Character Sheet


Stress
0​
Office Stress
0​
XP
5​

Matsura Asuka
Head Designer for Ohara Airworks
Age 24 (Legally 25)
Year 12 AF (After Flight)


Design Stats
Aerodynamics Engineering - +2
Structural Engineering - +2
Chemical Engineering - +1
Mechanical Engineering - +1
Ballistics Engineering - +1
Electrical Engineering - 0

Personal/Political Stats
Social Skills - 0
Politics Skills - 0
Importance - 2
Income - 1
Investments - Ohara

Resources
Power - 0
Wealth - 2

Designs
Type 1 Series - Military Variation (Designated T1M1)
Type 2 Racer (World Speed Record October 1910-April 1911, 180kph)
Model 2 Scout (Designated T1M2)
Navy Scout Prototype (Drowned Rat)
Dive Bomber B1M1 "Duck"
Machine Gun Carrier R1A "Dragonfly" (World Speed Record May-July 1911, 200kph)
Naval Rescue Water-Landing Supply Plane NR1M0 "Dolphin" (World speed record 240kph)
Rhino Demon Train Hunter
The world's first airliner
The world's first pulsejet airplane

Assets
Slide Rule
Computator (1 Reroll per Routine)

Languages
Albian
Gallian

Familiar Vices
Drinking
Prostitutes
Dancing

Family Life
- Engaged to Arita Yachi, formerly the leading Ace in the Imperial Army. Designated #1 Cutest Army Boy, he's having some serious problems with PTSD right now.
- Taking a second try at dating Mikami Kiho, ex-dockerwork from the south.

Upgrades
- 3 XP to upgrade a stat.

Ohara Airworks
Start Up, Imperial Capital, Akitsukuni

Owner
- Mr. Ohara, Rich. Aircraft Enthusiast. Business guy.

Engineers

Kibe Koume, 26, Office Manager
Tiny & angry, Kibe went to school in Albia, picking up the language, the religion, and a fuckload of swear words. Speaks Albian.
Mechanical +2, Ballistics +1
Office Manager: If Kibe is not assigned to a team, the Office Stress is reduced by 1.

Sakane Jun, 26, Second Team Leader
A soured patriot, Sakane is married and has a young child being raised gender-neutrally. His two brothers who fought in the war.
Structural +2, Aerodynamics +1
Team Leader: If there are any additional projects, Sakane will lead them.
Joinery: Sakane has training in the traditional Akitsukuni carpentry art of joinery, creating complex self-supporting joints with no fasteners or glue. When working with non-monocoque wooden spars or ribs, +1 Structural.

Tezuka Kenji, ???
A stoner with occasional flashes of insight. Nobody really knows what he does, but he's probably useful?
Aerodynamics +2, Chemical +1
Flashes of Brilliance: Each natural 10 rolled by any team Tezuka is assigned to gives +1 forward to the next research roll.

Hasegawa Morio, 26
A hopeless nerd with a photography habit, mostly on account of developing his own film, Hasegawa seems to do nothing but work and stack card houses, but somehow has an incredible attractive boyfriend. Speaks Gallian.
Chemical +2, Ballistic +1
Silent Workhorse: Hasegawa can work on two different projects at once for no cost to Office Stress, providing they use different stats.

Kawamura Yosai, 25.
Serially successful womanizer and incredibly attractive, Kawamura doesn't seem to have much of a personality outside of seducing women. Well, except for that time he seduced Asuka, which nobody talks about. Speaks Dyske.
Structural +2, Electrical +1, Social +1
Easily Distracted: If Kawamura is working on the same team as a female or non-binary employee, the team is at -1d10.

Koide Hatsu, 24.
One of the few female graduates of an Akitsukuni engineering school, Koide is brilliant and incredibly driven, but her first job at Akibara was both humiliating and exposed her to an abusive coworker. Her father is a rich businessman with factories in Joseon, and she's engaged to Ken from Castles of Steel. Speaks Joseon.
Mechanical +2, Structural +1
No Sleep: If you let her, Koide will work herself to death. She can work a second project for no Office Stress, but all her stats will be reduced to 1 for the routine.

