait: Oracle (no distance or scale penalties for divination, can use divination on Gods without opening with greatly decreased risk, increase level of diviner needed to detect or predict divinations by one tier)- High Grandmaster Ridcully sees further and looks deeper then should be possible. In his time on Avernus he has witnessed the birth of a god and followed it into the very throne room and the Dark Prince, spied on the domain of the Abomination and even divined the intentions and motivations of the Changer of Ways itself. These feats show a talent for seeing the actions of gods that is unheard of in mortals


"Unparalleled Among Mortal Seers" (+9M, +13I, -4A, +1D, +19P, +6C, +10 Power, +22 Control, +50 to divination rolls, incredibly unlikely to be overwhelmed by psychic phenomena, +10 to major visions, major bonus to diplomacy with Eldar, major bonus to diplomacy with Warp Entreaties +5% of inner circle cultists found, +20 to all rolls against Abomination Cultists, +50 to all rolls against Angyls, +5% number of Abomination Cultists found, get one free Greater Divination action per 5 years targeted at a distance of over 1,000 LY, occasionally gain visions of events of galactic significance)- High Grandmaster Ridcully is probably the greatest humans Seer in history and the witness to more divine events then any other mortal. These events range from the the Birth of Ynead and her first fight in the Thrones room of the Dark Prince to the Halls of the Abomination and with Awakening of the Ork Gods. As such he is constantly seeing events far beyond the range of normal seers. His title as "The Oracle of Gods" is well deserved, and has spread far beyond the Imperial Trust.

Avernite Bi-centenarian (+6C, +2P, +1I, -2D when dealing with non-Avernites) – Having survived two centuries of life on Avernus Ridcully have proven himself to be an expert warrior, the bearer of a strong will and very alert to danger.

Faith Reforged (+5P, +1 Power, +3 Control) – High Grandmaster Ridcully's faith has been tested in the most severe circumstances and come out stronger than ever.

Survivor of the Pink Skies (+2P, +1C, +1 Control +5 to all rolls against daemons)- Having proved himself against the most dangerous foes in the galaxy during the First Daemonic Incursion High Grandmaster Ridcully has had his faith and combat skills tested.

Seeker of Knowledge (+2I, +10L, +1P, +2 Control)- High Grandmaster Ridcully has spent much time gathering knowledge of both the Warp and the galaxy in general.

Better then you have tried and failed (+4P, +4 Control, +100 to resisting Warp based effects, can resist all forms of warp effects, half negative effect of all Warp based effects on Ridcully before other rolls (including miscasts))- High Grandmaster Ridcully has proven himself to be incredibility gifted at dissipating Warp energies that should be able to fry him. He describes what he does as sort of like rolling with the blow in melee, and letting the power flow though him without impact. Whatever he is doing it is incredibly hard for Warp based effects of any form to take purchase on High Grandmaster Ridcully.

Battle-Forged (+3C, less likely to die) - In the Second Daemonic Incursion, High Grandmaster Ridcully found himself the prey of the Honoured Bloodthirster Kurrun Ashstriker, who was immune to almost all of his powers. This forced Ridcully to push his combat skills to a new level in order to survive, if only just.


So, this is effectively the Trust's greatest asset (that we know about, at least). A Seer that is significantly better than almost all of ours. Bullshit, of course, but baseline humans have always been pretty damn bullshit for how much they're supposed to be outmatched in-setting. The key thing, though, is that it's mentioned that he's on the Path of Apotheosis and his trait loadout is damn near perfect for anti-god stealth work.


Let's look at his three Paragon traits, cause of course this single individual has three. (1) Unseen Observer, which is practically stealth: yes while divining, (2) Oracle, which massively improves his Divination against gods as well as bumping up the Unseen Observer effective stealth, and (3) Sees No Barriers, which completely no-sells all wards short of Divine while also giving a leg up on piercing those.


Taken together, the only way anyone short of a greater god is going to prevent him from infiltrating whatever he wants in the Warp is a paragon or higher sentinel, and even that just gives them a chance. But wait, there's more.


On top of a massive trait further boosting his Divination (cause Paragon alone just isn't good enough for this dude I guess), there's the easily overlooked Better than you have tried and failed, which is some flat bullshit-tier warp resistance (like, from my reading on it it compares favorably to more than a few Paragon traits). And finally, he's at 49 piety and 59 control, so major events have a real chance of significantly bolstering his powerlevel outside of following the Path of Apotheosis. With some concentrated effort I'm betting he'll be able to push over those hurdles.