Kobayashi Ayao, ???
Disowned heiress of the Kobayashi family, all Kobayashi wanted was a career and to be a modern woman. For her trouble, a cousin threw acid on her, scarring her face, neck, much of her torso, and her left arm. Despite appearing serene and above it all, she's actually an avowed communist activist and baseball player.
Aerodynamics +2, Social +2

Adachi Ren, 24
Adachi learned chemistry from her father, one of the most famous chemical engineers in the country, rather than through formal schooling. She's married, has a kid, and takes spirituality very seriously. Yes, you did the math right, she had Yuki when she was 17. It's 1912, folks.
Chemical +2, Electrical +1
Young Mother: Adachi will cause double Office Stress if she has to work multiple tasks.

Uyeno Sei, Ballistics Engineer, 31.
The oldest member of the crew, this is Uyeno's second career. Her first was as an officer in the Imperial Navy with specialized technical training: her very promising career was cut short by her transition. Her work in a naval arsenal on machine-guns landed her the job here. Briefly dated Satomi (the age range is a bit creepy but again, 1912), she's missing a piece of her ear and is deaf on that side, from an exploding cannon. Recently returned from Varnmark from experimental surgery, she's known for her skill navigating gendered bureaucracy.
Ballistic +3

Mi Kyung-Jae, 23
A recent graduate of the Imperial College of Heijo, Mi is from the recently annexed territory of Joseon. For those keeping track at home, that means he's a Korean national living in Imperial Japan in 1912. We haven't seen much of his personality because he's rightfully terrified of everything around him. He has a specialty in endurance engine design and modification. Speaks Joseon.
Mechanical +1, Chemical +1
Endurance Engines: Mi has an excellent understanding of metallurgy and tolerances. Any engine he works on gains +1 Reliability if a 16+ is rolled.
Pulsejet Wizard: Mi is now one of the world's leading experts on the pulsejet engine. He can be given his own project to custom-craft pulsejet engines, and he gives +1 to any pulsejet-related project.
Joseon National: Mi does not have security clearance to work on any top-secret projects.

Miyoshi Shigeri, 23.
A non-binary person and admirer of Asuka's work, they were in an support role in the Army before joining the company.
Structural +1, Mechanical +1, Aerodynamic +1
Mechanic: Miyoshi has some experience repairing and refurbishing aircraft. They get +1 if assigned on the clean-up phase.


Other Employees
- Ohara Satomi, 22, Mr. Ohara's niece and the company test pilot, Ohara is a general lesbian disaster. She's good at flying planes, driving cars, and kissing girls. She's bad at being patient, being respectable, and sticking to literally anyones conceptions of gender roles. Deeply in lesbians with Coralie D'Amboise.
- Fujkikawa Sotatsu, old, modelmaker. He's an old man and toymaker and we don't see much of him because he locks himself in his workshop a lot. He's friends with Kawamura?

Assets
- Engine Test Rig (Allows engine tweaking and optimization.
- Wind Tunnel (+1 Aerodynamics)
- Rapid Prototype Lab (+1 Clean Up)
Expanded Cast

Akitsukuni Industry
- Homura Mohoko: Head Engine Designer for Kobayashi. First female engineer in the country. A lot of sex appeal.
- Okumura: Head of Akibara aircraft design.
- Yamanaka Hajime: Kobayashi engineer. Young and eager.
- Igarashi Masazumi: Kobayashi engineer. Reserved and experienced.
- Admiral Akibara Toru: Imperial Navy Admiral. Maximum nepotism. Maximum douchebag.
- Lt.Cmnd Akibara Shinzo: The above's son. A hottie but very forward.



Character Families
- Matsura(?) Mizuko: Asuka's sister. Was paralyzed in an accident in Asuka's first flight. Lives Elsewhere and is married now. Can't forgive Asuka, even though she's tried.
- Adachi Motoki: Adachi's husband, an accountant. Legally blind.
- Adachi Yuki: Adachi's 7 year old daughter and wannabe pilot. Very adorable.
- Yachi's Brother: Exists.
- Sakane's Wife: Exists. Drives him a bit crazy, but he loves her.
- Yachi's Brother's Wife: Exists. Is statistically likely to be pregnant.
- Lt. Coralie D'Amboise: Gallian pilot in exile. Satomi's girlfriend. 25. Accomplished bisexual duelist. She flew in the war for a single day, and for her troubles got a hole blown in her cheek and had her left arm paralyzed.