So, basically we've got a dude that already as a mortal is tailor-made for sneaking around in a hostile god's backyard and has started along a process of becoming a god. Furthermore, dude owes us a fair bit of scrying to repay the trade deal we're facilitating. My idea is that rather than waiting around for a god capable of rescuing Isha to drop in our lap, we give this dude a nudge towards becoming the sort of god that could handle that while hurrying the process up. I'm betting that putting him up to spy on some of the trickier stuff out there that a polity of that size otherwise wouldn't care much about would speed his evolution up quite a bit


laughing one

  1. is the general idea outlined at all plausible?
A few issues. First, Ridcully not only has no interest in pursuing apotheosis but wishes to avoid it—at least in part because he views it as losing his humanity, and humanity is a Big Deal to basically all humans but especially the Trust. While they're actively working to counter xenophobia, human exceptionalism is still a core component of their religion. It just also now includes "don't be a dick" as another core component.


Second, while he is on the path to apotheosis, he isn't very far along it. Even if he were directly trying to ascend, it would probably take quite a while.


Third, you seem to be underestimating just how hard it is to get a transcendent trait. You've mostly been dealing with a collection of the greatest heroes and villains of the galaxy, whose talents and skills have been nurtured and challenged for millennia, and transcendent traits are still quite rare. That he's as close as he is to one in so little time is practically a miracle, but each step further is progressively harder. It would take him rolling very well in a major event for him as he is now and then rolling extremely well on trait gain from it for him to even have a chance at transcending. As events that would be major for him right now are once-in-a-century things even in these times...


That said, the overall idea is surprisingly plausible. While currently infiltrating the Garden would be quite difficult and risky for him, his suite of paragon traits make it far easier for him than for basically any other Seer near his level. On becoming a god and with further stat increases it would probably drop down in difficulty. However, if 'sneaky in the Warp' was good enough, Cegorach could handle the whole thing himself with a fair bit of luck.


Rescuing Isha has four main requirements: finding her, getting in, releasing her, and getting out. Fail any one of them and the mission fails. Depending on which one and how bad of a failure, a failed mission can do anything from increasing the difficulty going forward to losing Isha and all those sent to free her. As he is right now, Ridcully would be good for finding her, getting himself in, and getting himself out. However, none of his traits (or those he is likely to gain through the Archetype of the Blond Seer) help him with releasing bindings or helping others infiltrate or escape—except through gathering relevant information beforehand.


"QinRepublic" said:
So, not a sure thing but at least semi-plausible. Thus, questions.


  1. Will assigning him difficult Divinations to do for us increase his probable trait gain?
  2. Do we know of any gods/entities that in conjunction with Ridcully's sneaking and information-gathering abilities against gods would be able to help us bust out Isha?
  3. Is the magnitude of the debt owed to us by the Trust enough to compel them to risk as valuable an asset as their Seer?

Edit: also, lol @ "Archetype of the Blond Seer". Truly autocorrupt is a capricious god.


"laughing one" said:
So, not a sure thing but at least semi-plausible. Thus, questions.


  1. Will assigning him difficult Divinations to do for us increase his probable trait gain?
  2. Do we know of any gods/entities that in conjunction with Ridcully's sneaking and information-gathering abilities against gods would be able to help us bust out Isha?
  3. Is the magnitude of the debt owed to us by the Trust enough to compel them to risk as valuable an asset as their Seer?

Edit: also, lol @ "Archetype of the Blond Seer". Truly autocorrupt is a capricious god.


1: yes, but it'll be a limited effect.

2: as he is now, no. Really, you're underestimating the Transcendent gap—just about anything Ridcully can do now Eldrad can do better. With significant trait gain, unknown.

3: Not enough to compel. However, they're not assholes and are well aware that there are galactic scale events that could necessitate risking him. Also, a favor from a galactic power like yourselves would be immensely valuable to a polity of their size.


And yes, autocorrupt is the single most devious chaos god of the lot.


"Tzeentch" said:
And yes, autocorrupt is the single most devious chaos god of the lot.

Hey, I resent that!


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"Eugene" said:
Hey laughing one, I was looking back at your post a while ago about rescuing Isha, and it occurred to me that while we still don't really have a good way of either freeing her or getting her out, we should be able to do some high-quality scouting.


I mean, you said that just about anything Ridcully (the Trust's Seer) can do Eldrad can do better, and we also know that as he was then Ridcully could sneak into Nurgle's Garden and gather information with it being 'risky' rather than 'suicidal'. Given that we either have or have access to a decent number of Seers around that quality level, some in-depth scouting really ought to net us some high quality information for the eventual breakout attempt, and given Nurgle's proclivities it's not like anything there is going to change in the interim. And while we'll probably lose a few good Seers, I imagine it'd also help push a few of them up to the next tier of badass-ness.


We could probably even get the Trust to lend us Ridcully. While it doesn't look like anything we've pointed him at yet has given him a breakthrough, it's already been noted that he's just about uniquely suited to this sort of work. We could bribe them with a favor too...


"laughing one" said:
Hey laughing one, I was looking back at your post a while ago about rescuing Isha, and it occurred to me that while we still don't really have a good way of either freeing her or getting her out, we should be able to do some high-quality scouting.


I mean, you said that just about anything Ridcully (the Trust's Seer) can do Eldrad can do better, and we also know that as he was then Ridcully could sneak into Nurgle's Garden and gather information with it being 'risky' rather than 'suicidal'. Given that we either have or have access to a decent number of Seers around that quality level, some in-depth scouting really ought to net us some high quality information for the eventual breakout attempt, and given Nurgle's proclivities it's not like anything there is going to change in the interim. And while we'll probably lose a few good Seers, I imagine it'd also help push a few of them up to the next tier of badass-ness.


We could probably even get the Trust to lend us Ridcully. While it doesn't look like anything we've pointed him at yet has given him a breakthrough, it's already been noted that he's just about uniquely suited to this sort of work. We could bribe them with a favor too...


Gathering that information would be possible, but I think you're underestimating just how many of your good Seers would be lost in the attempt. However, it would also help you substantially in identifying exactly what sort of help you'd need for an actual rescue attempt.


Asking for Ridcully would require a diplo action, as while this isn't exactly a suicide run for him it is still far riskier than what you bargained for.


"QinRepublic" said:
Guys, I still can't believe that we're actually making headway on the Isha rescue thing. I always get the shivers looking at the population numbers for the other galactic powers and comparing it to our own. Got my fingers crossed that this manages to push Ridcully up another tier for my patented 'Ridcully rescues Isha' idea. If infiltrating the heart of the Gardens of the Plaguefather isn't an epic enough feat for a chance of Transcendence I don't know what is...


"selbst011" said:
Talk to me again when we actually have a lead on some way to get her out of the cage or whatever.


"Eugene" said:
Actually, doesn't the Black Crystal Sword the Trust has look like it could free her from any 'physical' sorts of bindings?


"selbst011" said:
Freakin Mary Sue human polity.


"Eugene" said:
I mean, they do live in an Old One weapon lab. I'd be more disappointed if they didn't get op hax stuff out of it...


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"Eternal Wallaby" said:
Wait, just how much are these humans devoting to the spying action? They're asking for almost a fucking decade to get ready for this, as well as forbidden lore about Nurgle. What the hell are they doing with the time?


"laughing one" said:
Wait, just how much are these humans devoting to the spying action? They're asking for almost a fucking decade to get ready for this, as well as forbidden lore about Nurgle. What the hell are they doing with the time?

Short answer? A lot.


Long answer is that they're well aware of just how valuable Ridcully's existence is to them, and are doing their upmost to ensure that he survives—including seeing if any of the locals on their planet have ways of edging the odds in his favor. Same with the asking for the lore on Nurgle for their Saint to look over before he helps Ridcully further prepare.


Plus, they've got some local concerns. While he isn't nearly a big enough player to be on your radar there are some Chaos polities nearby that have seen the writing on the wall due to the Trust's growth rate and a game of cat and mouse is happening, which their premier Seer is kinda important for.


"Calmunequipped" said:
If he's so valuable to them, why are they risking him in this?


"laughing one" said:
Wait, if he's so valuable to them, why are they risking him in this?

That you know? A couple reasons.


First, they aren't assholes and know just how much it would help the galactic situation for everyone sane(ish) if Isha was saved, and they're willing to risk themselves for the greater good.


Second, they haven't mentioned it but you assume that the people there would really like it if their Saint could get cured of his aging problem, and Isha is about the only deity that could manage that. These guys are religious fanatics (although nice ones), and that Saint is the last living avatar of their god in the galaxy. They aren't assuming that Isha will be rescued in time, but if they can push the timeline on her rescue forward while effectively getting a guarantee that they will be able to get a favor from her if she's free while he's alive they're going to go for it.


Third, they hate Chaos. Like, more than usual.
 