Akisukuni Army & Ex-Army
- Lt. Torio Tanaka: Yachi's former observer as an enlisted man. Was jumped up to fly Ducks and lost a leg on his first mission. A trained painter, married to Torio Saya.
- Captain Amari Shiro: A Dragonfly pilot who ended up flying as Yachi's partner. Kind of delightfully twinky. They sorta slept together at one point, which wasn't great. He lost his previous boyfriend in the April Offensive and turned his plane into a shrine. He was shot in the gut and is still recovering.
- Major Izuhara: Logistics officer, Imperial Army, this bespectled officer stood up to the Caspian Crown Prince and accidentally kicked off the Akitsikuni-Caspian War. The guilt was so much that, after almost a year of running Army procurement, he shot himself in a phone both.
- Captain Nakai Sekien: Army scout pilot. First person to drop a bomb from an airplane, later head of the Duck Squadrons.
- Captain Teshima: A Desk pilot that fought with Yachi. Lost an arm in the process, took over for Major Izuhara after his death. Seems cheery despite it all.
- Captain Nashio: A real piece of shit dude and probably a rapist, he's also a war hero as the second-highest scoring ace on the Akitsukuni side. He was a young shitty kid in way over his head but it's no excuse.
- Lt. Kinjo: Kind of a dumb lump and Nashio's friend, one of the desk pilots. Dead at 19.
- Lt. Okazaki: Yachi's friend from before the war and pilot, he died in a spin in his dragonfly. His death probably hit Yachi the hardest.

Westerners
- Rose & Antoinette Sears: Pioneers of flight. Sisters. Black in 1910s not!America. Yikes.
- Timina Guasti: Famous aircraft designer from Otrusia. Likes big planes and green.
- Prince Protasov Vasilyevich: Crown Prince of Great Caspia. Real dick. You gotta hand it to him though, a decent flier.
- Count von Zeppelin: Invented rigid airships. Runs a successful airline business. Damned impressive.
- Bennhold: Aircraft Engineer. Experimenting with metal aircraft.
- Aileen Middlemiss: Albian reporter for the Artimis Times. Well meaning and oblivious.
Available Tech
  • Materials: Wood, Duralumin, Molded Wood, Wood & Silk Composite, etc
  • All engine mounts
  • All wing types
  • Basic reinforcement
  • Wing warping and ailerons
  • Basic water radiators
  • Flying Wings
  • Semi-Monocoque design (requires at least half the slots have frame pieces)
  • Valved pulsejets
  • Basic weapon mounts and turrets
Tech not Yet Developed
  • Custom engines
  • Monocoque construction
  • Cantilever Wings and associated tech
  • V and T tails
  • Tailless designs
  • Aluminum and titanium
  • Cellulose surfacing
  • Any kind of radar
  • Weapon accessability mods
  • Interruptor gear
  • Geared propellers
  • And Maybe Other Stuff
Akitsukuni
Island Nation

Government
Constitutional Monarchy
- The democratic portions of the government are dubiously legitimate.
- The head of state is the Empress of Akitsukuni. She gives her blessing to newly formed governments.
- The Navy and a small number of families have undue influence on politics.

Economy
Developing Mixed Market
- Most industry is controlled by a small number of wealthy, family-owned companies.
- The state provides most contracts to industry. Consumer good market is anemic.
- Exports are few, mostly cultural.
- Imports are raw minerals, food, oil, and expertise.
- Currently suffering an economic crash after the last war.

Politics
The Diet is currently ruled by a Constitutional Nationalist government. It has a system of nonlocal proportional representation, with representatives appointed by the party in accordance to their share of the vote.
- Constitutional Nationalists: 50%
- Purity Club: 9%
- New Independents: 26%
- Fairness Association: 11%
- United Communist League: 2%
- Monarchists: 1%
- Assorted Fringe Parties: 5%

Demographics
Akitsukuni is mostly very ethnically homogeneous. Around 5% of the population are various minorities, most from nearby countries. Roughly .1% are westerners here for business or in advisory positions.
- Population: 55 Million
- Religion: Mostly Kodo. Roughly 2% of the population follows western religions.
- Wealth: Most wealth is concentrated in the top 5% of the country. Nearly 20% of the population lives in conditions indistinguishable from peasantry.
- Urbanization: Heavily urbanized for a small economy: 35% and rapidly growing.

Military
At Peace
- Imperial Akitsukuni Navy (IAN): The 6th largest in the world, and the most experienced.
- Imperial Akitsukuni Army (IAA): 150,000 highly experienced soldiers, and a considerable reserve.

Aspects
- Poor Resources: Aluminum costs +1.
- Damn Akitsukuni Engines!: Engines have -1 Reliability.