You know I really like those quest reactions omakes it's funny as hell.
So far I've seen the eldar ones and they are great and I know there was one hanging around the valinore invasion, but that's it.:(
 
okay that was a great omake and I really like the Empire of Ahes Quest Omakes
I am making the goal of getting Ridcully to ascend cannon and giving you a few bonuses which will be obvious
 
okay that was a great omake and I really like the Empire of Ahes Quest Omakes
I am making the goal of getting Ridcully to ascend cannon and giving you a few bonuses which will be obvious
Awesome, thanks!

Believe it or not, the Archetype of the Blond Seer auto-corruption was all natural. Provokes some interesting questions on that Archetype—is Tzeentch's clutzy behavior due to him seeing it as a Seer Archetype and grabbing it without thinking?
 
Third, they hate Chaos. Like, more than usual.
Of the entire omake, it was this line that made me chuckle out loud; on one hand they're an Imperial Remnant so yes they would hate chaos, but on the other hand this line implies that their hatred of Chaos... if far more extreme than the already (extreme) hatred of chaos that is normal. Tempted to ask what, if anything you had in mind if you weren't going to end it here.
 
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Of the entire omake, it was this line that made me chuckle out loud; on one hand they're an Imperial Remnant so yes they would hate chaos, but on the other hand this line implies that their hatred of Chaos... if far more extreme than the already (extreme) hatred of chaos that is normal. Tempted to ask what if anything you had in mind if you were going to end it here.
Glad you liked it, and that specific ending was very intentional, both as a good note to end on and as a comment on Avernus/Avernites.

While the general 'avernites are crazy' thing is basically a meme in this quest, it's pretty easy to miss or deemphasize aspects of just how crazy they are. And from my reading of it, one of the biggest ways they're crazy is in the sheer depth of their hate for certain things—most notably spiders and Chaos.

It's not that detesting them is at all odd given their circumstances—any right-thinking individual would. It's more that the level of hate they have for them defies human limits—that they just plain should not be able to hate spiders as much as they do. Normally, it doesn't matter all that much, but here their 'fuck Chaos, no seriously, fuck Chaos' mentality is enough for it to be a line item in their decision making process beyond the inhent logic of weakening/disrupting Chaos.
 
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Glad you liked it, and that specific ending was very intentional, both as a good note to end on and as a comment on Avernus/Avernites.

While the general 'avernites are crazy' thing is basically a meme in this quest, it's pretty easy to miss or deemphasize aspects of just how crazy they are. And from my reading of it, one of the biggest ways they're crazy is in the sheer depth of their hate for certain things—most notably spiders and Chaos.

It's not that detesting them is at all odd given their circumstances—any right-thinking individual would. It's more that the level of hate they have for them defies human limits—that they just plain should not be able to hate spiders as much as they do. Normally, it doesn't matter all that much, but here their 'fuck Chaos, no seriously, fuck Chaos' mentality is enough for it to be a line item in their decision making process beyond the inhent logic of weakening/disrupting Chaos.
That, and we got quite a few bonuses that we got from both high moral and from just surviving in general.
Current Civilian Morale 19/10 (+25% Productivity, -25% cult activity, +30% cult detection)
Pious (-5% cultist recruitment, +1P)- The people of Avernus have always had a strong faith in the Emperor, even in the years immedatly following his death.
Strong Will (-5% cultist recruitment, +10 to all rolls to resist mental effects, +5 against Chaos Psykers, +1P) - The people of Avernus have been forced to develop strong wills and a resistance to Warp trickery due to the environment that they live in. As a result of this they are more resistant to the lure of Chaos then most and are eminently well suited to combat with Psykers.
 
Tiny Men
Tiny Men

To be a leader in the 43rd millennium was to always have to much to do and not enough time to do it. Some felt this was a sign of the times, that in the falling age of dusk there would never be time enough to do what must be done. Ridcully knew for a fact that such claims were overwrought nonsense. Every leader worthy of the name had worked themselves to the bone stretching back past the Dark age of technology, and he would know. Still, even if it was merely a fact of life rather than yet another sign of the age of dusk, it was bloody aggravating, and it made those rare few times when precious hours of free time lined up all the more precious. So when Lin and Ridcully happened to be in the same place, taking the same lunch, the opportunity was too good to pass up. though the fact that it just so happened that they would out of pure chance, of course, be eating alone in a heavily warded room raised the dread specter of the working lunch, but at least one could be overworked in good company.


Ridcully watched with a raised eyebrow as lin slathered a red vegetable sauce over his breaded chicken and weird gridded pastry.

"Have I ever told you how your attempts at old terra cuisine make me wish I could use hyperbole in your presence? Because I can say with some certainty that whatever your eating is worth at least some slight exaggeration."