The Main Character Of This Quest Is Nonbinary And Uses They/Them Pronouns.

I Am Putting This Here Because The Next Person To Misgender Them Is Getting Yeeted Into The Trash


Also here's the Gayaverse TV Tropes page, because why not.
 
Last edited:
I mean, if your point is just that instruments aren't very reliable in this era, that's fair, but it's sort of a massive exaggeration to say that we're not capable of getting something better than pencil marks or charts scrawled by hand. The bonus is +1, anyway, not like +5 or something crazy.

My point is that you're overestimating the effectiveness of a bomb computer on the effects of a dive bombing craft. More importantly, unless we're using something like a range-clock you're gonna be spending a lot of weight.
 
My point is that you're overestimating the effectiveness of a bomb computer on the effects of a dive bombing craft. More importantly, unless we're using something like a range-clock you're gonna be spending a lot of weight.

I mean sure, that's fair. I definitely think it's not as important as flaps (though admittedly I forgot why flaps were important), and I don't want to accrue more stress.
 
I mean sure, that's fair. I definitely think it's not as important as flaps (though admittedly I forgot why flaps were important), and I don't want to accrue more stress.
So we can enter the dive at a lower initial speed, and bleed off more speed climbing back to a safe altitude. Having a much shorter take-off roll is a bonus.
What would we need to go right?
Currently, it is my understanding the the DH 7A is giving numbers without optimization. But removing some mass wouldn't hurt.
 
Hmm, I'm a bit concerned that such a plane is possible without any wires or struts, so I probably have some modifications to do, but it'll work for now!

Roll 2d10+3 and 2d10+2!
 
Rolling 2D10+3...

EDIT.
4+7+3=14
wtdtd threw 2 10-faced dice. Reason: First D10 Total: 11
4 4 7 7
 
Last edited:
Any chance to spend some more stress and negate those?
 
damnit, I just had to be hip-deep in One Punch Man.
 
The original design was 2 wire wing bracing (4 cost, +20 structure, +10 drag) with the new law of diminishing returns...
Um something like 1 wood struts + 1 wire - 1 wood frame bracing + adjusting the wing ratio... (add plane wizardry noises here, do not look at the man with the slide rule)

Just going for 2 wire bracing (4 cost, +18 structure, +10 drag) and hoping we can somehow still fly dive 7 after some more direct plane optimization may be the best choice, as going back to the drawing board to try to reconfigure wing bracing, frame bracing, mass balance, wing drag, etc would mean more delays in actual production...

-------------

Re: 'excessive' frame bracing. I'm using the assumption that the more extreme forms of frame bracing also involve stuff like adding a (probably third) wing spar and similar stuff. So not all the weight goes into just the 'frame'. If you are dealing with that level of bracing, the wings are getting augmented too.

And trying to deal with things like the effect of heavier wings on handling and lift is just too headache inducing. I really like that wings are assumed to be massless, because that means that there's no rocket equation involved (plane mass needs certain area of wings to get enough lift-> wings actually weigh something; plane mass goes up-> need more wings to lift new mass).

As an example, we can look at what happened to... I think it was the Albatross DIII. Where some genius went, "this plane too heavy... I know, I'll take out the second wing spar in the lower wing. Those structural members aren't that important... And then, once they starting having the lower wings fall off, it was obviously the fault of 'poor workmanship', not the lack of critical structural materials.
 
Last edited:
5-14
With the incredibly overbuilt airframe and the wide, stubby wings running through, with heavy composite wood spars, there was no real need for external reinforcement, even given the maneuvers the plane would undergo. You valued clean design above almost anything; a plane should have as few elements protruding from it as possible. (There was a doodle going around the office of "Matsura's Ideal Plane", a featureless cone with a propeller on the front.)

Flaps were a theory that had been explored by a few Albian engineers before being abandoned for being unnecessary; the priority for most aircraft was keeping the top speed up, not inducing drag to reduce stall speed. But the attack profile you and Satomi had devised required a very low entry speed and would see the plane slow down even further climbing back to safety; it was a vital element.

The flaps were mounted on the inner edge of the wing, between the two fins, and consisted of simple wooden slats, covered in canvas, held streamlined with the aircraft by airflow. When the plane was resting on the ground, the slats would hang loose. When the pilot needed them, they could turn a racheted wheel next to their seat, with each crank forcing the the slat down about 15 degrees using high tension wire. Gearing kept the physical effort of moving the flaps to a minimum, and four rotations, taking about two seconds, would engage them fully, at which point the wheel automatically locked to prevent pulling the slats out of position (a modification added when Satomi tried the first prototype and snapped the flaps clean off.)