"Not everyone can fire off a few shots in the air and bag a fresh dragon fruit. Some of us have to put in work for exciting dishes. You like to kill as much of your own food as you can get away with, I like to try and resurrect old cuisine."

"They ate that on old terra?"

".... the emperor ate this on old terra ."

Ridcully laughed, " That's one thing I'm never getting used to. I always believed, but I never really saw him as a person with his own life and bizarre eating habits."

Lin nodded. "Truth be told, that was some of the strangest parts of.. " he waved his arm in a broad gesture, encompassing his glowing aura.
"The knowledge of his fallibility was a shock, but it was the kind of shock I was expecting. In some ways the strangest things where his quirks and foibles, it's one thing to learn your god made mistakes, it's quite another to find out he got really into karaoke for a few decades."

"You should write a book, I'm sure a collection of the weird hobbies the Emperor tried out over his long life would help drive home the point of his humanity."

Lin chucked, "I just might, though given my writing habits I'd probably end up using it to prove a point about the nature of his fallibility."

Ridcully raised an eyebrow to invite lin to continue. "A lot of his foible pointed towards the flaws in his thinking. For example, he used to enjoy creating cultural fusions, but as time went on that fell away, and at the same time he started losing the ability to really appreciate the human cultures he encountered, seeing them simply in pragmatic terms. Honestly, his decreasing interest in silly hobbies is not a bad way to track the growing distance between him and the rest of humanity."

"Is there really that clear of a link?" Ridcully asked intrigued.

Lin hmmed, as he fell into a shallow trance and dug through his gifted memories. "Not always, but it comes up enough I think he realized what was happening on some level. He tended to pick up hobbies around some aspect of humanity when he started to lose it. I think he was subconsciously trying to reconnect."

"Did it ever work?"

"I don't know, slowed it down maybe. I think if he'd been aware it might have helped more. The issue is too many hobbies can be inverted. His forays into tabletop wargames definitely made it worse"

"Tabletop what now?"

Lin smiled "It's like Simtak, only played purely for fun, and everyone hand painted their pieces. Also, all the monster and lunatics were made up. Which I think may have been something he found vaguely amusing."

"Peace breeds strange hobbies"

Lin chuckled, "indeed, but like I said, he didn't realize what he was reaching out for when he started playing. So he went after what looked like the point of the game. "

"he stopped playing for fun and started playing to win. Like a simtack player who exploits the rules rather than use actual tactics."

Lin nodded, "he ended up with exquisitely painted models, a mathematically perfect war band, and no reason to keep playing."

Ridcully grinned and responded, "This is a surprisingly deep lesson to find in a story about tiny plastic men."

Lin laughed, "Wisdom can be found almost anywhere if you know where to look. Frivolities are more important than most admit. Doing such things is part of what makes us human, and while duty is indeed important, if you let yourself becoming nothing but duty you risk starving your own humanity, and I think we're both familiar enough with history to understand the kind of dire mistakes that losing touch with your humanity can induce."

"Are you saying I've been pushing myself too hard?"

"Ah," the saints face took an embarrassed look, "actually, I was going to take the chance to go over some of the astropolitical and theological ramifications that forging an alliance with the Eldar and their pantheon could bring." Lin paused, as Ridcullys sightless gaze grew increasingly dry, and the silence increasingly awkward. " but ruining a rare chance to relax seems a bit… awkward after that story got a bit away from me."

Ridcully snorted, "eat your weird grid bread and chicken mess. I am going to eat my fresh dragonfutit, and then you are going to listen to me ramble about some of my hunting stories, and if we have time afterward you can use the rest for work. But in the name of the emperor, I am claiming as much of this lunch hour as I can get away with in the name of keeping my humanity fed."

"Fair enough."

The two ate in compatible silence.

"... hey you got enough to share? I got the ketchup recipe pretty wrong this time."

Wordlessly Ridcully produced an unidentified chunk of meat and pushed it over to his friend with the air of someone who was going to deeply enjoy making him listen to the story of hunting its source.



@Durin I made a thing. It was not what I set out to make, but it's still definitely a thing.
 
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Dude, that was amazing. Excellent mix of humor and the more serious stuff.

thanks, to add a bit more meta to it, this was suposed to be Lin telling Ridcully how big a deal forging an alliance with the empire of ashes could be, and using the emperor failing to do so as one of his biggest mistakes. Then the story about tiny plastic men got away from me and I realized I'd spent a few hundred words on the importance of work-life balance. It's a meta-story about Big E's foray into Not40k structed in the same way that I lost the initial thread.

I think it may be the most meta thing i've ever written.
 
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