Because the dive would likely cause the flaps to fly right off the wings, they could be quickly retracted again, all the tension could be released using a lever above the wheel, which would cause the wheel to unlock and rapidly spool back. So during the attack, the pilot would extend flaps, throttle down, induce a stall, roll down onto the target, release flaps, dive, pull up, throttle to full, then crank the flaps back out as they gained altitude. It was a complex procedure to do while keeping the plane steady, but after Satomi practiced a few dozen dry runs on the ground you were sure it was practical.

On the other hand, the flaps did have the irritating disadvantage of eliminating the rear wing spar, as the mechanism got in the way. You gave everyone in the office a grin when you crumbled up a piece of paper for a strutless design and threw it across the room in frustration at this clever engineering ruining your perfect lines.

The addition of flaps is going to cause a hit to your Structure of 15, reducing your DNE considerably and allowing me to have my cake and eat it too.
[ ] Put on the flaps, and write in support (choose from last post)
[ ] Put in the flaps, we'll work this out in optimization. (NOT RECOMMENDED)
[ ] Leave out the flaps.
[ ] Take 1 additional stress and roll again, looking for a full success. THE DESIGN MUST BE CLEAN.
The addition of a bombsight was Uyeno's suggestion, and it essentially consisted of a spring-loaded mechanism that, before the dive, was dialed in to the plane's current speed. The bombardier would trigger the device as the dive began with a hydraulic switch, and the flow of air over a small spinner would unspool on the dashboard of both the pilot and bombardier. When it was time for the bomb to drop, judged by the speed the aircraft had gained, the device completed a circuit and a light flashed red on the bombardiers panel, then when the bomb went out, a blue light switched on for the pilot.

The electrical engineering for this wasn't anyone's strong suit, but fortunately an electrician was on hand who had been wiring up the new factory floor, and he showed everyone how to set up the circuits. Watching him work with Uyeno to work this out, you realized that electrical engineering may one day be in the suite of skills you'd need to build an aircraft.

The device was brilliant, but required a small amount of power to function. How would you obtain this power?
[ ] Reuse the alternator from the Navy Scout (+1 Mass)
[ ] Reverse-engineer an anemometer into a small power generator for the lights. (+1 Drag)
[ ] On second thought, let's leave it off and let the crews judge.

The device will also add 1 Cost to the project.
Adhoc vote count started by open_sketch on Oct 24, 2018 at 7:38 PM, finished with 4538 posts and 19 votes.
 
Last edited:
Ah, yes, ye olde lack of free lunch...

[x] Put on the flaps, and write in support
-- [x] Wooden Wing Strut
[x] Reuse the alternator from the Navy Scout (+1 Mass)
 
[x] Put on the flaps, and write in support
-- [x] Wooden Wing Strut
[x] Reuse the alternator from the Navy Scout (+1 Mass)
 
[X] Take 1 additional stress and roll again, looking for a full success. THE DESIGN MUST BE CLEAN.
[x] Reuse the alternator from the Navy Scout (+1 Mass)
 
[X] Take 1 additional stress and roll again, looking for a full success. THE DESIGN MUST BE CLEAN.
[X] Reverse-engineer an anemometer into a small power generator for the lights. (+1 Drag)
 
[X] Put on the flaps, and write in support
-- [X] Wooden Wing Strut
[X] Reuse the alternator from the Navy Scout (+1 Mass)
 
[x] Put on the flaps, and write in support
-- [x] Wooden Wing Strut
[x] Reuse the alternator from the Navy Scout (+1 Mass)
 
[X] Take 1 additional stress and roll again, looking for a full success. THE DESIGN MUST BE CLEAN.
[X] Reverse-engineer an anemometer into a small power generator for the lights. (+1 Drag)
 
[X] Take 1 additional stress and roll again, looking for a full success. THE DESIGN MUST BE CLEAN.
[x] Reuse the alternator from the Navy Scout (+1 Mass)
 
[X] Take 1 additional stress and roll again, looking for a full success. THE DESIGN MUST BE CLEAN.
[X] Reverse-engineer an anemometer into a small power generator for the lights. (+1 Drag)
 
Back
Top